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I ndi igra angl indie game ot angl independent video game nezavisimaya kompyuternaya igra kompyuternaya igra sozdannaya otdelnym razrabotchikom ili nebolshim kollektivom bez finansovoj podderzhki izdatelya kompyuternyh igr Masshtab yavlenij svyazannyh s indi igrami oshutimo vozrastaet so vtoroj poloviny 2000 h godov v osnovnom vvidu razvitiya novyh sposobov cifrovoj distribucii i sredstv razrabotki Skrinshoty iz neskolkih indi igr Po poryadku na mobilnyh ustrojstvah sverhu vniz Flotilla Broforce Celeste Kentucky Route Zero Tacoma i Alto s Adventure Flagmanami indi industrii konkuriruyushimi s igrami AAA urovnya schitayutsya takie indi igry kak Braid World of Goo Super Meat Boy i Minecraft Minecraft pri etom sozdana odnim razrabotchikom prodana desyatkami millionov kopij i yavlyaetsya samoj prodavaemoj indi igroj po versii knigi rekordov Ginnessa Obshee opisanieObsheprinyatogo opredeleniya ponyatiya indi igra ne sushestvuet no zachastuyu indi igry imeyut nekotorye shozhie osobennosti Kak pravilo indi igry sozdayutsya otdelnymi razrabotchikami nebolshimi kollektivami ili malenkimi nezavisimymi kompaniyami Takzhe indi igry obychno ne takie masshtabnye kak massovye igry s polnym finansirovaniem Razrabotchiki indi igr kak pravilo ne imeyut finansovoj podderzhki ot izdatelya tak kak te predpochitayut naimenee riskovye igry s vysokim byudzhetom i obychno obladayut nebolshim byudzhetom libo ne obladayut im vovse Vvidu svoej nezavisimosti indi razrabotchiki ne imeyut operacionnyh ogranichenij so storony izdatelej ili tvorcheskih ogranichenij i ne nuzhdayutsya v odobrenii izdatelya chto yavlyaetsya obyazatelnym dlya razrabotchikov massovyh igr Kak sledstvie resheniya gejmdizajnera takzhe ne ogranichivayutsya byudzhetom proekta Bolee togo chem menshe kollektiv tem yarche vyrazhaetsya individualnost konkretnogo razrabotchika Nebolshie kollektivy shirokie vozmozhnosti i otsutstvie granic dlya tvorchestva sozdali usloviya v kotoryh indi igry mogut byt innovacionnymi kreativnymi s bolshim hudozhestvennym vyrazheniem Ogranichennye v vozmozhnostyah sozdaniya tehnologichnoj grafiki razrabotchiki vynuzhdeny delat stavku na innovacionnyj gejmplej Vprochem sredi indi igr sushestvuyut kak innovacionnye igry tak i igry klassicheskih zhanrov Takim obrazom prinadlezhnost k indi ne podrazumevaet chto igra dolzhna nesti v sebe innovacii RazrabotkaV poiskah istochnika finansirovaniya novoj igry indi razrabotchiki mogut pribegat k kraudfandingu poisku izdatelya ili sozdaniya vspomogatelnogo soobshestva dlya razrabotki igry Esli u proekta net izdatelya razrabotchiki ispolzuyut predlagaemye v internete sluzhby cifrovoj distribucii Razrabotchikov indi igr ne sleduet putat s razrabotchikami lyubitelyami dlya kotoryh eto zanyatie yavlyaetsya hobbi poskolku indi razrabotchiki silnee naceleny na vypusk produkta nezheli lyubiteli Bolshinstvo lyubitelej sozdayot modifikacii k sushestvuyushim kompyuternym igram libo rabotaet s nekotorymi tehnologiyami ili opredelyonnymi chastyami igry Podobnye lyubiteli obychno sozdayut nekommercheskie produkty i sami po sebe mogut byt kak novichkami tak i veteranami industrii Polozhenie v industriiScena indi igr zarodilas na PK gde prodolzhaet ostavatsya zametnoj V nachale 1990 h godov indi igry ispytali pervuyu volnu populyarnosti blagodarya modeli rasprostraneniya shareware Odnako s razvitiem tehnologij sushestvenno vozrastali ozhidaniya polzovatelej delaya indi scenu menee znachimoj Slozhnost sozdaniya sovremennyh kompyuternyh igr prevyshaet vozmozhnosti odnogo razrabotchika Industriya indi igr oshushaet rost interesa i populyarnosti Indi industriya perezhivaet vtoruyu volnu populyarnosti nachinaya so vtoroj poloviny 2000 h godov Rasprostranenie interneta i sluzhb onlajn distribucii pozvolilo rasprostranyat igry ne osushestvlyaya roznichnyh prodazh Eto pozvolilo razrabotchikam izdavat a igrokam poluchat igry cherez takie sluzhby kak Xbox Live Arcade Steam ili OnLive Takim zhe obrazom razrabotchiki poluchili dostup k sredstvam napodobie Adobe Flash Rost populyarnosti indi igr vo vtoroj polovine 2000 h godov obuslovlen v pervuyu ochered razvitiem sluzhb onlajn distribucii i dostupnostyu sredstv razrabotki Podobno tomu kak industriya massovyh kompyuternyh igr sravnima s industriej massovogo kino tak zhe industriya indi igr sravnima s industriej nezavisimogo kino Odnako industriya indi igr orientiruetsya na onlajn prodazhi Dlya razrabotchikov onlajn prodazhi bolee vygodny i dostupny nezheli roznichnye prodazhi Tem ne menee setevye portaly kritikuyutsya za snyatie slishkom bolshih komissionnyh s dohoda igr esli v 2008 godu razrabotchik pri prodazhe igry cherez roznichnuyu set poluchal okolo 17 dohoda to cherez onlajn distribuciyu primerno 85 Iz za etogo vozmozhno poyavlenie bolee riskovyh proektov Bolee togo s obreteniem populyarnosti socialnyh sajtov poyavilsya novyj zhanr kazualnyh igr Nesmotrya na eto sushestvuyut otdelnye primery indi igr prinyosshih bolshoj dohod no vse zhe dlya bolshinstva razrabotchikov indi igry yavlyayutsya skoree znachimym etapom v karere nezheli vozmozhnostyu sozdaniya kommercheskogo produkta Sushestvuyut raznye tochki zreniya na to kakoe mesto zanimayut indi igry v industrii kompyuternyh igr v celom Bolshaya chast igr ne stanovitsya massovoj togda kak SMI osveshayut tolko massovye igry Eto mozhno obyasnit otsutstviem dolzhnogo urovnya marketinga indi igr Indi igry obychno naceleny na otdelnye nishi rynka Indi proekty razvivayutsya na mobilnyh platformah Razrabotchiki delayut na sozdanii prilozhenij biznes i vkladyvayut sredstva Zdes igry prinadlezhat kak krupnym kompaniyam tak i indi razrabotchikam SoobshestvoSushestvuyut razlichnye soobshestva i meropriyatiya posvyashyonnye indi igram K nim otnosyatsya vystavki i konferencii takie kak Independent Games Festival ili IndieCade angl IGJ ezhegodnoe sobytie mira indi igr pooshryayushee eksperimenty razrabotchikov bez izdatelskih ogranichenij osnovano angl i Shonom Barrettom angl Sean Barrett vpervye provedeno v 2002 godu Kazhdyj god IGJ stavit novye zadachi po innovaciyam v oblastyah settingov zhanrov i upravleniya IGJ yavilos primerom dlya sozdaniya analogichnyh sobytij angl i Global Game Jam poslednee vpervye provedeno v 2009 godu sobrav 1650 uchastnikov iz 53 stran PrimechaniyaMysore Sahana How the World of Goo became one of the indie video game hits of 2008 neopr Venturebeat 2 yanvarya 2009 Data obrasheniya 29 sentyabrya 2017 12 sentyabrya 2019 goda Plunkett Luke Why Minecraft Is So Damn Popular neopr Kotaku 4 yanvarya 2011 Data obrasheniya 1 yanvarya 2014 9 yanvarya 2011 goda Evgenij Kolpakov 2014 10 22 Igra s nulevym byudzhetom kak ee razrabotat kak prodat i zachem eto nuzhno Haker 26 fevralya 2017 Data obrasheniya 26 fevralya 2017 Keogh 2015 Yuliya Pozdnyakova 2015 01 15 Samaya prodavaemaya indi igra krupnejshaya beta i drugie mirovye rekordy Minecraft 3DNews 26 fevralya 2017 Data obrasheniya 26 fevralya 2017 Minecraft Ten of the best block busting world records Guinness World Records angl 2014 11 11 6 maya 2017 Data obrasheniya 26 fevralya 2017 Gnade Mike What Exactly is an Indie Game neopr The Indie Game Magazine 15 iyulya 2010 Arhivirovano 22 sentyabrya 2013 goda Gril Juan The State of Indie Gaming neopr Gamasutra 30 aprelya 2008 Data obrasheniya 1 yanvarya 2014 7 dekabrya 2013 goda MacDonald Dan neopr 3 maya 2005 Arhivirovano iz originala 15 iyunya 2009 goda Thomsen Michael The Indie Delusion The Gaming Category that Doesn t Exist neopr IGN 25 yanvarya 2011 Data obrasheniya 1 yanvarya 2014 22 fevralya 2014 goda Carroll Russell Indie Innovation neopr GameTunnel 14 iyunya 2004 15 iyunya 2009 goda MARCELO PRINCE PETER ROTH Videogame Publishers Place Big Bets on Big Budget Games neopr Online 21 dekabrya 2004 Originalnyj tekst angl The jump in development and marketing costs has made the videogame industry enormously risk averse Publishers have largely focused on making sequels to successful titles or games based on movie or comic book characters which are seen as less risky We don t green light any more things that will be small or average size games Data obrasheniya 1 yanvarya 2014 27 sentyabrya 2013 goda Parker Laura The Rise of the Indie Developer neopr GameSpot 14 fevralya 2011 Data obrasheniya 1 yanvarya 2014 8 noyabrya 2012 goda Kelly Kevin SXSW 2009 Being Indie and Successful in the Video Game Industry neopr Joystiq 17 marta 2009 Data obrasheniya 1 yanvarya 2014 21 oktyabrya 2012 goda Bethke 2003 p 102 Crossley Rob Indie game studios will always be more creative neopr 19 maya 2009 Data obrasheniya 1 yanvarya 2014 5 iyunya 2009 goda Diamante Vince GDC The Future of Indie Games neopr Gamasutra 7 marta 2007 Data obrasheniya 1 yanvarya 2014 7 dekabrya 2013 goda Gamasutra staff Q amp A Independent Game Creators On Importance Of Indie Movement neopr Gamasutra 4 oktyabrya 2007 Data obrasheniya 1 yanvarya 2014 7 dekabrya 2013 goda Cobbett Richard neopr 1 19 sentyabrya 2010 Data obrasheniya 1 yanvarya 2014 Arhivirovano iz originala 23 dekabrya 2010 goda Irwin Mary Jane Indie Game Developers Rise Up neopr Forbes 20 noyabrya 2008 Data obrasheniya 29 sentyabrya 2017 17 maya 2019 goda Diamante Vincent GDC Analyzing Innovation in Indie Games neopr Gamasutra 6 marta 2007 Data obrasheniya 1 yanvarya 2014 5 dekabrya 2017 goda Thompson Michael Searching for gold how to fund your indie video game neopr Ars Technica 18 yanvarya 2010 Data obrasheniya 29 sentyabrya 2017 10 dekabrya 2017 goda Hietalahti Juuso The Basic Marketing Plan For Indie Games neopr Gamasutra 19 maya 2006 Data obrasheniya 1 yanvarya 2014 2 yanvarya 2014 goda Marsh David Nine Paths To Indie Game Greatness neopr Gamasutra 26 fevralya 2008 Data obrasheniya 1 yanvarya 2014 2 yanvarya 2014 goda McGuire Jenkins 2009 p 27 Jan Matej Congratulations Your First Indie Game is a Flop neopr Gamasutra 27 iyunya 2012 Data obrasheniya 1 yanvarya 2014 13 iyunya 2018 goda Chandler 2009 p xxi Moore Novak 2010 p 5 Iuppa Borst 2009 p 10 Graft Kris OnLive Opens SDK Tools To Indie Devs neopr Gamasutra 17 sentyabrya 2010 Data obrasheniya 1 yanvarya 2014 16 dekabrya 2013 goda OnLive staff neopr OnLive 15 sentyabrya 2010 Arhivirovano iz originala 1 yanvarya 2011 goda Walker John RPS Exclusive Gabe Newell Interview neopr Rock Paper Shotgun 22 noyabrya 2007 Originalnyj tekst angl The worst days were the cartridge days for the NES It was a huge risk you had all this money tied up in silicon in a warehouse somewhere and so you d be conservative in the decisions you felt you could make very conservative in the IPs you signed your art direction would not change and so on Now it s the opposite extreme we can put something up on Steam deliver it to people all around the world make changes We can take more interesting risks Retail doesn t know how to deal with those games On Steam there s no shelf space restriction Data obrasheniya 1 yanvarya 2014 12 maya 2014 goda McGuire Jenkins 2009 p 25 What Indie Games Can Learn From Indie Film Distribution neopr GameSetWatch 12 oktyabrya 2007 Data obrasheniya 1 yanvarya 2014 16 yanvarya 2013 goda Taylor Paul Building Buzz for Indie Games neopr Gamasutra 1 26 avgusta 2009 Data obrasheniya 1 yanvarya 2014 24 dekabrya 2013 goda Luchshie indi igry dlya Android AndroidLime neopr androidlime ru Data obrasheniya 13 maya 2016 1 maya 2016 goda Edge Staff Driving Indie Games From Margin to Center neopr Edge Online 10 oktyabrya 2008 Data obrasheniya 7 fevralya 2014 2 yanvarya 2014 goda Thompson Berbank Green Cusworth 2007 p 83 Technology Inspires Creativity Indie Game Jam Inverts Dogma 2001 neopr Gamasutra 31 maya 2002 Data obrasheniya 1 yanvarya 2014 12 noyabrya 2013 goda Fullerton Swain Hoffman 2008 p 403 Fullerton Swain Hoffman 2008 p 406 Jacobs Stephen Global Game Jam 2009 A Worldwide Report neopr Gamasutra 25 fevralya 2009 Data obrasheniya 1 yanvarya 2014 1 noyabrya 2017 goda Literatura angl Game Design neopr 2nd Thomson Course Technology 2004 ISBN 1 59200 493 8 angl Game development and production neopr Texas Wordware Publishing 2003 ISBN 1 55622 951 8 Brendan Keogh 11 Between Triple A indie casual and DIY Sites of tensions in the videogame cultural industries The Routledge Companion to the Cultural Industries Kate Oakley Justin O Connor Routledge 2015 S 156 593 s ISBN 9781317533986 Chandler Heather Maxwell The Game Production Handbook neopr 2nd Hingham Massachusetts Infinity Science Press 2009 ISBN 978 1 934015 40 7 Fullerton Tracy Swain Christopher Hoffman Steven Indie Game Jam An outlet for Innovation and Experimental Game Design Game design workshop a playcentric approach to creating innovative games angl 2nd Morgan Kaufmann 2008 ISBN 978 0 240 80974 8 Iuppa Nick Borst Terry End to End Game Development Creating Independent Serious Games and Simulations from Start to Finish angl angl 2009 ISBN 978 0 240 81179 6 McGuire Morgan Jenkins Odest Chadwicke Creating Games Mechanics Content and Technology angl Wellesley Massachusetts angl 2009 ISBN 978 1 56881 305 9 Moore Michael E Novak Jeannie Game Industry Career Guide neopr Delmar angl 2010 ISBN 978 1 4283 7647 2 Thompson Jim Berbank Green Barnaby Cusworth Nic Game Design Principles Practice and Techniques The Ultimate Guide for the Aspiring Game Designer angl Wiley 2007 ISBN 978 0 471 96894 8
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