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Igra belnost angl playability kachestvennaya harakteristika igrovogo processa stepen opredelyayushaya naskolko prinosit udovolstvie i udovletvorenie igra vo vremya interaktivnogo vzaimodejstviya igry i igroka OpredelenieV obshem sluchae net strogogo i standartnogo opredeleniya termina igrabelnost Tak eto ponyatie mozhet rassmatrivatsya kak mnozhestvo svojstv dlya opisaniya opyta igroka pri ispolzovanii opredelyonnoj igrovoj sistemy prizvannoj razvlekat igroka i prinosit emu udovolstvie posredstvom ubeditelnogo udovletvoreniya potrebnostej igroka bud to v odinochnoj igre ili v kompanii V to zhe vremya termin mozhet rassmatrivatsya v kontekste polzovatelskogo interfejsa i vzaimodejstviya s igroj igrabelnost predstavlyaet soboj sochetanie igrovogo processa i interfejsa polzovatelya chto obedinyaet koncepty intuitivnosti nenavyazchivosti udovolstviya i igrovogo vyzova Odnako chtoby izbezhat konfliktov terminov v ryade sluchaev svyaz s interfejsom opuskayut Uluchshenie igrabelnosti stavit pered soboj prostuyu zadachu sdelat tak chtoby igroku bylo priyatno vo vremya igry Kak sledstvie igrabelnost predstavlyaet soboj stepen togo naskolko polzovatel poluchaet zhelaemoe chto vyrazhaetsya v udovletvorenii igrovym kontekstom kotoryj zavisit ot igrovogo processa kachestva syuzheta i drugih sostavlyayushih K faktoram opredelyayushim igrabelnost takzhe otnosyat udobstvo interfejsa kontrol proishodyashego otvetnaya reakciya igrovogo mira kachestvo integracii vozmozhnost nastrojki slozhnost strategichnost i dr SvojstvaPri bolee podrobnom rassmotrenii igrabelnosti eyo znachenie mozhet byt opredelyatsya ishodya iz sleduyushih harakteristik Udovletvorenie naskolko igrok naslazhdaetsya igrovym processom v kotoryj vklyucheny vesele angl fun kak osnovnaya igrovaya cel razocharovanie kotorogo ne dolzhno byt slishkom mnogo ili slishkom malo tak kak v pervom sluchae igrok brosit igru a vo vtorom budet nedostatochen vyzov privlekatelnost kak nabor atributov povyshayushih udovolstvie i udovletvorenie ot igry Obuchaemost sposobnost igroka ponyat igrovoj mir i ego mehaniki i dalee stat v nyom masterom syuda vhodyat postanovka zadachi nabor pravil sposoby vzaimodejstviya s igroj i dr Syuda vklyuchayutsya igrovoe znanie navyki slozhnost skorost razocharovanie otkrytie Effektivnost kolichestvo vremeni i resursov kotorye neobhodimo potratit igroku dlya polucheniya igrovogo opyta opisyvaetsya cherez polnotu vypolneniya i strukturirovannost elementov Pogruzhenie svojstvo igry dayushee igroku chuvstvo pravdopodobnosti proishodyashego v igrovom mire v kotoroe vhodit osoznannaya osvedomlennost absorbaciya realizm gibkost socio kulturnaya blizost Motivaciya mnozhestvo harakteristik motiviruyushih igroka projti igru do konca Zdes vazhny pooshrenie interesnost samosovershenstvovanie raznoobrazie Emocionalnost svojstva igry dayushie igroku impuls k cepochkam neosoznannyh dejstvij reakciya povedenie chuvstvitelnost Socializaciya harakteristiki igry stimuliruyushie socialnye aspekty udovletvoryayushie igrokov blagodarya formirovaniyu otnoshenij s drugimi igrokami Syuda vhodyat socialnoe vospriyatie gruppovaya identichnost lichnaya realizaciya kommunikacii interaktivnoe vzaimodejstvie kooperaciya i konkurenciya Takim obrazom igrabelnost yavlyaetsya slozhnym processom tak kak zavisit ot mnozhestva faktorov i pri etom mozhet rassmatrivatsya s raznyh tochek zreniya i postroeniya arhitektury PrimechaniyaUsability First Usability Glossary playability Usability First angl www usabilityfirst com the degree to which a game is fun to play and usable with an emphasis on the interaction style and plot quality of the game the quality of gameplay Data obrasheniya 3 oktyabrya 2017 22 dekabrya 2017 goda Zhu Fang 2015 p 671 Gonzalez 2009 p 67 Advertising and Branding Concepts Methodologies Tools and Applications Concepts Methodologies Tools and Applications Management Association Information Resources IGI Global 2017 S 586 1806 s ISBN 9781522517948 Zhu Fang 2015 p 671 Originalnyj tekst angl a set of properties that describe the Player Experience using a specific game system whose main objective is to provide enjoyment and entertainment by being credible and satisfying when the player plays alone or in company Zhu Fang 2015 p 671 Originalnyj tekst angl playability is the combination of gameplay and user interface which can be further connected to concepts of intuitiveness unobtrusiveness fun and challenge Zea 2010 p 300 objective to make the player feel good when playing it Zea 2010 p 300 Originalnyj tekst angl Playability represents the degree to which specified users can achieve specified goals with effectiveness efficiency and specially satisfaction and fun in a playable context of use with an emphasis on the integration style and plot quality of the game or the quality of Gameplay Storyline and so on Gonzalez 2009 p 68 70 Gonzalez 2009 p 70 LiteraturaMiaoqi Zhu Xiaowen Fang A Lexical Analysis of Nouns and Adjectives from Online Game Reviews angl Human Computer Interaction Interaction Technologies Los Angeles CA USA 17th International Conference HCI International 2015 P 670 672 Gonzalez Sanchez J L From Usability to Playability Introduction to the Player Centred Video Games Development Process angl Human Centered Design San Diego CA USA First International Conference Held as Part of HCI International 2009 P 65 74 Zea Natalia Padilla Sanchez Jose Luis Gonzalez Vela Francisco Gutierrez Joining Playability and CSCL to Improve the Learning Experience angl Academic Conferences International Limited journal European Conference on Games Based Learning Reading 2010 October P 299 305 Dopolnitelnaya literatura Aleksej Makarenkov Vladimir Bolvin Svetlana Pomeranceva Sekrety igrabelnosti rus Igromaniya 4 oktyabrya 2005 Data obrasheniya 7 oktyabrya 2017
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