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Etu stranicu predlagaetsya pereimenovat v Priklyuchencheskij ekshen Poyasnenie prichin i obsuzhdenie na stranice Vikipediya K pereimenovaniyu 18 maya 2024 Pozhalujsta osnovyvajte svoi argumenty na pravilah imenovaniya statej Ne udalyajte shablon do podvedeniya itoga obsuzhdeniya Pereimenovat v predlozhennoe nazvanie snyat etot shablon Zapros Priklyuchencheskij boevik perenapravlyaetsya syuda sm takzhe drugie znacheniya Action adventure ili priklyuchencheskij boevik smeshannyj zhanr kompyuternyh igr sochetayushij v sebe elementy kvesta i ekshena Podobnye igry predlagayut igroku preodolevat prepyatstviya kak intellektualnogo roda tak i fizicheskogo naprimer ispytaniya na vynoslivost ili skorost reakcii Samo opredelenie togo kogda takaya igra perestaet byt kvestom i prevrashaetsya v chistuyu action igru yavlyaetsya lish voprosom interpretacii K elementam kvesta mogut prinadlezhat golovolomki syuzhet mnogochislennye personazhi dialogi mezhdu nimi inventar dlya sobrannyh predmetov i drugie primety zhanra kvestov Pri etom po sravneniyu s kvestami action adventure v bolshoj stepeni opirayutsya na peremeshenie personazha v virtualnom mire igry eto otnositsya i k gejmpleyu v kotorom mogut preobladat srazheniya i k syuzhetu peremeshenie zastavlyaet zapuskatsya syuzhetnye sceny v sootvetstvii s kotorymi menyaetsya temp igry i kontekst dejstvij igroka Vid ot tretego lica yavlyaetsya krajne rasprostranennym v igrah zhanra action adventure po sravneniyu s chistymi action igrami kvestovye elementy v action adventure trebuyut bolee slozhnogo povedeniya kamery i bolee slozhnogo ustrojstva igrovyh urovnej Eto odna iz teh raznovidnostej kompyuternyh igr kotoraya obyazatelno nuzhdaetsya v prisutstvii syuzheta a ne tolko gejmpleya Dlya action adventure standartnym yavlyaetsya pryamoe upravlenie personazhem a ne interfejs napodobie point and click Brett Uejss v knige Classic Home Video Games nazyval igru angl 1979 igroj v zhanre action adventure igra ispolzovala neobychajno slozhnyj dlya togo vremeni syuzhet i nabor zadanij dlya igroka Mark Uolv v knige Video Game Theory Reader otdaet palmu pervenstva Adventure 1979 osnovannoj na tekstovoj igre Colossal Cave Adventure no soderzhashej i srazheniya v realnom vremeni kak v action igrah Drugoj rannej igroj v zhanre action adventure byla Castle Wolfenstein 1981 Odin iz razrabotchikov Wizardry Rou Adams opisyval rannie igry zhanra prosto kak arkadnye igry v fentezijnom settinge privodya v primer igry Castlevania 1986 angl 1986 i angl 1987 Trevis Fas s sajta IGN utverzhdal chto igra The Legend of Zelda 1986 pri svoem shodstve s Adventure zalozhila osnovy novogo podzhanra action adventure soedinyaya v sebe elementy samyh raznyh zhanrov issledovaniya mira v duhe priklyuchencheskih igr srazheniya v duhe action elementy rolevoj igry i golovolomok PrimechaniyaRollins A Morris D Game Architecture and Design neopr Coriolis Ed 2000 Ernest Adams 2006 p 548 Luban Pascal Designing and Integrating Puzzles in Action Adventure Games neopr Gamasutra 1 Think Services Game Group 6 dekabrya 2002 Data obrasheniya 12 iyunya 2018 21 dekabrya 2008 goda Ernest Adams 2006 pp 398 399 Ernest Adams 2006 pp 553 558 Ernest Adams 2006 p 155 Ernest Adams 2006 p 565 Weiss Brett Classic Home Video Games 1972 1984 A Complete Reference Guide neopr McFarland amp Co S 119 LMozejko Michal Superman neopr Retro Gamer 16 aprelya 2009 Data obrasheniya 31 yanvarya 2019 7 avgusta 2020 goda Foreword Video Game Theory Reader neopr Wolf Mark J P Perron Bernard Routledge 2003 S x ISBN 0 415 96578 0 DeMaria Rusel Wilson Johnny L High Score The Illustrated History of Electronic Games angl 2nd McGraw Hill Education 2003 P 224 ISBN 0 07 223172 6 Adams Roe R November 1990 Westward Ho Toward Japan That Is An Overview of the Evolution of CRPGs on Dedicated Game Machines Computer Gaming World no 76 pp 83 84 83 Action adventures were basically arcade games done in a fantasy setting such as Castlevania Trojan and Wizards amp Warriors Travis Fahs Lucas Thomas IGN Presents the History of Zelda neopr IGN 27 avgusta 2010 Data obrasheniya 31 yanvarya 2019 24 fevralya 2014 goda LiteraturaErnest Adams Fundamentals of Game Design Prentice Hall 2006 700 s
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