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U etogo termina sushestvuyut i drugie znacheniya sm Blender znacheniya Blender professionalnoe svobodnoe i otkrytoe programmnoe obespechenie dlya sozdaniya tryohmernoj kompyuternoj grafiki vklyuchayushee v sebya sredstva modelirovaniya skulptinga animacii simulyacii renderinga postobrabotki i montazha video so zvukom komponovki s pomoshyu uzlov Node Compositing a takzhe sozdaniya 2D animacij V nastoyashee vremya polzuetsya bolshoj populyarnostyu sredi besplatnyh 3D redaktorov v svyazi s ego bystrym stabilnym razvitiem i tehnicheskoj podderzhkoj BlenderTip programma tryohmernoj grafiki vd svobodnoe i otkrytoe programmnoe obespechenie programmnoe obespechenie trassirovki luchej vd i programma dlya 2D animacii vd Avtor Ton RozendalRazrabotchik Blender FoundationNapisana na Si C i PythonOperacionnye sistemy Linux macOS WindowsPervyj vypusk 2 yanvarya 1998Apparatnye platformy x86 x86 64 AMD64 d AArch64 d i MIPSPoslednyaya versiya 4 1 1 16 aprelya 2024 Repozitorij projects blender org ble Chitaemye formaty fajlov blend vd Obj COLLADA Alembic vd 3DS d FBX Biovision Hierarchy vd PLY X3D STL SVG Protein Data Bank d XYZ file format vd DXF gITF vd Universal Scene Description vd IFC Blender physics external cache vd i Traces scene old vd Sozdavaemye formaty fajlov blend vd Obj COLLADA Alembic vd 3DS d FBX PLY X3D STL SVG DXF gITF vd IFC i Blender physics external cache vd Licenziya GNU GPL 3Sajt blender org angl Mediafajly na VikiskladeVozmozhnostiSistemnye trebovaniyaMinimalnye RekomenduemyeLinux macOS WindowsCentralnyj processor 32 bitnyj 2 GGc dvuhyadernyj processor s SSE264 bitnyj vosmiyadernyj processorObyom RAM 4 GB16 GBVideokarta Graficheskaya karta s podderzhkoj OpenGL 2 1 s 1GB OZUGraficheskaya karta s podderzhkoj OpenGL 3 2 s 4 GB OZUDisplej Monitor s podderzhkoj razresheniya 1280 x 1024 i 24 bitnym cvetomDva Full HD monitora s podderzhkoj razresheniya 1920 x 1080 i 24 bitnym cvetomUstrojstva vvoda Klaviatura mysh ili trekbolKlaviatura 3 h knopochnaya mysh i digitajzer Harakternoj osobennostyu paketa Blender vystupaet ego nebolshoj razmer po sravneniyu s drugimi populyarnymi paketami dlya 3D modelirovaniya Dokumentaciya v postavku ne vhodit no dostupna onlajn Demonstracionnye sceny mozhno skachat na oficialnom sajte ili na sajte otkrytyh proektov Blender Cloud Funkcii paketa Podderzhka raznoobraznyh geometricheskih primitivov vklyuchaya poligonalnye modeli sistemu bystrogo modelirovaniya v rezhime SubSurf krivye Beze poverhnosti NURBS metaballs metasfery skulpturnoe modelirovanie i vektornye shrifty Universalnye vstroennye mehanizmy renderinga i integraciya s vneshnimi rendererami YafRay LuxRender i mnogimi drugimi Instrumenty animacii sredi kotoryh inversnaya kinematika skeletnaya animaciya i setochnaya deformaciya animaciya po klyuchevym kadram nelinejnaya animaciya redaktirovanie vesovyh koefficientov vershin ogranichiteli Dinamika myagkih tel vklyuchaya opredelenie kollizij obektov pri vzaimodejstvii dinamika tvyordyh tel na osnove fizicheskogo dvizhka Bullet Sistema chastic vklyuchayushaya v sebya sistemu volos na osnove chastic Modifikatory dlya primeneniya nerazrushayushih effektov Yazyk programmirovaniya Python ispolzuetsya kak sredstvo opredeleniya interfejsa sozdaniya instrumentov i prototipov sistemy logiki v igrah kak sredstvo importa eksporta fajlov naprimer COLLADA avtomatizacii zadach Bazovye funkcii nelinejnogo video i audio montazha Kompoziting video rabota s hromakeem Treking kamery i obektov Real time kontrol vo vremya fizicheskoj simulyacii i renderinga Procedurnoe i node based teksturirovanie a takzhe vozmozhnost risovat teksturu pryamo na modeli Grease Pencil instrument dlya 2D animacii v polnom 3D pajplajne Blender Game Engine podproekt Blender predostavlyayushij interaktivnye funkcii takie kak opredelenie kollizij dvizhok dinamiki i programmiruemaya logika Takzhe on pozvolyaet sozdavat otdelnye real time prilozheniya nachinaya ot arhitekturnoj vizualizacii do video igr Udalyon v versii 2 8 Interfejs polzovatelya Snimok ekrana interfejsa Blender 2 4 Blender imel reputaciyu programmy slozhnoj dlya izucheniya Prakticheski kazhdaya funkciya imeet sootvetstvuyushee ej sochetanie klavish Uchityvaya kolichestvo vozmozhnostej predostavlyaemyh Blender kazhdaya klavisha vklyuchena v bolee chem odno sochetanie shortcut S teh por kak Blender stal proektom s otkrytym ishodnym kodom byli dobavleny polnye kontekstnye menyu ko vsem funkciyam a ispolzovanie instrumentov sdelano bolee logichnym i gibkim S posleduyushim uluchsheniem polzovatelskogo interfejsa byli vvedeny cvetovye shemy prozrachnye plavayushie elementy a takzhe novaya sistema prosmotra dereva obektov i drugie razlichnye melkie izmeneniya Otlichitelnye osobennosti interfejsa polzovatelya Rezhimy redaktirovaniya Dva osnovnyh rezhima Obektnyj rezhim Object mode i Rezhim redaktirovaniya Edit mode kotorye pereklyuchayutsya klavishej Tab Obektnyj rezhim v osnovnom ispolzuetsya dlya manipulyacij s individualnymi obektami v to vremya kak rezhim redaktirovaniya dlya manipulyacij s fakticheskimi dannymi obekta K primeru dlya poligonalnoj modeli v obektnom rezhime my mozhem peremeshat izmenyat razmer i vrashat model celikom a rezhim redaktirovaniya ispolzuetsya dlya manipulyacii otdelnyh vershin konkretnoj modeli Takzhe imeyutsya neskolko drugih rezhimov takih kak Sculpting Texture Paint Vertex Paint i UV Face select Shirokoe ispolzovanie goryachih klavish Bolshinstvo komand vypolnyaetsya s klaviatury Do poyavleniya 2 x i osobenno 2 3x versii eto byl edinstvennyj put vypolnyat komandy i eto bylo samoj bolshoj prichinoj sozdaniya reputacii Blender y kak slozhnoj dlya izucheniya programmy Novaya versiya imeet bolee polnoe graficheskoe menyu Upravlenie rabochim prostranstvom Graficheskij interfejs Blender a sostoit iz odnogo ili neskolkih ekranov kazhdyj iz kotoryh mozhet byt razdelyon na sekcii i podsekcii kotorye mogut byt lyuboj chastyu interfejsa Blender a Graficheskie elementy kazhdoj sekcii mogut kontrolirovatsya temi zhe instrumentami chto i dlya manipulyacii v 3D prostranstve dlya primera mozhno umenshat i uvelichivat knopki instrumentov tem zhe putyom chto i v 3D prosmotre Polzovatel polnostyu kontroliruet raspolozhenie i organizaciyu graficheskogo interfejsa eto delaet vozmozhnym nastrojku interfejsa pod konkretnye zadachi takie kak redaktirovanie video teksturirovanie i sokrytie elementov interfejsa kotorye ne nuzhny dlya dannoj zadachi Etot stil graficheskogo interfejsa ochen pohozh na stil ispolzuemyj v redaktore kart UnrealEd dlya igry Unreal Tournament Rabochee prostranstvo Blender a schitaetsya odnim iz samyh novatorskih koncepcij graficheskogo interfejsa dlya graficheskih instrumentov i vdohnovlyonnym dizajnom graficheskogo interfejsa patentovannyh programm takih kak Luxology s Modo Dopolnitelnye osobennosti V programme Blender sushnost vzaimodejstvuyushaya s okruzhayushim mirom i eyo dannye forma ili funkcii obekta razdelyaemy Otnoshenie Obekt Dannye predstavlyaetsya otnosheniem 1 n termin otnosyashijsya k teorii baz dannyh oboznachaet vozmozhnost neskolkih obektov ispolzovat odni i te zhe dannye odin ko mnogim ili syurekciya Vnutrennyaya fajlovaya sistema pozvolyayushaya hranit neskolko scen v edinom fajle nazyvaemom blend fajl Vse blend fajly sovmestimy kak s bolee starymi tak i s bolee novymi versiyami Blender Takzhe vse oni perenosimy s odnoj platformy na druguyu i mogut ispolzovatsya kak sredstvo perenosa sozdannyh ranee rabot Blender delaet rezervnye kopii proektov vo vremya vsej raboty programmy chto pozvolyaet sohranit dannye pri nepredvidennyh obstoyatelstvah Vse sceny obekty materialy tekstury zvuki izobrazheniya postprodakshn effekty mogut byt sohraneny v edinyj blend fajl Nastrojki rabochej sredy mogut byt sohraneny v blend fajl blagodarya chemu pri zagruzke fajla polzovatel poluchit imenno to chto sohranil v nego Fajl mozhno sohranit kak polzovatelskij po umolchaniyu i kazhdyj raz pri zapuske Blender budet vydavatsya neobhodimyj nabor obektov i podgotovlennyj k rabote interfejs Tem ne menee vnutrennee soderzhanie blend fajla menee pohozhe na strukturirovannoe opisanie obektov i ih vzaimootnoshenij i bolee blizko k pryamomu dampu oblasti pamyati programmy Eto delaet prakticheski nevozmozhnym preobrazovanie blend fajlov v drugie formaty Pri etom sleduet zametit vesma prodvinutyj mehanizm eksporta v raznoobraznye formaty takie kak obj dxf stl FBX i prochie spisok postepenno rastyot Eksport v Web Blend4Web WebGL frejmvork pozvolyaet eksportirovat podgotovlennye v Blender sceny dlya vosproizvedeniya v standartnyh brauzerah bez neobhodimosti ustanovki kakih libo rasshirenij Verge3D Render v realnom vremeni i instrumentarij dlya sozdaniya interaktivnyh 3D veb interfejsov rabotaet poverh Blender i 3ds Max Armory ot 15 noyabrya 2018 na Wayback Machine 3D igrovoj dvizhok s otkrytym ishodnym kodom s polnoj integraciej v Blender mozhet sozdavat WebGL prilozheniya i igry RenderyRender programma s pomoshyu kotoroj proishodit preobrazovanie 3D modelej v 2D izobrazhenie V postavku Blender vhodyat Blender Render Blender Internal originalnyj dvizhok renderinga Blender ishodnyj kod kotorogo byl napisan eshyo v 90 h godah Eto smes novyh i staryh tehnologij renderinga vklyuchayushih v sebya trassirovku luchej podpoverhnostnoe rasseivanie glyancevye otrazheniya i dazhe primitivnaya sistema globalnogo osvesheniya Udalyon iz Blender v versii 2 8 Cycles Render render bez dopushenij s vozmozhnostyu renderinga na GPU Vhodit v postavku Blender s versii 2 61 Clay Render Gipsovyj render primenyaet material gliny ko vsem obektam sceny bez izmeneniya ih materialov Vhodit v postavku Blender s versii 2 79 EEVEE Nazvan v chest pokemona Ivi pozzhe pridumana rasshifrovka Extra Easy Virtual Environment Engine Predstavlyaet soboj polnofunkcionalnyj PBR dvizhok dlya vizualizacii v realnom vremeni Dostupen v Blender s versii 2 8 Vneshnie rendery besplatnye s otkrytym ishodnym kodom sistema fizicheski korrektnogo renderinga YafaRay programma trassirovki luchej ispolzuyushaya dlya opisaniya sceny yazyk XML LuxRender i LuxCoreRender sistema fizicheski korrektnogo renderinga sistema fizicheski korrektnogo renderinga Prednaznachena v osnovnom dlya animacii i vizualnyh effektov POV Ray programma trassirovki luchej sistema fizicheski korrektnogo renderinga Radeon ProRender for Blender Vneshnie rendery proprietarnye RenderMan Blender render addon for RenderMan Octane Render OctaneRender plugin for Blender Indigo Renderer Indigo for Blender V Ray V Ray for Blender dlya renderinga nuzhen V Ray Standalone Maxwell Render B Maxwell addon for Blender Thea for Blender Blender To Corona exporter dlya renderinga nuzhen Corona Standalone IstoriyaBlender byl razrabotan kak rabochij instrument gollandskoj animacionnoj studiej NeoGeo ne imeet otnosheniya k igrovoj konsoli Neo Geo Nazvanie Blender proizoshlo ot odnoimyonnoj pesni gruppy Yello iz alboma Baby kotoruyu NeoGeo ispolzovali v svoyom shouril V iyune 1998 goda avtor Blender a Ton Rozendal Ton Roosendaal osnoval kompaniyu Not a Number NaN s celyu dalnejshego razvitiya i soprovozhdeniya Blender Programma rasprostranyalas po principu shareware V 2002 godu kompaniya NaN obankrotilas Usiliyami Tona Rozendalya kreditory soglashayutsya na izmenenie licenzii rasprostraneniya Blender v polzu GNU GPL s usloviem edinovremennoj vyplaty 100 tysyach evro 18 iyulya 2002 goda nachalas programma po sboru sponsorskih pozhertvovanij na pokrytie neobhodimoj summy Uzhe 7 sentyabrya 2002 goda bylo obyavleno o tom chto neobhodimaya summa nabrana i o planah perevesti v blizhajshee vremya ishodnyj kod i sam Blender pod licenziyu GPL 13 oktyabrya 2002 goda kompaniya Blender Foundation predstavila licenzirovannyj pod GNU GPL produkt V nastoyashee vremya Blender yavlyaetsya proektom s otkrytym ishodnym kodom i razvivaetsya pri aktivnoj podderzhke Blender Foundation Na osnove daty sozdaniya pervyh fajlov ishodnogo koda 2 yanvarya 1994 goda schitaetsya dnyom rozhdeniya Blender V 2019 godu emu ispolnilos 25 let SuzanneSuzanne V yanvare fevrale 2002 goda bylo ponyatno chto NaN ne smozhet vyzhit i zakroetsya v marte No nesmotrya na eto bylo resheno vypustit versiyu 2 25 Hudozhniki i razrabotchiki v kachestve nebolshogo pashalnogo yajca reshili dobavit 3D model golovy shimpanze Ona sozdana Willem Paul van Overbruggen SLiD3 kotoryj nazval eyo Suzanne v chest orangutana iz filma Kevina Smita Dzhej i Molchalivyj Bob nanosyat otvetnyj udar Stilizovannaya golova obezyanki Suzanne yavlyaetsya alternativoj obychnyh angl takih kak Chajnik Yuta i Stenfordskij krolik Nizkopoligonalnaya model sostoyashaya vsego iz 500 elementov Suzanne chasto ispolzuetsya dlya bystroj i prostoj proverki materialov tekstur ustanovok sveta a takzhe dlya sozdaniya zabavnyh kartinok Samoe bolshoe meropriyatie vklyuchayushee nagrazhdenie uchastnikov nazyvaetsya angl PodderzhkaChislo polzovatelej Blender vyroslo do 500 000 chelovek po vsemu miru i podderzhka dostupna prakticheski v lyuboj tochke planety Mnogie polzovateli osvaivayut Blender po statyam sozdannym drugimi polzovatelyami Drugie zhe polzuyutsya tematicheskimi forumami i poluchayut informaciyu po hodu obsuzhdeniya Populyarnyj forum obsuzhdayushih Blender Blender Artists ranee izvestnyj kak elYsiun Takzhe dlya Blender dostupny besplatnye podderzhivaemye soobshestvom raspredelyonnye render fermy Renderfarm fi i IspolzovanieNASA razrabotalo interaktivnoe veb prilozhenie k tretej godovshine so dnya posadki marsohoda Kyuriositi ispolzuya Blender i Blend4Web pozzhe peredelannogo na Verge3D for Blender V prilozhenii realizovano dvizhenie rovera upravlenie kamerami i manipulyatorom a takzhe vosproizvedeny nekotorye izvestnye sobytiya missii Prilozhenie bylo predstavleno v nachale sekcii WebGL na konferencii SIGGRAPH 2015 Hudozhniki ispolzuyushie Blender Izvestnye hudozhniki ispolzuyushie Blender kak svoj osnovnoj libo odin iz instrumentov Andreas Goralczyk ndy ot 17 sentyabrya 2020 na Wayback Machine pobeditel dvuh Suzanne Blender Awards 2003 Best Animation 2004 Best Still Suzanne Blender Awards 2003 Best Still Bassam Kurdali slikdigit Suzanne Blender Awards 2004 Best Animation Bastian Salmela basse ot 27 marta 2008 na Wayback Machine Jean Sebastien Guillemette Ecks formerly X WARRIOR ot 2 iyulya 2006 na Wayback Machine Robert Tiess RobertT ot 25 fevralya 2020 na Wayback Machine Enrico Valenza Env ot 24 dekabrya 2019 na Wayback Machine Suzanne Blender Awards 2005 Best Animation Sacha Goedegebure Sago ot 18 iyulya 2008 na Wayback Machine Suzanne Blender Awards 2006 Best Character Animation Adrien Lourdelle ot 9 yanvarya 2008 na Wayback Machine Black Plasma StudiosIspolzovanie v kino Pervym krupnym professionalnym proektom v hode kotorogo byl ispolzovan Blender yavlyaetsya film Chelovek pauk 2 Blender ispolzovalsya dlya sozdaniya animatiki animatics i previzualizacii vsej istorii dlya storyboard department As an animatic artist working in the storyboard department of Spider Man 2 I used Blender s 3d modeling and character animation tools to enhance the storyboards re creating sets and props and putting into motion action and camera moves in 3d space to help make Sam s vision as clear to other departments as possible 1 ot 16 fevralya 2007 na Wayback Machine Anthony Zierhut ot 7 iyulya 2011 na Wayback Machine Animatic Artist Los Angeles angl pervyj 35 mm film v kotorom vse speceffekty byli sozdany na rabochih stanciyah Linux Film vyigral priz na Speceffekty byli vypolneny belgijskoj Digital Graphics Film Tajna Kells Tommi Mura nominirovannyj na premiyu Oskar v kategorii Luchshij animacionnyj film byl chastichno sozdan v Blender takzhe v belgijskoj Digital Graphics Multfilm Bunt pernatyh kommercheskij proekt kompanii Manos Digitales Animation Studio sozdannyj isklyuchitelno v Blender Premera filma sostoyalas v fevrale 2010 goda v Argentine Na sajte Blender mozhno posmotret demo roliki ot 6 iyulya 2010 na Wayback Machine Glavnye geroi etogo filma antropomorfnye govoryashie zhivotnye Blender ispolzovalsya pri sozdanii filma Hardkor Speceffekty dlya teleseriala Chelovek v vysokom zamke byli sdelany v Blender s nekotorymi imitaciyami chastic v Houdini Sean Kennedy obladatel dvuh premij Oskar v nominacii luchshie vizualnye effekty za filmy Zolotoj kompas Zhizn Pi rasskazal na Blender Conference 2017 o serialah v kotoryh on ispolzoval Blender sredi nih Smertelnoe oruzhie Podacha Zvezda Mir dikogo zapada Orvill Odaryonnye Multfilm Sleduyushee pokolenie byl polnostyu sozdan v Blender kanadskoj studiej Tangent Animation ot 13 sentyabrya 2018 na Wayback Machine dlya Netflix Otkrytye proekty Dlya togo chtoby dokazat chto s pomoshyu Blender mozhno delat kachestvennuyu 3D animaciyu dazhe v kommercheskih proektah a takzhe dlya poiska nedostatkov i testirovaniya v realnyh usloviyah v 2005 godu bylo prinyato neordinarnoe reshenie periodicheski vypuskat nebolshie korotkometrazhnye filmy Blagodarya etomu Blender stal narashivat ne tolko funkcionalnost no i stabilnost i udobstvo v ispolzovanii Elephants Dream Open Movie Project Orange Osnovnaya statya Elephants Dream V sentyabre 2005 goda neskolko samyh luchshih Blender hudozhnikov i razrabotchikov pristupili k rabote nad korotkim filmom ispolzuya tolko SPO v ramkah proekta izvestnogo kak Orange Movie Project Rezultatom ih raboty stal film Elephants Dream premera kotorogo sostoyalas 24 marta 2006 goda Big Buck Bunny Open Movie Project Peach Poster Big Buck BunnyOsnovnaya statya Big Buck Bunny 30 maya 2008 goda neskolko Blender hudozhnikov i razrabotchikov vypustili vtoroj multfilm pod nazvaniem Big Buck Bunny Yo Frankie Open Game Project Apricot Apricot eto proekt po sozdaniyu kompyuternoj igry osnovannoj na vselennoj i personazhah filma Big Buck Bunny s ispolzovaniem svobodnogo programmnogo obespecheniya Igra nazyvaetsya angl Proekt startoval 1 fevralya 2008 goda a razrabotka byla zavershena v konce iyulya 2008 goda Okonchatelnyj variant ozhidalsya v konce avgusta odnako vypusk byl otlozhen Igra byla vypushena 9 dekabrya 2008 goda pod licenziyami GNU GPL i LGPL so vsem kontentom pod licenziej Creative Commons Attribution 3 0 Sintel Open Movie Project Durian Promoposter SintelOsnovnaya statya Sintel Kak i predydushie filmy Elephants Dream i Big Buck Bunny Sintel sozdan s pomoshyu Blender Rabota nad proektom nachalas v mae 2009 Film byl oficialno vypushen 27 sentyabrya 2010 goda organizaciej Blender Foundation na Kinofestivale v Niderlandah Internet reliz stal dostupnym dlya skachivaniya 30 sentyabrya 2010 goda Tears of Steel Open Movie Project Mango 2 oktyabrya 2011 goda nachalas rabota nad chetvyortym otkrytym proektom filma pod kodovym nazvaniem Mango soobshila Blender Foundation Komanda hudozhnikov dolzhna byla byt sobrana s pomoshyu otkrytogo konkursa sredi soobshestva 13 iyulya 2012 goda s vypuskom tizera bylo obyavleno o tom chto finalnym nazvaniem proekta budet angl Film vyshel 26 sentyabrya 2012 goda V otlichie ot predydushih animacionnyh filmov multfilmov Tears of Steel predstavlyaet soboj film s zhivymi aktyorami i speceffektami Pri sozdanii filma shiroko ispolzovalas tehnologiya zahvata dvizhenij Motion Capture Cosmos Laundromat Open Movie Project Gooseberry Ocherednoj animacionnyj film ot Blender Foundation reliz kotorogo zaplanirovan na avgust 2015 goda Na etot raz v korotkometrazhnom filme demonstriruyutsya preimushestva ispolzovaniya novogo render dvizhka Cycles blagodarya kotoromu kazhdyj volosok shersti ovcy realistichno pokachivaetsya na vetru realistichnye effekty tumana oblakov para dyma i tak dalee Caminandes angl seriya korotkometrazhnyh animacionnyh multfilmov pro lamu Koro v Patagonii i eyo popytki preodolet razlichnye prepyatstviya Caminandes 1 Llama Drama 2013 Caminandes 2 Gran Dillama 2013 Caminandes 3 Llamigos 2016 Glass Half Blender Institute v 2015 godu vypustil novyj 3 minutnyj korotkometrazhnyj multfilm s prostoj istoriej bystroj animaciej i vizualizaciej v ne fotorealistichnom stile Akcent byl sdelan na korotkie formy povestvovaniya horoshij dizajn i chetkuyu animaciyu Dva iskusstvoveda lyubitelya vstrechayutsya v galeree i strastno sporyat o tom chto oni vidyat poka nakonec ne najdut eksponat na kotorom oni mogut soglasitsya Personazhi animirovany v 3D i otrisovany v realnom vremeni s ispolzovaniem shejderov OpenGL Agent 327 Operation Barbershop Agent 327 rassleduet uliku kotoraya privodit ego v parikmaherskuyu v Amsterdame On znaet chto za nim sledit naemnik Boris Kloris Etot tryohminutnyj tizer polnometrazhnogo animacionnogo filma osnovan na proizvedenii gollandskogo hudozhnika Martina Lodevejka iz serii klassicheskih komiksov angl Animacionnaya studiya Blender v nastoyashee vremya razrabatyvaet istoriyu i ishet finansirovanie chtoby dovesti etot avantyurnyj komedijnyj animacionnyj film do mezhdunarodnoj auditorii Vypushen v mae 2017 goda Hero Hero s angl Geroj eto demonstraciya vozmozhnostej instrumenta Grease Pencil v Blender 2 8 Grease Pencil eto instrument 2D animacii v polnom proizvodstvennom processe 3D Spring Spring s angl Vesna eto istoriya devushki pastuha i eyo sobachki kotorye stalkivayutsya s drevnimi duhami chtoby prodolzhit cikl zhizni Scenarist i rezhissyor Andy Goralczyk Multfilm vyshel 4 aprelya 2019 goda Sozdanie 7 minutnogo filma stalo vozmozhnym blagodarya podpischikam Blender Cloud On byl sdelan studiej Blender Institute v Amsterdame Film sozdavalsya sovmestno s razrabotkoj Blender 2 80 Tak zhe kak Sintel sdelal 2 5x stabilnym rabota nad Spring ispolzovalas chtoby protestirovat Blender 2 80 v polnom proizvodstvennom processe do togo kak on budet vypushen oficialno PrimechaniyaRozendal T mn Blender Foundation 2013 Rozendal T Blender s 25th birthday mn Blender Foundation 2019 Blender 4 1 Corrective Releases https docs blender org manual en latest files import export collada html https docs blender org manual en latest files import export alembic html https docs blender org manual en latest files import export usd html http www blender org blenderorg blender foundation http wiki blender org index php Dev Doc FAQ https www openhub net p blender analyses latest languages summary https www blender org about license Requirements angl Blender org Data obrasheniya 8 iyunya 2017 Blender Reference Manual Blender Manual Demo Files blender org neopr Data obrasheniya 12 noyabrya 2018 12 noyabrya 2018 goda Blender Cloud neopr Data obrasheniya 8 noyabrya 2018 28 iyunya 2017 goda Features blender org neopr Data obrasheniya 12 noyabrya 2018 6 iyunya 2021 goda What Language is Blender written in angl wiki blender org Data obrasheniya 8 noyabrya 2018 8 noyabrya 2018 goda Removing Blender Game Engine from Blender 2 8 ot 4 dekabrya 2020 na Wayback Machine angl Object Modes Blender Manual neopr Data obrasheniya 12 noyabrya 2018 12 noyabrya 2018 goda Oblasti rabochego prostranstva Blender Manual neopr Data obrasheniya 12 noyabrya 2018 12 noyabrya 2018 goda Oficialnyj sajt Blend4Web O proekte neopr Blend4Web com Data obrasheniya 2 noyabrya 2018 14 iyunya 2018 goda Verge3D tryohmernyj dvizhok dlya Web neopr soft8soft com Soft8Soft Data obrasheniya 2 noyabrya 2018 16 sentyabrya 2018 goda Armory 3D Game Engine for Blender angl armory3d org Data obrasheniya 2 noyabrya 2018 15 noyabrya 2018 goda Blender Internal renderer removed from 2 8 neopr Data obrasheniya 5 iyunya 2018 14 iyunya 2018 goda Blender 2 61 Cycles Render Engine neopr Data obrasheniya 21 avgusta 2019 21 avgusta 2019 goda Blender 2 79 Add ons neopr Data obrasheniya 21 avgusta 2019 28 maya 2019 goda Twitter Ton Roosendaal EEVEE neopr Data obrasheniya 13 iyunya 2018 11 noyabrya 2020 goda Blender Developers Blog Viewport Project Plan of Action neopr Data obrasheniya 13 iyunya 2018 13 iyunya 2018 goda Eevee Roadmap neopr Data obrasheniya 5 iyunya 2018 13 iyunya 2018 goda neopr Data obrasheniya 5 iyunya 2018 Arhivirovano iz originala 9 marta 2018 goda Mitsuba Renderer neopr Data obrasheniya 20 noyabrya 2018 3 dekabrya 2018 goda neopr Data obrasheniya 20 noyabrya 2018 Arhivirovano iz originala 12 iyulya 2017 goda neopr Data obrasheniya 20 noyabrya 2018 Arhivirovano iz originala 20 noyabrya 2018 goda GraphicAll YafaRay for Blender neopr Data obrasheniya 20 noyabrya 2018 20 noyabrya 2018 goda LuxCoreRender neopr Data obrasheniya 20 noyabrya 2018 6 noyabrya 2018 goda BlendLuxCore LuxCoreRender for Blender neopr Data obrasheniya 20 noyabrya 2018 3 sentyabrya 2020 goda appleseed neopr Data obrasheniya 20 noyabrya 2018 20 noyabrya 2018 goda blenderseed appleseed plugin for Blender neopr Data obrasheniya 20 noyabrya 2018 11 iyunya 2018 goda POV Ray The Persistence of Vision Raytracer neopr Data obrasheniya 20 noyabrya 2018 10 iyunya 2006 goda POV Ray 3 7 Exporter for Blender neopr Data obrasheniya 21 avgusta 2019 21 avgusta 2019 goda NOX Renderer is now open source software neopr Data obrasheniya 2 iyulya 2018 10 iyunya 2017 goda Using NOX in Blender neopr Data obrasheniya 20 noyabrya 2018 20 noyabrya 2018 goda Radeon ProRender for Blender neopr Data obrasheniya 2 iyulya 2018 2 iyulya 2018 goda Open source Radeon ProRender neopr Data obrasheniya 2 iyulya 2018 2 iyulya 2018 goda RenderManForBlender neopr Data obrasheniya 28 iyunya 2018 11 iyunya 2018 goda Purchase OctaneRender V3 neopr Data obrasheniya 28 iyunya 2018 28 iyunya 2018 goda Indigo for Blender Indigo Renderer neopr Data obrasheniya 28 iyunya 2018 28 iyunya 2018 goda V Ray for Blender Professional Rendering for Blender neopr Data obrasheniya 28 iyunya 2018 28 iyunya 2018 goda B Maxwell Maxwell Render for Blender neopr Data obrasheniya 2 iyulya 2018 2 iyulya 2018 goda neopr Data obrasheniya 2 iyulya 2018 Arhivirovano iz originala 2 iyulya 2018 goda Blender To Corona Corona Renderer exporter for Blender neopr Data obrasheniya 26 noyabrya 2018 26 noyabrya 2018 goda NeoGeo Blender na YouTube Joeri Kassenaar angl 20 iyulya 2006 Data obrasheniya 22 yanvarya 2010 Arhivirovano iz originala 22 yanvarya 2010 goda Ton Roosendaal Reveals the Origin of Blender s name neopr Data obrasheniya 9 noyabrya 2021 23 oktyabrya 2021 goda Blender org history neopr iyun 2008 Arhivirovano 29 maya 2013 goda How Blender started twenty years ago neopr Data obrasheniya 9 yanvarya 2014 9 yanvarya 2014 goda Blender s 25th birthday neopr Data obrasheniya 9 yanvarya 2019 23 aprelya 2021 goda Besplatnyj rendering na Renderfarm fi kak eto rabotaet 7 noyabrya 2011 goda New Online Exploring Tools Bring NASA s Journey to Mars to New Generation neopr NASA 6 avgusta 2015 Data obrasheniya 2 noyabrya 2018 15 fevralya 2016 goda Experience Curiosity NASA turns to Verge3D neopr Soft8Soft 27 iyulya 2018 Data obrasheniya 2 noyabrya 2018 5 noyabrya 2018 goda Experience Curiosity neopr NASA s Eyes Data obrasheniya 7 avgusta 2015 6 avgusta 2015 goda Blend4Web NASA i marsohod Curiosity neopr Blend4Web Sobytiya Data obrasheniya 13 avgusta 2015 6 marta 2016 goda Internet v 3D upravlyaem marsohodom Curiosity na sajte NASA neopr Geektimes Data obrasheniya 7 avgusta 2015 8 avgusta 2015 goda Khronos Events 2015 SIGGRAPH neopr Khronos Data obrasheniya 13 avgusta 2015 3 marta 2016 goda blender org Redirect angl HTML Data obrasheniya 28 avgusta 2010 24 sentyabrya 2006 goda blender org Redirect angl HTML Data obrasheniya 28 avgusta 2010 24 sentyabrya 2006 goda blender org Animation Festival 2005 Arhivirovano 3 oktyabrya 2009 goda blender org Festival 2006 Arhivirovano 3 oktyabrya 2009 goda Friday or Another Day Blender neopr Data obrasheniya 8 noyabrya 2018 17 iyulya 2018 goda Digital Graphics Friday or Another Day neopr Data obrasheniya 8 noyabrya 2018 8 noyabrya 2018 goda The Secret of Kells nominated for an Oscar neopr Data obrasheniya 13 marta 2022 18 iyunya 2010 goda angl Arhivirovano iz originala 6 yanvarya 2010 goda isp Arhivirovano iz originala 15 fevralya 2009 goda Blender Movie Project Plumiferos neopr 8 marta 2006 Data obrasheniya 4 fevralya 2007 Arhivirovano 12 fevralya 2012 goda Hardcore Henry using Blender for VFX neopr Data obrasheniya 2 noyabrya 2016 8 iyulya 2016 goda The Man in the High Castle Season 2 VFX angl Barnstorm VFX Data obrasheniya 8 noyabrya 2018 28 sentyabrya 2018 goda We produced the Visual Effects for Man in the High Castle Season 2 angl Reddit Data obrasheniya 8 noyabrya 2018 9 marta 2017 goda Blender for Television VFX More Gruntwork VFX Blender Conference 2017 na YouTube Next Gen Blender Production by Tangent Animation soon on Netflix BlenderNation neopr BlenderNation 20 avgusta 2018 Data obrasheniya 8 noyabrya 2018 5 noyabrya 2018 goda Blender and Next Gen a Netflix Original Blender Conference 2018 na YouTube Blender Open Projects neopr Data obrasheniya 8 noyabrya 2018 1 noyabrya 2020 goda Blender Cloud Open Projects neopr Data obrasheniya 8 noyabrya 2018 20 oktyabrya 2020 goda Yo Frankie Apricot Open Game Project About neopr Blender Foundation Data obrasheniya 8 noyabrya 2018 8 noyabrya 2018 goda Project Mango kick off BlenderNation neopr BlenderNation 2 oktyabrya 2011 Data obrasheniya 28 noyabrya 2011 Arhivirovano 12 fevralya 2012 goda Ton Rosendall Project Mango Kick off Mango neopr Blender Foundation 1 oktyabrya 2011 Data obrasheniya 28 noyabrya 2011 Arhivirovano 12 fevralya 2012 goda Aleksandr Prokudin Tears of Steel teaser released angl 13 iyulya 2012 Data obrasheniya 13 iyulya 2012 Arhivirovano 5 avgusta 2012 goda Tears of Steel download amp watch Tears of Steel neopr Data obrasheniya 26 sentyabrya 2012 4 fevralya 2014 goda Tears of Steel Release Today BlenderNation neopr Data obrasheniya 26 sentyabrya 2012 28 sentyabrya 2012 goda Cosmos Laundromat Trailer neopr 28 maya 2015 Data obrasheniya 21 iyunya 2015 21 iyunya 2015 goda Caminandes About neopr Data obrasheniya 21 iyunya 2015 12 maya 2015 goda Spring Open Movie neopr Data obrasheniya 11 aprelya 2019 29 iyulya 2019 goda LiteraturaBlender Basics 4 rd edition russkoe izdanie Dzhejms Kronister ot 29 noyabrya 2014 na Wayback Machine Dzhejms Kroniester James Chronister Osnovy Blender uchebnoe posobie 4 e izdanie Blender Basics 2 6 rus 2012 S 416 Blender dlya nachinayushih avtor Ilya Evgenevich Arhivnaya kopiya ot 8 marta 2022 na Wayback Machine Iskusstvo Open Source rus LinuxFormat zhurnal 2016 Yanvar 1 204 S 44 48 SsylkiBlender Mediafajly na VikiskladePortal Svobodnoe programmnoe obespechenie Blender3d com ua ot 10 avgusta 2013 na Wayback Machine Uroki po Blender videouroki B3D org ua ot 11 dekabrya 2021 na Wayback Machine rus Russkoyazychnyj forum po Blender po 3D i ne tolko BlenderArt Magazine angl HTML Blender Zhurnal BlenderArt Data obrasheniya 11 iyulya 2010 Arhivirovano 12 fevralya 2012 goda Perevod zhurnala BlenderArt na russkij yazyk ot 26 aprelya 2016 na Wayback Machine BlenderUkraina russkoyazychnoe soobshestvo rus HTML Blender Russkoyazychnyj sajt po Blender Data obrasheniya 30 sentyabrya 2010 Arhivirovano 12 fevralya 2012 goda Tvorchestvo s Blender 3D neopr Spravochnaya dokumentaciya po Blender Data obrasheniya 27 oktyabrya 2011 Arhivirovano 12 fevralya 2012 goda Blender Game Engine neopr Obzor komponenta vstroennogo igrovogo dvizhka BGE Arhivirovano 12 fevralya 2012 goda blender 3d ru rus Uroki forum s galereej i blogami 3d modeli 10 fevralya 2012 goda 3d blender ru rus Uroki po 3D modelirovaniyu perevody statej kollekciya addonov addons Data obrasheniya 5 dekabrya 2014 10 dekabrya 2014 goda
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