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Ne sleduet putat s poshagovaya taktika Posha govaya strate giya angl turn based strategy TBS podzhanr strategicheskih igr v kotoryh igrovoj process sostoit iz posledovatelnosti fiksirovannyh momentov vremeni imenuemyh hodami ili shagami vo vremya kotoryh igroki sovershayut svoi dejstviya HarakteristikaRisk nastolnaya poshagovaya strategicheskaya igra Osnovnoj harakteristikoj poshagovyh strategicheskih igr yavlyaetsya diskretnost igrovogo processa Igra sostoit iz fiksirovannyh vo vremeni momentov shagov ili hodov kotorye zavershayutsya tolko po komande igroka Vo vremya etih hodov igrok sovershaet svoi dejstviya Odin hod mozhet sootvetstvovat promezhutku vo mnogo let v igrovom mire za kotorye igrok uspevaet upravitsya s sobytiyami v kazhdom gorode imperii i otdat prikazy sotnyam voennyh otryadov V bolshinstve poshagovyh strategij igroki sovershayut hody po ocheredi kak v takih klassicheskih nastolnyh igrah kak shahmaty i Risk Primerami takih igr yavlyayutsya Sid Meier s Civilization i Heroes of Might and Magic Sushestvuet tip strategicheskih igr kotorye obychno otnosyat k poshagovym no igroki v nih delayut hody odnovremenno Inogda ih eshe nazyvayut poshagovymi strategiyami v realnom vremeni ili tick based strategy ot angl tick metka V takih igrah vse igroki sovershayut igrovye dejstviya odnovremenno i v realnom vremeni Kogda igrok zakanchivaet vozmozhnye ili zhelaemye dejstviya on otmechaet chto gotov k sleduyushemu hodu Posle togo kak vse igroki prosignalizirovali o zavershenii hoda nachinaetsya sleduyushij hod Igry dannogo tipa chasto otnosyat k poshagovym strategiyam potomu chto v osnove igrovogo processa lezhit poshagovost nesmotrya na to chto dejstviya sovershayutsya odnovremenno Primerom takoj igry mozhet sluzhit Age of Wonders Nekotorye strategicheskie kompyuternye igry kombiniruyut v sebe elementy poshagovoj strategii i strategii v realnom vremeni Takie igry kak Lords of the Realm ot Impressions Games i Total War ot Creative Assembly ispolzuyut poshagovuyu mehaniku na urovne globalnoj strategii i upravleniya a takticheskie srazheniya proishodyat v realnom vremeni Tem ne menee ishod srazhenij zachastuyu zavisit ot reshenij prinyatyh vo vremya poshagovoj fazy i v celom igrovoj process blizhe k poshagovym strategiyam chem k strategiyam v realnom vremeni Vo mnogih gibridnyh igrah srazheniya v realnom vremeni mogut byt propusheny a ih ishod rasschitan avtomaticheski IstoriyaOtkrytaya versiya igry Empire s ASCII interfejsom osnovannaya na originalnom kode Uoltera Brajta 1977 goda Kompyuternye poshagovye strategii proishodyat ot nastolnyh strategicheskih igr v kotoryh igroki kak pravilo sovershali dejstviya po ocheredi Do 1990 goda pochti vse strategicheskie kompyuternye igry byli poshagovymi Bolshinstvo pervyh poshagovyh strategij byli libo variaciyami sushestvuyushih nastolnyh igr libo v toj ili inoj stepeni byli vdohnovleny imi Tekstovuyu igru konca 1960 h godov Hamurabi chasto nazyvayut praroditelem kompyuternyh strategicheskih igr V nej igroku predstoyalo upravlyat resursami i zemlyami shumerskogo gosudarstva a sam igrovoj process byl poshagovym V 1972 godu Piter Lengston sozdal mnogopolzovatelskuyu poshagovuyu strategicheskuyu igru Empire kotoraya byla osnovana na odnoimennoj nastolnoj igre razrabotannoj studentami Rid kolledzha V 1977 godu Uolter Brajt sozdal poshagovuyu strategiyu kotoraya tozhe nazyvalas Empire Po slovam Brajta igra ne imela nikakogo otnosheniya k igre iz Rid kolledzha i bazirovalas na nastolnoj igre sobstvennogo avtorstva sozdannoj po motivam igry Risk Computer Bismarck V konce 1970 h godah entuziast nastolnyh igr Dzhoel Billings osnoval kompaniyu Strategic Simulations Inc kotoraya otkryla rynok strategicheskih kompyuternyh igr Debyutnoj igroj kompanii stala sozdannaya Dzhonom Lajonsom i vypushennaya v 1980 godu poshagovaya strategicheskaya igra Computer Bismarck kotoruyu chasto nazyvayut pervym seryoznym vargejmom dlya mikrokompyuterov V 1981 godu vyshla poshagovaya strategiya dlya domashnih kompyuterov Atari stavshaya pervoj strategicheskoj igroj dobivshejsya bolshogo kommercheskogo uspeha Vsego bylo prodano svyshe 60 000 kopij igry Kosmicheskie poshagovye strategii Andromeda Conquest ot Avalon Hill i Reach for the Stars ot Strategic Studies Group vyshedshie v 1982 i 1983 godah zalozhili osnovu dlya zhanra 4X igr Kompaniya Koei vypuskaet v 1983 godu igru a v 1985 Romance of the Three Kingdoms pervye chasti odnih iz samyh dolgo sushestvuyushih serij v zhanre Eti serii polzuyutsya bolshoj populyarnostyu v aziatskih stranah Kazhdaya iz nih v nastoyashee vremya naschityvaet bolee 15 igr V 1989 Strategic Studies Group vypustila sozdannuyu poshagovuyu strategiyu v stile fentezi Warlords Igra podderzhivala mnogopolzovatelskuyu igru v rezhime hot seat do 9 chelovek i polzovalas bolshoj populyarnostyu v nachale 90 h godov Za nej posledovala seriya iz chetyryoh poshagovyh strategij i neskolkih igrah v drugih zhanrah Freeciv svobodnaya igra osnovannaya na serii Civilization V 1991 godu Sid Mejer sozdal poshagovuyu strategicheskuyu igru Civilization igrovoj process kotoroj zaklyuchalsya v razvitii plemeni cherez veka ot doistoricheskogo vremeni do kosmicheskoj epohi Zhurnal GamePro nazval v 2007 godu Civilization samoj vazhnoj strategicheskoj igroj a zhurnal Computer Gaming World postavil v 1996 godu na pervoe mesto v spiske luchshih igr vseh vremen Civilization dala nachala serii uspeshnyh igr v kotoroj na 2015 god byl prodan 31 million kopij V 1993 godu Dzhulian Gollop sozdal nauchno fantasticheskuyu igru X COM UFO Defense vklyuchayushuyu v sebya elementy strategicheskoj igry poshagovoj taktiki i rolevoj igry Po mneniyu zhurnala Edge imenno eta igra sdelala poshagovyj vargejming massovym V seredine 1990 h Strategic Simulations Inc proizvela dve uspeshnye serii poshagovyh takticheskih vargejmov o vtoroj mirovoj vojne Panzer General i Steel Panthers Kompaniya New World Computing v 1995 godu vypustila spin off ot svoej serii rolevyh igr Might and Magic Heroes of Might and Magic pervuyu chast populyarnoj odnoimennoj serii poshagovyh strategij s rolevymi elementami Igra byla sozdana Dzhonom Van Kanegemom i osnovyvalas na priklyuchencheskoj poshagovoj rolevoj igre 1989 goda King s Bounty V 1999 godu vyshla igra Age of Wonders soedinivshaya v sebe strategicheskuyu igru na globalnoj karte harakternuyu dlya 4X strategij derevo izucheniya magicheskih zaklinanij i takticheskie srazheniya Kombinirovanie zhanrov bylo prodolzheno Creative Assembly v ih serii strategij Total War Igry etoj serii sochetayut v sebe elementy strategii v realnom vremeni i globalnoj strategii Pervaya chast serii vyshla v 2000 godu PrimechaniyaVoorhees 2009 p 263 Nielson Smith Tosca 2008 p 44 Schut 2012 p 630 Nielson Smith Tosca 2008 p 252 Ratliff 2015 pp 7 8 Elverdam Aarseth 2007 p 5 Zagal Mateas 2007 p 517 Dor 2014 p 276 Novak 2011 p 79 Millington Funge 2009 p 828 Nielson Smith Tosca 2008 p 58 Davidson 2009 p 44 DeMaria Wilson 2003 p 225 Proctor 1988 p 36 DeMaria Wilson 2003 p 158 163 Ray 2011 p 21 Geryk 2001 Ray 2011 p 79 Kwon 2013 Nielson Smith Tosca 2008 p 86 Fatt 2007 Computer Gaming World 1996 Matulef 2015 Novak 2011 p 160 Edge Staff 2009 DeMaria Wilson 2003 pp 162 163 Crogan 2008 p 156 DeMaria Wilson 2003 p 215 DeMaria Wilson 2003 p 298 Crogan 2008 p 157 Ratliff 2015 pp 7 8 LiteraturaJeannie Novak Game Development Essentials An Introduction 3 Delmar Cengage Learning 2011 S 79 512 s ISBN 978 1111307653 Rusel DeMaria Reset Changing the Way We Look at Video Games Berrett Koehler Publishers 2007 S 181 227 s ISBN 978 1576754337 Michael Ray Gaming From Atari to Xbox Computing and Connecting in the 21st Century Berrett Koehler Publishers 2011 144 s ISBN 978 1615307043 Simon Egenfeldt Nielson Jonas Heide Smith Susana Pajares Tosca Understanding Video Games The Essential Introduction Routledge 2008 304 s ISBN 978 0415977210 Kevin Schut Strategy games angl Mark J P Wolfe Encyclopedia of Video Games sbornik Santa Barbara California Greenwood 2012 Vol 2 P 627 630 ISBN 978 0 313 37937 6 Ian Millington John Funge Artificial Intelligence for Games CRC Press 2009 896 s ISBN 978 0123747310 Jacob A Ratliff Integrating Video Game Research and Practice in Library and Information Science Information Science Reference 2015 318 s ISBN 978 1466681750 Simon Dor Strategy The Routledge Companion to Video Game Studies Mark J P Wolf Bernard Perron Routledge 2014 544 s ISBN 9781136290503 Drew Davidson Well Played 1 0 Video Games Value and Meaning ETC Press 2009 442 s ISBN 978 0557069750 Rusel DeMaria Johnny Lee Wilson High Score The Illustrated History of Electronic Games McGraw Hill Osborne 2003 400 s ISBN 0 07 222428 2 150 Best Games of All Time angl Computer Gaming World zhurnal 1996 No 148 P 65 Christian Elverdam Espen Aarseth Game Classification and Game Design Construction Through Critical Analysis angl Games and Culture zhurnal 2007 Vol 2 iss 1 P 3 22 doi 10 1177 1555412006286892 Gerald A Voorhees I Play Therefore I Am Sid Meier s Civilization Turn Based Strategy Games and the Cogito angl Games and Culture zhurnal 2009 Vol 4 iss 3 P 254 275 doi 10 1177 1555412009339728 Jose P Zagal Michael Mateas A unifying framework for the analysis of game temporality angl Situated Play Proceedings of DiGRA 2007 Conference sbornik 2007 P 516 522 Hyuk Chan Kwon Historical Novel Revived The Heyday of Romance of the Three Kingdoms Role Playing Games angl Playing with the Past Digital Games and the Simulation of History sbornik Bloomsbury Academic 2013 P 121 134 ISBN 978 1623567286 Eric Kaltman The Construction of Civilization angl History of Games International Conference Proceedings Kinephanos zhurnal 2014 P 105 118 ISSN 1916 985X Bob Proctor Titans of the Computer Gaming World angl Computer Gaming World zhurnal 1988 Iss 45 P 36 Patrick Crogan Wargaming and the computer games Fun with the Future angl The Pleasures of Computer Gaming Essays on Cultural History Theory and Aesthetics sbornik 2008 P 147 166 ISBN 978 0786435951 SsylkiBoba Fatt The 52 Most Important Video Games of All Time angl GamePro 25 aprelya 2007 Data obrasheniya 11 oktyabrya 2015 13 sentyabrya 2008 goda Jeffrey Matulef Grand Theft Auto series has shipped over 220m copies angl Eurogamer 21 avgusta 2015 Data obrasheniya 11 oktyabrya 2015 22 avgusta 2015 goda Bruce Geryk History of Space Empire Games The Early Years 1980 1992 angl Gamespot 8 avgusta 2001 14 aprelya 2002 goda Edge staff The Making Of X COM Enemy Unknown angl Edge 2001 15 05 26 oktyabrya 2011 goda
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