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O zhurnale sm The Source Source igrovoj dvizhok razrabotannyj kompaniej Valve Corporation dlya sobstvennogo ispolzovaniya i licenzirovaniya drugimi razrabotchikami Poluchil naibolshuyu izvestnost blagodarya ispolzovaniyu v Half Life 2 2004 V dalnejshem primenyalsya v drugih igrah serii Half Life serii Counter Strike a takzhe v Portal i Portal 2 Team Fortress 2 Dota 2 Titanfall i Titanfall 2 Apex Legends Dear Esther i mnogih drugih SourceTip igrovoj dvizhokRazrabotchik ValveApparatnye platformy PK Xbox Xbox 360 Xbox One PlayStation 3 Android Nintendo SwitchPodderzhivaemye OS Windows Linux SteamOS macOS AndroidNapisan na yazyke C Licenziya proprietarnayaPoslednyaya versiya Source Engine 24 2013 Chast serii dvizhkov SourcePredydushij dvizhok serii GoldSrcSleduyushij dvizhok serii Source 2Pervaya igra na dvizhke Half Life Source 2004 Poslednyaya igra na dvizhke Half Life 2 RTX v razrabotke Mediafajly na VikiskladeIstoriya razrabotkiIstoriya razrabotki dvizhka Source beryot nachalo v 1998 godu kogda razrabotchiki zavershali rabotu nad pervoj igroj svoej studii Half Life oni ponyali chto sushestvuyut narabotki kotorye by im hotelos vnedrit v eyo dvizhok no reshili ne riskovat vvodya novye resheniya v pochti gotovuyu igru i razdelit kod dvizhka Erik Dzhonson razrabotchik Valve Kogda my byli ochen blizki k relizu Half Life gde to v nedele do nego my ponyali chto est neskolko proektov kotorye nado nachinat razrabatyvat no my ne mogli riskovat chto to menyaya v kode vyhodyashej versii igry My reshili razdelit kod v VSS Microsoft Visual SourceSafe na GoldSrc i Src V techenie neskolkih let my ispolzovali eti terminy neposredstvenno kak GoldSource i Source Po krajnej mere pervonachalno vetka koda GoldSrc otnosilas k ishodnomu kodu uzhe vypushennoj versii a Src otnosilas k budushemu variantu s bolee riskovannoj tehnologiej nad kotoroj my rabotali Kogda prishlo vremya pokazyvat Half Life 2 v pervyj raz na vystavke E3 eto byla chast nashego vnutrennego obsheniya ssylatsya na Source dvizhok protiv dvizhka GoldSource i nazvanie prizhilos Takim obrazom nazvanie Source stali ispolzovat dlya opisaniya novogo dvizhka a GoldSource stalo nazvaniem predydushego pokoleniya tehnologii Nazvanie v doslovnom perevode oznachaet ishodnik istochnik odnako slovo source takzhe upotreblyaetsya v slovosochetanii source code ishodnyj kod Pervymi igrami na etom dvizhke stali Half Life Source vypushennaya v iyune 2004 goda i stavshaya pereizdaniem originalnoj Half Life s ispolzovaniem staryh assetov i Counter Strike Source vypushennaya v oktyabre 2004 goda i stavshaya svoeobraznoj demonstraciej dvizhka ispolzuya novye materialy pererabotannye karty i preimushestva fizicheskogo dvizhka ona vossozdavala originalnyj Counter Strike na GoldSrc no v novom kachestve Nemnogim pozzhe v noyabre togo zhe goda bylo vypusheno polnocennoe prodolzhenie Half Life Half Life 2 syuzhetnyj nauchno fantasticheskij shuter poluchivshij vposledstvii mnozhestvo nagrad i otmechennyj kak imeyushij grafiku yavlyayushuyusya odnoj iz naibolee progressivnyh dlya svoego vremeni Half Life 2 nahodivshayasya v razrabotke bolee shesti let vposledstvii stala naibolee znakovoj igroj ispolzuyushej Source V etoj igre ochen aktivno primenyalsya fizicheskij dvizhok v osnovu kotorogo leg Havok licenzirovannyj Valve pri ego pomoshi postroeny mnogochislennye golovolomki osnovannye na igre s fizicheskimi zakonami v dalnejshem podobnaya tematika byla silno razvita v drugom proekte Valve Portal 2007 goda vo glavu ugla kotoroj postavlena ideya teleportacii Pomimo razvitoj fizicheskij modeli Half Life 2 otlichalas naibolee peredovoj dlya svoego vremeni tehnologiej licevoj animacii Graficheskij dvizhok ispolzuyushij DirectX devyatoj versii takzhe otlichalsya silnoj optimizaciej i mog rabotat na staryh modelyah videokart ponizhaya svoyo kachestvo grafiki i perehodya na bolee rannie versii DirectX vplot do shestoj V dalnejshem Source chya struktura opisana razrabotchikami kak krajne gibkaya i modulnaya byl ispolzovan v bolshinstve igr kompanii postoyanno podvergayas dorabotkam i usovershenstvovaniyam Bylo dobavleno mnozhestvo sovremennyh effektov a takzhe rasshireny raznye vozmozhnosti dvizhka v tom chisle naprimer i po rabote s lokaciyami bolshih razmerov nachinaya s Half Life 2 Episode Two 2007 dobavleny novye platformy k spisku podderzhivaemyh iznachalno Source byl dostupen na Windows pozdnee dobavilis Xbox Xbox 360 PlayStation 3 s 2010 goda Mac s 2012 goda GNU Linux pervoj portirovannoj na Linux igroj stala Team Fortress 2 i t d Dalnejshee razvitie Osnovnaya statya Source 2 V 2015 godu kompaniej byla anonsirovana novaya iteraciya dvizhka nazvannaya Source 2 Anons sostoyalsya na konferencii razrabotchikov videoigr Game Developers Conference 2015 Krome togo sushestvuyut modificirovannye drugimi studiyami dlya svoih nuzhd versii dvizhka Source kotorye ne predlagalis dlya licenzirovaniya Naprimer Titanfall Titanfall 2 i Apex Legends ispolzuyut sushestvenno modificirovannye silami Respawn Entertainment versii Source V kachestve izmenenij vnesennyh v dvizhok Titanfall 2 dorabotannyj render rabotaet tolko pod upravleniem DirectX 11 izmenennoe osveshenie s dobavleniem ambient occlusion drugoj metod sglazhivaniya MSAA i pr Rasshiren spisok apparatnyh platform pomimo Windows igra vyshla takzhe na PlayStation 4 i Xbox One Tehnicheskie harakteristikiSkrinshot iz Half Life 2 perestrelka na odnom iz urovnej v originalnoj versii igry HDR renderining stavshij glavnoj osobennostyu odnogo iz obnovlenij Source Source yavlyaetsya igrovym dvizhkom poetomu soderzhit v sebe svyazku razlichnyh komponentov v chisle kotoryh graficheskij dvizhok fizicheskij dvizhok i t p Odno iz izmenenij v dvizhke Source izmenennoe osveshenie personazhej sleva originalnaya HL2 sprava Episode One Odnoj iz osobennostej dvizhka yavlyaetsya ego sistema animacii personazhej v chastnosti licevaya animaciya kotoraya soderzhit mnozhestvo sredstv dlya sozdaniya vyrazitelnoj mimiki i tochnoj sinhronizacii rechi aktyorov s animaciej takzhe dvizhok otlichaet prodvinutyj igrovoj iskusstvennyj intellekt kotoryj mozhet effektivno upravlyat protivnikami ili soyuznikami igroka graficheskij dvizhok byl odnim iz pervyh gde primenyalis slozhnye shejdernye effekty v igrah na dvizhke aktivno ispolzovalas shejdernaya voda otrazhayushaya okruzhayushij mir Fizicheskij dvizhok Source ispolzuet sobstvennyj fizicheskij dvizhok VPhysics sozdannyj na osnove Havok pervonachalno bazirovalsya na Ipion Virtual Physics kotoryj pozdnee byl kuplen kompaniej Havok i prevrashen v odnoimyonnyj dvizhok On pozvolyaet rasschityvat mnogie fizicheskie obekty takie kak tvyordye tela gibkie tela veryovki poverhnosti i t p Sushestvuet vozmozhnost sozdaniya realistichnyh transportnyh sredstv ot mashiny do katera na vozdushnoj podushke i vertolyota Dlya proschyota povedeniya transportnogo sredstva na doroge ili v vozduhe ispolzuetsya mnogo parametrov naprimer sceplenie kolyos s dorogoj massa mashiny Dlya pridaniya realistichnogo dvizheniya telu ispolzuetsya fizika tryapichnoj kukly sozdannaya zaranee animaciya mozhet smeshivatsya s fizikoj realnogo vremeni Versii dvizhka SourceS razvitiem Source v nego byli dobavleny HDR rendering dinamicheskoe osveshenie i zatenenie s vozmozhnostyami samozateneniya obektov myagkimi tenyami ot obektov prisutstvuet vozmozhnost ispolzovaniya tradicionnyh kart osvesheniya mnogoyadernyj rendering dlya mnogoyadernyh processorov razvitaya sistema chastic i prochie obnovleniya Nizhe ukazany razlichnye vnutrennie versii dvizhka Source nazvaniya versij mozhno uznat v ryade sluchaev iz konsoli ili iz SDK Rannie versii 2003 rannyaya versiya dvizhka primenyalas v utekshej v Set v 2003 godu beta versii Half Life 2 igra byla vizualno pohozha na Half Life na GoldSource i ne soderzhala mnozhestva tehnologij Menyu i GUI v celom byli takzhe polnostyu analogichny takovym iz reliznyh HL1 i Counter Strike 1 6 Na drugoj versii dvizhka uzhe blizkoj k debyutirovavshej s Half Life 2 sozdavalas igra Vampire The Masquerade Bloodlines Source Engine 2004 Source Engine 6 pervaya reliznaya versiya dvizhka vpervye primenennaya v Half Life 2 Iznachalno podderzhivaet masshtabirovanie vozmozhnost obnovlenij shejdernyj rendering licevuyu animaciyu a takzhe dinamicheskoe osveshenie Do 2005 goda ispolzovalas v Half Life 2 Counter Strike Source Half Life 2 Deathmatch Half Life Source Obnovlena do Source Engine 7 Source Engine 2005 Source Engine 7 obnovlyonnaya versiya Po sravneniyu s predshestvennicej podderzhivaet High Dynamic Range Rendering dlya demonstracii novyh tehnologij osvesheniya razrabotchiki vypustili Half Life 2 Lost Coast v sushnosti eta igra predstavlyaet soboj uroven ne popavshij v finalnuyu versiyu Half Life 2 Dvizhok schitaetsya ustarevshim ispolzuetsya v Half Life 2 Lost Coast do 2006 goda ispolzovalsya v Half Life 2 Deathmatch Counter Strike Source Half Life Deathmatch Source Day of Defeat Source do 2010 goda v Half Life 2 do 2014 goda v Half Life Source Source Engine 2006 Source Engine 7 Base Source Engine 2 s komplektom razrabotchika Source SDK Base 2006 tretya versiya dvizhka na kotoroj byli vypusheny neskolko igr Takzhe na nyom do 2010 goda bazirovalsya ryad mnogopolzovatelskih igr Valve On byl obnovlen i podderzhivaet obnovlennuyu licevuyu animaciyu mnogoyadernyj rendering i obnovlennyj HDR Dlya etoj versii dvizhka bylo vypusheno bolshoe kolichestvo modifikacij krome togo vypushennye dlya bolee rannih versij modifikacii sovmestimy i s etoj versiej kotorye ne rabotosposobny na bolee pozdnih versiyah poetomu avtorami modifikacij ona vse eshyo ispolzuetsya Ispolzovana v Half Life Deathmatch Source SiN Episodes Emergence Dark Messiah of Might and Magic do 2009 goda ispolzovalas v Day of Defeat Source do 2010 goda v Half Life 2 Episode One Half Life 2 Deathmatch Counter Strike Source Garry s Mod Source Engine 2007 Source Engine 14 s komplektom razrabotchika Source SDK Base 2007 chetvyortaya versiya dvizhka silno dorabotana i obnovlena ispolzovalas vpervye v igrah Valve sbornika The Orange Box obnovlen shejdernyj rendering znachitelno dorabotano dinamicheskoe osveshenie i zatenenie takzhe poyavilas sistema myagkih chastic i byla dobavlena kinematograficheskaya fizika vozmozhnost kotoraya sushestvenno rasshirila primenenie fizicheskogo dvizhka Dvizhok soderzhit znachitelnye izmeneniya po sravneniyu s Source Engine 7 poetomu igrovye modifikacii vypushennye dlya bolee rannih versij ne sovmestimy s dannoj i bolee pozdnimi versiyami Do 2010 goda v Half Life 2 Episode Two Portal Team Fortress 2 Day of Defeat Source Source Engine 2008 Source Engine 14 Base Source 3 ocherednaya versiya dvizhka s uluchshennoj kinematograficheskoj fizikoj i nekotorymi vizualnymi effektami naprimer glubinoj rezkosti primenena v Left 4 Dead Source Engine 2009 Source Engine 15 shestaya silno dorabotannaya versiya dvizhka obnovleny vse funkcii znachitelno dorabotana sistema chastic licevaya animaciya masshtabirovanie i vozmozhnost obnovlenij Vypushena s igroj Left 4 Dead 2 pozdnee do etoj versii byli obnovleny bolee rannie igry Valve Ispolzuyut Left 4 Dead 2 Zeno Clash Postal III s sentyabrya 2010 goda Counter Strike Source Half Life 2 Half Life 2 Deathmatch Half Life 2 Episode One Half Life 2 Episode Two Portal Team Fortress 2 Source Engine 2010 Source Engine 17 sedmaya versiya dvizhka Ispolzuetsya v Day of Defeat Source Bloody Good Time Source Engine 2011 ispolzuetsya v Portal 2 Black Mesa Dota 2 Counter Strike Global Offensive The Stanley Parable Source Engine Multiplayer Source Engine 19 variant dvizhka adaptirovannyj dlya nuzhd mnogopolzovatelskih igr do 2010 goda ispolzovali Counter Strike Source Team Fortress 2 Day of Defeat Source Half Life 2 Deathmatch Garry s Mod Source Engine Multiplayer Source Engine 21 do 2012 goda ispolzovali Counter Strike Source Team Fortress 2 Day of Defeat Source Half Life 2 Deathmatch Garry s Mod Source Engine Multiplayer Source Engine 23 uluchshena rabota s vozmozhnostyu Big Picture Mode v Steam do 2013 goda ispolzovalas v Counter Strike Source Team Fortress 2 Day of Defeat Source Half Life 2 Deathmatch Garry s Mod Source Engine 2013 Source Engine 24 s instrumentariem Source SDK Base 2013 odna iz poslednih versij dvizhka na kotoruyu Valve pereveli bolshuyu chast svoih igr V chisle izmenenij dlya optimizacii ispolzovaniya diskovogo prostranstva bylo resheno otkazatsya ot ispolzovaniya gromozdkih GCF fajlov arhivov s resursami igr v polzu fajlovoj sistemy pod kodovym imenem SteamPipe Igry na novom dvizhke ustanavlivayutsya teper v katalog Steam SteamApps Common a fajly igry hranyatsya v VPK fajlah Dlya igr Counter Strike Source Team Fortress 2 i Half Life 2 Deathmatch sozdana udobnaya sistema dobavleniya polzovatelskogo kontenta modifikacij prisutstvuet papka custom v kotoroj sozdayotsya papka s proizvolnym imenem i uzhe v neyo skladyvayutsya klassicheskie papki materialov modifikacii materials models i t d Dobavlena sovmestimost s Linux S 2013 goda ispolzuetsya v Half Life Source Half Life 2 Half Life 2 Deathmatch Half Life 2 Lost Coast Half Life 2 Episode One Half Life 2 Episode Two Counter Strike Source Day of Defeat Source Portal Team Fortress 2 Dota 2 Garry s Mod Tactical Intervention Alien Swarm Sredstva razrabotkiAspekty razrabotki na dvizhke Source horosho dokumentirovany Podrobnoe opisanie vseh terminov svyazannyh s razrabotkoj i prochuyu informaciyu mozhno najti v oficialnoj viki razrabotchikov Valve Valve Developer Community V Steam dostupen k svobodnoj zagruzke nabor instrumentov dlya raboty s dvizhkom i sozdatelej modov nazyvayushijsya Source SDK Source SDK nabor utilit dlya sozdaniya modifikacij na dvizhke Source besplatno dostupnyj cherez Steam igrokam V nabor vhodyat Valve Hammer Editor redaktor kart Faceposer utilita dlya sozdaniya licevoj animacii modelej Model Viewer programma prosmotra modelej formata MDL Pomimo tryoh osnovnyh utilit nabor vklyuchaet utilitu dlya raspakovki bazovyh fajlov pri sozdanii novoj modifikacii a takzhe fajly ishodnogo koda bibliotek chasti igr Valve chto pozvolyaet vruchnuyu sozdavat igry s izmenyonnymi harakteristikami bez dekompilyacii dvizhka Odnako dlya kompilyacii novyh fajlov neobhodimo znanie yazyka C i kompilyator naprimer Visual Studio V kachestve arhivov s resursami iznachalno primenyalis fajly formata GCF Game Cache File kotoryj pozdnee byl zamenen na format VPK Valve Pak Igry ispolzuyushie SourceOsnovnaya statya Spisok igr na dvizhke Source Dvizhok Source stal tehnologicheskoj osnovoj pri razrabotke raznoobraznyh igr na nem postroeny vse igry samoj kompanii Valve vyhodivshie v period s 2004 po 2016 gody takie kak Half Life 2 Half Life 2 Episode One Half Life 2 Episode Two Portal Portal 2 Left 4 Dead Left 4 Dead 2 Team Fortress 2 Dota 2 Counter Strike Source Counter Strike Global Offensive i mnogie drugie Dvizhok polzovalsya sprosom u storonnih kompanij v chisle igr na licenzirovannom Source Vampire The Masquerade Bloodlines Dark Messiah of Might and Magic Dear Esther Tactical Intervention The Stanley Parable Titanfall Titanfall 2 Apex Legends i prochie Dlya Source igr bylo vypusheno mnogo polzovatelskih modifikacij dlya zapuska modifikacii mozhet byt neobhodima igra dlya kotoroj on sdelan odnako chasto vozmozhen zapusk modifikacii i samoj po sebe nekotorye iz kotoryh pererosli v samostoyatelnye igry V ih chisle Synergy Insurgency Modern Infantry Combat Dystopia NeoTokyo Age of Chivalry D I P R I P Eternal Silence Zombie Panic Source Pirates Vikings and Knights II Black Mesa Source No More Room in Hell Lambda Wars PrimechaniyaKommentariiPozzhe byla perenesena na Source 2 Pozzhe byla prevratilas v samostoyatelnuyu igru Insurgency Pozzhe byla prevratilas v samostoyatelnuyu Chivalry Medieval Warfare no na drugom dvizhke Pozzhe byla peredelana i pereizdana kak otdelnaya igra Black Mesa IstochnikiHalf Life Source angl Steam oficialnaya stranica igry v Steam Data obrasheniya 10 fevralya 2024 Arhivirovano 18 fevralya 2012 goda James Archer Half Life 2 RTX mod brings ray tracing and DLSS to another Valve classic angl Rock Paper Shotgun 22 avgusta 2002 Data obrasheniya 10 yanvarya 2024 Half Life 2 RTX project announced DLSS3 full ray tracing and more added with NVIDIA RTX Remix angl Videocardz com 22 avgusta 2002 Data obrasheniya 10 yanvarya 2024 Andrej Shilling Half Life 2 RTX v igre poyavilas trassirovka luchej cherez RTX Remix rus Hardwareluxx 22 avgusta 2023 Pervymi byli uluchsheny Portal Prelude RTX i Portal RTX igra Half Life 2 RTX stala tretej dorabotkoj na originalnom dvizhke Source Engine Data obrasheniya 10 fevralya 2024 Alessandro Fillari Most Influential Games Of The 21st Century Half Life 2 angl GameSpot 21 noyabrya 2019 The linchpin of Half Life 2 was Valve s proprietary Source engine The sequel made smart use of its improved rendering tech to increase the scale and density of the world along with giving each character a higher level of detail Data obrasheniya 14 yanvarya 2024 9 oktyabrya 2023 goda Andy Kelly The many ways Half Life 2 changed gaming forever angl GamesRadar 17 noyabrya 2019 Half Life 2 and the Source engine are landmarks in game design In the sequel to Gordon Freemans similarly groundbreaking debut Valve uses a cast of vivid characters and intricately detailed levels to tell a story in a unique way while creating a fun dynamic and brilliantly designed shooter to boot The joy of sending a sawblade spinning through a group of zombies with the gravity gun is as powerful today as it was in 2004 Its remarkable how well the game holds up to modern scrutiny Data obrasheniya 14 yanvarya 2024 3 sentyabrya 2023 goda Lex Luddy 15 Best Source Engine Games Of All Time angl TheGamer 23 iyunya 2023 Data obrasheniya 14 yanvarya 2024 26 marta 2023 goda 20 Best Source Games angl IDGB 2023 Data obrasheniya 14 yanvarya 2024 14 yanvarya 2024 goda 8 Best Games Made With The Source Engine angl 2GA 24 noyabrya 2021 Data obrasheniya 14 yanvarya 2024 4 oktyabrya 2022 goda Valve Developer Community Stranica obsuzhdeniya uchastnika Erik Johnson neopr Valve Developer Community 1 sentyabrya 2005 Data obrasheniya 19 iyunya 2001 Arhivirovano 15 fevralya 2012 goda Valve to Deliver Steam amp Source on the Mac neopr Valve 8 marta 2010 Data obrasheniya 8 marta 2010 Arhivirovano 15 fevralya 2012 goda Left 4 Dead 2 Team Fortress 2 Portal and Steam Coming to Mac in April neopr Kotaku 8 marta 2010 Data obrasheniya 8 marta 2010 Arhivirovano 15 fevralya 2012 goda Michael Larabel Valve s Gabe Newell Talks Linux Steam Client Source Engine neopr Phoronix 25 aprelya 2012 Data obrasheniya 28 aprelya 2012 Arhivirovano 30 aprelya 2012 goda Gabe Newell Steam for Linux beta program is now open to the public neopr Steam 20 dekabrya 2012 Data obrasheniya 20 dekabrya 2012 Arhivirovano 17 yanvarya 2013 goda Titanfall 2 test GPU 2016 rus GameGPU Wiki 10 yanvarya 2017 18 maya 2023 goda Rukovodstvo po nastrojke grafiki i proizvoditelnosti v Titanfall 2 rus Nvidia 16 maya 2022 goda VPhysics neopr Valve Developer Community Data obrasheniya 11 yanvarya 2024 9 dekabrya 2023 goda Logotip Havok na vstupitelnom ekrane Half Life 2 Justin Lloyd Product Review Havok 2 All Rag Dolled Up neopr Game Developer 15 maya 2003 We aren t using the newest release yet but during development we ve given them lots of feedback and many of those issues have been addressed in Havok 2 Data obrasheniya 11 yanvarya 2024 24 marta 2023 goda Havok HL 2 and PSP neopr Megagames 25 marta 2004 The 2004 Game Developer s Conference also gave Havok the chance to announce a new marketing campaign that highlights Valve s use of the Havok 2 0 in HL 2 In a move which demonstrates that any problems between the two companies as a result of the source code theft are now water under the bridge both companies confirmed a campaign which will debut in early spring of 2004 Data obrasheniya 11 yanvarya 2024 11 yanvarya 2024 goda Havok neopr Valve Developer Community Havok is a company that licenses the physics middleware used in Source games The original engine licensed by Valve Ipion Virtual Physics IVP was acquired by Havok in 2000 with the original hefty license fees intact It is now a legacy product superseded by Havok s in house middleware suite Havok was acquired by Microsoft in 2015 Data obrasheniya 11 yanvarya 2024 8 dekabrya 2023 goda Source Engine branches angl Valve Developer Community Opisanie versij v oficialnoj viki razrabotchikov Eto kategoriya ona soderzhit ssylki na stati o konkretnyh versiyah dvizhka 3 maya 2023 goda Differences between Source Engine branches angl SourceRuns Wiki 15 yanvarya 2021 goda Half Life 2 Leaked Beta angl YouTube polzovatel Lupich 2015 odno iz video prohozhdenij utekshej versii Half Life 2 13 iyunya 2012 goda Valve Source engine games on SteamPipe angl Steam Support 2013 Data obrasheniya 14 iyulya 2016 14 iyulya 2016 goda Valve Developer Community neopr Valve Developer Community Data obrasheniya 27 iyunya 2023 24 sentyabrya 2018 goda Source SDK neopr Valve Developer Community Data obrasheniya 28 iyunya 2023 30 iyunya 2023 goda VPK Archive angl Valve Developer Community 21 maya 2023 goda SsylkiValve angl oficialnyj sajt kompanii razrabotchika Data obrasheniya 11 yanvarya 2024 Valve Developer Community angl oficialnyj sajt Valve dlya razrabotchikov Data obrasheniya 11 yanvarya 2024 Valve Technology angl usloviya licenzirovaniya Data obrasheniya 11 yanvarya 2024 Source Engine angl Giant Bomb Data obrasheniya 11 yanvarya 2024 Source angl MobyGames Data obrasheniya 11 yanvarya 2024 Source Inside rus sajt posvyashennyj dvizhku Source Data obrasheniya 11 yanvarya 2024
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