Поддерживать
www.wikidata.ru-ru.nina.az
Obsidian Entertainment amerikanskaya kompaniya po razrabotke kompyuternyh igr Osnovana v Irvajne shtat Kaliforniya v 2003 godu posle rasformirovaniya podrazdeleniya Interplay Entertainment kompanii Black Isle Studios izvestnogo razrabotchika kompyuternyh igr dlya personalnyh kompyuterov i igrovyh pristavok Osnovatelyami kompanii vystupili byvshie sotrudniki Black Isle Studios Fergyus Urkhart Kris Parker Darren Monahan Kris Avellon i Kris Dzhons Avellon pokinul studiyu v 2015 godu V 2010 h godah k studii prisoedinilis osnovateli Troika Games Tim Kejn i Leonard Boyarskij takzhe vyhodcy iz Black Isle Studios Obsidian Entertainment Inc Tip Dochernyaya kompaniyaOsnovanie 2003Osnovateli Fergyus Urkhart Kris Avellon Kris Parker Darren Monahan Kris DzhonsRaspolozhenie SShA Irvajn KaliforniyaKlyuchevye figury Fergyus Urkhart Tim Kejn Leonard Boyarskij Dzhosh Sojer Adam BrennekeOtrasl industriya kompyuternyh igrChislo sotrudnikov okolo 170Materinskaya kompaniya Xbox Game StudiosSajt www obsidian net Mediafajly na Vikisklade Kak i Black Isle Studios Obsidian Entertainment specializirovalas v pervuyu ochered na sozdanii masshtabnyh kompyuternyh rolevyh igr Na protyazhenii znachitelnoj chasti svoej istorii Obsidian Entertainment razrabatyvala kompyuternye igry osnovannye na intellektualnoj sobstvennosti drugih kompanij i mnogie sozdannye Obsidian igry byli prodolzheniyami chuzhih igr i serij sdelannymi po licenzii k ih chislu prinadlezhali naprimer Star Wars Knights of the Old Republic II The Sith Lords Neverwinter Nights 2 Fallout New Vegas ili South Park The Stick of Truth Kompaniya takzhe v raznoe vremya rabotala nad ryadom pozdnee otmenyonnyh izdatelyami proektov K 2012 godu Obsidian perezhivala finansovyj krizis igra Pillars of Eternity profinansirovannaya s pomoshyu kraudfandinga a takzhe proekt Armored Warfare dlya izdatelya Igry Mail Ru v konechnom itoge stali uspeshnymi i spasli studiyu ot zakrytiya V dalnejshem kompaniya sdelala svoim osnovnym prioritetom ne razrabotku prodolzhenij k chuzhim igram a sozdanie originalnyh igr Obsidian takzhe tesno sotrudnichaet s kompaniej inXile Entertainment kotoraya takzhe byla osnovana vyhodcami iz Interplay Entertainment V noyabre 2018 goda obe studii Obsidian i inXile byli priobreteny kompaniej Microsoft prevrativshej ih v svoi vnutrennie studii Istoriya2003 Osnovanie Kris Avellon vverhu i Fergyus Urkhart snizu dvoe iz pyati osnovatelej kompanii Obsidian Entertainment byla osnovana Fergyusom Urkhartom Krisom Avellonom Krisom Parkerom Darrenom Monahanom i Krisom Dzhonsom ranee sotrudnikami Black Isle Studios vnutrennego podrazdeleniya Interplay Entertainment Na protyazhenii neskolkih let svoej raboty v Black Isle oni sozdali neskolko rolevyh igr v chislo kotoryh vhodyat Icewind Dale Planescape Torment i Fallout 2 a takzhe sovmestno s BioWare Neverwinter Nights Baldur s Gate i Baldur s Gate II Bo lshaya chast etih igr byla kommercheski i kriticheski uspeshnoj no finansovoe sostoyanie Interplay uhudshalos v 2002 godu studiya poteryala licenziyu na razrabotku igr na osnove Dungeons amp Dragons Kak sledstvie kompaniya byla vynuzhdena otmenit razrabotku igry takzhe osnovannoj na Dungeons amp Dragons Fergyus Urkhart i eshyo neskolko sotrudnikov byli nedovolny i razocharovany otmenoj igry na sozdanie kotoroj oni potratili bolshe polutora let Urkhart po sobstvennym slovam ubedilsya chto prebyvanie v Black Isle bolshe ne yavlyaetsya zhiznesposobnym variantom dlya komandy i reshil pokinut kompaniyu Togda emu bylo 33 goda i on schital chto esli on ne sozdast novuyu kompaniyu sejchas to potom budet slishkom pozdno Urkhart oficialno pokinul Interplay v 2003 godu vmeste s Avellonom Parkerom Monahanom i Dzhonsom i v tom zhe godu oni osnovali Obsidian V to vremya v kompanii rabotalo sem chelovek vklyuchaya pyateryh osnovatelej kompanii Parker Urkhart i Monahan investirovali v novuyu studiyu ot 100 000 do 125 000 dollarov SShA Vybiraya nazvanie kompanii oni podgotovili kratkij spisok nazvanij na vybor V spisok voshli takie nazvaniya kak Scorched Earth i Three Clown Software Komanda v konce koncov vybrala Obsidian Entertainment tak kak eto nazvanie po ih mneniyu bylo silnym zapominayushimsya i pohozhim na nazvanie ih staroj studii Black Isle Studiya nuzhdalas v bo lshih finansah chtoby podderzhivat svoyu rabotu i takim obrazom v podderzhke kakoj nibud krupnoj kompanii izdatelya Vnachale razrabotchiki obratilis v Electronic Arts no ne sumeli dogovoritsya s etoj kompaniej o sovmestnom proekte Oni takzhe veli peregovory s Ubisoft v nadezhde sdelat novuyu igru v serii Might amp Magic no Ubisoft reshila doverit proekt po vselennoj Arkane Studios Obsidian udalos dobitsya dogovorennosti s Take Two Interactive o sozdanii igry pod nazvaniem Futureblight kotoraya byla opisana kak igra v stile Fallout odnako eta razrabotka tak i ostalas na stadii proekta Konec 2003 2008 The Sith Lords i Neverwinter Nights 2 V 2003 godu c komandoj svyazalsya prezident LucasArts Sajmon Dzheffri kotoryj poprosil studiyu sozdat rolevuyu igru dejstvie kotoroj prohodit vo vselennoj Star Wars Komanda predlozhila koncepciyu igry ot pervogo lica s rukopashnym boem i vklyuchala v sebya ryad znamenityh personazhej iz vselennoj takih kak R2 D2 Ih ideya byla otvergnuta i Dzheffri vmesto etogo poprosil Obsidian sozdat prodolzhenie razrabotannoj BioWare igry Star Wars Knights of the Old Republic poskolku komanda v Obsidian byla znakoma s tehnologiej kotoruyu ispolzovala originalnaya igra Razrabotka igry nazvannoj Star Wars Knights of the Old Republic II The Sith Lords nachalas v oktyabre 2003 goda Obsidian byli dany 15 mesyacev na razrabotku The Sith Lords Pervonachalno igra dolzhna byla vyjti v vyhodnye 2004 goda no LucasArts dal studii vremya do 2005 goda prezhde chem snova perenesti datu vypuska obratno v 2004 god Chtoby igra vyshla vovremya LucasArts v pomosh otpravil chlenov svoego sobstvennogo personala no neskolko osobennostej igry vsyo ravno prishlos vyrezat iz za ogranichenij po vremeni Iz za perenesyonnogo sroka u Obsidian takzhe ne bylo dostatochno vremeni chtoby otpolirovat igru i The Sith Lords stradala ot raznyh tehnicheskih problem Nesmotrya na svoi problemy The Sith Lords poluchil horoshie otzyvy kritikov kotorye hvalili syuzhet i personazhej Razlichnye vyrezannye funkcii byli v konechnom itoge vosstanovleny modderami kotorye nachali svoyu rabotu v 2009 godu i zakonchili v 2012 godu S samogo nachala celyu studii bylo odnovremennaya razrabotka neskolkih proektov i eto reshenie privelo kompaniyu k ochen bystromu rasshireniyu Vskore posle vypuska The Sith Lords komanda rasshirilas do 20 sotrudnikov V iyule 2004 goda kolichestvo sotrudnikov uzhe bylo ravno 27 18 iz nih pereshli iz Black Isle a ostalnye byli vyhodcami iz takih kompanij kak Blizzard Entertainment Electronic Arts Totally Games Treyarch i Troika Eshyo do vypuska The Sith Lords k komande obratilsya glava kompanii Atari Atari vladeyushaya v eto vremya licenziej na proizvodstvo igr vo vselennoj Dungeons amp Dragons zhelala chtoby Obsidian sozdala sikvel Neverwinter Nights pod nazvaniem Neverwinter Nights 2 Razrabotka igry nachalas v iyule 2005 goda komandoj iz desyati chelovek Razrabotkoj igry rukovodili Monahan i Avellon Studiya BioWare razrabotchik predydushej igry okazyvala komande pomosh v tehnicheskoj chasti Vo vremya razrabotki igry razmer komandy vyros do okolo 50 chelovek Komande bylo predostavleno dostatochno vremeni dlya razrabotki igry i Atari dazhe otlozhila zhelatelnoe vremya vypuska proekta s Rozhdestva 2005 goda do 31 oktyabrya 2006 goda Neverwinter Nights 2 vyshla v oktyabre 2006 goda i poluchila v osnovnom polozhitelnye otzyvy kritikov osobyh pohval udostoilis syuzhet i gejmplej igry Dva dopolneniya Mask of the Betrayer i Storm of Zehir vyshli v 2007 i 2008 godah sootvetstvenno Vo vremya razrabotki Neverwinter Nights 2 komanda poluchala predlozheniya po rabote nad dopolnitelnymi proektami i ot drugih izdatelej Disney Interactive Studios zakazala Obsidian razrabotku prikvela k Belosnezhke i semi gnomam pod nazvaniem Dwarves kotoryj dolzhen byl byt ekshenom ot tretego lica dlya PlayStation 3 i Xbox 360 Komanda razrabotala prototip i razrabatyvala igru do smeny generalnogo direktora Disney Smena generalnogo direktora povela Disney v sovershenno inoe napravlenie chto sdelalo franshizu Belosnezhki neprikosnovennoj i privelo k otmene proekta Soglasno slovam Urkharta komande ponravilas igra i eyo otmena stala dlya nih dusherazdirayushim opytom 2009 nachalo 2012 Alpha Protocol Fallout New Vegas i Dungeon Siege III V 2006 godu posle okonchaniya razrabotki Neverwinter Nights 2 Obsidian poluchila ot izdatelej neskolko predlozhenij po dalnejshim proektam tak odin iz izdatelej zhelal poluchit originalnuyu fentezi RPG drugoj Electronic Arts kompyuternuyu rolevuyu igru s otkrytym mirom v duhe The Elder Scrolls IV Oblivion Interes Obsidian privleklo predlozhenie kompanii Sega razrabatyvat igru osnovannuyu na kinofranshize Chuzhoj Igra pod nazvaniem Aliens Crucible dolzhna byla vklyuchat v sebya stroitelstvo i menedzhment sobstvennoj bazy vybor v dialogah i kastomizaciyu personazha V fevrale 2009 goda komanda otpravila v Sega demo versiyu igry kotoryj sam Urkhart nazyval luchshim prototipom igry kotoryj Sega kogda libo poluchala odnako v otvet studiya poluchila uvedomlenie ob otmene igry Zakrytie proekta bylo oficialno podtverzhdeno v iyune togo zhe goda V 2007 2008 godah Obsidian i Atari veli peregovory po povodu vozmozhnoj razrabotki Baldur s Gate III bolee sovremennoj versii toj igry otmena kotoroj privela k uhodu Urkharta i ego komandy iz Black Isle Studios i osnovaniyu Obsidian Odnako komanda zaprosila bolshoj byudzhet v 20 25 millionov dollarov SShA kotoryj Atari ne mogla sebe pozvolit Po slovam Urkharta k koncu 2008 goda kontrakt byl soglasovan i zhdal podpisaniya i posle otmeny Aliens Crucible osvobodilos bolshoe kolichestvo rabotnikov studii kotoryh mozhno bylo by zanyat novym proektom Tem ne menee sdelka mezhdu dvumya kompaniyami provalilas kogda Atari Europe byla prodana Namco Bandai Games Nesmotrya na otmenu Aliens Crucible Sega vse eshyo byla zainteresovana v tom chtoby Obsidian zanimalas razrabotkoj drugogo proekta pod ih rukovodstvom Vmesto razrabotki sikvela im bylo predlozheno razrabotat rolevuyu igru osnovannuyu na novoj intellektualnoj sobstvennosti Komanda pridumala ideyu shpionskoj rolevoj igry Sega odobrila etu ideyu i reshila pomoch v finansirovanii igry i stat eyo izdatelem Proekt stavshij pervoj originalnoj i ne osnovannoj na chuzhoj intellektualnoj sobstvennosti razrabotkoj studii poluchil nazvanie Alpha Protocol Razrabotka igry ne zadalas tak kak u komandy ne bylo chyotkogo videniya Alpha Protocol i ona izo vseh sil pytalas reshit kakie elementy igrovogo processa dolzhny byt i kakova dolzhna byt celevaya auditoriya V rezultate v proekte smeshalis elementy iz neskolkih zhanrov Sega so svoej storony takzhe ne mogla bystro prinimat resheniya i izdatel vyrezal funkcii iz igry posle ih zaversheniya Eto privelo k mnogochislennym zaderzhkam i chrezmerno prodolzhitelnomu vremeni razrabotki Alpha Protocol razrabatyvalas chetyre goda i byla vypushena v iyune 2010 goda Alpha Protocol poluchila smeshannye ocenki kritikov kotorye hvalili istoriyu i setting no rugali tehnicheskoe ispolnenie igry Igra stala kommercheskim provalom dlya Sega chto privelo ih k resheniyu otmenit kakie libo plany na prodolzhenie Posle izdaniya igry Urkhart priznal chto igru nado bylo uluchshat poka na eto byla vozmozhnost Nesmotrya na to chto igra provalilas v prodazhah ona byla horosho vosprinyata soobshestvom igrokov kotoroe chasto trebuet chtoby Obsidian sdelala prodolzhenie Urkhart otvetil chto komanda nadeetsya chto oni smogut razrabotat Alpha Protocol 2 i sdelat ego luchshe Pozdnee Avellon dobavil chto oni ne smogut razrabotat sikvel poskolku prava na igru prinadlezhat Sega i kraudfanding ne yavlyaetsya podhodyashim variantom 11 fevralya 2010 goda i Obsidian zayavili chto oni hotyat sovmestnymi usiliyami razrabotat odnu ili neskolko igr na osnove serii fentezijnyh proizvedenij Koleso Vremeni ot Roberta Dzhordana V aprele 2014 goda Urkhart rasskazal zhurnalu Computer and Video Games chto soglashenie mezhdu kompaniyami bylo rastorgnuto posle togo kak Red Eagle ne smog obespechit neobhodimoe finansirovanie Vo vremya razrabotki Alpha Protocol Obsidian takzhe rabotala nad Fallout New Vegas Do nachala raboty nad New Vegas k nim obratilas Bethesda Softworks s predlozheniem razrabotat igru po vselennoj Zvezdnyj put no ideya ne nabrala oboroty Posle togo kak Bethesda vypustila Fallout 3 i sfokusirovala vse sily na razrabotku novoj chasti The Elder Scrolls kompaniya snova obratilis k Obsidian s predlozheniem razrabotat igru vo vselennoj Fallout Pri razrabotke New Vegas komanda obratila vnimanie na zaprosy poklonnikov kotorye priveli k tomu chto v igre rol vnutriigrovyh frakcij byla namnogo bolshe Kogda koncepciya byla predstavlena Bethesda ona byla nemedlenno odobrena Razrabotka New Vegas nachalas vskore posle otmeny Aliens Crucible i zakonchilas v oktyabre 2010 goda Igra poluchila v celom polozhitelnye otzyvy a nekotorye kritiki govorili chto eyo kachestvo prevysilo kachestvo Fallout 3 Eti otzyvy odnako ne byli stol polozhitelnymi kak mogli nadeyatsya sozdateli igry Bethesda obeshala vyplatit za razrabotku Fallout New Vegas denezhnyj bonus esli srednij ball igry na sajte agregatore Metacritic obrabatyvayushem kriticheskie otzyvy v razlichnyh izdaniyah dostignet minimum 85 iz 100 Igra nabrala 84 balla na ball menshe chem nado i bonus ne byl vyplachen Kak i v sluchae s The Sith Lords komanda razrabotchikov ne provela tshatelnoj proverki New Vegas na nalichie bagov i glyukov do togo kak on byl vypushen Nekotorye igroki ne smogli igrat iz za postoyannyh vyletov igry Pozzhe eti problemy byli ispravleny Urkhart schitaet chto New Vegas dala studii i dopolnitelnye znaniya i opyt Ona byla pervym AAA proektom studii i nauchila komandu kak upravlyat obespecheniem kachestva Za vremya mezhdu The Sith Lords i New Vegas Obsidian postroila reputaciyu sozdatelya horoshih igr s seryoznymi tehnicheskimi problemami Komanda byla polna reshimosti izmenit reputaciyu s budushimi igrami i vnesla uluchsheniya v svoyu sistemu otslezhivaniya bagov Eti uluchsheniya byli primeneny k sleduyushemu proektu studii Dungeon Siege III sikvelu k igre ot Gas Powered Games pod nazvaniem Dungeon Siege izdaniem etoj igry zanimalas Square Enix Posle vypuska v 2011 godu igra poluchila smeshannye otzyvy ot kritikov kotorye hvalili grafiku i igrovye mehaniki no rugali mnogopolzovatelskij rezhim Nesmotrya na umerennyj priyom tehnicheski igra byla realizovana namnogo luchshe chem proshlye igry ot Obsidian Dungeon Siege III byla pervoj igroj v kotoroj Obsidian ispolzovala sobstvennyj dvizhok Onyx engine V 2011 godu kompaniya nachala rabotu nad igroj s vidom ot tretego lica i otkrytym mirom pod nazvaniem Stormlands Proekt byl okonchatelno otmenyon v 2012 godu ego izdatelem Microsoft Studios Iz za otmeny v Obsidian proshla volna uvolnenij posle kotoryh v studii stalo na 20 chelovek menshe Komanda razrabotchikov posle etih sobytij reshila ispolzovat odin iz svoih konceptov kotoryj dolzhen byl voplotitsya eshyo v otmenyonnoj Stormlands pod nazvaniem Fallen pererabotav ego i predlozhiv drugim izdatelstvam v tom chisle 2K Games i Ubisoft Nesmotrya na to chto ot nih ne bylo otveta Fallen stal osnovoj dlya odnoj iz budushih igr Obsidian Tyranny V 2011 godu k komande prisoedinilsya Tim Kejn odin iz sozdatelej Fallout 2012 2015 The Stick of Truth finansovye problemy i Pillars of Eternity C Obsidian eshyo v oktyabre 2009 goda svyazalas kotoraya hotela chtoby studiya razrabotala igru po motivam seriala Yuzhnyj park Pervonachalno komanda schitala chto telefonnyj zvonok iz South Park Digital Studios byl rozygryshem vypolnennoj drugoj kompaniej raspolozhennoj v tom zhe zdanii Odnako v itoge Ukhart vstretilsya s sozdatelyami Yuzhnogo parka Mettom Stounom i Treem Parkerom i obe storony soglasilis s tem chto ochen vazhno chtoby igra sootvetstvovala bumazhnomu stilyu seriala Razrabotka igry nachalas v konce 2009 goda Pervonachalno finansirovanie bylo predostavleno Viacom materinskoj kompaniej telekanala na kotorom transliruetsya Yuzhnyj park no v 2011 godu Viacom razreshil kompanii THQ stat izdatelem igry Vskore posle togo kak THQ zanyala svoj post ona vstupila v finansovyj krizis i v konce koncov obankrotilas v 2013 godu Vskore byl provedyon aukcion dlya drugih izdatelej kotorye mogli priobresti eyo aktivy V to zhe vremya komanda Obsidian byla obespokoena tem chto esli proekt otmenyat oni tozhe stolknutsya s seryoznymi finansovymi trudnostyami V itoge Ubisoft priobrela prava na igru South Park The Stick of Truth byla vypushena v marte 2014 goda i poluchila polozhitelnye ocenki kritikov za yumor i vizualnyj stil V seredine 2014 goda studiya anonsirovala Armored Warfare tankovyj simulyator izdatelem vystupil Mail ru Group Otkrytoe beta testirovanie proekta bylo zapusheno v 2015 godu Vo vremya razrabotki South Park The Stick of Truth u kompanii nachalis seryoznye problemy s finansami komande ne hvatalo resursov dlya podderzhaniya raboty Po slovam Adama Brenneke ispolnitelnogo prodyusera Obsidian esli by oni ne smogli predstavit proekt izdatelyu vovremya oni by obankrotilis V to zhe vremya nabirala populyarnost kraudfandingovaya platforma Kickstarter i Dzhosh Sojer kreativnyj direktor New Vegas predlozhil studii predstavit igru na Kickstarter i popytatsya obespechit eyo finansirovanie Nekotorye chleny komandy skepticheski otnosilis k etoj idee i opasalis chto oni ne smogut sobrat dazhe 100 000 dollarov SShA s pomoshyu etoj platformy Vopros o tom sleduet li provodit kampaniyu na Kickstarter privyol k mnogochislennym debatam mezhdu klyuchevymi chlenami kompanii Debaty zakonchilis kogda kompaniya Double Fine Productions zapustila na platforme sbor deneg na svoj proekt Double Fine Adventure pozdnee pereimenovannyj v Broken Age i eti sbory vozymeli ogromnyj uspeh Buduchi uverennymi v tom chto Kickstarter byl horoshim variantom poluchit dengi komanda reshila ispolzovat ego dlya finansirovaniya razrabotki igry kotoruyu oni hoteli sdelat v techenie ochen dolgogo vremeni duhovnogo preemnika Baldur s Gate pod nazvaniem Pillars of Eternity Kampaniya na Kickstarter byla zapushena v sentyabre 2012 goda pod rabochim nazvaniem Project Eternity a Obsidian zaprosila 1 1 milliona dollarov Studiya zapustila eyo na Kickstarter s myslyami chto esli sbory budut uspeshnymi igra v konechnom itoge mozhet byt prevrashena v franshizu v to vremya kak esli oni budut neudachnymi oni popytayutsya usovershenstvovat svoi idei i poprobovat snova s drugoj igroj Kampaniya Obsidian byla chrezvychajno uspeshnoj sobrav 4 milliona dollarov i pobiv rekord ustanovlennyj Broken Age Pillars of Eternity byla vypushena v marte 2015 i sniskala polozhitelnye ocenki kritikov i igrokov Paradox Interactive vystupila izdatelem igry Obsidian pozzhe vypustila dopolnenie pod nazvaniem Ono bylo razdeleno na dve chasti pervaya iz kotoryh byla vypushena v avguste 2015 vtoraya v fevrale 2016 Nastolnaya igra po Pillars of Eternity pod nazvaniem Pillars of Eternity Lords of the Eastern Reach byla anonsirovana 19 maya 2015 goda Ona byla razrabotana Zero Radius Games a Obsidian pomogala v razrabotke Kak i osnovnaya igra ona finansirovalas cherez kampaniyu Kickstarter i dostigla svoej celi v techenie dnya V iyune 2015 goda souchreditel studii Kris Avellon ushyol iz Obsidian Po slovam samogo Avellona v kompanii byli seryoznye problemy s menedzhmentom i v tom chisle lichno s Fergyusom Urkhardom V iyule 2015 goda bylo obyavleno chto kompaniya rabotaet nad anglijskoj lokalizaciej Skyforge V avguste togo zhe goda Obsidian vmeste s inXile i Double Fine zapustili novuyu kraudfandingovuyu platformu Celyu platformy yavlyaetsya spravedlivyj kraudfanding i na nej mozhno sobirat dengi tolko dlya kompyuternyh igr 2016 2018 Tyranny Pathfinder i Pillars of Eternity II 13 avgusta 2014 goda bylo obyavleno chto Obsidian poluchila licenziyu na razrabotku elektronnoj versii nastolnoj igry Pathfinder Roleplaying Game Pathfinder Adventures vyshla na personalnyh kompyuterah i na mobilnyh platformah iOS i Android v aprele 2016 goda Urkhart takzhe zayavil o zhelanii razrabotat novuyu igru po vselennoj Zvezdnyh vojn sovmestno s BioWare V to zhe vremya komande hotelos by vernutsya k razrabotke igr v serii Fallout 15 marta 2016 goda Obsidian obyavila o svoyom novom proekte pod nazvaniem Tyranny izometricheskoj rolevoj igry dejstvie kotoroj proishodit v mire gde zlo uzhe pobedilo Pervonachalno podobnaya koncepciya nazyvalas Fury ona byla sozdana v 2006 godu i soglasno ej mir v igre byl razrushen magicheskim apokalipsisom Koncepciya pozzhe stala nazyvatsya Defiance Defiance naryadu s ideyami drugih proektov Obsidian pozzhe dolzhna byla voplotitsya v igre Stormlands Poskolku Stormlands byl otmenyon kompaniya peresmotrela originalnuyu ideyu Defiance i sdelala Tyranny Igra vyshla v 2016 godu na Microsoft Windows Mac i Linux i poluchila polozhitelnye otzyvy kritikov a izdatelem vystupila Paradox Interactive V aprele 2016 goda souchreditel Troika Games Leonard Boyarskij prisoedinilsya k Obsidian 27 yanvarya 2017 goda Obsidian anonsirovala Pillars of Eternity II Deadfire i zapustila kraudfandingovuyu kampaniyu na chtoby zarabotat dopolnitelnye finansy Proekt dostig svoej celi menee chem za odin den i byl vypushen v 2018 godu Igra poluchila vysokie ocenki obozrevatelej i byla nominirovana na ryad nagrad hotya v presse poyavlyalis soobsheniya o nizkih prodazhah igry vplot do kommercheskogo provala V fevrale 2017 goda bylo obyavleno chto Obsidian prekrashaet uchastvovat v razrabotke Armored Warfare 2018 nastoyashee vremya Pokupka studii kompaniej Microsoft V noyabre 2018 goda kompaniya Microsoft obyavila o pokupke Obsidian i eyo vklyuchenii v chislo vnutrennih studij kompanii vmeste s inXile Entertainment predstaviteli Microsoft takzhe soobshili chto ih kompaniya vystupit izdatelem neanonsirovannoj kompyuternoj rolevoj igry razrabatyvaemoj v eto vremya studiej Vo vremya ceremonii The Game Awards v dekabre 2018 goda Obsidian anonsirovali novuyu igru pod nazvaniem The Outer Worlds dejstvie kotoroj dolzhno bylo prohodit v retro budushem gde megakorporacii koloniziruyut planety v kosmose Igra byla vypushena 25 oktyabrya 2019 goda dlya Microsoft Windows PlayStation 4 i Xbox One i poluchila polozhitelnye otzyvy igrovoj pressy reliz na Nintendo Switch sostoyalsya v 2020 V noyabre 2019 goda Obsidian anonsirovali svoyu sleduyushuyu igru pod nazvaniem Grounded vyshedshuyu v rannij dostup v 2020 godu 23 iyulya 2020 goda na Xbox Games Showcase Obsidian Entertainment predstavili novuyu RPG igru dlya Microsoft Windows i Xbox Series X pod nazvaniem Avowed Igry studiiGod Nazvanie Platformy IzdatelLinux macOS PS3 PS4 PS5 Switch Windows Xbox X360 XOne XS2004 Star Wars Knights of the Old Republic II The Sith Lords Da Da Net Net Net Da Da Da Net Net Net LucasArts2006 Neverwinter Nights 2 Net Da Net Net Net Net Da Net Net Net Net Atari2007 Neverwinter Nights 2 Mask of the Betrayer Net Net Net Net Net Net Da Net Net Net Net2008 Neverwinter Nights 2 Storm of Zehir Net Net Net Net Net Net Da Net Net Net Net2010 Alpha Protocol Net Net Da Net Net Net Da Net Da Net Net SEGAFallout New Vegas Net Net Da Net Net Net Da Net Da Net Net Bethesda Softworks2011 Dungeon Siege III Net Net Da Net Net Net Da Net Da Net Net Square Enix2014 South Park The Stick of Truth Net Net Da Da Net Da Da Net Da Da Net Ubisoft2015 Pillars of Eternity Da Da Net Da Net Da Da Net Net Da Net Paradox InteractiveSkyforge Net Net Net Da Net Net Da Net Net Da Net My comPillars of Eternity The White March I Da Da Net Da Net Da Da Net Net Da Net Paradox InteractiveArmored Warfare Proekt Armata Net Net Net Da Net Net Da Net Net Da Net My com2016 Pillars of Eternity The White March II Da Da Net Da Net Da Da Net Net Da Net Paradox InteractiveTyranny Da Da Net Net Net Net Da Net Net Net NetPathfinder Adventures Net Net Net Net Net Net Da Net Net Net Net2018 Pillars of Eternity II Deadfire Da Da Net Da Net Da Da Net Net Da Net2019 The Outer Worlds Net Net Net Da Da Da Da Net Net Da Da Private Division2022 Grounded Net Net Net Da Da Da Da Net Net Da Da Xbox Game StudiosPentiment Net Net Net Da Da Da Da Net Net Da DaTBA Avowed Net Net Net Net Net Net Da Net Net Net DaNet Net Net Net Net Net Da Net Net Net DaFilosofiya kompaniiMy dolzhny nesti otvetstvennost pered igrokami nesmotrya ni na chto Pri rabote s izdatelem otvechat prihoditsya i pered nim i pered igrokami a izdatel s igrokami mogut ne shoditsya vo mneniyah Ya by predpochyol chtoby igroki napryamuyu platili mne za to chego oni sami hotyat i predpochyol by obshatsya s nimi na protyazhenii vsego processa razrabotki chtoby znat navernyaka chto ya dayu im imenno to chego oni hotyat Kris Avellon osnovatel Obsidian Entertainment Razrabotchiki iz Obsidian postroili svoyu reputaciyu sozdav sikvely v horosho zarekomendovavshih sebya franshizah takih kak Star Wars Knights of the Old Republic Neverwinter Nights Fallout i Dungeon Siege Urkhart zayavil chto kompaniya otlichno spravlyaetsya s sozdaniem sikvelov poskolku ih chasto zabavno delat tak kak studiya lyubit poigrat s chuzhoj vselennoj a takzhe izuchit i rasshirit idei originalnyh igr Po mneniyu sotrudnikov kompanii takie proekty legche realizovyvat i chto sozdanie takih sikvelov yavlyaetsya stupenkoj v razrabotke originalnyh igr osnovannyh na ih sobstvennoj intellektualnoj sobstvennosti Vposledstvii fokus studii izmenilsya v storonu razrabotki sobstvennyh igr chto pozvolilo Obsidian maksimalno uvelichit ih tvorcheskuyu svobodu i izbezhat ogranichenij nalozhennyh izdatelyami Studiya ispolzuet kraudfandingovuyu platformu Kickstarter v kachestve sposoba opredelit naskolko populyarna igra ili zhanr Kompaniya schitaet vazhnym chto ona dolzhna bystro reagirovat na izmeneniya rynka a ne zastaivatsya v kakoj to opredelyonnoj tochke V to vremya kak osnovnoe vnimanie po prezhnemu skoncentrirovano na razrabotke rolevyh igr sotrudniki gotovy oprobovat svoi sily v drugih zhanrah Reshenie o sozdanii Armored Warfare yavlyaetsya odnim iz rezultatov etoj strategii Kompaniya takzhe podderzhivaet sotrudnichestvo s inXile Entertainment takzhe osnovannoj byvshimi sotrudnikami Interplay Entertainment V 2013 godu kompanii podpisali soglashenie o tom chto oni budut delitsya svoimi tehnologiyami drug s drugom Obsidian uchastvovala v sozdanii Wasteland 2 ot inXile Takzhe razrabotchiki sozdali igru v zhanre podzemele osnovannuyu na istorii pyati osnovatelej kompanii v kotoruyu mozhno poigrat tolko v shtab kvartire Ssylkiobsidian net oficialnyj sajt Obsidian EntertainmentPrimechaniyaKommentarii Na Dungeons amp Dragons byli osnovany igry Icewind Dale Planescape Torment Neverwinter Nights Baldur s Gate i Baldur s Gate II Primechaniya Chris Bratt Watch We take a walk around Obsidian Entertainment angl Eurogamer 29 avgusta 2017 Data obrasheniya 31 avgusta 2017 31 avgusta 2017 goda Morgan Ramsay Gamers at Work Stories Behind the Games People Play Routledge ISBN 9781430233527 Richard Cobbett The Quests That Got Cancelled angl Rock Paper Shotgun 12 aprelya 2015 Data obrasheniya 31 avgusta 2017 6 sentyabrya 2015 goda Jason Schreier The Knights of New Vegas How Obsidian Survived Countless Catastrophes And Made Some of the Coolest Role playing Games Ever angl Kotaku 12 dekabrya 2012 Data obrasheniya 31 avgusta 2017 16 dekabrya 2016 goda Brian Crecente Obsidian chief creative officer and co founder departs studio update angl Polygon 9 iyunya 2015 Data obrasheniya 31 avgusta 2017 15 avgusta 2015 goda Mike Schramm What s in a Name Obsidian Entertainment angl Joystiq 25 fevralya 2011 Data obrasheniya 31 avgusta 2017 24 sentyabrya 2015 goda Star Wars Knights of the Old Republic II The Sith Lords Wrap Report Part 1 angl IGN 2004 12 23 24 sentyabrya 2015 Data obrasheniya 15 iyunya 2015 Robert Purchese Fear is the path to the dark side Obsidian on KOTOR2 and what KOTOR3 might have been angl Eurogamer 31 iyulya 2013 Data obrasheniya 31 avgusta 2017 22 iyunya 2015 goda Stuart Young Was Obsidian Entertainment the smart choice for Fallout New Vegas angl GameZone 27 sentyabrya 2011 Data obrasheniya 27 yanvarya 2018 24 sentyabrya 2015 goda Tyler Wilde Community heroes modders debug and restore cut content in Knights of the Old Republic II neopr PC Gamer 25 iyulya 2012 Data obrasheniya 31 avgusta 2017 10 oktyabrya 2014 goda Thorsen Tor Q amp A Obsidian Entertainment s Feargus Urquhart angl GameSpot 11 avgusta 2004 Data obrasheniya 31 avgusta 2017 29 noyabrya 2013 goda Kevin Gifford Feargus Urquhart Interview angl 1UP com 16 avgusta 2004 Data obrasheniya 31 avgusta 2017 Arhivirovano iz originala 4 noyabrya 2013 goda Tal Blevins GameSpy speaks with Feargus Urquhart about the upcoming Neverwinter Nights 2 project angl 6 avgusta 2004 Data obrasheniya 31 avgusta 2017 4 marta 2016 goda Tal Blevins Neverwinter Nights 2 First Details angl IGN 6 avgusta 2004 Data obrasheniya 31 oktyabrya 2017 17 maya 2008 goda Neverwinter Nights 2 for PC reviews neopr Metacritic CBS Interactive Data obrasheniya 31 avgusta 2017 7 oktyabrya 2015 goda Charles Onyett Pre E3 2007 Mask of the Betrayer Q amp A page 2 angl IGN 5 iyulya 2007 Data obrasheniya 31 avgusta 2017 22 sentyabrya 2007 goda NWN2 rides Storm of Zehir angl GameSpot 10 iyunya 2008 Data obrasheniya 31 avgusta 2017 28 oktyabrya 2013 goda Robert Purchese Obsidian base building in Aliens Crucible canned games and publishers now open to Kickstarter sized projects angl Eurogamer 27 iyunya 2013 Data obrasheniya 31 avgusta 2017 3 sentyabrya 2017 goda Eddie Makuch Obsidian worked on Snow White prequel angl GameSpot 17 dekabrya 2012 Data obrasheniya 31 avgusta 2017 3 sentyabrya 2017 goda Taylor Cocke Here s What Obsidian s Cancelled RPG Aliens Crucible Looked Like angl Eurogamer 20 fevralya 2013 Data obrasheniya 31 avgusta 2017 27 oktyabrya 2015 goda Ton Thorsen Obsidian Sega confirm Aliens RPG no longer in development angl GameSpot 26 iyunya 2009 Data obrasheniya 31 dekabrya 2017 30 yanvarya 2015 goda Jason Schreier Baldur s Gate 3 Was Almost Made Four Years Ago angl 14 dekabrya 2012 Data obrasheniya 21 yanvarya 2018 4 sentyabrya 2015 goda Alpha Protocol Shooting and fighting explained angl GamesRadar 3 maya 2010 Data obrasheniya 23 sentyabrya 2017 24 sentyabrya 2015 goda Richard Cobbett Alpha Protocol retrospective Spy vs Sigh angl Eurogamer 1 iyunya 2013 Data obrasheniya 24 dekabrya 2017 5 oktyabrya 2017 goda McDougall Jaz Alpha Protocol 2 is not going to happen angl 7 iyulya 2010 Data obrasheniya 31 avgusta 2017 24 sentyabrya 2015 goda Jeff Marchiafava Obsidian Still Wants To Make Alpha Protocol 2 angl Game Informer 22 maya 2011 Data obrasheniya 11 noyabrya 2017 28 yanvarya 2018 goda Jim Sterling Obsidian would do better with Alpha Protocol 2 angl Destructoid 22 maya 2011 Data obrasheniya 31 dekabrya 2016 6 sentyabrya 2015 goda Dave Cook Alpha Protocol 2 isn t up to us Kickstarter not an option Obsidian angl VG247 21 sentyabrya 2012 Data obrasheniya 20 yanvarya 2018 6 sentyabrya 2015 goda Obsidian riding Wheel of Time angl GameSpot CBS Interactive 12 fevralya 2010 Data obrasheniya 9 sentyabrya 2017 31 avgusta 2015 goda Connor Sheridan Interview Obsidian on life after South Park angl Computer and Video Games Future plc 25 aprelya 2014 Data obrasheniya 9 sentyabrya 2017 2 dekabrya 2014 goda Gilbert Ben Obsidian missed Fallout New Vegas Metacritic bonus by one point angl Joystiq 15 marta 2012 Data obrasheniya 31 avgusta 2017 14 fevralya 2017 goda Ben Kuchera Fallout New Vegas is buggy as hell where s the outrage angl Ars Technica 25 oktyabrya 2010 Data obrasheniya 31 avgusta 2017 26 sentyabrya 2015 goda Jessica Citizen Obsidian won t make New Vegas mistakes in Dungeon Siege III angl VG247 11 maya 2011 Data obrasheniya 31 avgusta 2017 7 sentyabrya 2015 goda Brenna Hillier Square Enix s Dungeon Siege acquisition was opportunistic angl VG247 20 aprelya 2011 Data obrasheniya 11 noyabrya 2017 12 sentyabrya 2015 goda Wesley Yin Poole Dungeon Siege III More stable than New Vegas angl Eurogamer 7 fevralya 2011 Data obrasheniya 22 dekabrya 2017 28 avgusta 2011 goda Tom Goulter Fallout New Vegas developer Obsidian Entertainment lays off 20 30 people angl GamesRadar 14 marta 2012 Data obrasheniya 28 yanvarya 2018 24 sentyabrya 2015 goda Jason Schreier Rumor Obsidian s Cancelled Project Was For The Next Xbox Published By Microsoft angl Kotaku 14 marta 2012 Data obrasheniya 28 yanvarya 2018 8 oktyabrya 2015 goda Robert Purchese Stormlands and the million man raid Obsidian s cancelled Xbox One exclusive angl Eurogamer 10 sentyabrya 2017 Data obrasheniya 11 sentyabrya 2017 10 marta 2018 goda Fallout Creator Troika Co Founder Tim Cain Joins Obsidian angl Gamasutra 12 oktyabrya 2011 Data obrasheniya 5 dekabrya 2013 15 oktyabrya 2011 goda Ben Hanson Crafting The South Park RPG angl Game Informer 5 dekabrya 2011 Data obrasheniya 28 yanvarya 2018 9 maya 2013 goda Robert Purchese South Park It all started with a suspected prank call angl Eurogamer 12 marta 2014 Data obrasheniya 8 avgusta 2015 14 marta 2014 goda Sliwinski Alexander Ubisoft purchases THQ Montreal South Park Stick of Truth still on for 2013 angl Joystiq 23 yanvarya 2015 Data obrasheniya 10 oktyabrya 0217 24 sentyabrya 2015 goda Robert Purchese South Park RPG release date tweaked to 7th March angl 1 iyulya 2015 Data obrasheniya 30 yanvarya 2018 14 sentyabrya 2015 goda Andy Chalk Obsidian s Armored Warfare is now in open beta neopr PC Gamer 9 oktyabrya 2015 Data obrasheniya 23 iyunya 2017 14 fevralya 2017 goda Purchese Robert Before Pillars of Eternity Obsidian nearly met its end angl Eurogamer 11 marta 2015 Data obrasheniya 31 avgusta 2017 14 marta 2015 goda Schreier Jason How Kickstarter Saved Obsidian angl Kotaku 7 avgusta 2015 Data obrasheniya 31 yanvarya 2018 25 avgusta 2015 goda Makuch Eddie Obsidian turns to Kickstarter for Project Eternity angl GameSpot 14 sentyabrya 2012 Data obrasheniya 31 yanvarya 2018 3 sentyabrya 2017 goda Schreier Jason The People Behind Fallout And Planescape Are Making My Dream RPG angl Kotaku 14 sentyabrya 2012 Data obrasheniya 31 dekabrya 2017 16 aprelya 2015 goda Thew Geoff Pillars of Eternity Could be a Modern Classic angl Hardcore Gamer 9 sentyabrya 2014 Data obrasheniya 1 yanvarya 2018 6 sentyabrya 2015 goda Pillars of Eternity for PC Reviews angl Metacritic Data obrasheniya 12 dekabrya 2017 19 avgusta 2017 goda Ray Corriea Alexa Paradox Interactive to publish Obsidian s Pillars of Eternity angl Polygon 18 marta 2014 Data obrasheniya 31 yanvarya 2018 10 sentyabrya 2015 goda Livington Christopher Pillars of Eternity s first expansion is The White March angl PC Gamer 17 iyunya 2015 Data obrasheniya 31 dekabrya 2017 5 noyabrya 2015 goda Potter Matt Pillars of Eternity The White March Gets A Release Date angl IGN 11 avgusta 0205 Data obrasheniya 10 oktyabrya 2017 25 oktyabrya 2015 goda Hafer TJ Pillars of Eternity The White March Part 2 Review A Strong Second Act angl The Escapist 16 fevralya 2016 Data obrasheniya 31 yanvarya 2018 17 fevralya 2016 goda Matulef Jeffery Pillars of Eternity launches card game spinoff Kickstarter angl Eurogamer 29 marta 2015 Data obrasheniya 21 oktyabrya 2015 21 sentyabrya 2015 goda Mike Futter Obsidian Entertainment Co Founder And Creative Director Chris Avellone Departs Studio angl Game Informer 9 iyunya 2015 Data obrasheniya 21 yanvarya 2018 24 sentyabrya 2015 goda Obsidian Entertainment Kris Avellon na trope vojny C O R E Codex of RPG Elucidation neopr core rpg net Data obrasheniya 21 iyunya 2019 21 iyunya 2019 goda Heather Newman Skyforge looks terrific now Obsidian s new MMO needs a story angl VentureBeat 25 iyulya 2015 Data obrasheniya 29 oktyabrya 2018 15 sentyabrya 2015 goda Charlie Hall What if Kickstarter let you profit from a game s success Fig found a way launches today angl Polygon 18 avgusta 2015 Data obrasheniya 21 oktyabrya 2017 31 avgusta 2015 goda Erik Johnson Crowdfunding site Fig launched by Double Fine Obsidian and inXile heads angl 19 avgusta 2015 Data obrasheniya 21 oktyabrya 2017 31 yanvarya 2017 goda Luke Walaszek 2016 02 23 Pathfinder Adventures Obsidian Entertainment Brings The Tabletop Experience to Tablets Game Informer angl 25 fevralya 2016 Data obrasheniya 31 dekabrya 2017 Nathan Grayson And Here s Obsidian s Idea For Fallout New Vegas 2 angl Rock Paper Shotgun 12 fevralya 2013 Data obrasheniya 31 dekabrya 2017 8 dekabrya 2015 goda Nathan Grayson Obsidian Hoping To Work With EA BioWare On Star Wars angl Rock Paper Shotgun 8 maya 2013 Data obrasheniya 23 yanvarya 2018 26 avgusta 2015 goda Angus Morrison Obsidian s Fenstermaker I m always up for working on a Fallout angl PC Gamer 20 dekabrya 2016 Data obrasheniya 24 yanvarya 2018 22 yanvarya 2016 goda Nathan Grayson Tyranny Emerged From The Game That Nearly Sank Obsidian neopr Kotaku 28 marta 2016 Data obrasheniya 29 yanvarya 2018 29 avgusta 2017 goda Jason Schreier 2016 03 15 Obsidian Announces Brand New RPG Tyranny Kotaku angl 16 marta 2016 Data obrasheniya 16 marta 2016 Stephany Nunneley Diablo 3 Vampire The Masquerade Bloodlines dev joins Obsidian Entertainment angl VG247 13 aprelya 2016 Data obrasheniya 31 avgusta 2017 14 aprelya 2016 goda Wesley Yin Poole Pillars of Eternity 2 Deadfire announced angl Eurogamer 26 yanvarya 2017 Data obrasheniya 26 yanvarya 2018 26 yanvarya 2017 goda Svetlana Nelipa Obsidian skryvaet nizkie prodazhi Pillars of Eternity II Deadfire rus Igromaniya 8 noyabrya 2018 Data obrasheniya 11 noyabrya 2018 12 noyabrya 2018 goda Official Armored Warfare site Official announcement of Obsidian Entertainments departure angl My com 11 fevralya 2017 Data obrasheniya 23 yanvarya 2018 13 fevralya 2017 goda Shaun Prescott Obsidian is no longer working on Armored Warfare neopr PC Gamer Data obrasheniya 13 fevralya 2017 24 iyulya 2017 goda Elistratov Vadim 2018 11 11 Microsoft obyavila o pokupke studij Obsidian i inXile Industriya igr na DTF DTF 11 noyabrya 2018 Data obrasheniya 11 noyabrya 2018 Microsoft acquires Obsidian Entertainment Polygon 10 noyabrya 2018 Data obrasheniya 10 noyabrya 2018 a href wiki D0 A8 D0 B0 D0 B1 D0 BB D0 BE D0 BD Cite news title Shablon Cite news cite news a Ukazan bolee chem odin parametr accessdate and access date spravka Hall Charlie December 7 2018 Obsidian s new RPG The Outer Worlds First details Polygon 27 oktyabrya 2019 Data obrasheniya 8 dekabrya 2018 Webster Andrew Obsidian s Grounded is a survival game crossed with Honey I Shrunk the Kids neopr The Verge 14 noyabrya 2019 Data obrasheniya 11 fevralya 2020 16 noyabrya 2019 goda Messner Steven Avowed is Obsidian s new Skyrim like RPG check out the first trailer amer angl PC Gamer 23 iyulya 2020 Data obrasheniya 23 iyulya 2020 1 yanvarya 2021 goda Jim Sterling Obsidian is free as a bird with its Kickstarter millions angl Destructoid 16 oktyabrya 2012 We have to answer to players no matter what When you work for a publisher you have to answer to both and the two of them may not see eye to eye I d rather the player pay me directly for something they want and I d rather talk with them throughout the process to make sure I m delivering something they want as well Data obrasheniya 11 noyabrya 2018 10 maya 2016 goda Mike Schramm Obsidian Entertainment Playing in other people s worlds angl 25 fevralya 2011 Data obrasheniya 27 avgusta 2017 24 sentyabrya 2015 goda Obsidian s Feargus Urquhart talks Dungeon Siege Fallout and new IP neopr Data obrasheniya 27 avgusta 2017 10 sentyabrya 2015 goda Jim Sterling Obsidian is free as a bird with its Kickstarter millions angl Destructoid 16 oktyabrya 2012 Data obrasheniya 27 avgusta 2017 24 sentyabrya 2015 goda Yes Obsidian really is making a MMO tank game angl Eurogamer 25 marta 2014 Data obrasheniya 27 avgusta 2017 14 sentyabrya 2015 goda Alice O Conner inXile and Obsidian sharing RPG tools and tech angl Shacknews 29 marta 2013 Data obrasheniya 1 yanvarya 2018 12 sentyabrya 2015 goda Alexander Sliwinski Obsidian will help with Wasteland 2 if Kickstarter reaches 2 1 million angl Joystiq 30 marta 2012 Data obrasheniya 31 avgusta 2017 24 sentyabrya 2015 goda Ben Henson The Legend Of Obsidian The Game angl Game Informer 28 dekabrya 2011 Data obrasheniya 27 avgusta 2017 24 yanvarya 2018 goda Eta statya vhodit v chislo horoshih statej russkoyazychnogo razdela Vikipedii
Вершина