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Square Enix Holdings Co Ltd yap 株式会社スクウェア エニックス ホールディングス Sukuuea Enikkusu Horudingusu yaponskij razrabotchik i izdatel kompyuternyh igr a takzhe ih distribyutor Krome togo kompaniya yavlyaetsya izdatelem pechatnoj produkcii a takzhe filmov i serialov Naibolshuyu izvestnost kompaniya poluchila blagodarya franshizam kompyuternyh rolevyh igr Final Fantasy Dragon Quest Kingdom Hearts i drugim Prodazhi nekotoryh iz nih prevysili 10 mln kopij a prodazhi igr franshizy Final Fantasy prevysili 115 mln kopij Shtab kvartira kompanii raspolozhena v zdanii Shinjuku Eastside Square Building v rajone Sindzyuku goroda Tokio Square Enix Holdings Co Ltd 株式会社スクウェア エニックス ホールディングスTip Publichnaya kompaniyaListing na birzhe TYO 9684Osnovanie 22 sentyabrya 1975 g Predshestvennik Square Enix i G Craft vd Raspolozhenie Yaponiya Sindzyuku TokioKlyuchevye figury predsedatel prezident i CEO ispolnitelnyj vice prezidentOtrasl Kompyuternye igry Anime Izdanie knig i zhurnalov Manga KinoindustriyaProdukciya Kompyuternye igry Knigi i zhurnaly Anime i manga Filmy i serialyOborot 261 mlrd 2020 Operacionnaya pribyl 32 8 mlrd 2020 Chistaya pribyl 21 3 mlrd 2020 Aktivy 303 mlrd 2020 Kapitalizaciya 824 mlrd 18 aprelya 2021 Chislo sotrudnikov 5077 chel 31 marta 2020 Podrazdeleniya Business Division 1 Business Division 11Materinskaya kompaniya Square Enix Holdings vd Dochernie kompanii Square Enix Co Ltd Square Enix Europe TaitoSajt www square enix com Mediafajly na VikiskladeOfis kompanii Iznachalno kompaniya Square Enix Co Ltd byla sformirovana sliyaniem kompanij Enix i Square v aprele 2003 goda prichem Enix stala vyzhivshej kompaniej V hode sliyaniya kazhdaya obyknovennaya akciya Square byla obmenena na 0 85 obyknovennyh akcij Enix V te vremena 80 rabotnikov Square Enix sostavlyali byvshie rabotniki Square V rezultate sliyaniya prezidentom obedinyonnoj kompanii stal byvshij prezident Square Yoiti Vada byvshij prezident Enix stal vice prezidentom novoj kompanii a eshyo odin byvshij rabotnik Enix stavshij naibolee krupnym akcionerom obedinyonnoj kompanii stal pochetnym predsedatelem V oktyabre 2008 goda Square Enix provela razdelenie biznesa svyazannogo s kompyuternymi igrami i upravlyayushej kompanii Square Enix stala Square Enix Holdings Co Ltd holdingovoj kompaniej Vnutrennie yaponskie podrazdeleniya svyazannye s kompyuternymi igrami sformirovali novuyu dochernyuyu kompaniyu Square Enix Co Ltd V hode 2014 finansovogo goda dohod kompanii prevysil 150 mlrd 1 36 mlrd Pomimo svoego osnovnogo podrazdeleniya Square Enix takzhe vladeet korporaciej Taito zanimayushejsya arkadnymi igrami Eta kompaniya izvestna blagodarya igram Space Invaders Bubble Bobble i Darius Takzhe do 2022 goda Square Enix prinadlezhal britanskij izdatel kompyuternyh igr Eidos Interactive vhodivshij v sostav Square Enix Europe vvidu chego igry serij Tomb Raider i Deus Ex izdavalis pod brendom Square Enix Istoricheskaya spravkaEnix Osnovnaya statya Enix Istoriya Kompaniya Enix byla obrazovana 22 sentyabrya 1975 goda kak servisnyj centr Eidansha Boshu yaponskim predprinimatelem i byvshim arhitektorom Enix zanimalas v osnovnom izdaniem kompyuternyh igr chasto ot eksklyuzivnyh partnyorov kompanii Veroyatno samoj izvestnoj seriej igr izdannoj kompaniej stala Dragon Quest dlya igrovyh pristavok kotoruyu razrabatyvala kompaniya Chunsoft Klyuchevymi razrabotchikami kompanii byli direktor Koiti Nakamura scenarist Yudzi Horii hudozhnik Akira Toriyama kompozitor Koiti Sugiyama Dragon Quest pervaya rolevaya igra kompanii dlya Famicom vyshla v 1986 godu So vremenem prodazhi igry v Yaponii prevysili 1 5 mln kopij chto sdelalo etu franshizu kompanii naibolee dohodnoj Posle zayavleniya ot postoyannogo i osnovnogo konkurenta Square o tom chto oni budut razrabatyvat igry eksklyuzivno dlya igrovoj pristavki PlayStation Enix v yanvare 1997 obyavila o tom chto budet vypuskat igry kak dlya pristavok ot Nintendo tak i ot Sony Eto vyzvalo sushestvenno povyshenie kotirovok kak akcij Enix tak i Sony Po sostoyaniyu na noyabr 1999 goda akcii Enix byli razmesheny v 1 j sekcii Tokijskoj fondovoj birzhi s pometkoj krupnaya kompaniya Square Osnovnaya statya Square kompaniya Istoriya Kompaniya Square byla otkryta v oktyabre 1983 goda Masafumi Miyamoto kak podrazdelenie po razrabotke kompyuternyh igr Den Yu Sha kompanii po stroitelstvu linij elektroperedachi kotoroj vladel ego otec Nesmotrya na to chto v to vremya razrabotka kompyuternyh igr obychno velas odnim programmistom Miyamoto byl uveren chto mozhno povysit effektivnost raboty esli by nad proektom rabotali professionalnye scenaristy programmisty i graficheskie dizajnery V sentyabre 1986 goda kompaniya stala nezavisimoj chto pozvolilo Miyamoto oficialno eyo zaregistrirovat kak Square Co Ltd Posle izdaniya neskolkih bezuspeshnyh igr dlya Famicom kompaniya v 1987 godu pereehala v rajon Ueno Tokio gde razrabotala rolevuyu igru Final Fantasy vdohnovivshis uspehom igry Dragon Quest 1986 goda ot Enix Final Fantasy stala uspehom bylo prodano bolee 400 tys kopij Igra prevratilas v osnovnuyu franshizu Square porodiv bolshuyu seriyu igru sushestvuyushuyu po nastoyashee vremya Vedomye uspehom franshizy Final Fantasy Square razrabotali bolshoe kolichestvo shiroko izvestnyh igry naprimer Chrono Trigger Chrono Cross Secret of Mana Legend of Mana Xenogears Brave Fencer Musashi Parasite Eve SaGa Frontier Romancing SaGa Vagrant Story Kingdom Hearts v sotrudnichestve s Super Mario RPG pod rukovodstvom Sigeru Miyamoto K koncu 1994 goda kompaniya zarabotala reputaciyu izdatelya vysokokachestvennyh kompyuternyh rolevyh igr Square byla odnoj iz bolshogo chisla kompanij planirovavshih razrabotku dlya pristavki Nintendo 64 Odnako vvidu bolee nizkoj stoimosti razrabotki dlya pristavok osnovannyh na CD ROM takih kak Sega Saturn i PlayStation kompaniya reshila pereklyuchitsya na razrabotku dlya poslednih sistem Final Fantasy VII stala odnoj iz takih igr eyo prodazhi sostavili 9 8 mln kopij pri etom igra zanyala vtoroe mesto sredi bestsellerov dlya PlayStation Sdelka po sliyaniyu Sdelka po sliyaniyu kompanij Square i Enix prorabatyvalas po krajnej mere s 2000 goda Finansovyj proval pervogo filma Square Poslednyaya fantaziya Duhi vnutri v 2001 godu znachitelno umenshil zhelanie Enix proizvodit sliyanie s teryayushij dengi kompaniej Stolknuvshis s finansovymi poteryami i v sleduyushem godu Square sblizilas s Sony dlya vlivaniya kapitala v kompaniyu V rezultate 8 oktyabrya 2001 goda Sony kupila dolyu 18 6 v Square Posle uspeha Final Fantasy X i Kingdom Hearts finansovoe sostoyanie kompanii stabilizirovalos i v 2002 godu kompaniya fiksiruet maksimalnuyu marzhu operacionnoj pribyli v svoej istorii 25 noyabrya 2002 goda bylo anonsirovano prodolzhenie peregovorov po sliyaniyu Square i Enix Celyami sliyaniya byli postavleny oboyudnoe snizhenie stoimosti razrabotki i usilenie konkurencii s inostrannymi razrabotchikami Prezident i CEO Square opisyval situaciyu pered sliyaniem sleduyushim obrazom Square tozhe polnostyu vosstanovilas to est sliyanie proishodit v moment kogda obe kompanii dostigli svoih maksimalnyh vysot Nekotorye akcionery ispytyvali somneniya na schet sliyaniya Naibolee zametnym iz nih byl Miyamoto osnovatel i krupnejshij akcioner Square poskolku posle obedineniya pod ego kontrolem okazyvalas sushestvenno menshaya dolya obedinyonnoj kompanii Takasi Oya angl Takashi Oya iz Deutsche Securities s drugoj storony kritikoval sdelku on vyskazyval somneniya v vygodah takogo sliyaniya Enix imeet nemnogo sobstvennyh razrabotchikov i otdaet razrabotku na autsorsing togda kak Square vse delaet samostoyatelno Ih sliyanie ne neset negativnyh faktorov i budet prakticheski bespolezno v rezultate obedineniya operacionnoj deyatelnosti Somneniya Miyamoto byli razveyany povysheniem koefficienta obmena akcij Square na akcii Enix s 1 0 81 do 1 0 85 Posle etogo sdelka byla odobrena Sdelka proizoshla 1 aprelya 2003 goda v rezultate kotoroj byla sozdana novaya organizaciya Square Enix Posle obedineniya bolee 80 rabotnikov Square Enix sostavlyali byvshie rabotniki Square V rezultate sliyaniya prezidentom obedinyonnoj kompanii stal byvshij prezident Square Yoiti Vada byvshij prezident Enix Kejdzi Honda stal vice prezidentom novoj kompanii Yasuhiro Fukusima osnovatel Enix i krupnejshij akcioner obedinyonnoj kompanii stal pochetnym predsedatelem V rezultate sliyaniya kompaniya Enix vyzhila i byla pereimenovana v Square Enix a kompaniya Square Co Ltd byla uprazdnena V iyule togo zhe goda shtab kvartira Square Enix byla peremeshena v rajon Sibuya Tokio kak chast plana po sliyaniyu dvuh kompanij Poglosheniya i dochernie obshestva Posle sliyaniya v 2003 godu Square Enix poglotila ryad kompanij a takzhe sozdala ryad dochernih kompanij Dlya usileniya pozicij na rynke mobilnyh prilozhenij Square Enix v marte 2004 goda priobretaet razrabotchika mobilnyh prilozhenij UIEvolution kotoryj byl prodan v dekabre 2007 goda Vmesto etoj kompanii Square Enix v yanvare 2009 goda organizovala sobstvennuyu kompaniyu Square Enix MobileStudio skoncentrirovannuyu na mobilnyh produktah V yanvare 2005 goda osnovana kompaniya Square Enix China kotoraya predstavlyaet interesy Square Enix na rynke Kitajskoj Narodnoj Respubliki V sentyabre togo zhe goda Square Enix priobrela razrabotchika i izdatelya igr Taito Corporation izvestnogo blagodarya populyarnym igram Space Invaders i Bubble Bobble Podrazdeleniya Taito po razrabotke igr dlya domashnih i perenosnyh igrovyh pristavok byli obedineny s sootvetstvuyushimi podrazdeleniyami vnutri samoj Square Enix v marte 2010 goda V avguste 2008 goda u Square Enix byli plany po priobreteniyu doli kak minimum v 30 v Tecmo razrabotchike kompyuternyh igr Odnako Tecmo otvergla predlozhenie Togda v fevrale 2009 goda Square Enix anonsiruet sdelku o pokupke Eidos plc holdingovoj kompanii Eidos Interactive britanskogo izdatelya igrovyh franshiz Tomb Raider Hitman Deus Ex Thief i Legacy of Kain a takzhe mnozhestva dochernih kompanij razrabotchikov kompyuternyh igr Pogloshenie Eidos zavershilos v aprele 2009 goda a v noyabre izdatelskoe podrazdelenie bylo obedineno s sobstvennoj izdatelskoj kompaniej Square Enix v Evrope v rezultate chego byla obrazovana Square Enix Europe V marte 2011 goda Square Enix osnovala druguyu kompaniyu po razrabotke mobilnyh prilozhenij Hippos Lab a v 2012 godu eshyo odnu Square Enix Montreal Tretya kompaniya po razrabotke mobilnyh igr Smileworks byla otkryta v Indonezii v yanvare 2015 goda Nedolgo s sentyabrya 2014 po yanvar 2016 goda sushestvovala kompaniya Shinra Technologies razrabatyvavshaya oblachnye igry V 2015 godu Square Enix osnovala studiyu izvestnuyu kak Tokyo RPG Factory dlya razrabotki proekta kotoryj potom stal igroj I Am Setsuna 21 fevralya 2017 goda bylo obyavleno o sozdanii novoj studii Studio Istolia Eta studiya vozglavlyaemaya Hideo Baba angl Hideo Baba budet rabotat nad proektom Project Prelude Rune novoj rolevoj igry 2 maya 2022 goda predstaviteli Embracer Group obyavili chto kompaniya sobiraetsya priobresti tri studii Crystal Dynamics Eidos Montreal i Square Enix Montreal i prava na neskolko igrovyh serij u Square Enix Tomb Raider Deus Ex Thief Legacy of Kain i bolee 50 igr iz kataloga Pri etom Square Enix prodolzhit izdavat chast svoih igrovyh serij vrode Just Cause i Life is Strange S pomoshyu soglasheniya Square Enix rasschityvaet adaptirovatsya k gryadushim izmeneniyam v mirovom biznese i zanyatsya izucheniem novyh otraslej vrode blokchejna iskusstvennogo intellekta i oblachnyh tehnologij Obshaya summa sdelki sostavlyaet 300 mln dollarov Struktura kompanii1 oktyabrya 2008 goda Square Enix byla preobrazovana v holdingovuyu kompaniyu i byla pereimenovana v Square Enix Holdings Odnovremenno s etim igrovoj tvorcheskij i izdatelskij biznesy byli peredany v novuyu kompaniyu Square Enix voshedshuyu v holdingovuyu kompaniyu i razmeshennuyu v eyo ofise Osnovnye ofisy Square Enix i Square Enix Holdings nahodyatsya v zdanii Shinjuku Eastside Square Building raspolozhennom v rajone Sindzyuku Tokio Organizaciya razrabotki Posle sliyaniya v 2003 godu podrazdelenie razrabotki Square Enix bylo organizovano iz vosmi Otdelov razrabotki produktov angl Product Development Divisions yap 開発事業部 Square i dvuh analogichnyh otdelov Enix kazhdyj iz kotoryh nacelen na razrabotku razlichnyh grupp igr Eti otdely raspredeleny po razlichnym ofisam Naprimer 5 j otdel angl Product Development Division 5 razmeshen v ofisah v Osake i Tokio Soglasno Yoiti Vada podrazdelenie razrabotki k martu 2007 goda bylo reorganizovano iz sistemy otdelov razrabotki v sistemu osnovannuyu na proektah Odnako do 2013 goda komandy otvetstvennye za serii Final Fantasy i Kingdom Hearts sovokupno opisyvalis kak 1 j otdel proizvodstva angl 1st Production Department yap 第1制作部 1 j otdel proizvodstva byl sformirovan osenyu 2010 goda iz sovokupnosti otdelov razrabotki Square Enix raspolozhennyh v Tokio i Osake a Sindzi Hasimoto stal ego rukovoditelem V dekabre 2013 goda proizvodstvennye podrazdeleniya Square Enix byli reorganizovany v 12 biznes otdelov angl Business Divisions S uchyotnoj zapisi v Twitter kotoraya ranee prinadlezhala 1 mu otdelu proizvodstva teper rasprostranyaetsya informaciya ob igrah razrabatyvaemyh biznes otdelami s 1 po 4 Model biznesa V centre biznes modeli Square Enix nahoditsya ideya polimorfnogo kontenta kotoraya predpolagaet razrabotku franshiz dlya mnozhestva raznoobraznogo oborudovaniya a ne ogranichenie v ramkah odnoj igrovoj platformy Rannim primerom etogo podhoda yavlyaetsya seriya mangi Stalnoj alhimik ot Enix kotoraya poluchila adaptacii v vide dvuh anime serialov dvuh polnometrazhnyh filmov neskolkih romanov i kompyuternyh igr Sredi drugih polimorfnyh proektov mozhno vydelit seriyu Kompilyaciya Final Fantasy VII Code Age Commanders seriyu igr Mana vselennuyu Ivalis a takzhe neokonchennuyu po sostoyaniyu na 2016 god seriyu Fabula Nova Crystallis Final Fantasy Soglasno Yoiti Vada Voobshe ochen slozhno sorvat dzhekpot No edinozhdy ego sorvav my dolzhny vyzhat iz nego ves sok Analogichno serii Greatest Hits ot Sony u Square Enix takzhe est seriya Ultimate Hits v ramkah kotoroj kompaniya pereizdaet svoi bestsellery po snizhennym cenam V osnove obychnoj modeli gejm dizajna Square Enix lezhat prezhde vsego syuzhet personazhi i hudozhestvennoe oformlenie Boevye sistemy igrovye karty mestnosti i katsceny razrabatyvayutsya pozzhe Soglasno Taku Murata takoj process stal modelyu razrabotki posle uspeha igry Final Fantasy VII ot Square v 1997 godu V proekte po sozdaniyu Final Fantasy XIII prinimali uchastie do 180 hudozhnikov 30 programmistov i 36 gejm dizajnerov odnako imeyutsya rezultaty issledovanij po kotorym v budushem vozmozhna restrukturizaciya s peredachej krupnomasshtabnyh razrabotok na autsorsing Intellektualnaya sobstvennostKompyuternye igry Osnovnye stati Spisok igr Square Enix Spisok mobilnyh igr Square Enix i Spisok igr Taito Kompyuternye igry osnovnaya sfera deyatelnosti Square Enix kompaniya poluchila naibolshuyu izvestnost blagodarya franshizam svoih rolevyh igr Krupnejshim bestsellerom sredi nih yavlyaetsya franshiza Final Fantasy nachataya v 1987 godu Po sostoyaniyu na iyun 2014 goda obshemirovye prodazhi franshizy sostavili bolee 110 mln kopij Drugaya franshiza s vysokimi pokazatelyami prodazh Dragon Quest nachataya v 1986 godu Eta franshiza vhodit v chislo naibolee populyarnyh v Yaponii i prodazhi novyh igr serii regulyarno prevoshodyat prodazhi drugih igr v moment vyhoda Obshemirovye prodazhi prevyshayut 71 mln kopij Bolee pozdnyaya franshiza Kingdom Hearts razrabatyvaemaya s 2002 goda v sotrudnichestve s takzhe stala populyarnoj prodazhi prevysili 20 mln kopij po sostoyaniyu na mart 2014 goda Sredi drugih populyarnyh serij razrabotki Square Enix mozhno vydelit seriyu SaGa prodano primerno 10 mln kopij s 1989 goda seriyu Mana bolee 6 mln kopij s 1991 goda i seriyu Chrono bolee 5 mln kopij s 1995 goda Krome ukazannyh igrovyh serij mnogie igry Square Enix poluchili vysokie ocenki pressy 27 igr byli vklyucheny v spisok zhurnala Famitsu 2006 goda 100 luchshih igr prichem v pervoj desyatke okazalos 7 igr kompanii s Final Fantasy X na 1 pozicii Takzhe kompaniya poluchila premiyu izdaniya IGN kak luchshij razrabotchik dlya Playstation 2 2006 goda Iznachalno i Square i Enix razrabatyvali v osnovnom dlya domashnih pristavok Nintendo odnako Square Enix v nastoyashee vremya razrabatyvaet igry dlya samyh raznyh sistem V cedmom pokolenii igrovyh sistem kompaniya vypuskala igry na treh osnovnyh sistemah naprimer Final Fantasy XIII vyshla na PlayStation 3 i Xbox 360 a Dragon Quest X na Wii Square Enix takzhe vedet razrabotku igr i dlya perenosnyh igrovyh sistem v tom chisle dlya Game Boy Advance Nintendo DS PlayStation Portable Nintendo 3DS i PlayStation Vita Takzhe kompaniya razrabatyvaet igry dlya personalnyh kompyuterov pod upravleniem OS Microsoft Windows dlya mnozhestva modelej mobilnyh telefonov i sovremennyh smartfonov Igry Square Enix dlya mobilnyh telefonov stali dostupny v 2004 godu v evropejskih setyah operatora Vodafone v tom chisle v Germanii Velikobritanii Ispanii i Italii Eshyo do zapuska PlayStation 3 Mitihiro Sasaki starshij vice prezident Square Enix tak rassuzhdal ob etoj pristavke Nam ne hotelos by chtoby PlayStation 3 stala polnym provalom poetomu my hotim podderzhat eyo no nam takzhe ne hotelos by chtoby ona stala podavlyayushim liderom poetomu my ne dolzhny podderzhivat eyo slishkom silno Square Enix podtverdila svoyu priverzhennost k izdaniyu igr na raznyh platformah v 2007 godu poobeshav usilit podderzhku severoamerikanskogo i evropejskogo rynkov dlya kotoryh raznoobrazie igrovyh sistem yavlyaetsya bolee vazhnym faktorom nezheli v Yaponii Interes kompanii k raznym platformam stal ocheviden kogda v 2008 godu bylo obyavleno ob izdanii dlya Xbox 360 igry Final Fantasy XIII v to vremya vypushennoj eksklyuzivno dlya PlayStation 3 V 2008 godu Square Enix vypustila pervuyu igru dlya iPod Song Summoner The Unsung Heroes V tom zhe godu Square Enix osnovala novuyu studiyu Pure Dreams dlya razrabotki igry dlya detej mladshego vozrasta V etom zhe godu vyshli pervye dve igry etoj studii Snoopy DS Let s Go Meet Snoopy and His Friends i Pingu s Wonderful Carnival Posle poglosheniya Eidos v 2009 godu Square Enix obedinila eyo so svoimi evropejskimi podrazdeleniyami osnovav Square Enix Europe kotoraya prodolzhaet izdavat byvshie franshizy Eidos takie kak Tomb Raider prodazhi 63 mln kopij Hitman 15 mln kopij Deus Ex 4 mln kopij Thief 2 5 mln kopij Legacy of Kain 3 5 mln kopij Takzhe Square Enix vystupaet v kachestve yaponskogo izdatelya igr Ubisoft s 2009 goda Igrovye dvizhki Vo vnutrennih studiyah Square Enix bylo razrabotano po menshej mere dva zametnyh igrovyh dvizhka V 2004 godu kompaniya nachala rabotu nad obsheprinyatym formatom 3D angl common 3D format kotoryj mog by ispolzovatsya vo vsej kompanii dlya razrabotki igr bez privyazki k opredelyonnoj sisteme Eta rabota privela k sozdaniyu dvizhka Crystal Tools kotoryj sovmestim s PlayStation 3 Xbox 360 PK pod upravleniem OS Windows i v opredelyonnoj stepeni s Wii Vpervye on byl pokazan na E3 2005 v vide tehnicheskoj demonstracii i dalee byl ispolzovan v demoversii Final Fantasy XIII dlya izucheniya reakcii na nego Crystal Tools takzhe byl ispolzovan v Final Fantasy Versus XIII do eyo pereimenovaniya v Final Fantasy XV i perevoda na sistemy sleduyushego pokoleniya Uluchshenie dvizhka prodolzhalos v hode razrabotki Final Fantasy XIII 2 on byl sushestvenno peredelan dlya igry Lightning Returns Final Fantasy XIII O razrabotke novyh igr na etom dvizhke ne soobshalos poetomu schitaetsya chto razrabotka etogo dvizhka polnostyu prekrashena vvidu zameny na novyj dvizhok Luminous Engine Vtoroj osnovnoj dvizhok kompanii Luminous Engine prednaznachennyj dlya igrovyh sistem vosmogo pokoleniya Vpervye on byl predstavlen na E3 2012 v tehnicheskoj demonstracii nazvannoj Agni s Philosophy Pervym krupnym proektom sozdannom s ispolzovaniem Luminous Engine stala igra Final Fantasy XV Razrabotka dvizhka proishodila vkupe s igroj i razrabotka igry v znachitelnoj stepeni pomogla s optimizaciej dvizhka I do i posle dannyh dvizhkov v Square Enix bylo sozdano bolshoe chislo individualnyh dvizhkov specialno dlya opredelyonnyh igr i platform Takzhe Square Enix chasto ispolzovala storonnie dvizhki i yazyki programmirovaniya v svoih igrah Tak Unreal Engine 3 ot Epic Games ispolzovan v igrah napodobie The Last Remnant a ego bolee svezhaya versiya Unreal Engine 4 ispolzovana v ryade proektov naprimer Dragon Quest XI i Kingdom Hearts III Takzhe kompaniya ispolzovala dvizhok Unity dlya nekotoryh igr v tom chisle I Am Setsuna Lost Sphear i SaGa Scarlet Grace Yazyk programmirovaniya Squirrel ispolzovan v versii Final Fantasy Crystal Chronicles My Life as a King dlya WiiWare Onlajn igry Svoyu pervuyu onlajn igru Cross Gate Enix opublikovala v 2001 godu v Yaponii materikovom Kitae i na Tajvane eshyo do sliyaniya so Square Square vypustila onlajn igru Final Fantasy XI v 2002 godu iznachalno dlya PlayStation 2 a vposledstvii i dlya personalnyh kompyuterov Posle gromkogo uspeha Final Fantasy XI byla portirovana dvumya godami pozzhe takzhe i na Xbox 360 gde stala pervoj igroj zhanra MMORPG Vse versii igry rabotali cherez PlayOnline kross platformennuyu igrovuyu internet ploshadku i internet sluzhbu razrabotannuyu Square Enix Eta ploshadka ispolzovalas kak onlajn sluzhba dlya mnozhestva igr razrabotannyh i vypushennyh Square Enix v to desyatiletie Nablyudaya za uspehom svoih MMORPG kompaniya nachinaet razrabotku novoj igry Fantasy Earth The Ring of Dominion Licenziyu na izdanie igry v Yaponii poluchil mestnyj igrovoj portal GamePot a igra byla izdana v Yaponii pod nazvaniem Fantasy Earth Zero V 2007 godu Square Enix vypustila sikvel Cross Gate igru Concerto Gate MMORPG sleduyushego pokoleniya pod kodovym nazvaniem Rapture razrabatyvalas komandoj otvetstvennoj za Final Fantasy XI osnovyvayas na igrovom dvizhke kompanii Crystal Tools Eta igra byla predstavlena na E3 2009 kak Final Fantasy XIV Vyhod igry planirovalsya na 20 sentyabrya 2011 goda dlya PlayStation 3 i Microsoft Windows V sentyabre 2011 bylo obyavleno ob igre Dragon Quest X dlya pristavok Wii i Wii U ot Nintendo Eti versii vyshli sootvetstvenno 2 avgusta 2012 goda i 30 marta 2013 goda Kak v sluchae s Final Fantasy XIV v etoj igre ispolzovan Crystal Tools Square Enix takzhe razrabatyvaet igry dlya Facebook naprimer Legend World Chocobo s Crystal Tower ili Knights of the Crystals a takzhe onlajn igry dlya Yahoo Japan takie tak Monster x Dragon Sengoku Ixa Bravely Default Praying Brage Star Galaxy and Crystal Conquest 8 maya 2012 Square Enix obyavila o sotrudnichestve s Bigpoint dlya sozdaniya free to play platformy dlya oblachnyh igr kotoraya zapuskaet polzovatelya v bezgranichnye igrovye miry pryamo cherez ih brauzery Eta platforma byla zapushena pod nazvaniem CoreOnline v avguste 2012 goda S zayavleniem ob ogranichennom kommercheskom ohvate ona byla zakryta 28 noyabrya 2013 goda V Yaponii kompaniya zapustila druguyu sluzhbu dlya onlajn igr pod nazvaniem Dive In v oktyabre 2014 goda Eta sluzhba pozvolyala osushestvlyat igrokam striming igr s pristavki na ustrojstva pod upravleniem iOS i Android Monetizaciya sluzhby proizvodilas na osnove vremeni dostupa k igre prichem pervye 30 minut v kazhdoj igre predostavlyalis besplatno Eta sluzhba byla zakryta 13 sentyabrya 2015 goda Igry dlya arkadnyh avtomatov V rezultate poglosheniya Square Enix biznesa Taito kompaniya priobrela oborudovanie i infrastrukturu arkadnyh avtomatov i vyshla na etot rynok v 2005 godu V 2010 Taito raskryla informaciyu o sluzhbe NESiCAxLive internet sluzhbe sohraneniya igr i obmena predmetami cherez internet vmesto polucheniya fizicheskih kopij Eta sistema byla vnedrena vo mnozhestvo mest ustanovki arkadnyh avtomatov V Yaponii kompaniya prodolzhaet postavlyat arkadnye igry kategorii tolko dlya vzroslyh V 2015 godu igrovye prodyusery utverzhdali chto u Square Enix ochen loyalnaya fan baza kotoraya cenit opyt arkadnyh igr Filmy Kompaniya trizhdy zahodila v kinoindustriyu Pervaya popytka film Poslednyaya fantaziya Duhi vnutri 2001 g byla osushestvlena Square Pictures dochernej kompaniej Square do sliyaniya s Enix V nastoyashee vremya Square Pictures sobstvennost obedinyonnoj korporacii Square Enix Iz za finansovogo provala kartiny sdelka po obedineniyu Square i Enix byla otlozhena poka Square vnov ne nachala pokazyvat pribylnost poskolku vopros o sliyanii byl podnyat nezadolgo do vyhoda filma V posleduyushie gody Square Enix takzhe vypuskala animacionnye filmy osnovannye na igrah serii Final Fantasy tak v 2005 godu byl vypushen CGI film Poslednyaya fantaziya VII Deti prishestviya sluzhashij prodolzheniem igry Final Fantasy VII V 2016 godu vyshel CGI film Kingsglejv Poslednyaya fantaziya XV i vypolnennyj v bolee tradicionnoj tehnike risovannoj animacii serial Brotherhood Final Fantasy XV vmeste oni predstavlyali soboj predystoriyu vypushennoj pozzhe v tom zhe godu igry Final Fantasy XV Eidos Montreal kak dochernyaya kompaniya Square Enix takzhe sotrudnichala s kompaniej CBS Films v rabote nad nevypushennym filmom osnovannym na igre Deus Ex Human Revolution Manga Osnovnaya statya Zhurnaly mangi Square Enix V Yaponii u kompanii est otdel po izdaniyu mangi iznachalno prinadlezhavshij Enix pod nazvaniem Gangan Comics on izdaet svoyu produkciyu tolko dlya yaponskogo rynka Tem ne menee v 2010 godu Square Enix otkryla internet magazin cifrovyh versij mangi dlya severoamerikanskoj auditorii posredstvom sobstvennoj sluzhby Members Takim obrazom dostupny neskolko zametnyh serij voshedshih v antologii Gangan V chislo izdanij Gangan Comics vhodyat Stalnoj alhimik Soul Eater i mnozhestvo inyh naimenovanij Pomimo originalnyh rabot Square Enix izdaet ryad adaptacij svoih igrovyh serij naprimer Dragon Quest Kingdom Hearts i Star Ocean Nekotorye iz nih poluchili anime adaptacii Samym uspeshnym izdaniem Square Enix yavlyaetsya Stalnoj alhimik obshemirovye prodazhi kotorogo prevyshayut 64 mln kopij V SShA licenziyu na izdanie serii poluchilo izdatelstvo Viz Media a prava na rasprostranenie dvuh anime adaptacij byli dany Funimation Entertainment Suveniry i soputstvuyushaya produkciya Square Enix sozdaet suvenirnuyu i soputstvuyushuyu produkciyu prakticheski dlya vseh svoih igrovyh franshiz odnako znachitelnaya chast assortimenta predlagaetsya tolko v Yaponii Igrovoj onlajn portal PlayOnline prinadlezhavshij ranee Square Enix zanimalsya prodazhej soputstvuyushih tovarov po raznym igrovym franshizam v tom chisle Parasite Eve Vagrant Story Chocobo Racing Front Mission Chrono Cross Final Fantasy Populyarnym suvenirom takzhe yavlyayutsya talismany iz igrovyh serij takie kak Chokobo iz serii Final Fantasy kotoryj byl predstavlen v vide rezinovoj utochki plyushevoj igrushki ego izobrazhenie nanosilos na kruzhki i t p Dlya predstavleniya kompaniya razrabotala kostyum dannogo personazha Personazh Slime iz vselennoj Dragon Quest takzhe chasto poyavlyalsya na suvenirah Square Enix osobenno chasto v Yaponii V yaponskom internet magazine suvenirov Square Enix imeetsya otdelnaya sekciya Smile Slime v kotoroj predstavleny tovary posvyashennym etomu personazhu Obraz Slime predstavlen v vide plyushevyh igrushek na penalah dlya pishushih prinadlezhnostej cepochkah dlya klyuchej igrovyh kontrollerah stilusah a takzhe v neskolkih nastolnyh igrah vklyuchaya Dragon Quest Slime Racing V Yaponii prodavalis parovye bulochki so svininoj v forme Slime Na 25 yu godovshinu serii Dragon Quest prodavalis osobye predmety vklyuchaya vizitnyh kartochki sumki i kristalnye figurki Personazhi Rabites iz igrovoj serii Mana takzhe predstavleny v suvenirnoj produkcii Square Enix Vypuskayutsya plyushevye kukly podushki zazhigalki kovriki dlya myshi remni telefonnye karty i futbolki Takzhe Square Enix vypuskaet soputstvuyushuyu produkcii po franshizam kotorym ne obladaet naprimer figurki po seriyam Mass Effect i Halo Dochernie kompaniiTekushie dochernie kompanii Nazvanie Stala dochernej Mestonahozhdenie Opisanie Prim Square Enix Inc ranee Square Soft Inc Mart 1989 El Segundo Kaliforniya SShA Lokalizaciya i izdanie yaponskoj intellektualnoj sobstvennosti Osnovana pod nazvaniem Square Soft Inc i obedinena v 2003 s smezhnymi kompaniyami Square USA i Square Electronic Arts v rezultate byla sformirovana kompaniya Square Enix USA V 2004 pereimenovano v sushestvuyushee nazvanie Gangan Comics 12 marta 1991 Tokio Yaponiya Izdatelstvo mangi i zhurnalov Visual Works ranee Square Visual Works Iyun 1999 Tokio Yaponiya Izgotovlenie CGI filmov PlayOnline 28 yanvarya 2000 Tokio Yaponiya Servis dlya onlajn igr Square Enix China Co Ltd 28 fevralya 2005 Hajdyan Pekin KNR Izdanie na kitajskom rynke Posledovatel kompanii Square Enix Webstar Network Technology Beijing Co Ltd Taito Corporation 28 sentyabrya 2005 Sindzyuku Tokio Yaponiya Razrabotka arkadnyh igr dlya Square Enix Serii igry Space Invaders Bubble Bobble Groove Coaster Square Enix Mobile Studio Yanvar 2008 Sapporo Yaponiya Razrabotka i izdanie mobilnyh igr Square Enix Co Ltd 1 oktyabrya 2008 Sibuya Tokio Yaponiya Golovnoe podrazdelenie po razrabotke i izdaniyu kompyuternyh igry vklyuchaet biznes otdely s 1 po 11 i izdatelskuyu kompaniyu Serii Final Fantasy Dragon Quest Kingdom Hearts Eidos Shanghai 22 aprelya 2009 Shanhaj KNR Podrazdelenie Square Enix Europe Podderzhka autsorsinga Hippos Lab 7 marta 2011 Tokio Yaponiya Podrazdelenie Square Enix Co Ltd po razrabotke igr dlya smartfonov Tokyo RPG Factory 2015 Sindzyuku Tokio Yaponiya Podrazdelenie razrabotki Square Enix Co Ltd Square Enix Collective 2016 London Velikobritaniya Postavshik uslug dlya razrabotchikov Indi igr Studio Istolia 21 fevralya 2017 Sindzyuku Tokio Yaponiya Podrazdelenie razrabotki Square Enix Co Ltd Uprazdnennye dochernie kompanii Nazvanie Stala dochernej Zakryta ili prodana Mestonahozhdenie Opisanie Prim Enix America Corporation Inc 1990 Noyabr 1995 Redmond Vashington SShA Pervoe amerikanskoe podrazdelenie Enix Square USA Inc ranee Square L A Inc avgust 1995 1 aprelya 2003 Kosta Mesa Kaliforniya SShA Amerikanskoe issledovatelskoe podrazdelenie i razrabotchik Square Co Ltd DigiCube 6 fevralya 1996 26 noyabrya 2003 Tokio Yaponiya Marketingovoe i distribyutorskoe podrazdelenie Square Co Ltd v Yaponii Square Electronic Arts 27 aprelya 1998 1 aprelya 2003 Kosta Mesa Kaliforniya SShA Sovmestnoe predpriyatie s Electronic Arts po izdaniyu v Amerike Taito Soft Corporation ranee The Game Designers Studio 22 iyunya 1999 11 marta 2010 Hirakava tyo 2 tyome Tiyoda Tokio Yaponiya Torgovaya marka razrabotchika igr dlya Square Enix Co Ltd Enix America Inc 1999 1 aprelya 2003 Sietl okrug King SShA Sovmestnoe predpriyatie Enix i Eidos Interactive dlya izdaniya igr Enix na zapadnyh rynkah Square Enix Webstar Network Technology Beijing Co Ltd ranee Enix Webstar Network Technology Beijing Co Ltd 2001 28 fevralya 2005 Pekin KNR Izdatelskoe podrazdelenie Enix v Kitae Eidos Hungary 2002 Eidos Interactive 19 aprelya 2010 Budapesht Vengriya Pervonachalno samostoyatelnaya studiya pod nazvaniem Mithis Entertainment pogloshennaya Eidos v 2006 godu UIEvolution Mart 2004 17 dekabr 2007 Belvyu Vashington CIF Podrazdelenie razrabotki mobilnyh igr Square Enix Taito Art Corporation 28 sentyabrya 2005 28 iyulya 2008 Tokio Yaponiya Turisticheskoe i strahovoe agentstvo prinadlezhavshee Taito Taito Tech Co Ltd 28 sentyabrya 2005 28 iyulya 2008 Tokio Yaponiya Obsluzhivanie i perevozka oborudovaniya prinadlezhashego Taito SPC NO 1 Co Ltd 1 iyunya 2009 1 fevralya 2010 Tokio Yaponiya Roditelskaya kompaniya ES1 Corporation kotoraya obedinilas s Taito Corporation Smileworks 17 iyunya 2013 14 yanvarya 2015 Dzhakarta Indoneziya Razrabotka dlya smartfonov pod upravleniem iOS Android Windows Phone i OS ot Nokia Shinra Technologies 18 sentyabrya 2014 Yanvar 2016 Nyu Jork SShA Oblachnye vychisleniya Kompaniya byla sozdana s raschyotom na privlechenie storonnih investorov no ne smogla etogo sdelat i byla zakryta menee chem cherez dva goda IO Interactive 22 aprelya 2009 16 iyunya 2017 Kopengagen Daniya Datskaya studiya po razrabotke kompyuternyh igr pogloshennaya Eidos v 2003 godu V 2017 godu IO Interactive vykupila samu sebya u Square Enix vernuv sebe status nezavisimoj kompanii Square Enix Europe Dekabr 1998 maj 2022 London Velikobritaniya Golovnaya kompaniya na zapade izdanie igr serij Tomb Raider Deus Ex Just Cause Prodana Embracer Group Beautiful Game Studios 22 aprelya 2009 maj 2022 London Velikobritaniya Podrazdelenie razrabotki Square Enix Europe Seriya Championship Manager Crystal Dynamics 22 aprelya 2009 maj 2022 Redvud Siti Kaliforniya SShA Podrazdelenie razrabotki Square Enix Europe Prodana Embracer Group Eidos Montreal 22 aprelya 2009 maj 2022 Monreal Kvebek Kanada Podrazdelenie razrabotki Square Enix Europe Prodana Embracer Group Eidos Interactive ranee SCi Games 22 aprelya 2009 10 noyabrya 2009 Uimbldon London Velikobritaniya Izdatelskoe podrazdelenie zapadnoj intellektualnoj sobstvennosti Square Enix Montreal 2012 maj 2022 Monreal Kvebek Kanada Podrazdelenie razrabotki mobilnyh igr Square Enix Europe Prodana Embracer Group Luminous Productions 27 marta 2018 mart 2023 Tokio Yaponiya Podrazdelenie razrabotki Square Enix Co Ltd Pogloshena materinskoj kompaniej Sm takzheSpisok igr Square Enix Zhurnaly mangi Square Enix Yamasita SyunyaPrimechaniyaCorporate Profile Corporate Information SQUARE ENIX HOLDINGS CO LTD angl square enix com Data obrasheniya 22 dekabrya 2018 10 aprelya 2016 goda Square Enix Annual Report 2020 Square Enix Stock Info Square Enix Corporate Profile Yearly Average Currency Exchange Rates angl IRS Data obrasheniya 22 dekabrya 2018 21 maya 2017 goda Square Enix angl Square Enix Data obrasheniya 22 dekabrya 2018 Arhivirovano iz originala 30 maya 2007 goda Gotemba Goro i Iwamoto Yoshiyuki Japan On The Upswing Why the Bubble Burst and Japan s Economic Renewal Algora Publishing 2006 S 199 ISBN 978 0 87586 461 7 Daiji Fujii Entrepreneurial choices of strategic options in Japan s RPG development angl Izdatelstvo Fakulteta ekonomiki Universiteta Okayamy statya 2006 January 8 oktyabrya 2006 goda Rusel DeMaria Johnny L Wilson Across the Pacific High Score The Illustrated History of Electronic Games 2 e izd McGraw Hill Professional 2004 S 374 ISBN 0 07 223172 6 Square Enix February 2 2004 February 4 2004 angl Square Enix 4 fevralya 2004 Data obrasheniya 22 dekabrya 2018 13 fevralya 2012 goda IGN staff Enix To Develop Titles For The PlayStation angl IGN 9 yanvarya 1997 Data obrasheniya 22 dekabrya 2018 13 marta 2016 goda IGN staff Enix Sony Update angl IGN 16 yanvarya 1997 Data obrasheniya 22 dekabrya 2018 18 fevralya 2012 goda angl Tokyo Stock Exchange 1 marta 2008 Data obrasheniya 22 dekabrya 2018 Arhivirovano iz originala 28 sentyabrya 2008 goda History angl Square Enix Data obrasheniya 22 dekabrya 2018 1 marta 2012 goda angl Square Enix Data obrasheniya 22 dekabrya 2018 Arhivirovano iz originala 7 fevralya 2012 goda Chrono Trigger angl Electronic Gaming Monthly zhurnal 1995 January no 66 P 22 IGN staff Sony Officially Announces Alignment With Square angl IGN 11 dekabrya 1996 Data obrasheniya 22 dekabrya 2018 6 iyunya 2011 goda Andrew Long angl RPGamer 13 oktyabrya 2008 Data obrasheniya 22 dekabrya 2018 Arhivirovano iz originala 13 noyabrya 2014 goda Sony buys stake in Square angl IGN 8 oktyabrya 2001 Data obrasheniya 22 dekabrya 2018 28 dekabrya 2013 goda Winkler Chris angl RPG Fan 13 noyabrya 2002 Data obrasheniya 22 dekabrya 2018 Arhivirovano iz originala 26 dekabrya 2013 goda Square Enix Financial data angl Square Enix 30 iyulya 2003 Data obrasheniya 22 dekabrya 2018 9 noyabrya 2013 goda Anoop Gantayat Square and Enix Merge angl IGN 25 noyabrya 2002 Data obrasheniya 22 dekabrya 2018 17 maya 2012 goda Cortney Stone angl RPGamer 11 yanvarya 2003 Data obrasheniya 22 dekabrya 2018 Arhivirovano iz originala 22 dekabrya 2018 goda Japan Game Software Firms Square Enix to Merge angl GameCubicle com 26 noyabrya 2002 Data obrasheniya 22 dekabrya 2018 5 fevralya 2006 goda Winkler Chris Square Enix Merger gets greenlight angl RPGFan 14 yanvarya 2003 Data obrasheniya 22 dekabrya 2018 13 fevralya 2003 goda Square Enix 2004 Annual Report angl Square Enix 4 avgusta 2004 Data obrasheniya 22 dekabrya 2018 7 marta 2012 goda Winkler Chris Hodgepodge Square Enix One Year After the Merger angl RPGFan 23 aprelya 2004 Data obrasheniya 22 dekabrya 2018 20 iyunya 2004 goda Shareholder Information angl Square Enix Data obrasheniya 22 dekabrya 2018 23 marta 2013 goda Game software firms Enix Square to merge on April 1 angl The Japan Times 27 noyabrya 2002 Data obrasheniya 22 dekabrya 2018 13 iyulya 2017 goda Cook John Square Enix sells off UIEvolution neopr Seattlepi 17 dekabrya 2007 Data obrasheniya 13 yanvarya 2008 23 iyulya 2012 goda Group Companies neopr Square Enix Data obrasheniya 19 maya 2016 16 maya 2016 goda Taito Corporation Notice of Inquiry Change angl Taito Corporation 2006 Data obrasheniya 22 dekabrya 2018 2 fevralya 2018 goda Tor Thorsen Square Enix makes 200M Tecmo bid angl Gamespot 2 sentyabrya 2008 Data obrasheniya 22 dekabrya 2018 21 noyabrya 2018 goda Brian Ashcraft Square Enix Takes No For An Answer Withdraws Takeover Offer angl Kotaku 4 sentyabrya 2008 Data obrasheniya 22 dekabrya 2018 5 sentyabrya 2008 goda Andy Chalk The 200 Eidos Anthology arrives on Steam angl PC Gamer 27 oktyabrya 2014 Data obrasheniya 22 dekabrya 2018 4 maya 2016 goda Corporate Strategy meeting regarding Eidos integration PDF Square Enix April 22 2009 PDF 7 marta 2012 neopr Data obrasheniya 23 sentyabrya 2011 Arhivirovano 24 dekabrya 2010 goda Square Enix Annual Report for 2004 neopr 67 Square Enix 2004 Data obrasheniya 1 sentyabrya 2018 7 sentyabrya 2017 goda Rose Mike Square Enix Forms New Japanese Mobile Studio Hippos Lab neopr Gamasutra 23 marta 2011 Data obrasheniya 14 maya 2016 3 marta 2016 goda SQUARE ENIX TO EXPAND FURTHER IN MONTREAL neopr Square Enix 21 noyabrya 2011 Data obrasheniya 19 maya 2016 16 iyulya 2018 goda Romano Sal Square Enix announces Shinra cloud gaming service neopr Gematsu 18 sentyabrya 2014 Data obrasheniya 14 maya 2016 16 aprelya 2016 goda Purchese Robert Square Enix closes cloud gaming company Shinra Technologies neopr Eurogamer Gamer Network 6 yanvarya 2016 Data obrasheniya 6 yanvarya 2016 8 yanvarya 2016 goda Brian Shea New Studio Tokyo RPG Factory Announces Project Setsuna angl Game Informer 15 iyunya 2015 Data obrasheniya 22 dekabrya 2018 25 aprelya 2016 goda Own S Good Square Enix creates new studio to handle new RPG Project Setsuna angl Polygon 16 iyunya 2015 Data obrasheniya 22 dekabrya 2018 29 sentyabrya 2015 goda WESLEY COPELAND SQUARE ENIX LAUNCHES NEW STUDIO ANNOUNCES NEW RPG angl IGN 21 fevralya 2017 Data obrasheniya 22 dekabrya 2018 22 fevralya 2017 goda Aleksandr Ammosov Sdelka na 300 mln dollarov Embracer pokupaet prava na Tomb Raider i Deus Ex rus Igromaniya 2 maya 2022 Data obrasheniya 2 maya 2022 2 maya 2022 goda ThereAreFourNaan Embracer Group enters into an agreement to acquire Eidos Crystal Dynamics and Square Enix Montreal angl resetera com 2 maya 2022 Data obrasheniya 2 maya 2022 2 maya 2022 goda EMBRACER GROUP ENTERS INTO AN AGREEMENT TO ACQUIRE EIDOS CRYSTAL DYNAMICS AND SQUARE ENIX MONTREAL AMONGST OTHER ASSETS angl embracer com 2 maya 2022 Data obrasheniya 2 maya 2022 2 maya 2022 goda Corporate Profile angl Square Enix Data obrasheniya 23 dekabrya 2018 10 aprelya 2016 goda yap Square Enix Data obrasheniya 23 dekabrya 2018 Arhivirovano iz originala 14 maya 2012 goda Map angl Square Enix Data obrasheniya 23 dekabrya 2018 7 marta 2012 goda スクウェアエニックス 合併後の事業部の様子と開発中ソフト yap V Jump zhurnal 2003 9月 Arhivirovano 27 dekabrya 2003 goda Winkler Chris Square Enix Talks Current Status angl RPGFan 20 sentyabrya 2003 Data obrasheniya 23 dekabrya 2018 9 oktyabrya 2003 goda TGS スクエニ第1開発事業部新規タイトル発表会 詳細レポート yap Dengeki Online 26 sentyabrya 2003 Data obrasheniya 23 dekabrya 2018 Arhivirovano 20 yanvarya 2011 goda 2003年5月29日開催スクウェア エニックス戦略説明会概要 yap Square Enix 5 iyunya 2003 Data obrasheniya 23 dekabrya 2018 12 dekabrya 2013 goda PS3向けタイトル開発に向けた準備も万全 スクウェア エニックス 代表取締役社長 和田洋一氏 yap Nikkei Trendy 20 marta 2007 Data obrasheniya 23 dekabrya 2018 7 maya 2013 goda Gantayat Anoop Square Enix 1st Production Dept Developing Action RPG For PS3 and Vita angl Andraisang 4 dekabrya 2011 Data obrasheniya 23 dekabrya 2018 10 iyunya 2016 goda angl 4Gamer net 18 yanvarya 2011 Data obrasheniya 23 dekabrya 2018 Arhivirovano iz originala 20 yanvarya 2011 goda Yin Poole Wesley Square Enix definitely interested in bringing future Final Fantasy games to PC angl Eurogamer 23 maya 2016 Data obrasheniya 23 dekabrya 2018 19 fevralya 2014 goda ライトニング リターンズ ファイナルファンタジーXIII 開発者 宣伝担当インタビュー yap Famitsu com 28 dekabrya 2013 Data obrasheniya 23 dekabrya 2018 22 iyunya 2014 goda yap Square Enix dekabr 2016 Data obrasheniya 23 dekabrya 2018 Arhivirovano iz originala 20 dekabrya 2016 goda Square Enix公式アカウント一覧 yap Square Enix 2016 Data obrasheniya 23 dekabrya 2018 14 iyunya 2016 goda Fahey Rob Square Peg European Hole angl Eurogamer 12 iyulya 2004 Data obrasheniya 23 dekabrya 2018 5 iyunya 2016 goda 2007 03 01 2007 Profile angl Square Enix Data obrasheniya 23 dekabrya 2018 9 oktyabrya 2014 goda Welsh Oli Square Dance angl GamesIndustry biz 15 yanvarya 2008 Data obrasheniya 23 dekabrya 2018 4 marta 2016 goda Anoop Gantayat SQUARE ENIX ANNOUNCES ULTIMATE HITS COLLECTION angl IGN 1 iyulya 2005 Data obrasheniya 23 dekabrya 2018 10 iyunya 2016 goda Chris Kohler How WiiWare Changed Square Enix angl Wired 21 fevralya 2008 Data obrasheniya 23 dekabrya 2018 29 iyunya 2011 goda Brandon Sheffield Square Enix to avoid large scale internal development after Final Fantasy XIII 2 angl Gamasutra 27 iyunya 2012 Data obrasheniya 23 dekabrya 2018 16 aprelya 2016 goda Interview Square Enix s National Manager of Merchandise Kanji Tashiro angl Anime News Network 3 avgusta 2008 Data obrasheniya 23 dekabrya 2018 5 avgusta 2008 goda Square Enix Press Center CRYSTAL DYNAMICS UNVEILS RISE OF THE TOMB RAIDER angl Square Enix 9 iyunya 2004 Data obrasheniya 23 dekabrya 2018 Arhivirovano 14 iyunya 2014 goda Digital Entertainment and Amusement Businesses Related IPs angl Square Enix 31 marta 2014 Data obrasheniya 23 dekabrya 2018 16 maya 2012 goda Square Enix franchises and businesses angl Square Enix Data obrasheniya 23 dekabrya 2018 Arhivirovano 22 iyulya 2015 goda Wollenschlaeger Alex Japan Picks the Best Games Ever angl Kikizo 6 marta 2006 Data obrasheniya 23 dekabrya 2018 9 oktyabrya 2011 goda angl IGN 2006 Data obrasheniya 23 dekabrya 2018 Arhivirovano iz originala 18 iyunya 2013 goda angl IGN Data obrasheniya 23 dekabrya 2018 Arhivirovano iz originala 5 sentyabrya 2015 goda angl Square Enix Data obrasheniya 23 dekabrya 2018 Arhivirovano iz originala 13 fevralya 2012 goda Shreier Jason Final Fantasy XIII Is Coming To PC angl Kotaku 18 sentyabrya 2014 Data obrasheniya 23 dekabrya 2018 18 sentyabrya 2014 goda Anthony John Agnello Dragon Quest X begins the unusual transition from Wii to Wii U in Japan this August angl angl 26 aprelya 2012 Data obrasheniya 23 dekabrya 2018 Arhivirovano 20 noyabrya 2012 goda Patrick Gann Sayuri Sugawara Because You re Here angl RPGFan 12 dekabrya 2009 Data obrasheniya 23 dekabrya 2018 30 dekabrya 2009 goda 2015 Annual Report angl Square Enix 8 yanvarya 2009 Data obrasheniya 23 dekabrya 2018 Arhivirovano 30 noyabrya 2015 goda Jenkins David Square Enix Sign Euro Mobile Deal angl Gamasutra 20 maya 2016 Data obrasheniya 23 dekabrya 2018 21 sentyabrya 2016 goda Sinclair Brian Square Enix wants a three way race angl GameSpot 2006 Data obrasheniya 23 dekabrya 2018 22 yanvarya 2007 goda Berti Matt Square Enix to devote more attention to U S European markets angl SquareHaven 2007 Data obrasheniya 23 dekabrya 2018 11 oktyabrya 2007 goda Richard Leadbetter Digital Foundry Face Off Final Fantasy XIII angl Eurogamer 5 marta 2010 Data obrasheniya 23 dekabrya 2018 Arhivirovano 8 maya 2011 goda Bailey Kat angl 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controller from Hori angl Engadget 28 oktyabrya 2004 Data obrasheniya 26 dekabrya 2018 5 dekabrya 2012 goda angl Square Enix Data obrasheniya 26 dekabrya 2018 Arhivirovano iz originala 23 dekabrya 2006 goda Candace Savino angl Joystiq 26 noyabrya 2007 Data obrasheniya 26 dekabrya 2018 Arhivirovano iz originala 25 maya 2016 goda Jasmine Maleficent Rea Dragon Quest slime racing is now a board game angl Games Beat Data obrasheniya 26 dekabrya 2018 14 aprelya 2023 goda Chris Kohler Eating Slime Buns at Tokyo s Dragon QuestBar angl Wired 27 aprelya 2010 Data obrasheniya 26 dekabrya 2018 24 marta 2014 goda Ashcraft Brian From Mass Effect to Metal Gear This is a Symphony in Plastic angl Kotaku 22 sentyabrya 2012 Data obrasheniya 26 dekabrya 2018 17 aprelya 2013 goda Bloomberg Square Enix Inc neopr Data obrasheniya 26 dekabrya 2018 7 sentyabrya 2018 goda Square Enix Comic Magazines yap Data obrasheniya 31 yanvarya 2008 9 maya 2008 goda McLaughlin Rus IGN Presents The History of Final Fantasy VII neopr IGN Ziff Davis 30 aprelya 2008 Data obrasheniya 14 sentyabrya 2008 9 noyabrya 2012 goda Yukiyoshi Ike Sato Breaking News Square Millennium neopr GameSpot 28 yanvarya 2000 Data obrasheniya 4 marta 2013 13 iyulya 2017 goda Square Enix enhanced a presence in the Chinese online and mobile game market with a 100 Square Enix subsidiary based in Beijing angl journal Square Enix staff 2005 28 February 6 maya 2006 goda Notice on Results of Square Enix s Tender Offer and Change in Consolidated Subsidiary neopr PDF Square Enix Co Ltd 22 sentyabrya 2005 Data obrasheniya 27 iyunya 2017 2 aprelya 2015 goda About Us neopr Tokyo RPG Factory Data obrasheniya 21 iyunya 2016 27 iyunya 2016 goda About neopr Square Enix Collective Data obrasheniya 13 sentyabrya 2017 16 noyabrya 2019 goda neopr Studio Istolia Data obrasheniya 21 fevralya 2017 Arhivirovano iz originala 7 fevralya 2018 goda Gamasutra Selecting Save on the Games We Make Part 1 neopr www gamasutra com Data obrasheniya 26 dekabrya 2018 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