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Sega Mega Drive yap メガドライブ Mega Dorajbu v Severnoj Amerike izvestna kak Sega Genesis igrovaya pristavka chetvyortogo pokoleniya razrabotannaya i vypuskavshayasya kompaniej Sega Pristavka byla vypushena v 1988 godu v Yaponii kak Mega Drive v 1989 godu v SShA kak Genesis i v 1990 godu v Evrope Virgin Mastertronic Avstralii Ozisoft i Brazilii Tectoy vnov pod nazvaniem Mega Drive Prichinoj izmeneniya nazvaniya pri zapuske pristavki na rynke SShA yavilas nevozmozhnost oficialnoj registracii torgovoj marki Mega Drive Sega Mega Drive eto tretya apparatnaya platforma ot Sega posle Sega Master System V Yuzhnoj Koree rasprostraneniem pristavki zanimalas kompaniya Samsung pristavka imela nazvanie Super Gam Boy pozdnee izmenyonnoe na Super Aladdin Boy Sega Mega Drive Sega GenesisSverhu originalnyj dizajn sistemy Mega Drive Snizu vtoraya model pristavki Sega GenesisProizvoditel SegaSemejstvo Sega Mega Drive GenesisTip Igrovaya pristavkaPokolenie ChetvyortoeVypuskData vyhoda 29 oktyabrya 1988 14 avgusta 1989 avgust 1990 1 sentyabrya 1990 30 noyabrya 1990 aprel 1994Stoimost na starte prodazh 189 Podderzhka prekrashena 1997 Sega 1999 Majesco Prodano shtuk 39 7 mlnProgrammnoe obespechenieOnlajn servis Obratnaya sovmestimost Sega Master System pri ispolzovanii dop oborudovaniya Apparatnoe obespechenieNositel KartridzhCP Motorola 68000 Zilog Z80 vspomogatelnyj Zvuk Yamaha YM2612 Texas Instruments SN76489Periferijnye ustrojstvaSredstva upravleniya GejmpadProduktyBestseller Sonic the Hedgehog 15 mln Sonic the Hedgehog 2 6 mln Aladdin 4 mlnHronologiyaPredydushaya Sega Master SystemSleduyushaya Sega Mega CD dopolnenie Sega Saturn sleduyushaya konsol Mediafajly na Vikisklade Pristavka byla razrabotana issledovatelskoj gruppoj pod rukovodstvom Hideki Sato i Masami Isikavy na osnove apparatnogo obespecheniya arkadnogo avtomata Sega System 16 V kachestve pervichnogo centralnogo processora byl vybran Motorola 68000 vtorichnym stal Zilog Z80 Na dannuyu igrovuyu sistemu bylo razrabotano bolee 900 igr v sozdanii kotoryh prinimala uchastie kak sama kompaniya Sega tak i storonnie izdateli igry rasprostranyalis na igrovyh kartridzhah Sega Genesis imeet obratnuyu sovmestimost s Sega Master System kotoraya dostigaetsya putyom ispolzovaniya ustrojstva Power Base Converter prodavavshegosya otdelno Dlya konsoli byli razrabotany i drugie periferijnye i setevye ustrojstva V eto zhe vremya i sama konsol vypuskalas v razlichnyh variaciyah kotorye byli napravleny na rasshirenie funkcionalnosti Na territorii Yaponii Sega Mega Drive ne smogla prevzojti dvuh svoih konkurentov Super Famicom ot Nintendo i PC Engine ot NEC Odnako ona stala pervoj konsolyu chetvyortogo pokoleniya dostigshej znachitelnogo uspeha na rynkah Severnoj Ameriki i Evropy gde ona konkurirovala s shirokim spektrom platform kak specializirovannyh igrovyh ustrojstv tak i domashnih kompyuterov Uspehu pristavki sposobstvovali obilie portirovannyh arkadnyh igr populyarnost eksklyuzivnoj dlya Genesis igry Sonic the Hedgehog neskolko populyarnyh sportivnyh serij igr a takzhe agressivnyj molodyozhnyj marketing pozicioniruyushij sistemu kak krutuyu konsol dlya podrostkov Hotya Genesis i dominirovala na rynkah Severnoj Ameriki i Evropy nachavshayasya s vyhodom pristavki Super Nintendo vojna konsolej fakticheski vytesnila s rynka drugie 16 bitnye igrovye pristavki Zhiznennyj cikl konsoli nachalsya v 1988 godu kogda konsol byla vypushena v Yaponii i zakonchilsya s izdaniem poslednej oficialno licenzirovannoj igry v 2002 godu v Brazilii Nesmotrya na to chto Sega nikogda ne opublikovyvala rezultaty prodazh Mega Drive yavlyaetsya samoj uspeshnoj pristavkoj Sega Takzhe dlya Mega Drive bylo vypusheno neskolko rasshirenij vklyuchaya Sega CD i Sega 32X Obshestvennaya polemika v SShA vokrug igr s izobrazheniem zhestokosti naprimer i Mortal Kombat vynudila Sega sozdat pervuyu v mire sistemu ekspertizy igrovogo kontenta Videogame Rating Council predshestvennik Entertainment Software Rating Board chtoby izbezhat vvedeniya seryoznoj cenzury igrovogo kontenta Polzuyas ocenkami etoj sistemy Sega mogla postavlyat igry s neznachitelnymi cenzorskimi kupyurami ili bez cenzury voobshe chto davalo znachitelnye konkurentnye preimushestva otnositelno igr ot Nintendo Uspeh etih igr postepenno vynudil Nintendo takzhe prisoedinitsya k Videogame Rating Council K koncu 1994 goda kogda nachali vypuskatsya 32 bitnye sistemy prodazhi Genesis po vsemu miru sostavlyali 29 mln ekzemplyarov a k koncu zhiznennogo cikla pristavki eto chislo uvelichilos do priblizitelno 40 mln Pristavka i igry dlya neyo prodolzhayut ostavatsya populyarnymi v srede fanatov kollekcionerov lyubitelej igrovoj muzyki retrogejmerov polzovatelej emulyatorov a takzhe sredi soobshestva lyubitelej fanatskogo perevoda Takzhe v nastoyashee vremya storonnimi kompaniyami proizvodyatsya repliki konsoli a takzhe sushestvuet soobshestvo homebrew razrabotchikov razrabatyvayushih novye igry dlya etoj sistemy Mnozhestvo igr iz biblioteki igr Mega Drive byli pereizdany ili portirovany na drugie platformy i dostupny dlya zagruzki cherez takie internet servisy kak Wii Virtual Console Xbox Live Arcade PlayStation Network i Steam IstoriyaSm takzhe Istoriya kompyuternyh igr Originalnyj logotip Mega Drive V nachale 1980 h godov Sega Enterprises Inc buduchi na tot moment filialom byla odnoj iz pyati naibolee krupnyh kompanij proizvoditelej arkadnyh igr dejstvovavshih na territorii SShA eyo vyruchka k tomu momentu dostigla 214 mln dollarov Nachavshijsya v 1982 godu spad na rynke arkadnyh videoigr nanyos usherb kompanii i vynudil Gulf amp Western prodat svoyo severoamerikanskoe podrazdelenie po proizvodstvu arkadnyh igr i prava na ih sozdanie kompanii Nablyudaya spad v delah kompanii rukovoditeli Gulf amp Western poprosili pomoshi u prezidenta kompanii Sega Hayao Nakayamy Nakayama poschital chto pri nalichii mnogoletnego opyta raboty nad arkadnymi apparatami neobhodimo razvitie rynka domashnih konsolej nahodivshegosya v to vremya v zachatochnom sostoyanii Nakayama dobilsya razresheniya na nachalo sootvetstvuyushego proekta chto privelo k sozdaniyu v iyule 1983 goda pervoj domashnej igrovoj sistemy pod nazvaniem SG 1000 Ona ne imela uspeha u potrebitelej i spustya dva goda byla zamenena na Sega Mark III Tem vremenem Gulf amp Western posle smerti osnovatelya Charlza Blyundorna nachala zakryvat svoi storonnie podrazdeleniya poetomu v 1984 godu Nakayama i byvshij ispolnitelnyj direktor Sega Devid Rouzen vykupili podrazdelenie Sega Enterprises Inc pri finansovoj podderzhke CSK Corporation izvestnoj yaponskoj kompanii po razrabotke programmnogo obespecheniya Posle etogo Nakayama byl naznachen ispolnitelnym direktorom novoj kompanii Sega Enterprises Ltd V 1986 godu Sega vypustila Mark III v Severnoj Amerike pod nazvaniem Sega Master System V sleduyushem godu posledoval reliz v Evrope Hotya Sega Master System byla uspeshna v Evrope a pozzhe i v Brazilii ona ne vyzvala znachitelnogo interesa na rynkah Yaponii i SShA na kotoryh k seredine 1980 h godov preobladala kompaniya Nintendo Sega prodolzhala ispytyvat trudnosti pri proniknovenii na rynok domashnih konsolej i issledovatelskaya komanda vo glave s Masami Isikavoj nachala razrabotku konsoli preemnika Master System prakticheski srazu posle eyo vyhoda v prodazhu V 1987 godu Sega stolknulas s novoj ugrozoj svoemu biznesu krupnaya yaponskaya kompaniya NEC vypustila svoyu novuyu sistemu PC Engine provedya znachitelnuyu reklamnuyu kampaniyu Chtoby sohranit konkurentosposobnost Isikava i ego sotrudniki reshili vnedrit v svoyu novuyu sistemu 16 bitnyj mikroprocessor a za osnovu dlya sozdaniya arhitektury sistemy byl vzyat arkadnyj avtomat Sega System 16 Razrabatyvaemaya konsol byla anonsirovana v yaponskom igrovom zhurnale Beep gde byla oboznachena pod zagolovkom Mark V odnako rukovodstvo kompanii Sega poschitalo chto v dannom sluchae neobhodimo bolee silnoe imya Rassmotrev bolee 300 variantov kompaniya ostanovilas na nazvanii Mega Drive V SShA nazvanie konsoli bylo izmeneno na Genesis Prichina dannogo izmeneniya okonchatelno ne ustanovlena odnako predpolozhitelno zaklyuchaetsya v problemah s registraciej torgovoj marki Zapusk V Yaponii pristavka byla vypushena 29 oktyabrya 1988 goda za nedelyu do etogo v svet vyshla igra Super Mario Bros 3 ot konkuriruyushej kompanii Nintendo Osveshenie vypuska v zhurnalah Famitsu i Beep sposobstvovalo prodvizheniyu konsoli odnako v pervyj god kompaniya Sega vypustila tolko 400 000 ekzemplyarov Chtoby uvelichit obyom prodazh Sega razrabotala razlichnye periferijnye ustrojstva i igry s podderzhkoj onlajn bankinga i sistemy otvetov na voprosy Sega Mega Anser Nesmotrya na eto Mega Drive ne smogla obojti svoego konkurenta Famicom i na protyazhenii pokoleniya 16 bitnyh sistem otstavala ot pristavok Super Famicom i PC Engine na territorii Yaponii Vypusk pristavki v Severnoj Amerike Sega anonsirovala 9 yanvarya 1989 goda K tomu momentu ona ne obladala opytom prodazh na territorii SShA rasprostraneniem konsoli Master System zanimalas kompaniya Rukovodstvo Sega bylo ne udovletvoreno rabotoj Tonka i iskalo novogo partnyora dlya rasprostraneniya pristavki Genesis v SShA Ono obratilos k kompanii Atari Corporation u kotoroj na tot moment ne bylo svoej 16 bitnoj sistemy Devid Rouzen vyol peregovory s rukovoditelyami Atari Dzhekom Tremielom i Majklom Kacom Tremiel otklonil predlozhenie motivirovav eto bolshimi finansovymi zatratami i reshil sosredotochit usiliya na vypuske Atari ST Sega prinyala reshenie vypustit pristavku v prodazhu cherez sobstvennoe amerikanskoe podrazdelenie Pervye partii pristavok byli zavezeny v Nyu Jork i Los Andzheles 14 avgusta 1989 goda v drugie goroda postavki postupili neskolko pozdnee V Evrope prodazhi nachalis 30 noyabrya 1990 goda K tomu vremeni konsol Sega Master System zanyala solidnuyu dolyu rynka blagodarya etomu Sega Mega Drive bystro zavoevala populyarnost Bylo vypusheno bolshoe kolichestvo igr dlya novoj platformy mnogie iz kotoryh byli portirovany s igrovyh avtomatov Altered Beast Golden Axe Ghouls n Ghosts Vypuskom Mega Drive v Evrope rukovodila kompaniya pozdnee kuplennaya kompaniej Sega i stavshaya eyo evropejskim podrazdeleniem Rasprostranenie pristavki osushestvlyalos takzhe i v drugih stranah mira V Avstralii vypuskom i marketingovoj kampaniej zanimalas kompaniya ranee rasprostranyavshaya Master System V Brazilii pristavka byla vypushena kompaniej Tec Toy v 1990 godu spustya god posle vyhoda Master System na territorii dannoj strany Tec Toy takzhe zanimalas razrabotkoj igr eksklyuzivno dlya brazilskogo rynka a v 1995 godu zapustila setevuyu sluzhbu dlya pristavki pod nazvaniem V Indii prodazhami pristavki zanimalas kompaniya s kotoroj Sega v 1995 godu zaklyuchila kontrakt chtoby obojti 80 procentnuyu tamozhennuyu poshlinu kazhdyj ekzemplyar prodavalsya po cene 18 000 rupij Kompaniya Samsung rasprostranyala konsol nazvanie kotoroj bylo zameneno na Super Gam Boy v Yuzhnoj Koree bylo sohranyono ukazanie logotipa Mega Drive na ekzemplyarah ono raspolagalos ryadom s nazvaniem Samsung Pozdnee nazvanie pristavki bylo izmeneno na Super Aladdin Boy Prodazhi i marketingovaya kampaniya v SShA Byvshij prezident podrazdeleniya Atari Corporation Majkl Kac stavshij novym ispolnitelnym direktorom amerikanskogo podrazdeleniya Sega razrabotal dvustoronnyuyu programmu prodazh pristavki v regione Pervaya chast vklyuchala v sebya provedenie marketingovoj kampanii napravlennoj na obgon Nintendo odnim iz reklamnyh sloganov stal Genesis does what Nintendon t igra slov primerno oznachayushaya rus Genesis mozhet to chto ne mozhet Nintendo Poskolku kompaniya Nintendo vladela pravami na bolshinstvo arkadnyh igr togo vremeni vtoroj chastyu programmy byla razrabotka mgnovenno uznavaemyh igr dlya chego v ih nazvaniyah byli zadejstvovany imena znamenitostej i sportsmenov Mario Lemieux Hockey i Michael Jackson s Moonwalker Nesmotrya na eto zadacha obojti Nintendo ustrojstva kotoroj pochti povsemestno nahodilis v domah potrebitelej byla trudnodostizhima Ranee Nakayama postavil zadachu prodat za pervyj god 1 mln pristavok odnako Kacu i amerikanskomu podrazdeleniyu Sega udalos prodat tolko 500 000 V seredine 1990 h godov Nakayama nanyal Toma Kalinski chtoby zamenit Kaca na dolzhnosti ispolnitelnogo direktora Sam Kalinski nedostatochno znal rynok videoigr poetomu on sformiroval vokrug sebya gruppu razbirayushihsya v etom dele lyudej Storonnik idei besplatnogo marketinga on razrabotal plan iz 4 osnovnyh punktov urezat cenu na konsol sformirovat komandu dlya razrabotki igr nacelennyh na amerikanskij rynok prodolzhit i razvivat provedenie agressivnyh reklamnyh akcij i zamenit igru Altered Beast vhodivshuyu v komplekt pristavki na Sonic the Hedgehog Yaponskie rukovoditeli Sega pervonachalno otvergli dannyj plan v rezkoj forme odnako vse chetyre punkta pozzhe byli odobreny Nakayamoj kotoryj govoril Kalinski Ya nanyal vas dlya togo chtoby vy prinimali resheniya dlya Evropy i Ameriki tak chto prodolzhajte v tom zhe duhe Pressa polozhitelno otzyvalas ob igre Sonic nazyvaya eyo odnoj iz velichajshih igr na tot moment i mnogie potrebiteli pozhelali priobresti Genesis vmesto SNES Blagodarya populyarnosti Sonic k 1991 godu Sega Genesis smogla prevzojti Super Nintendo po urovnyu prodazh v SShA pochti vdvoe Uspeh privyol k tomu chto k yanvaryu 1992 goda kompaniya Sega zanyala 65 rynka 16 bitnyh konsolej a Nintendo vpervye s 1985 goda utratila poziciyu lidera Sega operezhala Nintendo po urovnyu prodazh v techenie chetyryoh rozhdestvenskih sezonov podryad tak kak byla deshevle i po sravneniyu s pristavkoj SNES na moment eyo vypuska v Amerike imela bo lshuyu biblioteku igr Hotya dlya pristavki SNES byla dostupna eksklyuzivnaya versiya igry Final Fight dlya Genesis byla razrabotana igra Streets of Rage predlagavshaya bolee obshirnye urovni bolee slozhnyh protivnikov i udachnyj saundtrek V reklame pristavka Genesis pozicionirovalas kak krutaya konsol a pozzhe kompaniej byl priduman termin blast processing ispolzuemyj dlya demonstracii prevoshodstva proizvoditelnosti Genesis po sravneniyu s SNES Fokus gruppa kompanii Sony pokazala chto podrostki predpochitayut priobretat Genesis vmesto SNES I hotya Genesis chasto operezhala SNES po urovnyu prodazh pochti vdvoe obe kompanii proizvoditelya aktivno pribegali k priyomu upravleniya vpechatleniem inogda pribegaya k obmanu Nintendo zayavlyala chto prodala bolshe konsolej chem eto bylo na samom dele i rasskazyvala o svoih planah k koncu 1992 goda prodat 6 mln konsolej hotya imela na tot moment tolko 4 mln Iz za dannyh dejstvij v techenie neskolkih let bylo trudno chyotko opredelit lidera na rynke k koncu 1992 goda dolya rynka Nintendo snizilas do 60 a k koncu sleduyushego goda do 37 Sega v techenie 1994 goda zanimala 55 rynka elektronnyh ustrojstv odnako sozdannaya v 1994 godu igra Donkey Kong Country pozvolila SNES obognat Genesis v techenie 1995 97 godov Po dannym issledovaniya provedyonnogo v 2004 godu kompaniej NPD Group Sega Genesis smogla sohranit lidiruyushuyu poziciyu po otnosheniyu k SNES na amerikanskom rynke 16 bitnyh konsolej Sega Mega Drive v Rossii Kompaniya Sega v konce 1993 goda reshila vyjti na rossijskij rynok odnako bylo reshyono otojti ot formata rasprostraneniya cherez sobstvennye predstavitelstva i poetomu dlya rasprostraneniya pristavki bylo zaklyucheno sotrudnichestvo s torgovym domom Nissho Iwai kotoryj na tot moment uzhe rabotal v Rossii bolee 30 let Nissho Iwai zaklyuchilo soglashenie s firmoj Forrus V itoge kompaniya Nissho Iwai zakupala produkciyu u Sega i pereprodavala eyo Forrus kotoraya dolzhna byla prodavat konsol drugim subdistribyutoram takim kak Buka ili Mikrodin S noyabrya 1993 goda prodvigal Master System II a s aprelya 1994 goda Mega Drive II Do etogo Stipler hotela poluchit polnuyu licenziyu ot Nissho Iwai no proekt provalilsya Po etoj prichine Steepler prodavala iznachalno dorogoj Mega Drive iz Singapura chast konsolej ot kanalov Nissho Iwai v kachestve subdistribyutora i nelicenzionnye klony vrode Pro 16 bit Odnako spustya nekotoroe vremya Stipler zaklyuchila kontrakt s kompaniej Nintendo na postavku pristavok Super Nintendo v usloviya kotorogo vhodil otkaz ot prodazh produkcii Sega cherez magaziny Dendy Konsoli byli dostavleny so skladov avstrijskoj kompanii Stadlbauer Marketing distribyutora v Vostochnoj Evrope Poskolku Nintendo postoyanno zaderzhivala postavki v Rossiyu v 1995 godu Stipler snova poluchila pravo prodavat produkciyu Sega V seredine 1995 goda Nissho Iwai poteryala prava na Vostochnuyu Evropu a Sega vernulas v yanvare 1996 goda Sega Europe Ltd predostavlyaet Bitman Buka i R Style oficialnye prava na prodazhu vseh konsolej Sega v Rossii Oficialnaya cena na Mega Drive sostavlyala 330 350 tysyach rublej v to vremya kak kitajskie klony prodavalis po cene v 120 tysyach rublej Iz za inflyacii ceny postoyanno menyalis V noyabre 1994 goda Mega Drive i Super Nintendo imeli odinakovuyu cenu 420 tysyach rublej no v 1995 godu cena SNES nachala rasti i raznica stala vysokoj Osnovnoj uspeh Mega Drive na rossijskom rynke atributiruetsya bolshoj biblioteke iz soten igr kotoraya pochti vsya byla predstavlena na rossijskom rynke v to vremya kak konkuriruyushaya Super Nintendo na starte prodazh imela biblioteku iz dvadcati igr Klony Mega Drive prodavalis v Rossii ochen davno a populyarnost byla zamechena dazhe v nachale 2000 h S kartridzhami situaciya v postsovetskom prostranstve byla luchshe chem u Dendy tak kak soderzhanie ih bylo v bolshinstve sluchaev ne tronuto no vypuskalis i prodavalis oni nelegalno Takzhe k Sega Mega Drive sushestvoval osobyj modul Mega Klyuch Mega Key kotoryj konvertiroval vse regionalnye formaty PAL NTSC i t d v PAL tem samym davaya vozmozhnost igrat v lyubye igry ot Mega Drive nezavisimo ot togo dlya kakogo regiona oni prednaznachalis V bolshinstvo pozdnih poddelok dannyj modul byl uzhe vstroen i dostup k pereklyuchatelyam osushestvlyalsya na obratnoj storone pristavki ili cherez otkrytyj otsek razyoma system Sonic the Hedgehog Osnovnaya statya Yozh Sonik Sega namerevalas sozdat igrovuyu produkciyu kotoraya smogla by konkurirovat s igrovoj seriej Mario ot Nintendo a personazh kotoroj stal by maskotom kompanii Issledovatelskim podrazdeleniem Sega AM8 bylo opredeleno neskolko vozmozhnyh variantov personazha Mnogie iz nih byli rezultatami eksperimentov s dizajnom personazhej sredi variantov rassmatrivalis armadil pozdnee stavshij personazhem Majti sobaka dvojnik Teodora Ruzvelta v pizhame posluzhivshij osnovoj dlya doktora Robotnika Eggmana i krolik sposobnyj ispolzovat svoi ushi chtoby sobirat predmety ideya nashla svoyo otrazhenie v igre Ristar Okonchatelnym variantom byl opredelyon yozh razrabotannyj Naoto Osimoj i pervonachalno imevshij imya mister Nidlmaus on i stal talismanom kompanii Goluboj okras Sonika byl vybran dlya togo chtoby geroj sootvetstvoval logotipu kobaltovogo sinego cveta a botinki personazha byli narisovany pod vliyaniem obuvi Majkla Dzheksona s dobavleniem krasnogo cveta zaimstvovannogo u Santa Klausa i protivopolozhnogo cvetam alboma Dzheksona Bad Lichnost personazha osnovyvalas na pozicii Billa Klintona smozhesh sdelat Rabotu nad igroj Sonic the Hedgehog nachala komanda iz 15 chelovek nazvannaya Sonic Team Hotya Kac ne odobril ideyu s Sonikom buduchi uverennym chto dannyj personazh ne ponravitsya bolshinstvu amerikanskih detej ideya Toma Kalinski vklyuchit igru Sonic the Hedgehog v komplekt pristavki sebya opravdala Otlichayushayasya bystrym igrovym processom igra Sonic the Hedgehog v znachitelnoj stepeni populyarizirovala pristavku Sega Genesis v Severnoj Amerike i pomogla ej zanyat 65 rynka igrovyh pristavok Zashita torgovoj marki i sudebnye tyazhby mezhdu Sega i Accolade Osnovnaya statya Sega protiv Accolade Posle vyhoda Sega Genesis v 1989 godu izdatel videoigr Accolade ozabotilsya vozmozhnostyu vypuska nekotoryh svoih kompyuternyh igr na dannoj pristavke Odnako v to vremya Sega vynuzhdala storonnih razrabotchikov zaklyuchat s nej licenzionnye soglasheniya chto privodilo k uvelicheniyu ih rashodov Po slovam souchreditelya Accolade Alana Millera odin razrabotchik platit im Sega ot 10 do 15 dollarov za kartridzh sverh ostalnyh zatrat na proizvodstvo oborudovaniya chto dlya nezavisimogo izdatelya pochti vdvoe uvelichivaet stoimost proizvodstva tovara Chtoby obojti vopros licenzirovaniya kompaniya Accolade reshila izyskat alternativnyj sposob vypuska svoih igr i dlya etogo byla kuplena pristavka Genesis s pomoshyu kotoroj byla provedena dekompilyaciya ispolnyaemogo koda tryoh igr Poluchennaya informaciya byla zadejstvovana pri programmirovanii novyh igr dlya Genesis takim obrazom chtoby obojti zashitnye mehanizmy pristavki vstroennye dlya predotvrasheniya zapuska nelicenzionnyh igr Blagodarya etomu v 1990 godu na Genesis byla uspeshno vypushena igra angl Pri etom Accolade neskolko raz skopirovala zashishyonnyj avtorskim pravom kod igr Sega dlya togo chtoby provesti dekompilyaciyu programmnogo obespecheniya nekotoryh licenzirovannyh igr dlya Genesis Tretya versiya pervoj modeli igrovoj pristavki Genesis izvestnaya kak Genesis III byla v centre dela Sega v Accolade iz za svoego ispolzovaniya sistemy zashity Trademark Security System TMSS Rezultatom piratstva i problem s nesankcionirovannoj razrabotkoj igr stalo to chto Sega vnedrila mehanizm tehnicheskoj zashity v svoyu novuyu model Genesis vyshedshuyu v 1990 godu i nazvannuyu Sega Genesis III Dannaya variaciya pristavki vklyuchala v sebya programmnyj kod izvestnyj kak Trademark Security System TMSS rus Zashita torgovoj marki Posle vstavki kartridzha v konsol programma proveryala nalichie stroki SEGA v specialnoj chasti pamyati vnedryonnoj v kartridzh Igra zapuskalas tolko v tom sluchae esli dannaya stroka obnaruzhivalas zapusk soprovozhdalsya korotkim soobsheniem Produced by or under license from Sega Enterprises Ltd rus Proizvedeno kompaniej Sega Enterprises Ltd libo po eyo licenzii Dannaya sistema imela dvojnoj effekt ona usilivala zashitu ot nelegalnyh razrabotchikov i programmnogo piratstva a takzhe vyvodila na ekran torgovuyu marku kompanii pri kazhdom zapuske igry chto delalo vozmozhnoj podachu sudebnogo iska v tom sluchae esli razrabatyvalos nelicenzionnoe programmnoe obespechenie Accolade uznala o dannoj razrabotke na vystavke Consumer Electronics Show v yanvare 1991 goda gde Sega prodemonstrirovala svoyu model Sega Genesis III i nevozmozhnost zapustit na nej nelicenzionnuyu versiyu kartridzha s igroj Ishido Planiruya dalnejshij vypusk igr v techenie goda Accolade uspeshno identificirovala TMSS fajl a pozdnee vnedrila ego v igry Star Control Mike Ditka Power Football i Turrican V otvet na sozdanie nelicenzionnyh versij dannyh igr Sega podala isk protiv Accolade v okruzhnoj sud Kalifornii obvinyaya eyo v narusheniyah avtorskih prav nechestnoj konkurencii i nezakonnom ispolzovanii torgovoj marki Accolade vydvinula vstrechnyj isk za falsifikaciyu dannyh o sobstvennyh igrah putyom otobrazheniya torgovogo znaka Sega pri zapuske igr I hotya sud zapretil kompanii Accolade vnosit tehnicheskie izmeneniya v ustrojstva dlya pristavki Genesis Accolade obzhalovala eto reshenie v Apellyacionnom sude devyatogo okruga SShA Sud devyatogo okruga otmenil predydushee reshenie i priznal dekompilyaciyu programmnyh kodov osushestvlyaemyh Accolade dobrosovestnoj V reshenii suda vynesennom 20 oktyabrya 1992 goda podchyorkivalos chto ispolzovanie programmnogo obespecheniya ne nosilo ekspluatacionnogo haraktera hotya bylo kommercheskim a narushenie tovarnogo znaka osushestvlyaemoe dlya zapuska igr na pristavke bylo vyzvano aktom dobrosovestnogo ispolzovaniya so storony Accolade i ispolzovaniem lozhnoj markirovki so storony Sega 30 aprelya 1993 goda kompanii Sega i Accolade uladili raznoglasiya mezhdu soboj Soglasno zaklyuchyonnomu dogovoru Accolade stanovilas oficialnym licenziatom produkcii Sega i pozdnee razrabotala i vypustila igru Barkley Shut Up and Jam uzhe pod licenziej Usloviya licenzii vklyuchaya specialnye usloviya ne razglashalis shirokoj publike Finansovye dogovoryonnosti takzhe ne raskryvalis odnako kompanii soglasilis oplatit sobstvennye sudebnye izderzhki Sistema Videogame Rating Council i zhestokost v igrah V 1993 godu amerikanskaya pressa stala obrashat vnimanie na prisutstvuyushij v neskolkih igrah kontent dlya vzroslyh v chastnosti na igru dlya Sega CD kotoraya detalno rassmatrivalas v publikaciyah Problemy s dannoj igroj imeli mesto takzhe i v Velikobritanii kogda byvshij direktor po razvitiyu Sega podcherknul chto Night Trap privlekaet k kompanii chereschur mnogo vnimaniya Igra takzhe rassmatrivalas v britanskom parlamente v svyazi s tem chto v nej byli zadejstvovany zhivye aktyory Eti sobytiya prishlis na to vremya kogda Sega aktivno pozicionirovala sebya kak rezkaya kompaniya i eto tolko uprochnyalo dannyj obraz Odnako odnoj iz samyh spornyh igr goda stal sozdannyj kompaniej Midway fajting Mortal Kombat portirovannyj na Genesis i SNES kompaniej Acclaim V otvet na publichnyj protest izobrazheniyu zhestokosti v igrah Nintendo reshila zamenit krov v igre na drugoj cvet i izobrazit priyomy fataliti v menee zhestokom vide Sega izbrala drugoj podhod sozdav pervuyu v Amerike sistemu igrovyh rejtingov Videogame Rating Council VRC dlya vseh sushestvovavshih na tot moment igrovyh sistem Rejtingi varirovalis ot myagkih naprimer GA do bolee zhyostkih MA 13 i MA 17 tolko dlya vzroslyh Sega vypustila svoyu versiyu igry Mortal Kombat gde po umolchaniyu byla ubrana krov a priyomy dobivaniya zateneny v bolee znachitelnoj stepeni chem v SNES versii Odnako krov i pervonachalnye izobrazheniya fataliti mogli byt otkryty putyom vvoda Krovavogo koda Dannaya tehnicheskaya detal pozvolila Sega dobitsya polucheniya otnositelno nizkogo rejtinga MA 13 dlya Mortal Kombat A SNES versiya oboshla poluchenie rejtinga Blagodarya dannoj sisteme rejtinga igra Mortal Kombat dlya Genesis poluchila polozhitelnye ocenki kritikov i priznanie poklonnikov eyo prodazhi prevysili SNES versiyu v neskolko raz Versiya zhe dlya pristavki Super Nintendo byla raskritikovana za cenzuru Odnako vice prezident amerikanskogo filiala Nintendo Govard Linkoln bystro obratil vnimanie na to chto igra Night Trap ne imeet takogo rejtinga skazav pri etom senatoru Dzhozefu Libermanu na publichnyh slushaniyah Bolee togo ya ne mogu pozvolit vam sidet zdes i pokupat etot nonsens ot Sega pod nazvaniem Night Trap kotoryj pochemu to schitaetsya tolko igroj dlya vzroslyh Igra ne poluchila nikakogo rejtinga s togo momenta kak byla predstavlena publike Malenkie deti pokupayut eyo v Toys R Us i tam ob etom znayut ne huzhe menya Kak tolko eta igra vyzvala burnuyu reakciyu togda oni i prinyali svoyu sistemu rejtingov i podstroili igru pod nyoyo V otvet na eto vice prezident podrazdeleniya Sega v SShA Bill Uajt prodemonstriroval videozapis s izobrazheniem zhestokosti v igrah SNES i podcherknul neobhodimost ranzhirovat videoigry Liberman naznachil sleduyushie slushaniya na fevral 1994 chtoby proverit dala li sistema rejtingov rezultat Posle slushanij v Kongresse igra Night Trap stala nabirat oboroty na rynke i byla portirovana na PK Sega 32X i 3DO Osnovatel kompanii Digital Pictures Tom Zito govoril Ponimaete ya prodal 50 000 ekzemplyarov igry Night Trap spustya nedelyu posle etih slushanij Nesmotrya na eto Sega prinyala reshenie snyat Night Trap s prodazh i pereizdala igru s izmeneniyami v 1994 godu Posle zaversheniya slushanij proizvoditeli videoigr obedinili usiliya s celyu sozdaniya rejtingovoj sistemy o kotoroj govoril Liberman Iznachalno Sega predlozhila v kachestve universalnoj rejtingovoj sistemy svoyu sobstvennuyu odnako posle vozrazhenij so storony Nintendo i drugih ona prinyala na sebya zadachu sformirovat novuyu sistemu Takovoj stala Entertainment Software Rating Board nezavisimaya organizaciya odobrennaya Libermanom Posle eyo formirovaniya Nintendo reshila chto bolee ne nuzhdaetsya v politike cenzury i SNES versiya igry Mortal Kombat II byla vypushena bez cenzury Era 32 bitnyh konsolej Chtoby prodlit zhiznennyj cikl pristavki Genesis Sega sozdala i vypustila dva dopolnitelnyh ustrojstva pozvolyayushih uvelichit vozmozhnosti sistemy CD ustrojstvo izvestnoe kak Sega CD Mega CD za predelami SShA i 32 bitnoe periferijnoe ustrojstvo Sega 32X K koncu 1994 goda prodazhi pristavki Mega Drive sostavili 29 mln ekzemplyarov po vsemu miru vklyuchaya 14 mln v SShA 3 5 v Yaponii 2 1 v Velikobritanii i 800 000 v Germanii Dopolneniya rasprostranyalis menee uspeshno Sega CD razoshlas v kolichestve 2 7 mln kopij po vsemu miru a Sega 32X 665 000 kopij K koncu 1995 goda kompaniya Sega osushestvlyala podderzhku pyati razlichnyh konsolej Saturn Genesis Mega Drive Game Gear Pico i Master System a takzhe add onov Sega CD i Sega 32X V Yaponii Mega Drive ne byla uspeshnoj a Sega Saturn oboshla konsol Sony PlayStation poetomu Hayao Nakayama poruchil amerikanskomu filialu Sega sosredotochit usiliya na rasprostranenii Saturn osushestviv eyo neozhidannyj rannij vypusk letom 1995 goda Hotya dannyj hod byl udachnym s tochki zreniya yaponskogo rynka on okazalsya fatalnym dlya otdalyonnoj territorii rynok igr Genesis znachitelno prevyshal svoj analog Saturn i u Sega ne okazalos vozmozhnosti dlya udovletvoreniya sprosa V protivopolozhnost etomu kompaniya Nintendo sosredotochilas na vypuske 16 bitnyh domashnih pristavok a takzhe portativnoj konsoli Game Boy stavshej uspeshnoj i pozvolivshej Nintendo zanyat 42 rynka videoigr kompaniya ne stala osushestvlyat zapusk 32 bitnoj pristavki naravne s Sony i Sega Tak kak Sega reshila prekratit podderzhku 16 bitnyh sistem i sosredotochilas na Saturn Nintendo k 1995 godu zanyala odnu iz lidiruyushih pozicij blagodarya SNES i Game Boy Vypusk v 1995 godu portativnoj pristavki Sega Nomad obernulsya provalom iz za neudachno vybrannogo vremeni srazu posle zapuska Saturn a vskore posle nego vyshla igra Pokemon dlya Game Boy sniskavshaya bolshuyu populyarnost Dalnejshie vypuski novyh igr dlya SNES naprimer Donkey Kong Country 3 i Super Mario RPG zakrepili uspeh pristavki Nintendo Hotya Sega k tomu momentu prodolzhala zanimat 43 rynka videoigr Nakayama reshil sokratit amerikanskoe podrazdelenie Tom Kalinski nablyudavshij rost Genesis v 1991 godu utratil interes k dannomu delu i v seredine 1996 goda uvolilsya Na protyazhenii 1997 goda Sega prodolzhala rasprostranyat pristavku Genesis na mirovom rynke v SShA za etot period bylo prodano 20 mln kopij V 1998 godu Sega peredala licenziyu na rasprostranenie Genesis v Severnoj Amerike kompanii kotoraya nachala prodazhu millionov ranee nerasprodannyh kartridzhej po byudzhetnoj cene a takzhe 150 000 ekzemplyarov vtoroj modeli Genesis Pozdnee kompaniya vypustila pristavku Sega Genesis 3 rasschityvaya k koncu 1998 goda prodat 1 5 mln kopij dannoj konsoli Okonchatelnyj pokazatel prodazh pristavki Genesis na mirovom rynke sostavil 40 mln ekzemplyarov iz kotoryh priblizitelno 3 58 mln bylo prodano v Yaponii 8 mln v Evrope i 3 mln v Brazilii Hotya pokazatel prodazh okazalsya na 9 mln edinic menshe chem u SNES v istorii 8 bitnyh sistem promezhutok mezhdu pokazatelyami Master System i NES sostavil 47 mln kopij Tehnicheskie specifikaciiEvropejskaya materinskaya plata Mega Drive V kachestve glavnogo mikroprocessora pristavki Genesis ispolzuetsya 16 32 razryadnyj Motorola 68000 V konsol takzhe vstroen dopolnitelnyj processor 8 bitnyj Zilog Z80 kotoryj upravlyaet zvukovym oborudovaniem i obespechivaet obratnuyu sovmestimost s Master System Sistema vklyuchaet v sebya 72 Kb operativnoj pamyati i 64 Kb videopamyati ona sposobna otobrazhat na ekrane do 64 cvetov iz palitry 512 ottenkov Igry zapuskaemye na pristavke imeyut format kartridzha kotoryj vstavlyaetsya v pristavku s verhnej storony Za vyvod zvuka v igrovoj pristavke otvechali dva ustrojstva programmiruemyj generator zvuka Texas Instruments SN76489 obespechivayushij sovmestimost s Master System i mikroshema FM sinteza Yamaha YM2612 Programmiruemyj generator zvuka fizicheski byl integrirovan v mikroshemu videoprocessora YM7101 VDP Processor Z80 ispolzovalsya v osnovnom dlya upravleniya oboimi zvukovymi ustrojstvami obespechivaya vosproizvedenie stereofonicheskoj muzyki i zvukovyh effektov V modernizirovannyh versiyah originalnoj pristavki funkcii mikroshem YM7101 i YM2612 byli realizovany v odnoj mikrosheme FC1001 Zadnyaya storona pervoj modeli imeet radiochastotnoe vyhodnoe otverstie prednaznachennoe dlya podklyucheniya antenny i kabelej i specialnyj 8 pinovyj DIN port Oba razyoma obespechivaet audio i video vyhod Razyom dlya naushnikov na perednej storone konsoli podderzhivaet stereo zvuk Vo vtoroj modeli pristavki DIN port radiochastotnoe otverstie i razyom dlya naushnikov byli zameneny na edinoe 9 pinovoe otverstie raspolozhennoe s zadnej storony i prednaznachennoe dlya vosproizvedeniya kompozitnogo videoryada cvetovoj palitry i stereo zvuka Na rannih ekzemplyarah pervoj modeli takzhe raspolagalsya 9 pinovyj razyom kotoryj v dalnejshem byl ubran Kraevoj razyom na nizhnej pravoj chasti konsoli sluzhit dlya podklyucheniya periferijnyh ustrojstv V nekotoryh kartridzhah prisutstvuet dostatochno redkaya dlya igr na Sega Mega Drive vozmozhnost sohranyat igru izgotovitelem v igrovoj kartridzh byla vstroena batareya istochnik ne ukazan 1231 den Periferijnye ustrojstva 6 knopochnyj kontroller Sega Genesis Standartnyj kontroller dlya pristavki Genesis predstavlyaet soboj pult upravleniya okruglyonnoj formy s tremya osnovnymi knopkami i knopkoj Start v centre Kompaniya Sega v 1993 godu vypustila shestiknopochnyj kontroller dannyj variant nemnogo menshe po obyomu i imeet tri dopolnitelnye knopki V dopolnenie k etomu Sega razrabotala besprovodnuyu modifikaciyu 6 knopochnogo kontrollera Remote Arcade Pad Igrovaya pristavka Sega Genesis imeet obratnuyu sovmestimost s sistemoj Master System Pervym periferijnym ustrojstvom obespechivayushim vozmozhnost zapuska igr Master System na Genesis stalo Power Base Converter Vtoraya model Master System Converter 2 byla vypushena tolko v Evrope dlya ispolzovaniya na pristavke Mega Drive II Drugie periferijnye ustrojstva sozdannye dlya dannoj konsoli pozvolyayut uvelichit eyo funkcionalnost Infrakrasnyj svetovoj pistolet yavlyaetsya besprovodnym periferijnym ustrojstvom kotoroe ispolzuetsya v 6 igrah dlya pristavki Storonnie razrabotchiki takzhe sozdavali svetovye pistolety dlya Genesis naprimer pistolet ot American Laser Games i Justifier ot Konami Ustrojstvo Sega Mega Mouse imeet tri knopki i sovmestimo tolko s neskolkimi igrami naprimer s Eye of the Beholder Plastikovye bejsbolnye bity BatterUP i TeeVGolf mogli ispolzovatsya kak na Genesis tak i na SNES Ustrojstvo Power Base Converter na pervoj modeli Genesis V 1993 godu Sega vypustila vosmiugolnoe ustrojstvo Sega Activator kotoroe pri rabote raspolagaetsya na polu i transliruet dvizheniya igroka v igrovye dejstviya Pod rabotu dannogo ustrojstva bylo podstroeno neskolko igr vklyuchaya Mortal Kombat i Ustrojstvo okazalos kommercheski provalnym prichinami etogo posluzhili tehnicheskie nedostatki i vysokaya cena Redaktor IGN Krejg Harris vklyuchil ego v spisok hudshih kontrollerov videoigr kotorye kogda libo sushestvovali 3 e mesto Usiliyami kompanij Electronic Arts EA i Sega byli razrabotany perehodniki pozvolyayushie prinimat uchastie v odnoj igre bolee chem dvum igrokam 4 Way Play EA i Team Player Sega Iznachalno kazhdoe ustrojstvo bylo podstroeno pod rabotu tolko s igrami kompanii proizvoditelya v dalnejshem igry sozdavalis takim obrazom chtoby podderzhivat rabotu oboih adapterov Kompaniya Codemasters takzhe razrabotala sistemu obespechivayushuyu dva dopolnitelnyh porta bez dopolnitelnogo tehnicheskogo oborudovaniya Rabotu dannogo ustrojstva podderzhivali tolko neskolko igr Setevoe oborudovanie Ustrojstvo Sega Mega Modem obespechivayushee podklyuchenie k servisu Sega razrabotala onlajn sluzhbu pod nazvaniem startovavshuyu v Yaponii 3 noyabrya 1990 goda Rabotayushaya pri pomoshi kartridzha i periferijnogo ustrojstva Sega Mega Modem dannaya sistema pozvolyala igrat v 17 igr po seti Severoamerikanskaya versiya sistemy Tele Genesis byla anonsirovana no tak i ne byla vvedena v dejstvie Eshyo odna sistema Mega Anser predostavlyala vozmozhnosti onlajn bankinga dlya yaponskoj pristavki Mega Drive V 1994 godu Sega vvela v stroj sistemu rabotayushuyu pri pomoshi sluzhb kabelnogo televideniya i Pri ispolzovanii periferijnogo ustrojstva igroki mogli skachivat odnu igru iz 50 dostupnyh v techenie mesyaca a takzhe demoversii Igry zagruzhalis vo vnutrennyuyu pamyat konsoli i udalyalis posle otklyucheniya elektropitaniya Servis Sega Channel nabral 250 000 abonentov i prosushestvoval do 31 iyulya 1998 goda Nadeyas sostavit konkurenciyu Sega storonnyaya kompaniya razrabotchik Catapult Entertainment sozdala ustrojstvo pozvolyayushee vesti igru po seti Ispolzuya telefonnye sluzhby dlya obmena dannymi XBAND k noyabryu 1994 goda byla zadejstvovana v pyati amerikanskih gorodah Na sleduyushij god sluzhba byla tehnicheski podstroena pod pristavku SNES a Catapult Entertainment obedinila usiliya s chtoby rasprostranyat ustrojstvo V dalnejshem interes k servisu spal i v aprele 1997 goda XBAND byla zakryta Igrovaya bibliotekaSm takzhe Spisok igr na Sega Mega Drive Igrovoj kadr iz Sonic the Hedgehog izobrazhayushij scenu boya mezhdu ezhom Sonikom i doktorom Robotnikom Biblioteka igr dlya pristavki Genesis iznachalno byla malochislenna odnako v dalnejshem popolnyalas igrami sposobnymi privlech vnimanie lyubyh igrokov Pervonachalno v komplekte s pristavkoj prodavalas igra Altered Beast pozdnee zamenyonnaya na Sonic the Hedgehog Sredi bestsellerov byli igra Sonic the Hedgehog eyo prodolzhenie Sonic the Hedgehog 2 i Aladdin Vo vremya razvitiya konsoli yaponskoe podrazdelenie Sega skoncentrirovalos na razrabotke igr v zhanre ekshn togda kak amerikanskomu podrazdeleniyu byla poruchena razrabotka sportivnyh igr naprimer Joe Montana Football Osnovnuyu massu igr pristavki v techenie eyo zhiznennogo cikla sostavlyali arkady Byli sozdany i bolee slozhnye igry naprimer Ecco the Dolphin Iz za tehnicheskih ogranichenij pristavki Genesis po sravneniyu s eyo osnovnym konkurentom Super Nintendo Entertainment System razrabotchikam prihodilos tratit bo lshie usiliya dlya dostizheniya vysokokachestvennogo rezultata V otlichie ot konkurenta Sega privlekala bolee zreluyu auditoriyu putyom prodvizheniya vzroslyh igr v chislo kotoryh vhodila versiya Mortal Kombat bez cenzury Politika zhe kompanii Nintendo vynuzhdala storonnih razrabotchikov vozderzhivatsya ot sozdaniya igr na lyubye sistemy krome teh chto byli sozdany Nintendo eto znachitelno zatrudnyalo razrabotku programmnogo obespecheniya dlya Genesis V inyh sluchayah podobnaya politika motivirovala razrabotchikov naprimer Namco i Electronic Arts na sozdanie igr imenno dlya Genesis Naibolee populyarnye igry Sonic the Hedgehog 2 Sonic the Hedgehog Mortal Kombat Streets of Rage Sonic amp Knuckles Sonic the Hedgehog 3 Street Fighter II Special Champion Edition Disney s The Lion King Mortal Kombat 3 Virtua Racing Shining Force II Super Street Fighter II Gunstar Heroes Ecco the Dolphin Earthworm Jim Sega Virtua Processor Dlya togo chtoby dobitsya privlekatelnoj grafiki v vizualnom plane kompanii stali vnedryat v svoi igrovye kartridzhi specialnye mikroshemy uvelichivayushie vozmozhnosti konsoli Tak dlya pristavki SNES byli sozdany cifrovye signalnye processory i shemy arhitektury RISC kotorye pozvolyali sisteme vosproizvodit bystruyu i chyotkuyu psevdotryohmernuyu grafiku V chastnosti shema Super FX byla sproektirovana takim obrazom chtoby snizit nagruzku na osnovnoj processor i pozvolit emu vosproizvodit vizualnye effekty kotorye konsol ne sposobna vosproizvodit samostoyatelno Chip vpervye byl zadejstvovan v igrah Star Fox gde v realnom vremeni vosproizvodilis 3D poligony i Super Mario World 2 Yoshi s Island gde byla prodemonstrirovana vozmozhnost vrasheniya masshtabirovaniya i rastyazheniya otdelnyh sprajtov a takzhe upravleniya krupnymi oblastyami ekrana Kak tolko dannye modifikacii v znachitelnoj mere rasprostranilis sredi igr SNES osnovnaya massa igr dlya Genesis stala vyglyadet ustarevshej po sravneniyu s nimi Sega bystro nachala rabotu nad sozdaniem svoej mikroshemy sposobnoj sostavit konkurenciyu Super FX Rezultatom raboty stal processor Sega Virtua Processor Dannyj chip pozvolyal pristavke obrabatyvat poligony v rezhime realnogo vremeni a takzhe osushestvlyat masshtabirovanie i vrashenie Edinstvennoj igroj razrabotannoj pod dannoe ustrojstvo byla Virtua Racing rabotayushaya pri znachitelno bolee vysokoj i stabilnoj chastote kadrov chem eyo analogi na SNES Tak kak chip byl do rog v proizvodstve cena na kartridzhi s ego ispolzovaniem vozrastala Prodavavshijsya po cene 100 amerikanskih dollarov Virtua Racing byl samym dorogim kartridzhem dlya pristavki Genesis K vypusku pod SVP chip planirovalis eshyo dve igry Virtua Fighter i Daytona USA odnako vmesto etogo oni byli vypusheny na igrovuyu pristavku Sega Saturn Poslednej igroj realizuyushej potencial Sega Virtua Processor yavlyaetsya Paprium vypushennaya v konce 2020 goda Dopolnitelnye tehnicheskie ustrojstvaVtoraya model Genesis so vstroennymi dopolneniyami Sega CD i Sega 32X Pomimo ustrojstva Power Base Converter pristavka Sega Genesis podderzhivaet rabotu dvuh dopolnitelnyh tehnicheskih ustrojstv na kazhdoe iz kotoryh sozdan svoj nabor igr Pervoe periferijnoe ustrojstvo Sega CD zapuskaet na pristavke igry v formate CD ROM Sega 32X 32 bitnoe periferijnoe ustrojstvo kotoroe podderzhivaet rabotu kartridzhej formata ROM Oficialno podderzhka oboih dopolnenij byla prekrashena v 1996 godu Sega CD Osnovnaya statya Sega CD Sm takzhe Spisok igr na Sega Mega CD K 1991 godu kompakt diski priobreli populyarnost v kachestve nositelya informacii Kompanii razrabotchiki nachali aktivno polzovatsya dannoj tehnologiej NEC vpervye vnedrila tehnologiyu CD diskov v igrovuyu konsol sozdav tehnicheskoe dopolnenie TurboGrafx CD Nintendo takzhe imela plany po razrabotke sobstvennyh ustrojstv schityvaniya CD nakopitelej Namerevayas dobitsya preimushestva pered konkurentami Sega pri sodejstvii s JVC v kratkie sroki razrabotala sobstvennoe CD ustrojstvo dlya Genesis Mega CD Vypusk ustrojstva v Yaponii sostoyalsya 1 dekabrya 1991 goda pervonachalnaya cena na nego sostavlyala 49 800 ien V Severnoj Amerike dannoe dopolnenie poluchivshee nazvanie Sega CD vyshlo 15 oktyabrya 1992 goda i prodavalos za 299 dollarov v 1993 godu sostoyalsya reliz v Evrope gde apparat rasprostranyalsya pod originalnym nazvaniem Mega CD Krome znachitelnogo rasshireniya dopustimogo razmera igr Sega CD uluchshaet graficheskie i zvukovye vozmozhnosti konsoli pri pomoshi vtorogo bolee proizvoditelnogo processora i bo lshego obyoma sistemnoj pamyati ustrojstvo podderzhivaet vozmozhnost vrasheniya i masshtabirovaniya sprajta chto po tehnicheskim osobennostyam shozhe so SNES Ustrojstvo takzhe soderzhit pitaemoe ot batarei OZU ispolzuemoe dlya sohraneniya konfiguracii igrovogo processa i pokazatelej prohozhdeniya dopolnitelnyj nositel dlya hraneniya dannyh prodavalsya otdelno Vskore posle vypuska dopolneniya v SShA Sega vklyuchila v komplekt ustrojstva FMV igru razrabotannuyu kompaniej Digital Pictures stavshej partnyorom Sega Privlekaya potrebitelej ukazaniem na bolshoj obyom informacii kotoryj mog byt zapisan na disk Sega i storonnie razrabotchiki sozdavali igry dlya Sega CD soderzhashie cifrovoe video i dopolnitelnyj kontent byli takzhe pereizdany ranee sozdannye kompaniej Sega igry s dobavleniem vysokokachestvennyh audiodorozhek V 1993 godu Sega vypustila bolee lyogkuyu i kompaktnuyu versiyu Sega CD 2 prednaznachennuyu dlya pristavki Genesis II dannoe ustrojstvo prodavalos po bolee nizkoj cene v sravnenii s originalom Neskolko vypushennyh igr mogli rabotat kak na Sega CD tak i na Sega 32X Prodazhi Mega CD na territorii Yaponii sostavili 100 000 ekzemplyarov v pervyj god dannyj pokazatel okazalsya znachitelno nizhe ozhidaemogo Mnogie potrebiteli byli nedovolny vysokoj cenoj ustrojstva drugoj problemoj byl malyj assortiment programmnogo obespecheniya na moment vyhoda na rynok dlya ustrojstva byli dostupny tolko dve igry Chastichnoj prichinoj etogo stala zaderzhka so storony Sega peredachi prav na razrabotku programmnogo obespecheniya storonnim razrabotchikam V SShA i Evrope prodazhi okazalis bolee uspeshny hotya novizna formata FMV i igr na CD nositele bystro soshla na net tak kak bolee pozdnie igry dlya sistemy vstretili bezrazlichnye ili negativnye otzyvy pressy V 1995 godu Sega nachala udelyat osnovnoe vnimanie novoj konsoli Sega Saturn i prekratila reklamnuyu kampaniyu vsego oborudovaniya Genesis vklyuchaya i Mega CD K koncu 1994 goda bylo rasprodano 2 7 mln ekzemplyarov oficialno podderzhka byla prekrashena v 1996 godu Sega 32X Osnovnaya statya Sega 32X Sm takzhe Spisok igr na Sega 32X Nesmotrya na uspeh pristavki Sega Genesis v 1994 godu dali o sebe znat eyo tehnicheskie ogranicheniya po sravneniyu so SNES dlya kotoroj byli sozdany novye igry Super Metroid i Donkey Kong Country S vyhodom v 1995 godu pristavki Sega Saturn kompaniya Sega stala iskat vozmozhnost zapolnit probel mezhdu Genesis i Saturn pri naimenshih zatratah Iznachalno novyj proekt imel nazvanie Project Jupiter Ego celyu bylo sozdanie sovershenno novoj samostoyatelnoj sistemy Project Jupiter iznachalno zadumyvalsya kak novaya versiya Genesis s uluchshennoj cvetovoj palitroj kotoraya dolzhna byla prodavatsya po bolee nizkoj cene chem Saturn Dannaya ideya ne byla pozitivno prinyata rukovoditelyami amerikanskogo filiala Sega Oznakomivshis s proektom rukovoditel issledovatelskoj gruppy Dzho Miller skazal Oh eto prosto uzhasnaya ideya Esli vasha cel tolko v tom chtoby uluchshit sistemu vam sleduet sdelat eto dopolnitelnym ustrojstvom Esli eto novaya sistema podderzhivayushaya novoe programmnoe obespechenie prekrasno No esli ona sposobna tolko udvoit kolichestvo cvetov Sleduya vyskazannomu predlozheniyu Sega pereformulirovala koncepciyu 32X stalo periferijnym ustrojstvom dlya uzhe sushestvuyushej pristavki Genesis rabotayushim na 32 bitnom processore Hotya novoe ustrojstvo okazalos moshnee chem eto iznachalno zadumyvalos ono ne imelo sovmestimosti s igrami Saturn Sega po etomu povodu zayavlyala chto obe platformy budut vypusheny v odno vremya i chto ustrojstvo 32X budet prednaznacheno dlya teh igrokov kto ne mozhet sebe pozvolit priobretenie bolee dorogoj pristavki Saturn Dzho Miller odnako nastaival o tom chto on i ego sotrudniki vezhlivo predlagali yaponskomu podrazdeleniyu Sega obsudit vozmozhnye varianty resheniya v tom chisle i sozdanie 32X v kachestve periferijnogo ustrojstva Ustrojstvo Sega 32X bylo vypusheno v noyabre 1994 goda Spros sredi predpriyatij roznichnoj torgovli okazalsya vysokim i Sega okazalas ne sposobna podderzhivat uroven zakazov sistemy Tak bylo sdelano bolee 1 mln zakazov na ustrojstvo 32X odnako k yanvaryu 1995 goda Sega smogla vypustit v prodazhu tolko 600 000 edinic Iznachalnaya cena byla priblizitelno ravna konsoli Genesis i napolovinu menshe toj kotoruyu predpolagalos ustanovit na Saturn Hotya pristavka pozicionirovalas kak nedorogaya Sega ispytyvala trudnosti v popytkah ubedit storonnih razrabotchikov sozdavat igry dlya novoj sistemy Posle vyhoda ustrojstva v svet sredi publiki rasprostranilis novosti o skorom vypuske Sega Saturn ne imeyushej sovmestimosti s igrami 32X Saturn byla vypushena 11 maya 1995 goda hotya pervonachalno vypusk planirovalsya na 2 sentyabrya togo zhe goda Razrabotchiki storonilis novoj pristavki a rabota nad igrami dlya 32X okazalas pod voprosom nesmotrya na zavereniya Sega v tom chto dlya ustrojstva budet razrabotan bolshoj assortiment igr V nachale 1996 goda Sega vsyo taki priznala chto kasatelno 32X obeshala slishkom mnogo i prinyala reshenie prekratit proizvodstvo sistemy chtoby skoncentrirovat usiliya na Saturn Cena na ekzemplyar 32X upala do 99 dollarov a v konechnom itoge ustrojstva byli snyaty s prodazh kogda ceny snizilis uzhe do 19 95 dollarov za edinicu VariantyVsego bylo sozdano i vypusheno bolee desyatka razlichnyh modelej Sega Genesis i Mega Drive Krome kompanii Sega sozdaniem variacij zanimalis i storonnie razrabotchiki Majesco AtGames JVC Pioneer Corporation Amstrad i Aiwa V techenie zhiznennogo cikla pristavki byli sozdany takzhe i kontrafaktnye poddelki originala Modeli sozdannye Sega Genesis II Sega Multi MegaSega Genesis II Sega Multi MegaSega Genesis Nomad Sega TeraDriveSega Nomad Sega TeraDrive V 1993 godu kompaniya Sega predstavila publike kompaktnuyu versiyu svoej konsoli poluchivshuyu nazvanie Genesis II v SShA i Mega Drive II v drugih stranah V dannoj variacii otsutstvuet razyom dlya naushnikov na ego mesto ustanovlen audio video vyhod s podderzhkoj stereo zvuka takzhe v apparat ustanovlen bolee prostoj variant materinskoj platy trebuyushij menshego energopotrebleniya Sega takzhe sozdala poluportativnoe ustrojstvo obedinyayushee vozmozhnosti Genesis i Sega CD pod nazvaniem Sega Genesis CDX V Yaponii i Evrope Sega Multi Mega Dannoe ustrojstvo prodavalos po bolee nizkoj cene chem otdelnye ekzemplyary Genesis i Sega CD odnako ne podderzhivalo rabotu neskolkih igr i ne moglo rabotat s Sega 32X iz za problem s peregrevom i korotkimi zamykaniyami CDX vklyuchaet v sebya zhidkokristallicheskij displej i podderzhivaet rabotu audiodiskov Po okonchanii ery 16 bitnyh pristavok Sega razrabotala portativnuyu igrovuyu sistemu Sega Nomad Dizajn osnovyvalsya na ranee sozdannom portativnom ustrojstve Mega Jet Buduchi edinstvennym preemnikom Game Gear Nomad rabotaet na batareyah AA i otobrazhaet izobrazheniya na 3 25 dyujmovom LCD Ustrojstvo podderzhivaet ves nabor igr Genesis odnako ne imeet sovmestimosti s Sega 32X Sega CD i Power Base Converter Eksklyuzivno dlya yaponskogo rynka bylo sozdano ustrojstvo sliyanie Mega Drive i personalnogo kompyutera Sega takzhe razrabotala arkadnye avtomaty System C 2 MegaTech i MegaPlay kotorye podderzhivali rabotu okolo 80 igr Modeli sozdannye storonnimi razrabotchikami Wondermega Wondermega 2 Amstrad Mega PCJVC Wondermega JVC Wondermega 2 Amstrad Mega PCMajesco s Sega Genesis 3 AtGames s Sega Firecore Pioneer LaserActiveSega Genesis 3 Firecore Pioneer LaserActive Buduchi partnyorom yaponskogo podrazdeleniya Sega kompaniya JVC 1 aprelya 1992 goda vypustila v Yaponii ustrojstvo Wondermega V sentyabre 1994 goda v SShA vyshlo ustrojstvo X Eye pererabotannyj variant Wondermega Pristavka podderzhivala rabotu igr Genesis i Sega CD s vysokim kachestvom zvuka Iz za vysokoj ceny ona byla nedostupna dlya mnogih srednestatisticheskih potrebitelej To zhe samoe otnosilos i k apparatu Dlya zapuska igr Genesis i Sega CD dannomu ustrojstvu trebuetsya dopolnenie pod nazvaniem Mega LD Hotya sistema LaserActive yavlyalas konkurentom 3DO Interactive Multiplayer summarnaya stoimost samoj pristavki i add ona Mega LD delala eyo slishkom dorogoj dlya igrokov Kompaniya Aiwa razrabotala svoyu kombinaciyu sistem Genesis i Sega CD v formate bumboksa kotoraya poluchila nazvanie CSD GM1 Neskolko kompanij vnedrili sistemu Mega Drive v personalnye kompyutery modeli AX 330 i AX 990 kompyutera MSX i Posle oficialnogo prekrasheniya podderzhki konsoli Genesis kompaniya v 1998 godu razrabotala model Genesis 3 byudzhetnuyu versiyu originala V 2009 godu AtGames sozdala eshyo dve variacii ustrojstvo Firecore sposobnoe zapuskat originalnye kartridzhi dlya Genesis i 15 zaranee ustanovlennyh igr i analogichnuyu portativnuyu sistemu s 20 zaranee ustanovlennymi igrami V Evrope rasprostraneniem dannyh dvuh ustrojstv zanimalas Drugie kompanii vklyuchaya sozdali svoi sborki sistem Genesis i Mega Drive po tehnologii Plug and Play VliyaniePressa chasto nazyvala Sega Genesis ili Mega Drive odnoj iz luchshih konsolej vseh vremyon V 2009 godu pristavka zanyala 5 e mesto v spiske luchshih igrovyh konsolej otmechalis eyo preimushestvo v sportivnyh igrah uluchshennaya domashnyaya versiya Mortal Kombat i kontroller sostoyashij vsego iz shesti knopok V 2007 godu sajt GameTrailers vklyuchil Sega Genesis v spisok desyati konsolej ostavivshih sled v istorii igrovoj industrii postaviv eyo na 6 e mesto i upomyanuv o slavnyh dnyah igry Sonic the Hedgehog V yanvare 2008 goda zhurnalist Don Rejsinger obyavil chto pristavka Sega Genesis vyzvala krupnejshuyu vojnu konsolej na segodnyashnij den vydeliv sportivnye igry vysokogo kachestva Sonic the Hedgehog i obratnuyu sovmestimost s Sega Master System V analogichnom spiske po versii GamingExcellence pristavka zanyala 6 e mesto V to zhe vremya redakciya GameDaily dala ej ocenku 9 iz 10 za naibolee zapominayushiesya igry Sotrudnikami Retro Gamer podchyorkivalos chto eto byla sistema kotoraya privlekala ne tolko svoim tehnicheskim obespecheniem i igrami no takzhe i zhurnalami igrovymi sostyazaniyami klimatom i politikoj togo vremeni Pereizdaniya i emulyaciya Bylo razrabotano mnozhestvo programm emulyatorov konsoli Genesis Sredi nih byli GenEM KGen Genecyst VGen St0rm i Gens Servis igr po podpiske vklyuchal v sebya emulyator Mega Drive i predlagal neskolko desyatkov licenzirovannyh igr Servis takzhe soderzhal emulyator i neskolko soten igr Mega Drive Nekotoroe kolichestvo igr bylo vypusheno na diskah sbornikah vklyuchaya Sonic Mega Collection i Sonic Gems Collection dlya PS2 Xbox i Gamecube a takzhe Sega Genesis Collection dlya PS2 i PSP i Sonic s Ultimate Genesis Collection dlya PlayStation 3 i Xbox 360 Vo vremya vstupitelnogo slova na meropriyatii Game Developers Conference v 2006 godu prezident Nintendo Satoru Ivata soobshil chto kompaniya Sega namerevalas vylozhit chast igr Genesis Mega Drive na servis Virtual Console ot Wii chto pozdnee i bylo osushestvleno Nabor igr Sega Genesis vklyuchaya Sonic the Hedgehog i Sonic 2 takzhe dostupen na Xbox Live Arcade PlayStation Network i Steam Pozdnie vypuski igr 22 maya 2006 goda severoamerikanskaya kompaniya izdala igru perevedyonnuyu s kitajskogo originala razrabotannogo v 1996 godu Ona vyshla na mirovoj rynok i stala pervoj kommercheskoj igroj dlya Genesis v SShA posle 1998 goda Super Fighter Team vposledstvii vypustila eshyo dve igry na sistemu Genesis i V dekabre 2010 goda amerikanskaya kompaniya WaterMelon vypustila kommercheskuyu rolevuyu igru Pier Solar and the Great Architects yavlyayushayasya samoj obyomnoj iz sushestvuyushih igr Genesis obyom kartridzha 64 Mb Pier Solar stala takzhe pervoj kartridzhnoj igroj kotoraya mozhet rabotat na Sega CD na kotorom vosproizvodyatsya dopolnitelnye zvukovye effekty V 2013 godu v svet vyshla igra Fix It Felix Jr Pozzhe v 2015 om godu Watermelon vypustili horror advenchuru Sasha Darko s Sacred Line Genesis V Brazilii proizvodstvo Mega Drive prodolzhalos i posle oficialnogo okonchaniya podderzhki a modeli kompanii Tec Toy sposobny emulirovat iznachalno razrabotannye tehnicheskie sredstva 5 dekabrya 2007 goda Tec Toy vypustila portativnuyu model Mega Drive s 20 predvaritelno ustanovlennymi igrami Drugaya model konsoli pod nazvaniem Mega Drive Guitar Idol rabotaet vmeste s 6 knopochnym pultom i kontrollerom gitaroj V pamyat konsoli zapisany 87 igr vklyuchaya FIFA 2008 Need for Speed Pro Street The Sims 2 i Sim City Sm takzheMegadrive Portable Spisok igr na Sega Mega Drive Spisok samyh prodavaemyh igr na Sega Genesis Mega Drive Dendi Novaya realnost Dendy PlayStation seriya igrovyh konsolej PrimechaniyaMark J P Wolf Encyclopedia of Video Games A L ABC CLIO 2012 S 250 789 s ISBN 9780313379369 SEGA rossijskij rynok eto serezno Magazin Igrushek No 1 p 52 54 Pricey Mega Drive sales figures an update angl Data obrasheniya 2 yanvarya 2010 Arhivirovano 26 fevralya 2012 goda Sonic the Hedgehog GameTap Retrospective Pt 3 4 angl na YouTube Boutros Daniel Sonic the Hedgehog 2 angl Gamasutra 4 avgusta 2006 Data obrasheniya 24 sentyabrya 2011 20 noyabrya 2015 goda Horowitz Ken Interview Dr Stephen Clarke Willson angl 28 marta 2006 Data obrasheniya 26 dekabrya 2011 Arhivirovano 5 aprelya 2013 goda Fahs Travis IGN Presents the History of Sega page 5 angl IGN 21 aprelya 2009 Data obrasheniya 5 oktyabrya 2013 22 marta 2016 goda Kent Steven L The War The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 ISBN 0 7615 3643 4 Translations angl Romhacking net Data obrasheniya 23 yanvarya 2013 14 marta 2013 goda Brandt Richard Gross Neil Sega angl Businessweek 1994 Data obrasheniya 10 oktyabrya 2013 3 dekabrya 2013 goda Pollack Andrew 1982 10 24 What s New In Video Games Taking the Zing Out of the Arcade Boom New York Times angl 19 dekabrya 2013 Data obrasheniya 27 noyabrya 2013 The Bottom Line Miami Herald s pomoshyu trebuetsya podpiska angl 1983 08 27 10 noyabrya 2013 Data obrasheniya 10 oktyabrya 2013 Battelle John 1993 The Next Level Sega s Plans for World Domination angl Wired Magazine Arhivirovano 18 yanvarya 2014 Data obrasheniya 9 oktyabrya 2013 Kohler Chris 2009 Playing the SG 1000 Sega s First Game Machine angl Wired Magazine s online site 1 yanvarya 2014 Data obrasheniya 5 oktyabrya 2009 G amp W Wins Cheers 1 Billion Spinoff Set Miami Herald s pomoshyu trebuetsya podpiska angl 1983 08 16 10 noyabrya 2013 Data obrasheniya 10 oktyabrya 2013 Kent Steven L The Birth of Sega The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 P 343 ISBN 0 7615 3643 4 Kent Steven L The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 P 303 360 ISBN 0 7615 3643 4 Nintendo Official Magazine Staff Nintendo Official Magazine Nintendo s Market Share 1988 Future Publishing 2001 S 35 Business Week staff Business Week Nintendo s Market Share 1990 angl 1999 P 60 Sato Sega s Original Hardware Developer Talks About The Company s Past Consoles angl Siliconera 18 sentyabrya 2013 Data obrasheniya 23 noyabrya 2013 2 dekabrya 2013 goda Fahs Travis IGN Presents the History of Sega page 4 angl IGN 21 aprelya 2009 Data obrasheniya 5 oktyabrya 2013 21 fevralya 2014 goda Retro Gamer staff Retroinspection Mega Drive angl Retro Gamer Imagine Publishing 2006 No 27 P 42 47 McFerran Damien The Rise and Fall of Sega Enterprises angl Eurogamer 22 fevralya 2012 Data obrasheniya 5 oktyabrya 2013 16 fevralya 2014 goda Kent Steven L The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 P 447 ISBN 0 7615 3643 4 Sheff David Game Over How Nintendo Zapped an American Industry Captured Your Dollars and Enslaved Your Children angl New York Random House 1993 P 352 ISBN 0 679 40469 4 Kent Steven L The Ultimate History of Video Games Roseville California Prima Publishing 2001 S 404 405 ISBN 0 7615 3643 4 Horowitz Ken Interview Nick Alexander angl Sega 16 17 sentyabrya 2008 Data obrasheniya 27 noyabrya 2013 4 marta 2016 goda Budmar Patrick Sega interview Ozisoft national sales and marketing manager Tim Allison angl PCWorld Australia 23 noyabrya 2011 Data obrasheniya 27 noyabrya 2013 2 dekabrya 2013 goda Tectoy History port Tectoy Data obrasheniya 19 sentyabrya 2011 23 marta 2012 goda Tiago Tex Pine How Piracy can Break an Industry the Brazilian Case angl Game Producer Blog 26 fevralya 2008 Data obrasheniya 14 aprelya 2008 16 yanvarya 2009 goda Zachariah Reeba Game for success ot 30 aprelya 2013 na Wayback Machine The Times of India 19 August 2011 Retrieved on 2 November 2011 At that point Sega was being distributed by Shaw Wallace Electronics owned by the late liquor baron Manu Chhabria The products were being sold at Rs 18 000 Screen digest ot 5 aprelya 2017 na Wayback Machine Screen Digest Ltd 1995 Retrieved from Google Books on 2 November 2011 Sega tackles Indian market with local maker From spring 1995 Sega will start manufacturing video games consoles in India with local partner Shaw Wallace Move will circumvent 80 per cent import tariff on games units which currently Super Gam Boy kor Gamer Z Magazine 제181 페이지 Super Aladdin Boy kor Game Champ Magazine 제25 페이지 Kent Steven L The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 P 405 ISBN 0 7615 3643 4 Kent Steven L The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 P 406 408 ISBN 0 7615 3643 4 Kent Steven L The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 P 424 431 ISBN 0 7615 3643 4 Kent Steven L The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 P 428 ISBN 0 7615 3643 4 This Month in Gaming History angl Game Informer 2002 January vol 12 no 105 P 117 Kent Steven L The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 P 496 497 ISBN 0 7615 3643 4 The late November release of Donkey Kong Country stood in stark contrast to the gloom and doom faced by the rest of the video game industry After three holiday seasons of coming in second to Sega Nintendo had the biggest game of the year Sega still outperformed Nintendo in overall holiday sales but the 500 000 copies of Donkey Kong Country that Nintendo sent out in its initial shipment were mostly sold in preorder and the rest sold out in less than one week It Donkey Kong Country established the Super NES as the better 16 bit console and paved the way for Nintendo to win the waning years of the 16 bit generation Kent Steven L The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 P 434 448 449 ISBN 0 7615 3643 4 Damien McFerran Retroinspection Mega CD angl Retro Gamer London UK angl Vol 61 P 84 angl 1UP com Data obrasheniya 10 oktyabrya 2013 Arhivirovano iz originala 23 maya 2011 goda Kent Steven L The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 P 449 ISBN 0 7615 3643 4 CVG Staff History Lesson Sega Mega Drive angl CVG 14 aprelya 2013 Granted the Mega Drive wasn t met with quite the same levels of enthusiasm in Japan but in the US and Europe the Mega Drive often outsold the SNES at a ratio of 2 1 Data obrasheniya 10 oktyabrya 2013 14 oktyabrya 2013 goda Schilling Melissa A Strategic management of technological innovation angl Indiana University McGraw Hill Irwin 2006 P 292 ISBN 978 0 07 321058 2 Gross Neil Nintendo s Yamauchi No More Playing Around angl Business Week 21 fevralya 1994 His first priority is fixing the disaster in the U S market where Nintendo s share of the 16 bit machine business plummeted from 60 at the end of 1992 to 37 a year later according to Goldman Sachs amp Co Data obrasheniya 4 dekabrya 2013 19 noyabrya 2012 goda Greenstein Jane Game makers dispute who is market leader 1995 13 yanvarya Game System Sales angl Newsweek 14 yanvarya 1996 While a new generation of home game systems got all the hype in 95 the older 16 bit machines still jumped off the shelves Nintendo SNES 2 7 million Sega Genesis 2 1 million Sega Saturn 300 000 Sony PlayStation 550 000 3DO 250 000 64 bit Atari Jaguar 150 000 Data obrasheniya 4 dekabrya 2013 13 dekabrya 2013 goda Sega tops holiday yearly sales projections Sega Saturn installed base reaches 1 6 million in U S 7 million worldwide angl Business Wire 13 yanvarya 1997 Sega hit its projections on the mark selling 1 1 million hardware units and 3 million Sega Genesis games While the company recently announced it will dispose of all remaining 16 bit peripheral inventory specifically the Genesis 32X and Sega CD products it will continue to sell Genesis hardware and software in the coming years Data obrasheniya 13 oktyabrya 2013 27 fevralya 2019 goda Greenstein Jane Don t expect flood of 16 bit games 1997 Sega farms out Genesis angl 2 marta 1998 Arhivirovano 9 iyulya 2012 goda Matthew T Clements amp Hiroshi Ohashi Indirect Network Effects and the Product Cycle Video Games in the U S 1994 2002 angl NET Institute oktyabr 2004 Data obrasheniya 21 sentyabrya 2011 Arhivirovano 14 sentyabrya 2014 goda The Eastern Front angl CTW Europe zhurnal Opportunity Publishing 1996 May no 53 P 3 Igor Pichugin Soglashenie Steepler i Nintendo rus Kommersant 1 noyabrya 1994 Data obrasheniya 27 aprelya 2019 27 aprelya 2019 goda Dmatrij Lyudmirskij Aleksej Teterukovskij Kompyuternye igrushki rus Kommersant 2 avgusta 1994 Data obrasheniya 27 aprelya 2019 27 aprelya 2019 goda Dmitrij Sudarushkin Kak prodavali slona rus Haker zhurnal 2013 Fevral 02 169 S 38 43 ISSN 1609 1019 Buka ot nachala i do nashih dnej Igromaniya Ya boyalsya chto nazvanie budut chitat kak Dendyu intervyu s sozdatelem brenda Dendy Oftop na vc ru Nintendo defends Eastern empire angl CTW Europe zhurnal Opportunity Publishing 1996 May no 53 P 1 https secretmag ru business trade secret nintendo so slonom kak viktor savyuk pridumal pristavku dendy htm Sergeev Censkij Anton April 1996 Shagi Komandora Magazin Igrushek zhurnal No 4 Magazin Igrushek ed Kompyuterra pp 89 90 ISSN 1819 2734 Sega Visions Interview with Yuji Naka angl 1992 Data obrasheniya 28 iyunya 2007 28 sentyabrya 2007 goda Retro Gamer staff Sonic Boom The Success Story of Sonic the Hedgehog angl Retro Gamer journal London UK angl 2013 P 31 Sheffield Brandon Out of the Blue Naoto Ohshima Speaks angl Gamasutra 4 dekabrya 2009 The original Nights was chiefly made with the Japanese and European audiences in mind Sonic meanwhile was squarely aimed at the U S market Sonic is a character that I think is suited to America or at least the image I had of America at the time Well he s blue because that s Sega s more or less official company color His shoes were inspired by the cover to Michael Jackson s Bad which contrasted heavily between white and red that Santa Claus type color I also thought that red went well for a character who can run really fast when his legs are spinning Data obrasheniya 15 fevralya 2012 16 iyulya 2015 goda Yahoo Playback angl Yahoo Inc Data obrasheniya 13 dekabrya 2009 Arhivirovano iz originala 22 dekabrya 2009 goda Ashcraft Brian Sonic s Shoes Inspired by Michael Jackson angl Kotaku Data obrasheniya 13 dekabrya 2009 30 oktyabrya 2015 goda Masato Nakamura interview angl flash Sonic Central Data obrasheniya 7 fevralya 2006 23 dekabrya 2008 goda McFerran Damien Hardware Focus Sega Megadrive Genesis angl Nintendo Life 8 marta 2007 Data obrasheniya 19 oktyabrya 2007 7 oktyabrya 2011 goda Kent Steven L The Legal Game The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 P 381 ISBN 0 7615 3643 4 977 F 2d 1510 9th Cir 1992 Kent Steven L The Legal Game The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 P 383 ISBN 0 7615 3643 4 Kent Steven L The Legal Game The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 P 382 ISBN 0 7615 3643 4 Graham Lawrence D Legal Battles That Shaped the Computer Industry angl Greenwood Publishing Group 1999 P 112 118 ISBN 1 56720 178 4 Cohen Julie E Reverse Engineering and the Rise of Electronic Vigilantism Intellectual Property Implications of Lock Out Programs angl Southern California Law Review journal 1995 Vol 68 P 1091 1202 2 noyabrya 2013 goda Kent Steven L The Legal Game The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 P 384 ISBN 0 7615 3643 4 Kent Steven L The Legal Game The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 P 386 ISBN 0 7615 3643 4 Court Copying Sega s Code Ok an Appeals Court Ruling Protects The Practice of Reverse Engineering San Jose Mercury News s pomoshyu trebuetsya podpiska angl Associated Press 1992 09 01 Stuckey Kent D Internet and Online Law Law Journal Press 1996 S 6 37 ISBN 1 58852 074 9 Kent Steven L The Legal Game The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 P 388 ISBN 0 7615 3643 4 Cifaldi Frank This Day in History Sega and Accolade Settle Their Differences angl 1UP com 30 aprelya 2010 Arhivirovano 15 iyunya 2013 goda Langberg Mike 1993 05 01 Accolade Sega Settle Reverse Engineering Case Out of Court San Jose Mercury News s pomoshyu trebuetsya podpiska angl Data obrasheniya 20 iyunya 2013 Television Violence angl 16 dekabrya 1993 Data obrasheniya 29 noyabrya 2013 3 dekabrya 2013 goda Kent Steven L Moral Kombat The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 ISBN 0 7615 3643 4 Barnholt Ray Purple Reign 15 Years of the Super NES angl 4 1UP com 4 avgusta 2006 Data obrasheniya 13 iyulya 2007 Arhivirovano 29 aprelya 2013 goda Controversy podcast Play Value ON Networks Event occurs at 4 51 9 iyunya 2012 Data obrasheniya 19 marta 2010 neopr Data obrasheniya 29 sentyabrya 2017 Arhivirovano 9 iyunya 2012 goda Games That Defined the Sega Genesis Mega Drive angl RacketBoy com 20 noyabrya 2007 Data obrasheniya 5 marta 2010 14 dekabrya 2011 goda Burgess John 1994 01 11 Sega to Withdraw Revise Night Trap angl The Washington Post Man ac Magazine staff 1995 05 Videospiel Algebra angl Man ac Magazine Kent Steven L The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 P 508 531 ISBN 0 7615 3643 4 Retro Gamer staff Retroinspection Sega Nomad angl Retro Gamer Imagine Publishing No 69 P 46 53 Sega captures dollar share of videogame market again diverse product strategy yields market growth Sega charts path for 1996 angl Business Wire 10 yanvarya 1996 Estimated dollar share for Sega branded interactive entertainment hardware and software in 1995 was 43 percent compared with Nintendo at 42 percent Sony at 13 percent and The 3DO Co at 2 percent Sega estimates the North American videogame market will total more than 3 9 billion for 1995 Data obrasheniya 4 dekabrya 2013 Kent Steven L The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 P 535 ISBN 0 7615 3643 4 Strom Stephanie 1998 03 14 Sega Enterprises Pulls Its Saturn Video Console From the U S Market angl The New York Times 30 aprelya 2013 Data obrasheniya 2 yanvarya 2010 the company sold some 20 million 16 bit Genesis consoles in the United States alone angl Allgame Data obrasheniya 5 oktyabrya 2013 Arhivirovano iz originala 27 iyulya 2013 goda Retro Gamer staff Sonic Boom The Success Story of Sonic the Hedgehog angl Retro Gamer journal London UK angl 2013 P 31 Horowitz Ken Interview Joe Miller angl Sega 16 7 fevralya 2013 Data obrasheniya 17 noyabrya 2013 2 dekabrya 2013 goda angl GameZine 1 aprelya 2009 Data obrasheniya 17 yanvarya 2011 Arhivirovano iz originala 24 iyulya 2011 goda Lomas Ed 1996 11 Over 1 Million Saturns In Europe By March angl CVG p 10 8 million potential Saturn upgraders Azevedo Theo Vinte anos depois Master System e Mega Drive vendem 150 mil unidades por ano no Brasil port 30 iyulya 2012 Base instalada 5 milhoes de Master System 3 milhoes de Mega Drive Data obrasheniya 18 oktyabrya 2012 6 sentyabrya 2014 goda Sega Service Manual Supplement Genesis II Mega Drive II angl Sega Enterprises Ltd 1993 25 noyabrya 2023 goda Sega Genesis Instruction Manual Sega Enterprises Ltd 1989 Sega Genesis Instruction Manual Model 2 Sega Enterprises Ltd 1993 Sega Service Manual Genesis II Mega Drive II angl Sega Enterprises Ltd 1993 Horowitz Ken Genesis Accessory amp Peripheral Guide angl Sega 16 3 avgusta 2004 Data obrasheniya 4 dekabrya 2010 11 oktyabrya 2013 goda Beuscher David angl Allgame Data obrasheniya 5 oktyabrya 2013 Arhivirovano iz originala 2 yanvarya 2010 goda Kimak Jonathan The 6 Most Ill Conceived Video Game Accessories Ever angl Cracked com 5 iyunya 2008 Data obrasheniya 6 iyulya 2010 18 marta 2010 goda Harris Craig Top 10 Tuesday Worst Game Controllers angl IGN 21 fevralya 2006 Data obrasheniya 7 avgusta 2009 14 yanvarya 2007 goda Quadro Power nem Joker Verlag 1994 03 30 p 29 Redsell Adam SEGA A Soothsayer of the Game Industry angl IGN 20 maya 2012 Data obrasheniya 5 oktyabrya 2013 12 oktyabrya 2013 goda Horowitz Ken Xband Online Gaming s First Big Try angl 12 noyabrya 2004 Data obrasheniya 5 oktyabrya 2013 12 oktyabrya 2013 goda Buchanan Levi Genesis vs SNES By the Numbers angl IGN 20 marta 2009 Data obrasheniya 19 yanvarya 2011 Arhivirovano 14 fevralya 2012 goda The top selling Sega Genesis games angl Data obrasheniya 3 fevralya 2014 30 iyunya 2019 goda Horowitz Ken Sega s SVP Chip The Road not Taken angl Sega 16 17 marta 2006 Data obrasheniya 9 iyulya 2010 27 iyulya 2015 goda PAPRIUM FAQ neopr Magic Game Factory WaterMelon Data obrasheniya 11 fevralya 2021 14 dekabrya 2020 goda Beuscher David Sega CD Overview angl Allgame Data obrasheniya 27 iyunya 2013 Arhivirovano iz originala 14 sentyabrya 2014 goda Beuscher David angl Allgame Data obrasheniya 7 iyunya 2013 Arhivirovano iz originala 14 noyabrya 2014 goda Parish Jeremy 20 Years Ago Sega Gave Us the Sega CD angl 1UP com 16 oktyabrya 2012 Data obrasheniya 1 iyulya 2013 Arhivirovano 15 iyunya 2013 goda Sega v Nintendo Sonic Boom The Economist s pomoshyu trebuetsya podpiska angl 1992 01 25 28 sentyabrya 2018 Data obrasheniya 10 oktyabrya 2013 Birch Aaron Next Level Gaming Sega Mega CD Retro Gamer Magazine 2005 17 S 36 42 Marriott Scott Alan angl Allgame Data obrasheniya 2 iyulya 2013 Arhivirovano iz originala 10 dekabrya 2014 goda Videospiel Algebra angl Man ac Magazine 1995 05 Buchanan Levi 32X Follies angl IGN 24 oktyabrya 2008 Data obrasheniya 25 maya 2013 17 aprelya 2016 goda Kent Steven L The Next Generation Part 1 The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World angl Roseville California Prima Publishing 2001 ISBN 0 7615 3643 4 Sega president and CEO also announces immediate availability of Sega Saturn in 1 800 retail outlets in U S and Canada angl Business Wire 11 maya 1995 Data obrasheniya 2 dekabrya 2013 Arhivirovano 9 iyulya 2012 goda Let the games begin Sega Saturn hits retail shelves across the nation Sept 2 angl Business Wire 9 marta 1995 Data obrasheniya 7 maya 2011 Arhivirovano 8 iyulya 2012 goda Plunkett Luke The Weird And Wonderful World Of The Sega Genesis angl Kotaku com 25 aprelya 2011 Data obrasheniya 16 oktyabrya 2013 8 noyabrya 2013 goda Marriott Scott Alan Sega Genesis CDX Overview angl Allgame Data obrasheniya 5 oktyabrya 2013 24 aprelya 2011 goda Marriott Scott Alan Sega Genesis Nomad Overview angl Allgame Data obrasheniya 5 oktyabrya 2013 Arhivirovano 14 sentyabrya 2014 goda Marriott Scott Alan JVC X Eye Overview angl Allgame Data obrasheniya 2 iyulya 2013 Arhivirovano iz originala 14 sentyabrya 2014 goda Marriott Scott Alan Pioneer LaserActive Overview angl Allgame Data obrasheniya 2 iyulya 2013 19 oktyabrya 2012 goda Sheffield Brandon A Casual Rebirth The Remaking of Majesco angl Gamasutra Data obrasheniya 9 oktyabrya 2013 11 noyabrya 2013 goda Innex Launches Products Containing Licensed Sega Genesis Titles In Time For Q4 Holiday Season angl Innex Inc Data obrasheniya 25 aprelya 2011 22 iyulya 2014 goda Reed Kristen SEGA Mega Drive Handheld angl Eurogamer 24 avgusta 2008 Data obrasheniya 16 iyulya 2010 6 iyulya 2010 goda Cartridge Console With 15 Sega Megadrive Games angl Data obrasheniya 16 iyulya 2010 4 avgusta 2014 goda Horowitz Ken Hands On Arcade Legends Plug n Play angl Sega 16 16 sentyabrya 2004 Data obrasheniya 17 noyabrya 2013 2 iyulya 2014 goda Top 25 Videogame Consoles of All Time angl IGN 4 sentyabrya 2009 Data obrasheniya 24 oktyabrya 2010 Arhivirovano 15 fevralya 2010 goda Top Ten Consoles Flash video GameTrailers 2007 04 19 Event occurs at 4 44 29 sentyabrya 2011 Data obrasheniya 21 sentyabrya 2011 neopr Data obrasheniya 13 fevralya 2014 Arhivirovano 29 sentyabrya 2011 goda Reisinger Don The SNES is the greatest console of all time angl CNET Blog Network 25 yanvarya 2008 Data obrasheniya 21 sentyabrya 2011 Arhivirovano iz originala 14 fevralya 2012 goda Sztein Andrew The Top Ten Consoles of All Time angl GamingExcellence 28 marta 2008 Data obrasheniya 21 sentyabrya 2011 5 maya 2012 goda Buffa Chris Top 10 Greatest Consoles angl GameDaily 5 marta 2008 Data obrasheniya 24 oktyabrya 2010 9 marta 2008 goda Genesis Emulators angl GameSpy Data obrasheniya 18 iyulya 2010 11 yanvarya 2008 goda Retro Gamer staff Retro Coverdisc angl Retro Gamer Live Publishing 2005 No 15 P 105 GameTap Sega Catalogue angl Data obrasheniya 16 iyulya 2010 14 aprelya 2010 goda Console Classix Sega Genesis games angl Data obrasheniya 15 maya 2008 4 iyunya 2008 goda Goldstein Hilary IGN Sonic Mega Collection Plus Review angl IGN 3 noyabrya 2004 Data obrasheniya 4 dekabrya 2008 Arhivirovano 28 iyulya 2012 goda Miller Greg IGN s review of Sonic s Ultimate Genesis Collection angl Data obrasheniya 6 oktyabrya 2013 1 avgusta 2012 goda Thorsen Tor 2007 10 18 GDC 06 Revolution to play Genesis TurboGrafx 16 games angl GameSpot 18 aprelya 2006 Data obrasheniya 16 iyulya 2010 McWhertor Michael Sega Vintage Collection 2 games Hit Xbox Live Arcade angl Kotaku 10 iyunya 2009 Data obrasheniya 5 oktyabrya 2013 8 noyabrya 2013 goda McWhertor Michael Sega Genesis Games Come To PlayStation Plus angl Kotaku 16 fevralya 2011 Data obrasheniya 5 oktyabrya 2013 20 dekabrya 2013 goda angl Steam Data obrasheniya 27 noyabrya 2013 Arhivirovano iz originala 22 noyabrya 2013 goda angl Data obrasheniya 16 iyulya 2010 Arhivirovano iz originala 3 avgusta 2010 goda McFerran Damien Interview Star Odyssey and The Challenge of Bringing Dead Games Back to Life angl Nintendo Life 1 iyulya 2011 Data obrasheniya 3 oktyabrya 2011 25 oktyabrya 2011 goda Horowitz Ken Preview Pier Solar at Sega 16 com angl Sega 16 5 sentyabrya 2008 Data obrasheniya 16 oktyabrya 2008 2 noyabrya 2013 goda Fahs Travis Independent s Day Vol 5 Pier Solar Flares page 1 angl IGN 3 oktyabrya 2008 Data obrasheniya 10 oktyabrya 2013 21 fevralya 2014 goda Fahs Travis Independent s Day Vol 5 Pier Solar Flares page 2 angl IGN 3 oktyabrya 2008 Data obrasheniya 10 oktyabrya 2013 21 fevralya 2014 goda Narcisse Evan Fake Retro Wreck It Ralph Game Winds Up With Real Sega Genesis Port angl Kotaku 6 avgusta 2013 Data obrasheniya 17 noyabrya 2013 19 noyabrya 2013 goda New horror visual novel resurrects the Sega Genesis angl Destructoid 28 marta 2015 Data obrasheniya 7 maya 2022 7 maya 2022 goda Melanson Donald Brazil s TecToy cranks out Mega Drive portable handheld angl Engadget 13 noyabrya 2007 Data obrasheniya 23 yanvarya 2007 12 oktyabrya 2013 goda Mega Drive Guitar Idol 87 jogos port Data obrasheniya 16 iyulya 2010 26 avgusta 2009 goda Ssylkiat Sega Archives official website by Sega of Japan yap
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