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Eta statya o pervoj konsoli serii o brende PlayStation sm PlayStation seriya igrovyh konsolej PlayStation yap プレイステーション Purejsute syon oficialnoe sokr PS izvestna takzhe kak PS1 ili po kodovomu nazvaniyu PSX igrovaya pristavka pyatogo pokoleniya razrabotannaya kompaniej Sony Computer Entertainment pod rukovodstvom Kena Kutaragi Vyhod pristavki sostoyalsya 3 dekabrya 1994 goda v Yaponii v SShA pristavka poyavilas 9 sentyabrya 1995 goda a v Evrope 29 sentyabrya 1995 goda Pristavka yavlyaetsya pervoj igrovoj sistemoj v linejke PlayStation V 2000 godu vyshla obnovlyonnaya versiya pristavki pod nazvaniem PSone kotoraya otlichalas ot originalnoj PlayStation znachitelno menshim razmerom Pristavka okazalas ochen populyarnoj obespechiv Sony proryv v igrovoj industrii gde do togo momenta bezrazdelno vlastvovali Nintendo i Sega PlayStationRazrabotchik Sony Computer EntertainmentProizvoditel SonySemejstvo PlayStationTip Igrovaya pristavkaPokolenie PyatoeVypuskData vyhoda PlayStation 3 dekabrya 1994 9 sentyabrya 1995 29 sentyabrya 1995 15 noyabrya 1995 sentyabr 1996 PSone 7 iyulya 2000 19 sentyabrya 2000 29 sentyabrya 2000Stoimost na starte prodazh 299 i 299 Podderzhka prekrashena 23 marta 2006Prodano shtuk 102 49 mln na 20 iyulya 2008Apparatnoe obespechenieNositel CDCP Custom MIPS R3000Postoyannaya pamyat Memory card PocketStationProduktyBestseller Gran Turismo 10 85 mln na 30 aprelya 2008HronologiyaPredydushaya SNES CDSleduyushaya PlayStation 2playstation com Mediafajly na Vikisklade Kompaniya Sony nachala razrabotku PlayStation posle neudachnogo sotrudnichestva s Nintendo po sozdaniyu periferijnogo modulya kompakt diskov dlya Super Nintendo Entertainment System v nachale 1990 h godov Pristavka byla v osnovnom razrabotana Kenom Kutaragi i yaponskoj kompaniej Sony Computer Entertainment a dopolnitelnaya razrabotka byla peredana na autsorsing v Velikobritaniyu Pri razrabotke pristavki osnovnoe vnimanie udelyalos tryohmernoj poligonalnoj grafike Process sozdaniya igr dlya PlayStation byl optimizirovan i orientirovan na shirokuyu auditoriyu chto obespechilo podderzhku mnogih storonnih razrabotchikov Pristavka okazalas populyarnoj blagodarya obshirnoj biblioteke igr populyarnym franshizam nizkoj roznichnoj cene i agressivnomu marketingu sredi molodyozhi Sredi izvestnyh serij igr dlya PlayStation byli Gran Turismo Crash Bandicoot Tomb Raider i Final Fantasy kotorye porodili mnogochislennye prodolzheniya i sposobstvovali rostu prodazh pristavki Igry dlya PlayStation prodolzhali prodavatsya do teh por poka 23 marta 2006 goda kompaniya Sony ne prekratila proizvodstvo pristavki i eyo igr bolee chem cherez odinnadcat let posle vypuska i menee chem za god do debyuta PlayStation 3 Vsego dlya pristavki bylo vypusheno 7 918 igr a obshij obyom prodazh igr sostavil 962 milliona edinic 3 dekabrya 2018 goda v chest 24 j godovshiny vypuska originalnoj pristavki byla vypushena miniatyurnaya versiya pod nazvaniem PlayStation Classic kotoraya vklyuchaet 20 predustanovlennyh igr takih kak Grand Theft Auto Final Fantasy VII Tekken 3 Resident Evil IstoriyaPredystoriya Fotografiya edinstvennogo izvestnogo prototipa PlayStation na baze SNES PlayStation byla zadumana Kenom Kutaragi rukovoditelem Sony kotoryj upravlyal podrazdeleniem po razrabotke apparatnogo obespecheniya i byl pozzhe prozvan otcom PlayStation Kutaragi zainteresovalsya videoigrami uvidev chto ego doch igraet v igry na Famicom igrovoj pristavke ot Nintendo Kutaragi prodemonstriroval Nintendo vozmozhnosti zvukovogo processora SPC 700 i ubedil kompaniyu ispolzovat ego v pristavke Super Nintendo Entertainment System SNES ego zhelanie sotrudnichat s Nintendo bylo vyzvano kak ego voshisheniem Famicom tak i ubezhdyonnostyu v tom chto igrovye pristavki stanut osnovnymi domashnimi razvlekatelnymi sistemami Hotya Kutaragi edva ne uvolili iz za togo chto on rabotal s Nintendo bez vedoma Sony ispolnitelnyj direktor Sony Norio Oga raspoznal potencial v chipe Kutaragi i reshil ostavit ego v kachestve protezhe Koncept proekta PlayStation uhodit kornyami v 1988 god kogda Nintendo podpisala kontrakt s Sony na proizvodstvo dopolnitelnogo privoda kompakt diskov dlya SNES Na tot moment Nintendo vypustila privod gibkih magnitnyh diskov v vide Family Computer Disk System v kachestve dopolneniya k igrovoj pristavke Famicom i hotela ispolzovat analogichnuyu strategiyu i dlya SNES Poskolku na tot moment uzhe byl zaklyuchyon kontrakt s Sony po razrabotke zvukovogo processora SPC 700 Nintendo takzhe zaklyuchila eshyo odin kontrakt po razrabotke diskovogo dopolneniya dlya SNES s predvaritelnym nazvaniem SNES CD Kompaniya Sony stremilas zakrepitsya na bystro rastushem rynke videoigr Buduchi osnovnym proizvoditelem ne opravdavshego nadezhd domashnego kompyutera formata MSX Sony hotela ispolzovat svoj opyt v oblasti potrebitelskoj elektroniki dlya proizvodstva sobstvennogo igrovogo oborudovaniya Hotya pervonachalnoe soglashenie mezhdu Nintendo i Sony kasalos vypuska dopolneniya v vide privoda kompakt diskov Sony takzhe planirovala razrabotat SNES sovmestimuyu pristavku pod sobstvennoj torgovoj markoj Dannaya pristavka dolzhna byla zapuskat kak kartridzhi dlya SNES tak i novyj format kompakt diskov pod nazvaniem Super Disc razrabotannyj Sony Po usloviyam soglasheniya Sony sohranyala za soboj isklyuchitelnye mezhdunarodnye prava na kazhduyu prodannuyu igru na diskah Super Disc chto davalo kompanii znachitelnuyu stepen kontrolya nesmotrya na lidiruyushie pozicii Nintendo na rynke videoigr Krome togo Sony dolzhna byla stat edinstvennym poluchatelem licenzij na muzyku i kino kotorye ona planirovala ispolzovat aktivno Pristavku planirovalos predstavit na letnej vystavke Consumer Electronics Show CES 1991 goda v Las Vegase pod nazvaniem Play Station sic Odnako pered etim Hirosi Yamauti rukovoditel Nintendo obnaruzhil v kontrakte chto tot dayot Sony ochen mnogo prav fakticheski peredaval toj kontrol nad vsemi igrami vypushennymi dlya SNES CD Hotya Nintendo dominirovala na rynke videoigr Sony obladala prevoshodnym otdelom issledovanij i razrabotok Zhelaya zashitit sushestvuyushuyu strukturu licenzirovaniya Nintendo Yamauti otmenil vse plany po sovmestnomu vypusku SNES CD pri etom ne postaviv Sony v izvestnost Zatem on otpravil prezidenta Nintendo of America Minoru Arakava i ispolnitelnogo direktora angl v Evropu chtoby obsudit bolee vygodnyj kontrakt s niderlandskoj kompaniej Philips konkurentom Sony Kutaragi i Nobuyuki Idei direktor Sony po svyazyam s obshestvennostyu v to vremya uznali o dejstviyah Nintendo za dva dnya do nachala vystavki CES Kutaragi zvonil po mnogochislennym adresam vklyuchaya Philips no bezrezultatno V iyune v nachale pervogo dnya CES Sony anonsirovala partnyorstvo s Nintendo i svoyu novuyu pristavku Play Station No na sleduyushij den proizoshlo sobytie kotoroe obozrevatelyami nazyvaetsya velichajshim predatelstvom v industrii i krupnejshej oshibkoj Nintendo na scenu podnyalsya Govard Linkoln no vmesto ozhidaemogo podtverzhdeniya zaklyuchyonnogo s Sony kontrakta on anonsiroval razryv dannogo soglasheniya i zaklyuchenie novogo kontrakta s kompaniej Philips Sobytie stalo shokom dlya mnogih predstavitelej yaponskogo biznes soobshestva rassmatrivavshih otkaz kak tyazhyoloe predatelstvo odna yaponskaya kompaniya unizhaet druguyu yaponskuyu kompaniyu v polzu evropejskoj kompanii dlya yaponskih biznesmenov eto vyglyadelo nemyslimo Zarozhdenie Ken Kutaragi otec PlayStation v 2014 godu na poluchenii nagrady za pozhiznennye dostizheniya na Game Developers Choice Awards 2014 Vozmushyonnye otkazom Nintendo Oga i Kutaragi reshili chto Sony razrabotaet sobstvennuyu igrovuyu pristavku Posle provala proekta s Nintendo voznikli novye plany na sej raz na partnyorstvo s Sega po sozdaniyu drugoj pristavki Sega Multimedia Entertainment System Tomas Kalinske na to vremya generalnyj direktor Sega predstavil dannoe predlozhenie sovetu direktorov svoej kompanii v Tokio odnako oni bystro nalozhili veto na etu ideyu Kalinske v intervyu 2013 goda vspominal chto oni govorili chto eto glupaya ideya Sony ne znaet kak delat apparatnoe obespechenie Oni takzhe ne znayut kak delat programmnoe obespechenie Zachem eto nam nuzhno Eto pobudilo Sony k prekrasheniyu issledovanij no v konechnom itoge kompaniya reshila ispolzovat to chto ona razrabotala i s Nintendo i s Sega dlya togo chtoby prevratit eto v polnocennuyu pristavku osnovannuyu na Super Famicom Nesmotrya na burnye sobytiya na vystavke CES 1991 goda peregovory mezhdu Nintendo i Sony prodolzhalis Bylo predlozheno soglashenie Play Station budet imet podderzhku igr SNES pri uslovii chto v nej budet po prezhnemu ispolzovatsya audiochip Kutaragi i chto licenzirovanie igr budet osushestvlyat Nintendo a royalti Sony budut minimalny V itoge bylo proizvedeno po razlichnym ocenkam okolo 200 ekzemplyarov prototipa SNES CD Mnogie v Sony po prezhnemu byli protiv eyo uchastiya v industrii videoigr a nekotorye sotrudniki osuzhdali Kutaragi za to chto on postavil kompaniyu pod ugrozu V Sony v konce koncov reshili chto dannyj proekt ih ne ustraivaet i kontakty s Nintendo byli prekrasheny Chtoby opredelit sudbu proekta PlayStation v iyune 1992 goda Oga vozglavil soveshanie na kotorom prisutstvovali Kutaragi i neskolko starshih chlenov soveta direktorov Sony Kutaragi predstavil zapatentovannuyu sistemu na baze kompakt diskov nad kotoroj on tajno rabotal i kotoraya vosproizvodila igry s zahvatyvayushej 3D grafikoj Kutaragi byl uveren chto ego chip mozhet vmestit million logicheskih ventilej chto v to vremya prevyshalo vozmozhnosti poluprovodnikovogo podrazdeleniya Sony On zayavil chto 16 bitnaya PlayStation kotoraya k tomu zhe zavyazana na svyazyah s nenadyozhnym partnyorom Nintendo yavlyaetsya tupikom Edinstvennoj opciej on rassuzhdal yavlyaetsya sozdanie novoj sistemy sposobnoj rabotat s tryohmernoj grafikoj s besprecedentnoj skorostyu Nesmotrya na vyrosshij entuziazm Ogi bolshinstvo prisutstvovavshih na sobranii vystupili protiv Protiv vystupili i starye rukovoditeli Sony kotorye rassmatrivali Nintendo i Sega kak proizvoditelej igrushek Protivniki schitali chto igrovaya industriya slishkom kulturno nestandartna i utverzhdali chto Sony dolzhna ostavatsya centralnym igrokom v audiovizualnoj industrii gde kompanii horosho znakomy drug s drugom i mogut vesti civilizovannye delovye peregovory Posle togo kak Kutaragi napomnil Oge o tom unizhenii kotoromu on podvergsya so storony Nintendo tot sohranil proekt i stal odnim iz samyh yaryh storonnikov Kutaragi Oga perevyol Kutaragi i devyat chlenov ego komandy iz glavnogo ofisa Sony v podrazdelenie Sony Music Entertainment Japan SMEJ dochernyuyu kompaniyu osnovnoj gruppy Sony chtoby sohranit proekt i podderzhat otnosheniya s Philips po proektu razrabotki diskov formata MMCD Uchastie SMEJ okazalos reshayushim dlya rannego etapa razrabotki PlayStation poskolku process proizvodstva igr v formate CD ROM byl pohozh na process proizvodstva audio kompakt diskov v kotorom muzykalnoe podrazdelenie Sony imelo znachitelnyj opyt Rabotaya v SMEJ Kutaragi sotrudnichal s osnovatelem angl Sigeo Maruyamoj i Akiroj Sato oba oni vposledstvii stali vice prezidentami podrazdeleniya kotoroe upravlyalo delami PlayStation Sony i SMEJ sovmestno uchredili podrazdelenie Sony Computer Entertainment SCE dlya raboty v industrii videoigr 27 oktyabrya 1993 goda kompaniya Sony publichno obyavila o vyhode na rynok igrovyh pristavok s novoj razrabotkoj PlayStation Po slovam Maruyamy sushestvovala neopredelyonnost otnositelno togo na chem dolzhna byt sdelana osnovnaya stavka na dvuhmernoj grafike osnovannoj na sprajtah ili na tryohmernoj poligonalnoj grafike Posle togo kak Sony uvidela uspeh igry Virtua Fighter ot Sega v yaponskih zalah arkadnyh avtomatov napravlenie razvitiya PlayStation stalo mgnovenno yasnym i tryohmernaya poligonalnaya grafika stala osnovnym napravleniem pristavki Prezident SCE Teruhisa Tokunaka pozzhe otmechal svoevremennyj vyhod Virtua Fighter i chto igra poyavilas kak raz v nuzhnoe vremya i dokazala chto vozmozhno sozdanie horoshih igr s tryohmernoj grafikoj Zhelaya distancionirovat proekt ot neudachnogo predpriyatiya s Nintendo v nachale 1994 goda bylo anonsirovano chto pristavka budet nazyvatsya PlayStation X i pri etom bylo zayavleno chto ona budet ne multimedijnym produktom a polnostyu igrovoj mashinoj Anonsirovannye tehnicheskie harakteristiki pristavki udivili drugih igrokov v industrii k primeru prezident Sega Hayao Nakayama po soobsheniyam byl nastolko v yarosti chto lichno posetil apparatnoe podrazdelenie svoej kompanii i ustroil tomu vygovor Rezultatom ego tirady stalo to chto v pristavke Sega Saturn nahodyashejsya k tomu vremeni v razrabotke poyavilsya dopolnitelnyj videoprocessor V yanvare i iyune 1995 goda kompaniya Sony sformirovala svoi evropejskoe i severoamerikanskoe podrazdeleniya nazvannye Sony Computer Entertainment Europe SCEE i Sony Computer Entertainment America SCEA V otlichie ot pristavok Nintendo novaya sistema ne prodvigalas pod markoj Sony po slovam Fila Harrisona mnogie rukovoditeli Sony schitali pristavku igrushkoj i opasalis chto brend kompanii budet zapyatnan associaciej s nej Razrabotka Tak kak u Sony ne bylo opyta v razrabotke igr i rukovoditeli znali ob etom kompaniya obratilas k storonnim razrabotchikam igr Eto kontrastirovalo s podhodom Sega i Nintendo kotorye imeli universalnye i horosho osnashyonnye otdely po razrabotke arkadnyh igr i mogli legko perenosit uspeshnye igry na svoi domashnie pristavki Nedavno vyshedshie pristavki takie kak Atari Jaguar i 3DO ne poluchili dostatochnyh prodazh iz za otsutstviya podderzhki razrabotchikov chto pobudilo Sony udvoit svoi usiliya chtoby zaruchitsya podderzhkoj razrabotchikov arkadnyh igr V mae 1993 goda komanda iz Sony posetila bolee sotni kompanij po vsej Yaponii v nadezhde zainteresovat razrabotchikov igr tehnologicheskoj privlekatelnostyu PlayStation V rezultate serii peregovorov Sony zaruchilas podderzhkoj Namco Konami i Williams a takzhe 250 drugih grupp razrabotchikov v odnoj tolko Yaponii Namco v chastnosti sopernichala s Sega na rynke arkadnyh avtomatov i poetomu zainteresovalas vozmozhnostyu izdaniya igr na novoj domashnej pristavke Takim obrazom Sony obespechila sebe startovuyu linejku novymi igrami naprimer Ridge Racer i Mortal Kombat III s uchyotom togo chto Ridge Racer byla odnoj iz samyh populyarnyh arkadnyh igr na tot moment V 1993 godu upravlyayushij direktor Namco po issledovaniyam Shegeichi Nakamura vstretilsya s Kutaragi s celyu obsudit predvaritelnye harakteristiki PlayStation Vposledstvii Namco sozdala na baze PlayStation arkadnuyu platu angl i razrabotala igru Tekken kotoraya dolzhna byla sostavit konkurenciyu Virtua Fighter System 11 poyavilas v arkadah za neskolko mesyacev do vyhoda PlayStation s vyhodom arkadnoj igry Tekken v sentyabre 1994 goda Nesmotrya na to chto Sony zaruchilas podderzhkoj razlichnyh yaponskih studij k momentu proektirovaniya PlayStation u neyo ne bylo sobstvennyh razrabotchikov Dlya resheniya etogo v 1993 godu Sony kupila evropejskuyu kompaniyu Psygnosis za 48 millionov dollarov SShA Psygnosis zanyalas razrabotkoj igr dlya budushej pristavki WipEout i Destruction Derby i eto znachilo chto Sony smozhet podgotovit bolshe startovyh igr k momentu zapuska pristavki angl souchreditel Psygnosis pozdnee vspominal chto pervye poluchennye kompaniej ekzemplyary PlayStation razocharovali ego i chto pristavka ne byla prigodna k ispolzovaniyu do teh por poka ego komanda ne vmeshalas v razrabotku Heterington chasto konfliktoval s rukovodstvom Sony po povodu raznyh idej v kakoj to moment bylo predlozheno vypustit televizor so vstroennoj PlayStation V mesyacy predshestvovavshie zapusku PlayStation v Psygnosis rabotalo okolo 500 shtatnyh sotrudnikov kotorye zanimalis igrami i pomogali v razrabotke programmnogo obespecheniya Pokupka Psygnosis takzhe prinesla i druguyu polzu kompanii sistemu dlya razrabotki igr dlya pristavki Iznachalno Sony planirovala postavlyat rabochie stancii angl osnovannye na dorogom processore angl Odnako sotrudnikam Psygnosis ne ponravilas ideya ispolzovat eti dorogie rabochie stancii i oni poprosili kompaniyu SN Systems iz Bristolya sozdat alternativnuyu sistemu razrabotki na baze obychnyh personalnyh kompyuterov Endi Beveridzh i Martin Dej vladelcy SN Systems ranee zanimalis postavkami oborudovaniya po razrabotke igr dlya drugih pristavok takih kak Mega Drive Atari ST i SNES V itoge Psygnosis organizovala na zimnej CES 1994 goda vstrechu SN Systems s predstavitelyami Sony i na samoj vstreche byl prodemonstrirovan prototip komplekta na dvuh platah dlya obychnogo personalnogo kompyutera Vpechatlivshis kompaniya Sony otkazalas ot planov po sozdaniyu rabochej stancii v polzu predlozheniya SN Systems obespechiv tem samym bolee deshyovuyu i effektivnuyu razrabotku programmnogo obespecheniya Zatem posledoval zakaz na bolee chem 600 sistem i vmeste s nim SN Systems postavila Sony dopolnitelnoe programmnoe obespechenie takoe kak assembler komponovshik i otladchik SN Systems pozzhe takzhe proizvodila komplekty razrabotki dlya budushih sistem serii PlayStation vklyuchaya PlayStation 2 i v 2005 godu byla priobretena kompaniej Sony Sony stremilas sdelat proizvodstvo igr kak mozhno bolee uporyadochennym i vseobemlyushim v otlichie ot otnositelno zamknutogo podhoda Sega i Nintendo Fil Harrison togdashnij direktor predstavitel SCEE schital chto akcent Sony na okazanie pomoshi razrabotchikam pozvolil uskorit bolshinstvo trudoyomkih aspektov razrabotki Pomimo predostavleniya programmnyh bibliotek v shtab kvartirah SCE v Londone Kalifornii i Tokio raspolagalis komandy tehnicheskoj podderzhki kotorye pri neobhodimosti mogli tesno sotrudnichat so storonnimi razrabotchikami Piter Molinyo kotoryj v to vremya vladel kompaniej Bullfrog Productions voshishalsya otkrytym podhodom Sony k razrabotchikam programmnogo obespecheniya i vysoko ocenil eyo reshenie ispolzovat personalnye kompyutery v kachestve platformy dlya razrabotki Eshyo odnoj strategiej kotoraya pomogla privlech razrabotchikov programmnogo obespecheniya bylo ispolzovanie v PlayStation diskov formata CD ROM vmesto tradicionnyh kartridzhej V otlichie ot drugih pristavok osnovannyh na diskah takih kak 3DO PlayStation mogla bystro generirovat i sintezirovat zagruzhennye s kompakt diska dannye poskolku eto prezhde vsego byla sistema generacii izobrazhenij a ne sistema vosproizvedeniya uzhe imeyushihsya dannyh Arhitektura PlayStation i vozmozhnost vzaimodejstviya s personalnymi kompyuterami byli udobny dlya mnogih razrabotchikov programmnogo obespecheniya Ispolzovanie yazyka programmirovaniya Si okazalos poleznym na rannih stadiyah razrabotki poskolku on obespechival sovmestimost na sluchaj esli razrabotchiki reshat vnesti izmeneniya v apparatnoe obespechenie Sony ispolzovala svobodnyj kompilyator GNU C takzhe izvestnyj kak GCC chtoby garantirovat korotkoe vremya otladki poskolku on uzhe byl znakom mnogim programmistam Nesmotrya na prisushuyu gibkost nekotorye razrabotchiki stolknulis s ogranicheniyami iz za nedostatka operativnoj pamyati konsoli Rabotaya nad beta versiyami PlayStation Molinyo zametil chto eyo MIPS processor byl ne takim rezvym po sravneniyu s bystrym PK i skazal chto ego komande potrebovalos dve nedeli na perenos svoego koda dlya PK na komplekty sredstv razrabotki PlayStation i eshyo dve nedeli na dostizhenie chetyryohkratnogo uvelicheniya skorosti Odin iz inzhenerov Ocean Software odnogo iz krupnejshih evropejskih razrabotchikov igr v to vremya otmechal chto uchityvaya ogranichenie v 3 5 megabajta vydelenie operativnoj pamyati yavlyaetsya slozhnym aspektom Kutaragi govoril chto nesmotrya na to chto operativnuyu pamyat mozhno bylo by legko udvoit komanda razrabotchikov vozderzhalas ot etogo radi snizheniya roznichnoj stoimosti Po ego slovam samoj slozhnoj zadachej v razrabotke sistemy bylo sbalansirovat vysokuyu proizvoditelnost nizkuyu stoimost i prostotu programmirovaniya i chto on i ego komanda preuspeli v etom Zapusk PlayStation vyshla v prodazhu v Yaponii 3 dekabrya 1994 goda spustya nedelyu posle vyhoda eyo konkurentki Sega Saturn po cene v 39 800 ien Prodazhi v Yaponii nachalis s oglushitelnogo uspeha s dlinnymi ocheredyami v magazinah i ona prodalas kolichestvom v sto tysyach edinic v pervyj zhe den i potom v dva milliona edinic za pervye shest mesyacev nahozhdeniya na rynke Cherez nekotoroe vremya voznik seryj rynok pristavok kotorye vyvozilis iz Yaponii v SShA i Evropu i pokupateli takih pristavok platili bolshie summy ot 700 funtov sterlingov Pered vyhodom v Severnoj Amerike Sega i Sony predstavili svoi igrovye pristavki na pervoj Electronic Entertainment Expo proshedshej v mae 1995 goda Snachala Sega provela anons svoej pristavki Saturn i anonsirovala chto ta budet vypushena po cene v 399 dollarov SShA Srazu posle etogo Olaf Olafsson glava amerikanskogo podrazdeleniya Sony vyzval na scenu konferencii glavu razrabotki Stiva Rajsa kotoryj proiznyos 299 i pokinul auditoriyu pod aplodismenty Vnimanie k konferencii Sony takzhe privlekli vnezapnoe poyavlenie Majkla Dzheksona i pokaz igr dlya pristavki WipEout Ridge Racer i Tekken Krome etogo Sony anonsirovala chto v komplekte s pristavkoj igra Ridge Racer kak ozhidalos ranee postavlyatsya ne budet V Severnoj Amerike PlayStation vyshla v prodazhu 9 sentyabrya 1995 goda po obyavlennoj ranee cene v 299 dollarov SShA K nachalu prodazh bylo bolee 100 000 edinic predzakazov i na rynke bylo 17 igr dlya pristavki pri etom zapusk proshyol uspeshno v magazinah zakonchilis zapasy ne tolko pristavok no i aksessuarov dlya neyo V Evrope PlayStation vyshla 29 sentyabrya 1995 goda i nakonec v noyabre 1995 goda v Okeanii Za pervye chetyre mesyaca s sentyabrya po konec 1995 goda prodazhi pristavki v SShA sostavili 800 000 ekzemplyarov Pri etom po slovam prezidenta Sony Computer Entertainment America SCEA sootnoshenie prodannyh igr i pristavok sostavilo 4 k 1 Parallelno s vypuskom byla zapushena reklamnaya kampaniya kotoraya ispolzovala slogan Zhivi v svoyom mire Igraj v nashem stilizovannyj kak LIVE IN Y UR W RLD PL Y IN URS Takzhe kratkovremenno ispolzovalsya slogan vy ne gotovy zapisannyj kak U R NOT E Obozrevateli v celom polozhitelno ocenili novuyu pristavku Sotrudniki zhurnala Next Generation ocenili PlayStation cherez neskolko nedel posle eyo zapuska v Severnoj Amerike Oni otmetili chto hotya centralnyj processor dovolno posredstvennyj ostalnoe apparatnoe obespechenie takoe kak graficheskij i zvukovoj processory potryasayushe moshno Takzhe oni pohvalili fokus na tryohmernoj grafike polozhitelno ocenili komfort ot ispolzovaniya gejmpada i udobstvo ispolzovaniya kart pamyati Dav sisteme 4 5 iz 5 zvyozd oni zaklyuchili chtoby preuspet na etom chrezvychajno konkurentnom rynke vam nuzhno sochetanie otlichnogo oborudovaniya otlichnyh igr i otlichnogo marketinga Nezavisimo ot masterstva udachi ili prosto glubokih karmanov Sony zarabotala tri iz tryoh ochkov v pervom etape etoj vojny Pri etom zhurnal Famicom Tsushin v mae 1995 goda v specialnom obzore Game Machine Cross Review postavil PlayStation 19 ballov iz 40 Uspeh na rynke i konkurenciya s drugimi pristavkami Odnim iz klyuchevyh faktorov uspeha PlayStation byl podhod Sony k storonnim razrabotchikam Pri zapuske v Yaponii pokupateli vnachale otdavali predpochtenie pristavke Sega Saturn blagodarya igre Virtua Fighter kotoraya na tot moment byla samoj populyarnoj arkadoj v strane Obe pristavki posle zapuska prodavalis porovnu odnako so vremenem pristavka ot Sony vyshla vperyod blagodarya igram ot storonnih razrabotchikov v to vremya kak vnutrennie proekty Sega zastoporilis Sega i Nintendo ispolzovali izolyacionistskij podhod v razrabotke igr udelyaya osnovnoe vnimanie sobstvennym proektam i ostavlyaya storonnih razrabotchikov predostavlennymi samim sebe V to zhe vremya Sony prilagala usiliya dlya optimizacii proizvodstva igr predostavlyaya razrabotchikam ryad bibliotek kotorye postoyanno obnovlyalis onlajn a takzhe obespechila storonnyuyu tehnicheskuyu podderzhku i v nekotoryh sluchayah predostavlyala pryamuyu podderzhku razrabotchikam Naprimer v sluchae s razrabotkoj Ridge Racer razrabotchiki pristavki lichno pomogali programmistam Namco ponyat i ispolzovat tehnologiyu i predostavlennye biblioteki kotorye na tot moment vsyo eshyo byli v processe napisaniya K koncu 1996 goda v razrabotke nahodilos priblizitelno 400 igr dlya PlayStation po sravneniyu s 200 igrami v razrabotke dlya Saturn i 60 dlya Nintendo 64 V to vremya kak celevoj auditoriej reklamy Sega Saturn byli igroki ot 18 do 34 let PlayStation reklamirovalas v osnovnom no ne eksklyuzivno igrokam ot 12 do 24 let Obe kompanii schitali chto tak kak molodye igroki obychno sleduyut za bolee starymi i opytnymi igrokami ih privlekaet reklama orientirovannaya na podrostkov i vzroslyh Krome togo Sony obnaruzhila chto vzroslye luchshe vsego vosprinimayut reklamu orientirovannuyu na podrostkov po slovam Li Klou Odna iz pervyh veshej kotorye my obnaruzhili na rannih etapah zaklyuchalas v tom chto vsem stanovitsya po semnadcat let kogda oni igrayut v videoigry Molodye lyudi ishut bolee luchshego igroka kotoryj obychno nemnogo starshe i bolee talantliv I potom est lyudi kotorye tolko nachinayut rabotat no kogda oni vhodyat v svoyu komnatu i sadyatsya igrat v videoigry oni molodeyut i snova stanovyatsya semnadcatiletnimi V 1996 godu Sony iz za vysokogo sprosa na igry vydelila 12 millionov dollarov SShA na rasshirenie zavoda po proizvodstvu kompakt diskov v Springfilde i narashivanie proizvodstva s 4 do 6 5 millionov diskov v mesyac PlayStation v Severnoj Amerike prodavalas vdvoe bystree Saturn a posle snizheniya cen obeih pristavok do 199 dollarov SShA razryv uvelichilsya Krome etogo nekotorye magaziny takie kak angl ne prodavali Saturn Sootnoshenie prodazh PlayStation i Saturn v Evrope v techenie 1996 goda bylo analogichnym okolo tryoh k odnomu V Yaponii PlayStation ponadobilos bolshe vremeni chtoby ustanovit dominirovanie na rynke Spustya dva goda posle nachala prodazh Saturn i PlayStation v Yaponii prezident Sony Computer Entertainment Teruhisa Tokunaka prokommentiroval chto ni odna iz nih ne uderzhivala liderstvo v prodazhah na kakoj libo znachimyj period vremeni Posle togo kak Saturn po prodazham ustupila PlayStation sleduyushim sopernikom pristavke ot Sony stala Ultra 64 pozzhe pereimenovannaya v Nintendo 64 Nintendo popytalas ubedit gejmerov otlozhit pokupku i dozhdatsya vyhoda 64 bitnoj pristavki v 1996 godu Odnako reshenie Nintendo ispolzovat v novoj pristavke kartridzhi stoilo ej samogo eyo cennogo storonnego razrabotchika Squaresoft Kompaniya Squaresoft razrabatyvala Final Fantasy VII dlya Nintendo 64 no iz za nehvatki mesta na kartridzhah i ih vysokoj ceny bylo resheno perenesti igru na PlayStation kotoraya dlya hraneniya dannyh ispolzovala vmestitelnye kompakt diski Poterya Nintendo stala ogromnym priobreteniem dlya Sony Final Fantasy VII dobilas bolshogo uspeha i prodalas kolichestvom bolee 10 millionov edinic Kogda Nintendo 64 vyshla v iyule 1996 goda v prodazhu v Yaponii ona prodalas kolichestvom v 350 000 ekzemplyarov za pervye tri dnya V pervye chetyre mesyaca posle nachala prodazh v Severnoj Amerike Nintendo 64 prodalas kolichestvom v 500 000 ekzemplyarov protiv 800 000 za analogichnyj poslestartovyj period u PlayStation Pri etom v nachale 1997 goda prodazhi Nintendo 64 byli bolshe prodazh PlayStation i Saturn Odnako posle uspeshnogo startovogo goda prodazhi v Soedinyonnyh Shtatah upali i prichinoj etogo nazyvalis dorogie igry kotorye ispolzovali kartridzhi ustupayushie po yomkosti kompakt diskam Nintendo 64 dalee v pyatom pokolenii prodavalas luchshe chem Sega Saturn no ustupala PlayStation S etim Nintendo poteryala glavenstvuyushuyu poziciyu na rynke igrovyh pristavok i mest ot Sony stala uspeshnoj Sega v 1998 godu prekratila prodazhi Saturn i v noyabre 1998 goda vypustila novuyu pristavku Dreamcast Odnako hot zapusk novoj 128 bitnoj pristavki i byl uspeshen ona ne smogla pokachnut pozicii Sony kotoraya k koncu 1999 goda zanimala 60 severoamerikanskogo rynka pristavok Pozzhe v marte 1999 goda Sony anonsirovala naslednicu svoej pervoj pristavki PlayStation 2 i v 2000 godu vypustila obnovlyonnuyu bolee kompaktnuyu versiyu PlayStation pod nazvaniem PSone Pererabotannaya PSone takzhe poluchila opcionalnyj aksessuar v vide zhidkokristallicheskogo displeya i blagodarya obnovleniyu smogla sohranit spros Sega zhe ne vyderzhav dalnejshej konkurencii i s PSone i s PlayStation 2 v yanvare 2001 goda anonsirovala prekrashenie proizvodstva Dreamcast s marta togo zhe goda i uhod s rynka igrovyh pristavok s pereorientaciej na izdatelstvo igr 23 marta 2006 goda Sony anonsirovala zavershenie proizvodstva pristavki v svyazi s tem chto neobhodimo bylo osvobodit moshnosti dlya zapuska PlayStation 3 no k tomu zhe zayavila chto prodolzhit proizvodstvo komplektuyushih i aksessuarov k nej potomu chto oni budut sovmestimy so sleduyushimi modelyami PlayStation 2 i PlayStation 3 Proizvodstvo pristavki prodolzhalos 11 let Vsego bylo prodano bolee 100 mln edinic FunkcionalnostKrome igr PlayStation imeet vozmozhnost vosproizvodit audiodiski model SCPH 5903 takzhe mozhet vosproizvodit Video CD Proigryvatel imeet vozmozhnost menyat poryadok vosproizvedeniya pesen Eta funkciya a takzhe upravlenie kartami pamyati dostupny posle zapuska konsoli bez igrovogo diska Graficheskij interfejs originalnoj PlayStation i PSone otlichayutsya v nekotoryh modelyah GUI PSone imeet seryj fon s dvumya ikonkami odna dlya upravleniya kartami pamyati drugaya dlya dostupa k CD proigryvatelyu shozhij interfejs imeet i originalnaya konsol versii SCPH 500h a nachinaya s versii 700h interfejs PlayStation imeet tyomno sinij fon i ikonki sochetayushie cveta radugi v stile graffiti Esli diskovod s pomeshyonnym igrovym diskom zakryvaetsya kryshkoj v lyuboe vremya posle vklyucheniya konsoli to igra zapuskaetsya avtomaticheski IgryNa moment 30 sentyabrya 2007 goda vo vsem mire bylo vypusheno 7918 naimenovanij igr i drugogo programmnogo obespecheniya dlya PlayStation obshim kolichestvom 961 million shtuk Poslednej igroj vypushennoj v Soedinyonnyh Shtatah stala FIFA Football 2005 Tem ne menee 8 iyulya 2006 goda v Yaponii sostoyalsya vyhod sbornika Silent Hill Complete Set v kotoryj voshlo pereizdanie pervoj chasti Silent Hill a 26 iyulya 2007 goda v Yaponii i 18 marta 2008 goda v SShA sostoyalsya vypusk sbornika Metal Gear Solid The Essential Collection v kotoryj voshla igra Metal Gear Solid Krome togo v 2011 godu Capcom vypustila sbornik Resident Evil 15th Anniversary Collection kotoryj soderzhal pereizdanie Resident Evil 2 i 3 VariantyV techenie perioda proizvodstva PlayStation imela neskolko variantov kazhdyj iz kotoryh imel sobstvennyj nomer izdeliya Snaruzhi eto vyglyadelo kak postepennoe umenshenie chisla vneshnih razyomov ustrojstva Etot process nachalsya dovolno rano originalnaya yaponskaya versiya SCPH 1000 imela port S Video kotoryj byl ubran uzhe v sleduyushej redakcii Eto takzhe privelo k strannoj situacii kogda amerikanskaya i evropejskaya versii s tem zhe nomerom SCPH 100x chto i yaponskaya versiya imeli apparatnye razlichiya chip revizii C i port S Video oni byli analogichny yaponskoj modeli SCPH 3000 S vypuskom sleduyushej serii SCPH 500x nomera byli vnov sinhronizirovany Byl sdelan ryad izmenenij vnutri ustrojstva peredvinut CD privod uprosheno ekranirovanie uproshena razvodka bloka pitaniya razyomy RCA i RFU ubrany s zadnej paneli pristavki Eta seriya takzhe vklyuchaet modeli SCPH 550x i SCPH 555x no ih poyavlenie svyazano skoree s izmeneniem komplektacii chem s novymi apparatnymi redakciyami Zatem posledovali serii SCPH 700x i SCPH 750x vneshne oni ne otlichayutsya ot sistem SCPH 500x no imeyut vnutrennie otlichiya sdelannye dlya udeshevleniya proizvodstva ustrojstva naprimer sistemnoe OZU sobrano iz 4 h chipov v odin CD kontroller sobran v odin chip iz tryoh Poslednej reviziej originalnoj PlayStation stala seriya SCPH 900x ona soderzhala tu zhe apparatnuyu chast chto i seriya SCPH 750x za isklyucheniem togo chto byl udalyon parallelnyj port i neskolko umenshen razmer pechatnoj platy Ustranenie parallelnogo porta bylo sdelano potomu chto dlya nego ne bylo vypusheno ni odnogo oficialnogo dopolneniya a takzhe iz za togo chto port ispolzovalsya dlya obhoda zashity ot kopirovaniya PSone PSOne s LCD ekranom PSone takzhe PSOne PS one i PS1 vypushennaya v 2000 godu bolee kompaktnaya i neskolko pererabotannaya versiya igrovoj pristavki PlayStation PSone primerno na tret menshe originalnoj konsoli 38 193 144 mm protiv 45 260 185 mm Ona byla vypushena 7 iyulya 2000 goda i do konca goda eyo prodazhi prevoshodili prodazhi vseh drugih konsolej vklyuchaya dazhe sovershenno novuyu PlayStation 2 Sony takzhe vypustila nebolshoj ZhK ekran i adapter dlya podklyucheniya ustrojstva k avtomobilnomu prikurivatelyu a takzhe specialnyj adapter dlya podklyucheniya mobilnogo telefona dlya zagruzki iz interneta programmnogo obespecheniya i obmena dannymi s drugimi polzovatelyami PSone Eta specifikaciya s mobilnym telefonom ne poshla v globalnoe proizvodstvo vo vseh regionah i prodavalas nekotoroe vremya tolko v Yaponii S etogo momenta PlayStation poluchila oficialnoe sokrashenie PSone i PS1 PSone sohranila polnuyu sovmestimost so vsem programmnym obespecheniem igrami i programmami tipa Vzlomshik kodov PlayStation Novyj variant konsoli imel vsego tri otlichiya ot klassicheskoj modeli pervoe kosmeticheskie izmenenie vneshnego vida vtoroe izmeneniya vo vstroennom v pristavku graficheskom interfejse menyu upravleniya kartoj pamyati i CD proigryvatelem i trete pererabotka razvodki materinskoj platy iz za chego stalo nevozmozhnym ispolzovanie staryh mod chipov Krome togo PSone poteryal posledovatelnyj port kotoryj pozvolyal obedinit neskolko konsolej dlya mnogopolzovatelskoj igry Otladochnaya model PlayStation dlya razrabotki Model DTL H1102 Region PAL Sushestvovala versiya pristavki okrashennaya v sinij cvet v otlichie ot obychnoj versii serogo cveta Etot variant prednaznachalsya dlya razrabotchikov i nekotoryh predstavitelej pressy tem ne menee neskolko ekzemplyarov etoj modeli poyavlyalis na vtorichnom rynke po dovolno vysokim cenam Na tehnicheskom urovne eta model byla pochti polnostyu identichna modeli prodavashejsya v roznicu otlichiya zaklyuchalis tolko v kontrollere diska on ne treboval nalichiya koda regiona poskolku prednaznachalsya dlya ispolzovaniya s nositelyami CD R dlya otladki Eto pozvolyalo zapuskat igry s diskov prednaznachennyh dlya drugih regionov no eta vozmozhnost oficialno ne podderzhivalas dlya kazhdogo regiona predlagalas svoya versiya Debugging Station Bolee pozdnie versii otladochnoj modeli byli zelyonogo cveta Eto otlichie ne bylo chisto kosmeticheskim sinie modeli DTL H100x DTL H110x soderzhali chip revizii B takoj zhe kak v rannih roznichnyh modelyah etot chip imel oshibki kotorye prihodilos obhodit v programmnom obespechenii zelyonye modeli DTL H120x chip revizii C Neobhodimym testom bylo testirovanie programmy na obeih modelyah sinej i zelyonoj Vopreki rasprostranyonnomu mneniyu obyom pamyati otladochnoj modeli byl takim zhe kak i v roznichnoj 2 MB Soderzhimoe PZU bylo pochti identichno edinstvennoe razlichie sostoyalo v tom chto otladochnye vyzovy a href wiki Printf title Printf printf a otsylali stroku v posledovatelnyj port esli tolko on ne byl otkryt dlya obmena samoj programmoj Net Yaroze Postavka Net Yaroze vklyuchayushaya v sebya osobuyu versiyu PlayStation paket PO razrabotki i dokumentaciyu k nemu Dannaya variaciya konsoli PlayStation prednaznachalas dlya lyubitelskoj razrabotki igr pod PlayStation Pri zayavlennoj stoimosti v 750 dollarov SShA Net Yaroze byla gorazdo dorozhe chem originalnaya PlayStation chyornogo cveta i chto bolee vazhno prodavalas s instrumentariem i instrukciyami kotorye pozvolyali polzovatelyam sozdavat sobstvennye igry i programmy dlya PlayStation bez licenzii razrabotchika stoivshej v neskolko raz dorozhe samoj konsoli i vydavavshejsya tolko oficialnym razrabotchikam Sony Tem ne menee Net Yaroze byla huzhe chem developerskaya versiya konsoli Programmisty byli ogranicheny 2 MB v kotoryh im prihodilos vtiskivat svoyu igru Krome togo polzovatel ne mog oficialno pisat svoi igrovye diski Kolichestvo pamyati mozhet pokazatsya malenkim no igry takie kak Ridge Racer zapuskalis pryamo iz sistemnoj pamyati isklyuchaya audiotreki Krome togo eto edinstvennaya oficialnaya versiya Sony PlayStation bez regionalnoj zashity ona mogla zapuskat igry lyubogo regiona Licenzionnaya zashita i kompyuternoe piratstvoDiski izgotovlennye Sony dlya eyo konsoli iznachalno proektirovalis dlya togo chtoby ih nelzya bylo skopirovat na obychnye CD R Nesmotrya na to chto Sony pozicionirovala originalnye diski izgotovlennye iz chyornogo plastika kak odnu iz form zashity ot kopirovaniya na dele eto bylo ne tak chyornyj plastik byl prozrachen dlya infrakrasnyh luchej ispolzuemyh vo vseh lazerah CD ROM privodov Na dele zashita proizvodilas s pomoshyu specialnoj posledovatelnosti dannyh nahodivshihsya v pregap oblasti diska i kodirovavshihsya chastotoj kolebaniya tak nazyvaemaya wobble frequency kotoruyu proizvodil lazernyj sensor privoda pytayushijsya prochest etu oblast Eta chastota registrirovalas kontrollerom privoda konsoli i ignorirovalas pri chtenii obychnym privodom kompakt diskov Privod prinimal diski tolko s korrektnoj posledovatelnostyu bajt na Audio CD eto ogranichenie ne rasprostranyalos Realizaciya regionalnoj zashity takzhe ispolzovala etot podhod dlya kazhdogo regiona byla sobstvennaya chastota kolebaniya pri popytke zapustit igru iz chuzhogo regiona disk ne schityvalsya Poskolku eti dannye mogli zanositsya tolko pri proizvodstve kompakt diskov na zavode prostoe klonirovanie kompakt diska s igroj dlya PlayStation s pomoshyu privoda CD RW bylo bespoleznym Odnako na dele dannyj sposob zashity obladal znachitelnym izyanom disk proveryalsya tolko vo vremya pervichnoj zagruzki igry poetomu chtoby obojti zashitu dostatochno bylo vstavit v privod konsoli licenzionnyj disk a zatem podmenit ego nelicenzionnym diskom posle chteniya neobhodimoj posledovatelnosti Eto metod nazvannyj Swap Trick mog osushestvlyatsya na lyuboj konsoli pervyh revizij SCPH 100X i SCPH 3000 Pytayas borotsya s etim v bolee pozdnih reviziyah konsoli Sony vvela dopolnitelnye proverki nalichiya licenzionnogo diska odnako i etot podhod obhodilsya s pomoshyu dvojnogo Swap Trick polzovatel podmenyal disk dva raza chtoby zagruzit igru s nelicenzionnogo nositelya Etot sposob ostavalsya dejstvennym hotya intensivno iznashival mehanizmy privoda kompakt diskov Bolee udobnyj sposob obhoda proverki diska zaklyuchalsya v tak nazyvaemom chipirovanii konsoli v materinskuyu platu konsoli vpaivalsya mod chip kotoryj pri neobhodimosti vydaval kontrolleru CD privoda nuzhnuyu posledovatelnost bajt i tem samym obhodil ne tolko licenzionnye proverki no i regionalnuyu zashitu S poyavleniem mod chipov konsol stala ochen privlekatelnoj kak dlya kompyuternyh piratov tak i dlya igrokov chto eshyo bolshe podhlestnulo eyo populyarnost Razrabotchikami igr proizvodilis sobstvennye proverki naprimer Spyro Year of the Dragon obladala bolee izoshryonnoj proverkoj ne tolko originalnosti diska no i celostnosti fajlov igry dlya zashity ot vzloma V sluchae vyyavleniya narusheniya celostnosti igra nikak ne vydavala etogo do teh por poka igrok ne dostignet opredelyonnogo etapa posle chego delaet prohozhdenie igry prakticheski nevozmozhnym s pomoshyu udaleniya klyuchevyh predmetov iz i sohranenij igroka a takzhe sluchajnyh vyletov pri razlichnyh igrovyh situaciyah NaslednikiNaslednicej pristavki stala PlayStation 2 kotoraya imeet obratnuyu sovmestimost so svoej predshestvennicej to est mozhet zapuskat i proigryvat pochti lyubuyu igru PlayStation Eto dostigaetsya tem chto centralnyj processor PlayStation vstroen v PlayStation 2 dlya igr PlayStation 2 on igraet rol processora vvoda vyvoda Tem ne menee sushestvuet neskolko nesovmestimyh igr bolshinstvo iz nih vyhodili tolko v Yaponii Trete pokolenie sistem PlayStation izvestno kak PlayStation 3 ili PS3 vypusk kotoroj sostoyalsya 11 noyabrya 2006 goda v Yaponii 17 noyabrya 2006 g v SShA i 23 marta 2007 g v Evrope PlayStation 3 sohranyaet obratnuyu sovmestimost so vsemi igrami sozdannymi dlya PlayStation a takzhe so vsemi igrami PlayStation 2 Odnako poyavivshayasya 20 avgusta 2008 goda versiya PlayStation 3 ne podderzhivaet igry ot PlayStation 2 a takzhe nekotorye igry ot PlayStation 1 PlayStation Portable PSP portativnaya naladonnaya konsol vypushennaya v konce 2004 goda Podderzhivaet emulyaciyu igr PlayStation gde ih mozhno kupit v PlayStation Store ili zhe ispolzovat emulyator PlayStation Vita vtoraya portativnaya konsol vypushennaya v konce 2011 goda Modeli PlayStation Model Korpus BIOS Hardware Region A V Direct Out Parallel Port Serial Port Sound Scope Kommentarii SCPH 1000 Pervichnyj Seryj 1 0 22 09 94 Rev A NTSC J Da Da Da Net Propusk FMV S Video vyhod SCPH 1001 Pervichnyj 2 2 04 12 95 Rev B NTSC U C Da Da Da Net S Video vyhod udalyon Propusk FMV Osnovano na SCPH 3000 serii SCPH 1002 Pervichnyj 2 0 10 05 95 Rev B PAL Da Da Da NetSCPH 1002 Pervichnyj 2 1 17 07 95 Rev B PAL Da Da Da NetSCPH 1002 Pervichnyj 2 2 04 12 95 Rev B PAL Da Da Da NetSCPH 3000 Pervichnyj 1 1 22 01 95 Rev B NTSC J Da Da Da Net Propusk FMV Samye rannie kopii imeli platu PU 7 v drugih podrazdeleniyah byla panel PU 8 takaya kak SCPH 1002 SCPH 3500 Pervichnyj 2 1 17 07 95 Rev B NTSC J Da Da Da Net Propusk FMV SCPH 5000 Pervichnyj 2 2 04 12 95 Rev C NTSC J Da Da Da Net Usilenie karkasa linzy i usilenie moshnosti ustranenie problem s prohozhdeniem FMV Chtoby izbezhat piratstva sborka linz podstroena specialno pod chyornye diski SCPH 5500 Pervichnyj 3 0 09 09 96 Rev C NTSC J Net Da Da Net CD ROM privod peredvinut vpravo A V direct out i RFU razyomy udaleny Modeli konsolej sinhronizirovany vo vsem mire SCPH 5552 Sushestvuet redkaya model chyornogo cveta s emblemoj filma Lyudi v chyornom na kryshke CD lotka SCPH 5903 Edinstvennaya model konsoli sposobnaya vosproizvodit video CD Tak zhe v etoj modeli prisutstvuet RCA razyom kak v rannih modelyah PlayStation SCPH 5501 Pervichnyj 3 0 18 11 96 Rev C NTSC U C Net Da Da NetSCPH 5502 Pervichnyj 3 0 06 01 97 Rev C PAL Net Da Da NetSCPH 5503 Pervichnyj Neizvestno Neizvestno Rev C NTSC J Net Da Da NetSCPH 5552 Pervichnyj 3 0 06 01 97 Rev C PAL Net Da Da NetSCPH 5903 Pervichnyj belyj Neizvestno Neizvestno Rev C NTSC J Da Da Da NetSCPH 7000 Pervichnyj 4 0 18 08 97 Rev C NTSC J Net Da Da Da DualShock stal postavlyatsya vmeste s konsolyami Predstavlen Sound Scope Nachalo sokrasheniya proizvodstvennyh zatrat nachalos s etoj modeli Chislo chipov pamyati i kontrollerov CD ROM bylo sokrasheno drugie komponenty byli uprosheny SCPH 7000 SCPH 7001 i SCPH 7002 Dostupny modeli s okraskoj Midnight Blue promo pristavki izgotovlennye v chest prodazhi 10 millionnoj PlayStation SCPH 7001 Pervichnyj 4 1 16 12 97 Rev C NTSC U C Net Da Da DaSCPH 7002 Pervichnyj 4 1 16 12 97 Rev C PAL Net Da Da DaSCPH 7003 Pervichnyj 3 0 18 11 96 Rev C NTSC J Net Da Da DaSCPH 7500 Pervichnyj Neizvestno Neizvestno Rev C NTSC J Net Da Da DaSCPH 7501 Pervichnyj 4 1 16 12 97 Rev C NTSC U C Net Da Da DaSCPH 7502 Pervichnyj 4 1 16 12 97 Rev C PAL Net Da Da DaSCPH 7503 Pervichnyj 4 1 16 12 97 Rev C NTSC J Net Da Da DaSCPH 9000 Pervichnyj 4 0 18 08 97 Rev C NTSC J Net Net Da Da Udalyon parallelnyj port Umenshen razmer sistemnoj pechatnoj platy Ustanavlivalis vysokokachestvennye privody CD ROM SCPH 9001 Pervichnyj 4 1 16 12 97 Rev C NTSC U C Net Net Da DaSCPH 9002 Pervichnyj 4 1 16 12 97 Rev C PAL Net Net Da DaSCPH 9003 Pervichnyj Neizvestno Neizvestno Rev C NTSC J Net Net Da DaSCPH 100 PSone Belyj 4 3 11 03 00 Rev C NTSC J Net Net Net Da Bolee kompaktnaya i neskolko pererabotannaya versiya igrovoj pristavki PlayStation Kontroller gejmpadov i razyom dlya kart pamyati integrirovany v osnovnuyu platu Udalyon posledovatelnyj port Blok pitaniya stal vneshnim SCPH 101 PSone Belyj 4 5 25 05 00 Rev C NTSC U C Net Net Net DaSCPH 102 PSone Belyj 4 4 24 03 00 Rev C PAL Net Net Net DaSCPH 102 PSone Belyj 4 5 25 05 00 Rev C PAL Net Net Net DaSCPH 103 PSone Belyj Neizvestno Neizvestno Rev C NTSC J Net Net Net DaTehnicheskie harakteristikiSistemnaya pechatnaya plata PlayStationKarta pamyatiCentralnyj processor MIPS R3000A sovmestimyj R3051 32 razryadnyj RISC mikroprocessor rabotayushij na chastote 33 8688 MGc Mikroprocessor proizvedyon pri pomoshi tehnologii licenzirovannoj u SGI V chip takzhe vhodyat Geometry Transformation Engine i Data Decompression Engine Proizvoditelnost 30 MIPS Propusknaya sposobnost shiny 1056 Mbit s Kesh instrukcij 4 KB Kesh 1 KB Geometry Transformation Engine kontroller dlya raboty s tryohmernoj grafikoj razmeshyon na odnom kristalle s centralnym processorom Proizvoditelnost 66 MIPS Anonsirovannaya proizvoditelnost 1 5 mln poligonov v sekundu 500 000 teksturirovannyh i osveshyonnyh poligonov v sekundu Realnaya proizvoditelnost 360 000 poligonov v sekundu 180 000 teksturirovannyh i osveshyonnyh poligonov v sekundu Takoe rashozhdenie prezhde vsego obyasnyaetsya tem chto oficialnye harakteristiki byli polucheny v laboratornyh usloviyah blizkih k idealnym Pamyat Osnovnoe OZU 2 MB 16 Megabit Video OZU 1 MB 8 Megabit Zvukovoe OZU 512 KB Bufer chteniya CD ROM 32 KB BIOS 512 KB Karty pamyati 128 KB na EEPROM CD ROM dvuhskorostnoj 300 KB s XA sovmestimyj V kachestve karty pamyati moglo takzhe ispolzovatsya ustrojstvo PocketStation PrimechaniyaKommentarii Takzhe sokrashalos do abbreviatury PSX kotoraya ispolzovalas i namnogo pozzhe uzhe posle togo kak X byla ubrana eshyo do oficialnogo vyhoda pristavki Istochniki David Houghton The Top 7 Best console generations so far neopr GamesRadar 4 noyabrya 2013 Data obrasheniya 12 oktyabrya 2019 12 oktyabrya 2019 goda Mark J P Wolf Encyclopedia of Video Games A L ABC CLIO 2012 S 250 251 789 s ISBN 9780313379369 Business Development Japan neopr Sony Computer Entertainment Inc Data obrasheniya 19 dekabrya 2007 Arhivirovano 4 fevralya 2012 goda Business Development North America neopr Sony Computer Entertainment Inc Data obrasheniya 19 dekabrya 2007 Arhivirovano 4 fevralya 2012 goda Business Development Europe neopr Sony Computer Entertainment Data obrasheniya 19 dekabrya 2007 Arhivirovano 4 fevralya 2012 goda angl Sony Computer Entertainment Europe Arhivirovano iz originala 12 avgusta 2009 goda www playstation europe com neopr Data obrasheniya 8 dekabrya 2020 3 iyulya 1998 goda neopr Arhivirovano iz originala 24 iyunya 2012 goda neopr SIE COM Arhivirovano iz originala 24 maya 2011 goda Press release Sony Computer Entertainment 2008 05 09 Arhivirovano iz originala 16 sentyabrya 2008 Data obrasheniya 3 iyunya 2008 Gran Turismo Series Software Title List neopr Polyphony Digital March 2010 Data obrasheniya 24 oktyabrya 2010 Arhivirovano 27 iyunya 2012 goda neopr Arhivirovano iz originala 28 sentyabrya 2007 goda The Making Of PlayStation neopr Edge 5 Future Publishing 24 aprelya 2009 SCEA hated the name and wanted to change it to PSX a contraction of the project s codename the US nevertheless went ahead with early trade promotion calling it PSX Data obrasheniya 27 sentyabrya 2009 Arhivirovano 4 avgusta 2012 goda PS X PlayStation Experimental was an internal code name for the PlayStation during development The popular use of the PSX abbreviation outside Sony became a source of confusion when Sony Of Japan ignored Sony of America s decision and introduced its digital video recorder in 2003 PlayStation 5 Play Has No Limits neopr PlayStation Data obrasheniya 18 marta 2021 19 marta 2021 goda Carpenter Nicole Rare Nintendo Play Station sold at auction for more than 300 000 neopr Polygon New York City Vox Media 6 marta 2020 Data obrasheniya 12 yanvarya 2022 10 oktyabrya 2021 goda Snow Blake The 10 Worst Selling Consoles of All Time angl GamePro 4 maya 2007 Data obrasheniya 25 noyabrya 2007 8 maya 2007 goda Ashcraft Brian What s The Father of the PlayStation Doing These Days angl Kotaku Future plc 19 fevralya 2010 Data obrasheniya 11 avgusta 2010 Arhivirovano 1 oktyabrya 2021 goda Magrino Tom angl IGN Ziff Davis 11 noyabrya 2009 Data obrasheniya 11 avgusta 2010 Arhivirovano iz originala 3 marta 2010 goda Eurogamer 2007 In rare interviews he has said that he realised the potential of videogames from watching his daughter play on her Famicom NES Leigh 2018 p 188 Asakura 2000 p 28 I focused on Nintendo because I was convinced that the game machine would become the main home use entertainment player in the future Sony s Ken Kutaragi leaving angl Engadget New York City Verizon Media Data obrasheniya 19 avgusta 2014 20 avgusta 2014 goda Eurogamer 2007 Kutaragi simply set about designing the chip in secret eventually producing the design for the SPC700 Eurogamer 2007 Sony s executives were apoplectic when they found out about the project and not for the last time Kutaragi s career had a near death experience However he was rescued by the intervention of Norio Ohga who approved of the project and allowed Kutaragi to complete work on the chip McFerran 2015 p 9 The PlayStation concept actually has its roots way back even before the 16 bit generation had hit the marketplace 1988 to be precise Eurogamer 2007 Nintendo started thinking about using disc technology in the SNES Cowan Danny angl 1UP com 25 aprelya 2006 Data obrasheniya 8 marta 2012 Arhivirovano iz originala 4 noyabrya 2012 goda Jones 2015 p 9 Eurogamer 2007 with Ohga s blessing Kutaragi was able to embark on another more ambitious project with Nintendo They would build two devices a SNES add on called SNES CD and a Sony branded console McFerran 2015 p 9 Nintendo decided to enlist the electronics manufacturer s assistance in producing a CD ROM add on for its 16 bit console Nutt Christian Birthday Memories Sony PlayStation Turns 15 angl Gamasutra Data obrasheniya 8 marta 2012 14 fevralya 2011 goda Hester Blake The history of PlayStation was almost very different angl Polygon Washington D C Vox Media 6 dekabrya 2019 Data obrasheniya 17 sentyabrya 2020 20 aprelya 2020 goda McFerran 2015 p 9 Having been instrumental in the production of the ill fated MSX computer format the firm never hid its desire to become a key player in the burgeoning videogame business IGN 1998 most notably in its involvement with the failed MSX chip in the early 80 s McFerran 2015 p 9 format used by the SNES based version of the PlayStation was called Super Disc Asakura 2000 p 32 McFerran 2015 p 9 Sony made sure that it held the sole international rights Edge staff angl Edge Future Publishing 24 aprelya 2009 Data obrasheniya 7 marta 2012 Arhivirovano iz originala 16 maya 2012 goda IGN 1998 Sony was to be the sole worldwide licenser Robinson Andy The Road To PS5 PSOne s Betrayal And Revenge Story angl Video Games Chronicle Gamer Network 5 fevralya 2020 Data obrasheniya 6 fevralya 2020 18 yanvarya 2022 goda Ashcraft Brian The Nintendo PlayStation You Never Got To See angl Kotaku com Kotaku 16 yanvarya 2012 Data obrasheniya 20 avgusta 2014 21 avgusta 2014 goda Eurogamer 2007 Hiroshi Yamauchi neither of those things mattered He believed and he was probably correct that the deal that had been signed with Sony was completely catastrophic for Nintendo Asakura 2000 pp 25 26 McFerran 2015 p 9 the Kyoto based veteran reasoned that it should be making the majority of the profit Rogers Henk 2013 10 01 Remembering My Friend Hiroshi Yamauchi Wired ISSN 1059 1028 9 dekabrya 2019 Data obrasheniya 2 oktyabrya 2019 a href wiki D0 A8 D0 B0 D0 B1 D0 BB D0 BE D0 BD Cite news title Shablon Cite news cite news a Ukazan bolee chem odin parametr accessdate and access date spravka Eurogamer 2007 sent Lincoln and Nintendo of America president Minoru Arakawa to Europe to negotiate a deal with Philips at the eleventh hour McFerran 2015 p 10 Yamauchi had gone behind Sony s back at the last minute to broker a deal with the Dutch company Asakura 2000 p 25 IGN 1998 Sony officially announced the Play Station space intentional McFerran 2015 p 10 and on the first day proudly announced the details of its new alliance with Nintendo McFerran 2015 p 10 what happened next is one of the most infamous double crosses in the history of the videogame industry Eurogamer 2007 It was depicted in Japan as a complete betrayal it has been portrayed as Nintendo s greatest error Eurogamer 2007 brings us back to that June morning in Las Vegas when Howard Lincoln took the stage and very publicly smashed or so he thought Sony s aspirations in the gaming space McFerran 2015 p 10 deal with the Dutch company a deal that was predictably skewed in Nintendo s favour leaving Sony publicly humiliated IGN 1998 Instead of confirming its alliance with Sony as everyone expected Nintendo announced it was working with Philips IGN 1998 but could also experience a serious backlash from the Japanese business community Nintendo had broken the unwritten law that a company shouldn t turn against a reigning Japanese company in favor of a foreign one Swearingen Jake Great Intrapreneurs in Business History neopr CBS 17 iyunya 2008 Data obrasheniya 16 noyabrya 2015 12 oktyabrya 2013 goda IGN 1998 whereby Sony would produce software for the proposed Sega Multimedia Entertainment System Mike Williams Sega and Sony Almost Teamed Up on a Console angl USGamer 7 noyabrya 2013 Data obrasheniya 24 iyunya 2018 25 fevralya 2018 goda IGN 1998 In October of 1992 it was announced that the two companies CD ROM players would be compatible The software licensing for the proposed 32 bit machines was awarded to Nintendo with Sony receiving only minimal licensing royalties IGN 1998 The first Play Station never made it out of the factories Apparently about 200 were produced Eurogamer 2007 The first Play Station was a disaster industry lore suggests that only 200 of the consoles sporting a SNES CD drive McFerran 2015 p 10 Legend has it that Sony still has 200 prototype units secreted within its Japanese headquarters Original Nintendo Sony PlayStation Prototype angl Joystiq New York City AOL 7 iyunya 2007 Data obrasheniya 18 avgusta 2014 28 yanvarya 2015 goda Asakura 2000 p 34 and they resented Kutaragi for having gotten Sony involved in this mess with Nintendo McFerran 2015 p 10 by 1992 it had become clear that such a union was going nowhere Sony cut off communication with Nintendo Asakura 2000 p 35 Asakura 2000 p 37 based on figures he had heard from Sony s semiconductor division McFerran 2015 p 10 During a meeting with Sony president Norio Ohga in order to decide the future of the project Kutaragi made bold claims McFerran 2015 p 10 The only option was to go it alone and create a brand new piece of hardware Asakura 2000 p 41 why a firm with world class status should stoop to making game machines McFerran 2015 p 10 he presented another side to his argument could Sony s pride allow it to simply walk away Eurogamer 2007 By 1993 he was heading up a project at Sony to create an entirely new CD based console Asakura 2000 p 42 Senrad 1993 p 68 Baggatta 1997 p 10 McFerran 2015 p 11 confirmed that it was entering the videogame arena with its own console Asakura 2000 p 65 Felit 2012 Asakura 2000 p 62 McFerran 2015 p 11 PlayStation X this gave rise to the abbreviation PSX which is still used even today even though the X was later dropped when the console was officially launched IGN 1998 The PS X was to be a dedicated game machine pure and simple McFerran 2015 p 11 in 1994 Sony confirmed that it was entering the videogame arena with its own console McFerran 2015 p 11 Hayao Nakayama was reportedly so furious Codemasters appoints new non executive Chairman Chris Deering former President of Sony Europe Consumer Electronics Division and Chairman and CEO Sony Computer Entertainment Europe angl GamesIndustry biz Brighton Gamer Network 3 fevralya 2006 Data obrasheniya 29 yanvarya 2022 29 yanvarya 2022 goda Miller Bryan After the Quilted Giraffe There s Sony and Cyberspace angl The New York Times 24 maya 1995 Data obrasheniya 29 yanvarya 2022 16 aprelya 2021 goda Robinson Andy The Road To PS5 PSOne s Betrayal And Revenge Story angl Video Games Chronicle 5 fevralya 2020 Data obrasheniya 6 fevralya 2020 18 yanvarya 2022 goda Asakura 2000 p 57 IGN 1998 Not wanting to end up like Atari or 3DO Sony set about rounding up third party developers Asakura 2000 p 58 visited more than a hundred companies throughout Japan IGN 1998 assembling an impressive 250 developing parties in Japan alone Asakura 2000 pp 72 73 IGN 1998 The involvement of Namco Konami and Williams helped ensure Sony would be able to compete with the arcade savvy Sega on its own turf McFerran 2015 p 12 Desmond 1995 pp 170 171 System 11 Namco s PlayStation coin op Edge angl Vol 3 no 21 June 1995 p 68 Tekken Registration Number PA0000704272 angl Data obrasheniya 8 oktyabrya 2021 31 maya 2021 goda IGN 1998 purchase of Psygnosis a relatively unknown European developer for 48 million McFerran 2015 p 12 Psygnosis which would go on to publish vital launch titles such as WipEout and Destruction Derby How PlayStation conquered Europe angl Future plc 2015 2 October 20 oktyabrya 2020 goda Stafford Patrick From Lemmings to Wipeout how Ian Hetherington incubated gaming success angl Polygon Washington D C Vox Media 12 iyulya 2017 Data obrasheniya 11 sentyabrya 2020 16 marta 2019 goda Perry 1995 p 47 IGN 1998 planning on using expensive Japanese MIPS R4000 based machines Perry 1995 p 49 IGN 1998 Psygnosis quickly arranged a meeting for SN and Sony at the Winter CES in Las Vegas 1994 Perry 1995 p 50 neopr Sony Computer Entertainment Inc Data obrasheniya 27 sentyabrya 2005 Arhivirovano iz originala 5 noyabrya 2005 goda Perry 1995 p 46 Perry 1995 pp 46 47 Asakura 2000 pp 78 9 Perry 1995 pp 47 48 Perry 1995 p 48 Baggatta 1997 p 11 McFerran 2015 p 12 after Sega had shifted 200 000 Saturn consoles on its first day of sale Priced at 39 800 the PlayStation sold strongly Eurogamer 2007 The stunning success of the PlayStation IGN 1998 was met with long lines across Japan Jones 2015 p 25 helped Sony shift 100 000 PlayStations on the first day in Japan Sega and Sony Go to War angl GamePro magazine IDG 1995 September no 84 P 138 ISSN 1042 8658 Jones 2015 p 25 impatient punters were splashing out 700 or more to import the console Jones 2015 p 28 he infamously took to the stage at the inaugural E3 in Los Angeles just after Sega had announced the Sega Saturn at a price point of 399 muttering one word 299 and walking off to great applause Patterson Patrick This Week in Gaming History How E3 1995 changed gaming forever angl Syfy Games 12 maya 2015 Data obrasheniya 25 iyunya 2018 25 dekabrya 2015 goda Keith Stuart Sega Saturn how one decision destroyed PlayStation s greatest rival angl the Guardian 14 maya 2015 Data obrasheniya 25 iyunya 2018 30 marta 2018 goda IGN 1998 surprise appearance by Michael Jackson the unit would not be bundled with Ridge Racer IGN 1998 on September 9 1995 to instant success IGN 1998 stores reported sell outs across the country and sold out of many games and peripherals as well Can PlayStation Compete with Ultra 64 angl Next Generation magazine 1996 March no 15 P 6 10 ISSN 1078 9693 Trailing Sony Sega Restructures angl GamePro magazine 1996 February no 79 P 16 ISSN 1042 8658 The Magazine Biz angl GamePro magazine 1995 December no 77 P 17 ISSN 1042 8658 IGN 1998 tag line U R Not E the E being red Which Game System is the Best angl Next Generation magazine 1995 December no 12 P 36 85 ISSN 1078 9693 Game Machine Cross Review プレイステーション yap Famitsu magazine 1995 12 5月 第335数 第166 頁 McFerran 2015 p 12 was the country s number one arcade title at the time McFerran 2015 p 12 Sony s reliance on third party developers proved to be in its favour Next Generation 1995 p 46 This approach is in stark contract to to the isolated approach of Sega and Nintendo Next Generation 1995 p 45 To enable Namco to Sony assisted the company Sony PlayStation Expo 96 angl GamePro magazine 1997 February P 44 45 ISSN 1042 8658 Sega Who Do they Think you Are angl Next Generation magazine 1996 February no 14 P 71 ISSN 1078 9693 Sony Who Do they Think you Are angl Next Generation magazine 1996 February no 14 P 70 ISSN 1078 9693 News Bits angl GamePro magazine 1996 August no 95 P 17 ISSN 1042 8658 Dramatic Price Cuts Boost Sony and Sega Sales angl GamePro magazine 1996 September no 96 P 20 ISSN 1042 8658 Stat Happy Sony angl Next Generation magazine 1996 December no 24 P 28 Will the Real Boss of Sony Please Step Forward angl Next Generation magazine 1996 November no 23 P 6 10 ISSN 1078 9693 McFerran 2015 p 13 confident noises about its cartridge based Ultra 64 later Nintendo 64 McFerran 2015 p 13 Square eventually switched development over to Sony s machine citing the limited storage and high unit cost of cartridges McFerran 2015 p 13 Nintendo s loss was of course Sony s massive gain published in 1997 Final Fantasy VII was a worldwide smash Nintendo s Hot Box Newsweek angl 1996 10 13 5 iyulya 2018 Data obrasheniya 5 iyulya 2018 1997 So far the year of Nintendo company sales up 156 percent driven by Nintendo 64 success angl The Free Library Business Wire 18 iyunya 1997 Data obrasheniya 5 iyulya 2018 5 iyulya 2018 goda Kent Steve L The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World 1st ed Roseville Calif Prima Pub 2001 608 s ISBN 9780761536437 5 iyulya 2018 goda Donovan 2010 We Take Pride In Ripping Them To Shreds p 279 with Nintendo s position as the console top dog ended Sony had got its revenge Dreamcast beats Playstation record angl BBC News 24 noyabrya 1999 Data obrasheniya 5 iyulya 2018 16 oktyabrya 2013 goda McFerran 2015 p 13 the launch of Sega s technically superior 128 bit Dreamcast in 1999 was unable to upset the status quo Croal N Gai The Art of the Game The Power of the PlayStation Is Challenging Designers to Match Its Capabilities And Forcing Sony s Competitors to Rethink Their Strategies angl Newsweek 2000 6 March vol 135 no 10 31 oktyabrya 2014 goda McFerran 2015 p 13 2000 saw Sony release a new iteration of its 32 bit console in the form of the PSone Smaller sleeker and sexier and even supported a fold down LCD display McFerran 2015 p 13 even supported a fold down LCD display revision was a triumph and enabled the ageing machine to remain relevant Kent 2001 pp 588 589 Sinclair Brendan Sony stops making original PS neopr GameSpot 24 marta 2006 Data obrasheniya 20 avgusta 2009 6 avgusta 2009 goda McFerran 2015 p 13 Sony ceased manufacturing the PlayStation in 2006 giving the console an impressive production lifespan of 11 years PDF Press release Sony Computer Entertainment 2005 11 30 Arhivirovano iz originala PDF 5 marta 2012 Data obrasheniya 8 iyunya 2008 PlayStation Systems The Official PlayStation Museum neopr Data obrasheniya 13 dekabrya 2013 1 dekabrya 2013 goda Cumulative Software Titles neopr Sony Computer Entertainment Inc Data obrasheniya 10 dekabrya 2007 Arhivirovano 27 iyunya 2012 goda Cumulative Production Shipments of Software Titles neopr Sony Computer Entertainment 31 marta 2007 Data obrasheniya 10 iyulya 2007 Arhivirovano 27 iyunya 2012 goda Fricke Nicholas A look inside the Silent Hill Complete set neopr Siliconera 3 avgusta 2006 Data obrasheniya 29 dekabrya 2010 Arhivirovano 27 iyunya 2012 goda Search Gamefaqs Product page neopr Gamefaqs com 18 marta 2008 Data obrasheniya 11 noyabrya 2010 Arhivirovano 27 iyunya 2012 goda SCEE 2000 Key Facts and Figures neopr Sony Computer Entertainment Europe Data obrasheniya 25 noyabrya 2006 Arhivirovano 24 avgusta 2011 goda Quiet Nerd PSone slim with lcd review how to use the lcd with other systems TECH neopr 4 aprelya 2016 Data obrasheniya 22 yanvarya 2018 17 noyabrya 2017 goda Sony s Clever but Flawed PlayStation Copy Protection And How They Might Have Fixed It neopr YouTube 26 marta 2018 Data obrasheniya 14 noyabrya 2020 20 noyabrya 2020 goda Digital compact disc player security system reproducing method and apparatus Keeping the Pirates at Bay neopr Game Developer 17 oktyabrya 2001 Data obrasheniya 13 yanvarya 2022 13 yanvarya 2022 goda Publikacii Asakura Reiji Revolutionaries at Sony The Making of the Sony PlayStation angl New York 2000 241 p ISBN 978 0 07 135587 2 Baggatta Patric What s The Father of the PlayStation Playing At angl Next Generation Future plc 1997 August vol 3 no 32 P 8 13 Charla Chirs The Next Generation 1996 Lexicon A to Z PS X angl Next Generation Future plc 1996 March 25 S 39 Desmond Mike Namco Discuss the Making of Ridge Racer for the Sony PlayStation angl Electronic Gaming Monthly Chicago Ziff Davis 1995 January no 66 P 170 171 ISSN 1058 918X Jones Darran The PlayStation Book Bournemouth Dorset Imagine Publishing Ltd 2015 175 s ISBN 9781785461064 McFerran Damien Retroinspection PlayStation angl The PlayStation Book book 2015 P 8 13 ISBN 9781785461064 Fahey Rob Farewell Father angl Eurogamer 2007 27 April 17 avgusta 2012 goda Felit Daniel How Virtua Fighter Saved PlayStation s Bacon neopr New York City Conde Nast 5 sentyabrya 2012 Data obrasheniya 16 noyabrya 2015 14 oktyabrya 2014 goda History of the Playstation The greatest story ever told angl IGN 1998 27 August 18 fevralya 2012 goda Digital Disciples Sony s PlayStation Game Plan angl Next Generation magazine 1995 June no 06 P 44 48 ISSN 1078 9693 Donovan Tristan Replay The History of Video Games East Sussex England Yellow Ant 2010 501 s ISBN 9780956507204 Kent Steven L The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World 2001 ISBN 0 7615 3643 4 Leigh Peter The Nostalgia Nerd s Retro Tech angl London 2018 P 188 191 224 p ISBN 978 1 78157 570 3 Leone Matt The legacy of PlayStation creator Ken Kutaragi in 24 stories angl Polygon 2018 26 November Perry Douglass Digital Disciples Sony s PlayStation Game Plan angl Next Generation Future plc 1995 June vol 1 no 6 P 45 53 Senrad Ed Sony To Intro 32 bit System angl Electronic Gaming Monthly Chicago Ziff Davis 1993 December no 53 P 68 Mediafajly na Vikisklade
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