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Dreamcast yap ドリームキャスト Dorimukyasuto domashnyaya igrovaya pristavka vypushennaya kompaniej Sega 27 noyabrya 1998 goda v Yaponii 9 sentyabrya 1999 goda v Severnoj Amerike i 14 oktyabrya 1999 goda v Evrope Ona byla pervoj v shestom pokolenii igrovyh sistem i predshestvovala PlayStation 2 ot Sony GameCube ot Nintendo i Xbox ot Microsoft Dreamcast stala poslednej domashnej igrovoj sistemoj Sega zavershiv vosemnadcatiletnyuyu istoriyu kompanii na rynke konsolej DreamcastProizvoditel SegaTip igrovaya pristavkaPokolenie shestoeVypuskData vyhoda 27 noyabrya 1998 9 sentyabrya 1999 14 oktyabrya 1999 30 noyabrya 1999 10 noyabrya 2000Stoimost na starte prodazh 199 150 99 85 i 49 95 Podderzhka prekrashena 31 marta 2001Prodano shtuk 9 13 mlnProgrammnoe obespechenieOperacionnaya sistema Dreamcast system software vd Onlajn servis Dreamarena SegaNetApparatnoe obespechenieNositel 1 2 Gbajt GD ROMCP 200 MGc Hitachi SH4 RISCPostoyannaya pamyat Visual Memory karty pamyati ot storonnih proizvoditelej GP PowerVR2 CLX2 Series II 100 MGcProduktyBestseller Sonic Adventure 2 5 mln na iyun 2006 goda HronologiyaPredydushaya Sega Saturn Mediafajly na Vikisklade V otlichie ot Sega Saturn Dreamcast byla razrabotana s celyu snizheniya zatrat za schyot gotovyh komponentov takih kak centralnyj processor Hitachi SH 4 i graficheskij processor NEC PowerVR2 Vypushennaya v Yaponii i poluchivshaya tam sderzhannyj priyom Dreamcast uspeshno vyshla na rynok SShA blagodarya masshtabnoj marketingovoj kampanii no interes k sisteme neuklonno snizhalsya po mere togo kak Sony sozdavala shumihu vokrug gryadushej PlayStation 2 Nesmotrya na neskolko snizhenij cen podryad prodazhi ne opravdali ozhidanij Sega i kompaniya prodolzhala nesti znachitelnye finansovye poteri Posle smeny rukovodstva Sega prekratila vypusk Dreamcast 31 marta 2001 goda otkazavshis ot biznesa po vypusku igrovyh pristavok i pereprofilirovavshis v izdatelya igr Vsego v mire bylo prodano 9 13 millionov ekzemplyarov Dreamcast IstoriyaPredystoriya V 1988 godu kompaniya Sega vypustila igrovuyu pristavku Sega Mega Drive Prodavshis kolichestvom v 30 75 millionov ekzemplyarov Mega Drive stala samoj uspeshnoj pristavkoj Sega iz kogda libo vypushennyh Preemnica Mega Drive pristavka Sega Saturn byla vypushena v Yaponii v 1994 godu Saturn predstavlyala soboj pristavku na osnove kompakt diskov vosproizvodyashuyu kak dvuhmernuyu tak i tryohmernuyu kompyuternuyu grafiku Pri etom eyo slozhnaya arhitektura s dvumya centralnymi processorami zametno oslozhnyala process programmirovaniya po sravneniyu s eyo glavnym konkurentom pristavkoj Sony PlayStation Nesmotrya na to chto Saturn debyutirovala ranshe PlayStation i v Yaponii i v Soedinyonnyh Shtatah eyo neozhidannyj zapusk v SShA sostoyavshijsya na chetyre mesyaca ranee zaplanirovannogo byl omrachyon problemami s eyo rasprostraneniem Krome etogo dosrochnyj zapusk Saturn byl podorvan odnovremennym zayavleniem ot kompanii Sony o tom chto PlayStation budet prodavatsya po cene v 299 dollarov SShA po sravneniyu s pervonachalnoj cenoj Saturn v 399 dollarov Nintendo nadolgo zaderzhala vyhod svoej pristavki Nintendo 64 a reputacii Sega byl nanesyon usherb iz za plohoj podderzhki dopolnenij k Mega Drive v chastnosti Sega 32X chto pozvolilo kompanii Sony zakrepitsya na rynke PlayStation srazu poluchila bolshoj uspeh v Soedinyonnyh Shtatah chastichno blagodarya masshtabnoj reklamnoj kampanii i silnoj podderzhke ot storonnih razrabotchikov igr Na privlechenie storonnih razrabotchikov povliyali kachestvennye instrumenty razrabotki ot Sony i liberalnye licenzionnye otchisleniya po 10 dollarov za ekzemplyar igry Uspehu Sony takzhe posposobstvovala cenovaya vojna v kotoroj Sega snizila cenu Saturn s 399 do 299 a zatem s 299 do 199 dollarov chtoby sootvetstvovat cene PlayStation nesmotrya na to chto Saturn bylo bolee dorogim v proizvodstve i PlayStation imela bolshuyu biblioteku igr Proizvodstvo komplektuyushih Saturn bylo ubytochnym chto usugubilo finansovye problemy Sega v rezultate chego vyruchka kompanii v 1992 1995 godah snizilas chto bylo takzhe usugubleno obshim spadom v otrasli Krome etogo kompaniya sosredotochilas na Saturn i prekratila dalnejshuyu rabotu s Mega Drive chto pomeshalo ej v polnoj mere vospolzovatsya imevshimisya preimushestvami 16 bitnogo rynka Iz za davnih raznoglasij s Sega of Japan generalnyj direktor Sega of America Tom Kalinske poteryal interes k svoej dolzhnosti i rabote 16 iyulya 1996 goda Sega obyavila chto angl byl naznachen predsedatelem i generalnym direktorom Sega of America a Kalinske ujdyot iz kompanii posle 30 sentyabrya togo zhe goda Sega takzhe soobshila chto souchreditel Sega Enterprises Devid Rozen i generalnyj direktor Sega of Japan angl ushli so svoih postov predsedatelya i sopredsedatelya Sega of America odnako oba ostalis v kompanii angl byvshij ispolnitelnyj direktor kompanii Sony Computer Entertainment of America byl naznachen ispolnitelnym vice prezidentom kompanii Sega of America otvetstvennym za razrabotku produktov i otnosheniya s tretimi storonami Stolar ne podderzhal Saturn iz za svoego ubezhdeniya chto pristavka byla ploho sproektirovana i na E3 1997 publichno zayavil chto Saturn eto ne nashe budushee Posle vyhoda Nintendo 64 prodazhi Saturn i 32 bitnyh igr ot Sega rezko sokratilis Po sostoyaniyu na avgust 1997 goda kompaniya Sony kontrolirovala 47 pristavochnogo rynka Nintendo 40 a Sega tolko 12 Ni snizhenie cen ni rezonansnye igry ne pomogli Saturn dobitsya uspeha Iz za plohih pokazatelej prodazh Saturn v Severnoj Amerike osenyu 1997 goda Sega of America sokratila 60 iz 200 svoih sotrudnikov Ya dumal chto Saturn byl oshibkoj esli govorit ob apparatnom obespechenii Ochevidno chto igry byli potryasayushimi no apparatnoe obespechenie net Berni Stolar v svoyom kommentarii otnositelno Saturn V rezultate uhudshivshegosya finansovogo polozheniya kompanii Nakayama v yanvare 1998 goda ushyol v otstavku s posta prezidenta Sega ustupiv mesto Irimadziri Berni Stolar stal generalnym direktorom i prezidentom Sega of America Posle pyati let prodolzhayushegosya snizheniya pribylej Sega v finansovom godu zakonchivshemsya 31 marta 1998 goda ponesla pervye ubytki s momenta svoego poyavleniya na Tokijskoj fondovoj birzhe v 1988 godu Iz za obshego snizheniya prodazh na 54 8 vklyuchaya snizhenie na 75 4 vne Yaponii kompaniya soobshila o konsolidirovannom chistom ubytke v razmere 35 6 mlrd ien 269 8 mln dollarov SShA Nezadolgo do obyavleniya o finansovyh ubytkah Sega soobshila o tom chto prekrashaet prodazhi Saturn v Severnoj Amerike s celyu podgotovki k zapusku eyo preemnicy Eto reshenie fakticheski ostavilo zapadnyj rynok na god bez igr Sega Sluhi o gryadushej Dreamcast rasprostranyaemye v osnovnom samoj Sega prosochilis k publike do vyhoda poslednih igr dlya Saturn Sozdanie V 1995 godu poyavilis sluhi o tom chto Sega zanimaetsya razrabotkoj novogo videoprocessora sovmestno s kompaniyami Lockheed Martin 3DO Company Matsushita i Alliance Semiconductor Pri etom nekotorye protivorechashie drug drugu soobsheniya govorili o tom chto on budet ispolzovan libo dlya 64 bitnoj Saturn 2 libo v dopolnitelnom aksessuare k uzhe sushestvuyushej Saturn Odnako razrabotka Dreamcast nikak ne byla svyazana s etim proektom V svete plohih prodazh Sega Saturn Irimadziri reshil obratitsya k storonnim razrabotchikam i nanyal Tacuo Yamamoto iz IBM Austin dlya togo chtoby tot vozglavil sekretnyj otdel po razrabotke pristavki sleduyushego pokoleniya Dannomu proektu bylo dano nazvanie Black Belt Pri etom nad shozhim proektom nachala rabotu sushestvovavshaya gruppa vozglavlyaemaya Hideki Sato Sato ne ponravilos reshenie Irimadziri vynesti razrabotku za predely kompanii i ego gruppa vzyalas za razrabotku svoej versii pristavki No po drugoj versii sama Sega poruchila razrabotku pristavki konkuriruyushim otdelam Sato i ego gruppa vybrali variant s processorom Hitachi SH 4 i graficheskim processorom PowerVR ot VideoLogic Etomu proektu bylo dano nazvanie White Belt kotoroe pozzhe izmenilos na Dural v chest metallicheskogo personazha iz serii Virtua Fighter Gruppa Yamamoto vybrala variant s graficheskim processorom 3dfx Voodoo2 i s centralnym processorom Motorola PowerPC 603e Odnako po prosbe menedzhmenta Sega centralnyj processor byl zamenyon na chip SH 4 a sam Yamamoto zaklyuchil kontrakt s 3dfx na ispolzovanie modificirovannoj versii graficheskogo chipa Voodoo3 Kogda 3dfx proizvela pervichnoe publichnoe predlozhenie IPO v aprele 1997 goda ona otkryla kazhduyu detal svoego kontrakta s Sega Eto razozlilo rukovoditelej Sega of Japan kotorye v konechnom itoge reshili razorvat svyazi s 3dfx i ispolzovat proekt Dural Po slovam Charlza Bellfilda byvshego vice prezidenta Sega of America po kommunikaciyam i byvshego menedzhera brendov NEC prezentacii igr s ispolzovaniem resheniya ot NEC prodemonstrirovali vysokuyu proizvoditelnost i nizkuyu stoimost predostavlyaemuyu arhitekturami SH 4 i PowerVR Bellfild dalshe otmetil chto otnosheniya Sega s yaponskoj kompaniej NEC veroyatno sygrali opredelyonnuyu rol S drugoj storony Berni Stolar schital chto dolzhna byla ispolzovatsya amerikanskaya versiya ot 3Dfx Yaponiya hotela yaponskuyu versiyu i Yaponiya vyigrala V rezultate 3dfx podala v sud na Sega i NEC za razryv kontrakta odnako delo bylo potom ulazheno vne suda Vybor arhitektury PowerVR vyzval ozabochennost Electronic Arts davnego razrabotchika igr dlya pristavok Sega Electronic Arts investirovala v 3dfx odnako vybrannaya arhitektura byla neznakoma ej Siro Hagivara generalnyj menedzher apparatnogo podrazdeleniya Sega i Yan Oliver upravlyayushij direktor dochernej kompanii Sega Cross Products vspominali chto kogda oni vybrali processor SH 4 on eshyo nahodilsya v razrabotke Vyboru predshestvovalo dlitelnoe obsuzhdenie i on byl sdelan potomu chto eto byl edinstvennyj dostupnyj processor kotoryj mog adaptirovatsya tak chtoby poluchit nuzhnuyu dlya vychisleniya tryohmernoj geometrii proizvoditelnost K fevralyu 1998 goda proekt byl pereimenovan v Katana pri etom okonchatelnye tehnicheskie harakteristiki takie kak obyom operativnoj pamyati eshyo ne byli utverzhdeny Pomnya o tom chto problemy Saturn byli svyazany s vysokoj stoimostyu proizvodstva i slozhnym Sega vybrala drugoj podhod s Dreamcast Kak i predydushie pristavki ot Sega Dreamcast byla sproektirovana s razdelnymi podsistemami rabotayushimi parallelno drug s drugom Pri etom vybor apparatnogo obespecheniya byl proizvedyon tak chtoby arhitektura byla shozha s personalnymi kompyuterami nezheli s igrovymi pristavkami chto pomoglo umenshit stoimost sistemy Po slovam Damena Makferrana materinskaya plata byla shedevrom chistogo ne gromozdkogo dizajna i sovmestimosti Kitajskij ekonomist Bred Huang ubedil Isao Okavu predsedatelya Sega vklyuchit modem v bazovyj komplekt pristavki Eto vyzvalo protivodejstvie so storony rabotnikov Okavy iz za uvelichivshejsya na 15 dollarov stoimosti ekzemplyara pristavki i tomu prishlos predupredit ih o tom chto oni budut uvoleny esli prodolzhat soprotivlyatsya Dlya togo chtoby pospevat za bystro izmenyayushimsya rynkom podklyucheniya domashnih polzovatelej k Internetu modem byl sdelan modulnym Dlya hraneniya dannyh byl izbran format GD ROM Diski formata GD ROM kotoryj byl sovmestno razrabotan Sega i Yamaha Corporation mogli massovo proizvoditsya po cene analogichnoj obychnym CD ROM diskam chto pozvolilo izbezhat zatrat na ispolzovanie bolee dorogogo formata DVD ROM Tak kak disk GD ROM vmeshaet okolo odnogo gigabajta dannyh dlya nelegalnogo kopirovaniya igr na obychnyj 650 megabajtnyj disk trebovalos udalyat chast dannyh iz igr Odnako eto ne pomeshalo poyavleniyu piratskih diskov v prodazhe Korporaciya Microsoft razrabotala dlya Dreamcast osobuyu versiyu Windows CE s podderzhkoj DirectX API i dinamicheski podklyuchaemyh bibliotek chto sdelalo portirovanie igr s personalnogo kompyutera prostym odnako programmisty vsyo zhe predpochli ispolzovat instrumenty ot Sega Sega provela konkurs po podboru imeni pristavke na kotoryj bylo prislano bolee 5000 zayavok Iz nih bylo vybrano nazvanie Dreamcast sliyanie slov dream i broadcast Zvuk dlya zastavki zapisal yaponskij kompozitor Ryuiti Sakamoto Poskolku Saturn zapyatnala reputaciyu Sega kompaniya planirovala polnostyu ubrat svoyo imya s pristavki i sozdat novyj igrovoj brend analogichnyj PlayStation u Sony Odnako komanda Irimadziri reshila ostavit logotip Sega na korpuse Dreamcast Kompaniya potratila ot 50 do 80 millionov dollarov SShA na razrabotku apparatnogo obespecheniya ot 150 do 200 millionov na razrabotku programmnogo obespecheniya i 300 millionov na reklamu po vsemu miru Irimadziri byvshij ispolnitelnyj direktor avtomobilnogo koncerna Honda shutlivo sravnival dannuyu summu s investiciyami neobhodimymi na razrabotku novogo avtomobilya Zapusk Nesmotrya na bolshie poteri iz za Saturn vklyuchavshie 75 procentnoe padenie pribyli za polugodie predshestvovavshee zapusku Dreamcast v Yaponii u kompanii byla uverennost v novoj sisteme Interes k Dreamcast byl vysok i na pristavku bylo ostavleno mnogo predvaritelnyh zakazov Sega anonsirovala chto Sonic Adventure novaya igra s talismanom kompanii yozhikom Sonikom budet vypushena vmeste s pristavkoj i 22 avgusta 1998 goda provela eyo publichnyj pokaz v zale Tokijskogo mezhdunarodnogo foruma Odnako kompaniya iz za problem s proizvodstvom mikroshem videochipa PowerVR2 ne smogla dostich celi po proizvodstvu dostatochnogo kolichestva pristavok do zapuska v Yaponii Iz za etogo priyom predzakazov byl ostanovlen a v prodazhu na zapuske postupilo 150 000 pristavok vmesto ranee zaplanirovannyh 500 000 Dreamcast byla vypushena 27 noyabrya 1998 goda v Yaponii po cene v 29 000 ien i ves zapas k koncu dnya byl rasprodan Odnako iz chetyryoh igr dostupnyh na starte prodalas horosho tolko odna port Virtua Fighter 3 samoj uspeshnoj arkadnoj igry Sega iz kogda libo vypushennyh v Yaponii Po ocenkam Sega pri nalichii dostatochnogo zapasa na zapuske moglo bylo byt prodano eshyo okolo 200 000 300 000 edinic Dreamcast Otlozhennye ranee klyuchevye igry pristavki Sonic Adventure i vyshli v posleduyushie za zapuskom nedeli odnako prodazhi ostalis nizhe ozhidanij Irimadziri nadeyalsya chto prodazhi sostavyat odin million ekzemplyarov k fevralyu 1999 goda odnako v itoge k etomu sroku bylo prodano menshe 900 000 edinic chto negativno povliyalo na popytki Sega sozdat dostatochnuyu ustanovlennuyu bazu dlya sopernichestva s drugimi pristavkami Prihodili soobsheniya chto razocharovannye pokupateli vozvrashali svoi Dreamcast v magaziny i na dengi vozmeshyonnye im pokupali igry dlya PlayStation Seaman vyshedshaya v iyule 1999 goda stala pervym hitom pristavki v Yaponii Pered zapuskom na Zapade Sega snizila stoimost pristavki do 19 000 ien chto sdelalo eyo ubytochnoj no pomoglo povysit prodazhi Snizhenie cen i vyhod igry Soulcalibur ot Namco povliyalo na stoimost akcij kompanii kotorye vyrosli na 17 procentov Nezadolgo do vyhoda Dreamcast Sega poluchila udar ot Electronics Arts krupnejshego storonnego izdatelya videoigr kotoraya obyavila o tom chto ne budet razrabatyvat igry dlya etoj sistemy Ispolnitelnyj direktor EA Bing Gordon zayavil chto Sega ne mozhet pozvolit sebe vydat nam tu zhe licenziyu chto byla u EA v poslednie pyat let Odnako Stolar pozzhe vspominal chto prezident EA Larri Probst hotel isklyuchitelnye prava na to chtoby byt edinstvennym sportivnym brendom na Dreamcast na chto Stolar ne mog soglasitsya iz za togo chto Sega pered etim kupila razrabotchika sportivnyh igr Visual Concepts za 10 millionov dollarov Hotya na Dreamcast ne bylo ni odnoj iz populyarnyh sportivnyh igr EA igry Sega Sports razrabotannye v osnovnom kompaniej Visual Concepts pomogli zapolnit etot probel Davajte vozmyom konservativnuyu ocenku v 250 000 edinic Dreamcast na predvaritelnoj prodazhe eto chetvert milliona edinic po 200 U nas budet sootnoshenie v 1 5 ili 2 igry na kazhdyj prodannyj ekzemplyar Dreamcast Eto polmilliona edinic programmnogo obespecheniya My dumaem chto prodadim ot 0 5 do 1 edinic VMU i periferijnyh ustrojstv na pristavku takih kak dopolnitelnye kontrollery i chego eshyo tam u nas est Eto mozhet prinesti ot 60 do 80 millionov dollarov za 24 chasovoj period Chto ranshe prodavalos za 24 chasa v summe na 60 ili 80 millionov dollarov Piter Mur v intervyu Electronic Gaming Monthly po predstoyashemu zapusku Dreamcast Putyom sovmestnoj s Midway Games raboty i vospolzovavshis pereryvom v desyat mesyacev posle vyhoda v Yaponii Sega of America postaralas obespechit bolee uspeshnyj zapusk v SShA s kak minimum 15 startovymi igrami Nesmotrya na zatyanuvshiesya negativnye vospominaniya o neudachnom rannem zapuske Saturn Stolar smog zanovo naladit otnosheniya s krupnymi amerikanskimi roznichnymi torgovcami s pomoshyu kotoryh kompanii udalos predvaritelno prodat 300 000 ekzemplyarov pristavki Krome etogo byla provedena promoakciya kotoraya pozvolila potrebitelyam arendovat pristavku v mesyacy predshestvovavshie eyo zapusku v sentyabre iz magazinov Hollywood Video Piter Mur starshij vice prezident Sega of America po marketingu sovmestno s kompaniyami Foote Cone amp Belding i Access Communications razrabotal marketingovuyu kampaniyu It s Thinking sostoyavshuyu iz 15 sekundnyh televizionnyh videorolikov v kotoryh podchyorkivalas moshnost apparatnogo obespecheniya Dreamcast Po slovam Mura nam nuzhno bylo sozdat chto to chto dejstvitelno zaintrigovalo by potrebitelej chem to izvinitsya za proshloe no i vernut vsyo za chto my lyubili Sega prezhde vsego iz vremyon pristavki Genesis 11 avgusta kompaniya Sega of America soobshila chto Berni Stolar byl uvolen i na zamenu emu ostalsya Mur kotoryj budet sledit za zapuskom Dreamcast byla vypushena v Severnoj Amerike 9 sentyabrya 1999 goda po cene v 199 dollarov SShA a kompaniya Sega ispolzovala slogan 9 9 99 za 199 Na zapuske pristavki v SShA bylo dostupno vosemnadcat igr S zapuskom Sega ustanovila novyj rekord prodazh kogda za 24 chasa bylo prodano 225 132 ekzemplyarov pristavki chto prineslo kompanii 98 4 milliona dollarov SShA i Mur pozzhe nazval eto samymi bolshimi 24 chasami v istorii roznichnoj torgovli razvlecheniyami Za dve nedeli prodazhi Dreamcast prevysili 500 000 edinic K Rozhdestvu Sega zanyala 31 procent severoamerikanskogo rynka videoigr Znachimymi startovymi igrami stali arkadnyj fajting Soul Calibur kotoryj byl graficheski usovershenstvovan dlya sistemy i prodalsya kolichestvom bolee milliona edinic i simulyator futbola ot Visual Concepts 4 noyabrya Sega obyavila o tom chto bylo prodano bolee milliona ekzemplyarov Dreamcast Konkurenciya PlayStation 2 obespechila zhyostkuyu konkurenciyu Dreamcast Nesmotrya na to chto zapusk Dreamcast byl uspeshnym Sony so svoej PlayStation po sostoyaniyu na konec 1999 goda po prezhnemu zanimala 60 rynka videoigr v Severnoj Amerike 2 marta 1999 goda v odnom iz dokladov kompaniya Sony predstavila pervye detali svoej PlayStation novogo pokoleniya kotoraya po slovam Kena Kutaragi pozvolit videoigram peredat besprecedentnye emocii Osnovnym elementom marketingovyh planov Sony i eyo gryadushej PlayStation 2 byl novyj centralnyj processor Emotion Engine s taktovoj chastotoj v 294 MGc razrabotannyj sovmestno Sony i Toshiba Po slovam Kutaragi sistema soderzhit graficheskij processor kotoryj budet imet propusknuyu sposobnost v 1000 raz bolshe chem sovremennye emu graficheskie processory personalnyh kompyuterov i chto u nego budet proizvoditelnost s plavayushej tochkoj v 6 2 gigaflops Kompaniya Sony investirovavshaya 1 2 milliarda dollarov SShA v dva krupnyh zavoda po proizvodstvu poluprovodnikov dlya proizvodstva Emotion Engine i Graphics Synthesizer sproektirovala ustrojstvo tak chtoby ono vyvodilo bolshe poligonov chem lyubaya drugaya igrovaya videopristavka v istorii Sony zayavlyala chto PlayStation 2 mozhet vyvodit 75 millionov poligonov v sekundu bez kakih libo effektov i 38 millionov s effektami osvesheniya i bez uchyota zatrat na teksturirovanie iskusstvennyj intellekt ili igrovuyu fiziku S uchyotom ukazannyh vychislitelnyh zatrat po ocenkam Sony pristavka PlayStation 2 mogla dat ot 7 5 do 16 millionov poligonov v sekundu v to vremya kak nezavisimye ocenki etogo varirovalis ot 3 do 20 millionov Dlya sravneniya v sobstvennyh ocenkah Sega otnositelno proizvoditelnosti Dreamcast nazyvalis chisla ot 3 do 6 millionov poligonov v sekundu Takzhe soobshalos chto sistema budet ispolzovat format DVD ROM kotoryj mozhet soderzhat znachitelno bolshe dannyh chem format GD ROM u Dreamcast Blagodarya vozmozhnosti podklyucheniya k Internetu vo vremya prosmotra filmov muzyki i videoigr kompaniya Sony pozicionirovala PlayStation 2 kak budushee domashnih razvlechenij Hodili sluhi chto PlayStation 2 yavlyalas superkompyuterom sposobnym upravlyat raketami i pokazyvat kachestvennuyu grafiku urovnya kinofilma Istoriya igrushek a Kutaragi hvastalsya setevymi vozmozhnostyami pristavki pozvolyayushimi polzovatelyam vhodit v Matricu Krome togo kompaniya Sony podcherknula chto PlayStation 2 budet obratno sovmestima s sotnyami populyarnyh igr dlya PlayStation Opisyvaemye Sony tehnicheskie harakteristiki negativno povliyali na vospriyatie pristavki Dreamcast eshyo za neskolko mesyacev do eyo zapuska v SShA no pozzhe poyavilis soobsheniya chto PlayStation 2 byla ne nastolko moshnoj kak ozhidalos a programmirovanie igr dlya neyo bylo dovolno slozhnym delom V tom zhe godu Nintendo anonsirovala chto eyo pristavka sleduyushego pokoleniya prevzojdyot vsyo na rynke a Microsoft nachala razrabotku sobstvennoj Pervonachalnyj impuls ot zapuska okazalsya mimolyotnym poskolku prodazhi Dreamcast v SShA kotorye k koncu 1999 goda prevysili 1 5 milliona ekzemplyarov nachali snizhatsya uzhe v yanvare 2000 goda Slabye prodazhi v Yaponii priveli k konsolidirovannomu chistomu ubytku u kompanii Sega v razmere 42 88 milliarda ien 404 milliona dollarov SShA v finansovom godu zakonchivshemsya v marte 2000 goda posle analogichnogo ubytka v razmere 42 881 milliarda ien v predydushem godu Etot finansovyj god stal tretim ubytochnym godom podryad Hotya obshij obyom prodazh Sega za etot period vyros na 27 4 a prodazhi Dreamcast v Severnoj Amerike i Evrope znachitelno prevzoshli ozhidaniya kompanii etot rost prodazh sovpal so snizheniem rentabelnosti iz za investicij neobhodimyh dlya zapuska Dreamcast na zapadnyh rynkah i nizkih prodazh programmnogo obespecheniya v Yaponii V to zhe vremya vsyo bolee neblagopriyatnye rynochnye usloviya snizili pribylnost yaponskogo arkadnogo biznesa Sega chto vynudilo kompaniyu zakryt 246 zalov igrovyh avtomatov Ponimaya chto nuzhno lovit tam gde klyuyot ryba prezident Sega of America Piter Mur kotoryj zanyal svoj post posle uvolneniya Stolara i razrabotchiki Sega of Japan sosredotochilis na amerikanskom rynke chtoby podgotovitsya k predstoyashemu zapusku PS2 S etoj celyu Sega of America zapustila sobstvennogo internet provajdera Sega com vo glave s generalnym direktorom Bredom Huangom 7 sentyabrya 2000 goda Sega com zapustila SegaNet sluzhbu onlajn igr dlya Dreamcast s cenoj podpiski v 21 95 dollarov SShA v mesyac Hotya do etogo Sega vypustila v SShA tolko odnu igru dlya Dreamcast s mnogopolzovatelskim rezhimom ChuChu Rocket golovolomku razrabotannuyu Sonic Team zapusk SegaNet v sochetanii s igroj angl dolzhen byl povysit spros na Dreamcast na amerikanskom rynke Pozzhe servis stal podderzhivat takie igry kak Bomberman Online Quake III Arena i Unreal Tournament Zapusk 7 sentyabrya sovpal s novoj reklamnoj kampaniej po prodvizheniyu SegaNet v tom chisle cherez ceremoniyu Video Music Awards telekanala MTV v tot zhe den kotoruyu Sega sponsirovala vtoroj god podryad Sega ispolzovala agressivnuyu cenovuyu strategiyu v otnoshenii onlajn igr V Yaponii kazhdaya prodannaya Dreamcast vklyuchala besplatnyj god dostupa v Internet kotoryj Okava oplachival lichno Pri etom eshyo do zapuska SegaNet Sega predlagala vozvrat v 200 dollarov lyubomu vladelcu Dreamcast kupivshemu dva goda dostupa v Internet ot provajdera Sega com Chtoby povysit privlekatelnost SegaNet v SShA Sega snizila cenu Dreamcast do 149 dollarov po sravneniyu s nachalnoj cenoj PlayStation 2 v SShA v 299 dollarov i predlozhila skidku na polnuyu stoimost Dreamcast v 149 dollarov i klaviaturu v podarok s kazhdoj 18 mesyachnoj podpiskoj na SegaNet Mur zayavlyal chto dlya togo chtoby Dreamcast ostavalas zhiznesposobnoj platformoj k koncu 2000 goda nuzhno bylo prodat 5 millionov ekzemplyarov pristavki v SShA no Sega v itoge ne smogla dostich etoj celi prodav okolo 3 millionov ekzemplyarov Bolee togo popytki Sega stimulirovat rost prodazh Dreamcast za schyot snizheniya cen i skidok stali prichinoj rastushih finansovyh poter Vmesto ozhidaemoj pribyli za period v shest mesyacev zakonchivshijsya v sentyabre 2000 goda Sega poluchila ubytok v razmere 17 98 milliardov ien 163 11 millionov dollarov pri etom kompaniya prognozirovala poteri na konec finansovogo goda v razmere 23 6 milliardov ien Eta ocenka byla bolee chem udvoena do 58 3 milliardov ien a v marte 2001 goda Sega zafiksirovala konsolidirovannyj chistyj ubytok v razmere 51 7 milliardov ien 417 5 millionov dollarov Hotya zapusk PS2 v prodazhu v SShA 26 oktyabrya byl omrachyon deficitom eto ne prineslo Dreamcast ozhidaemoj polzy mnogie pokupateli prodolzhali zhdat PS2 a PSone pererabotannaya versiya originalnoj PlayStation v nachale prazdnichnogo sezona 2000 goda stala samoj prodavaemoj pristavkoj v SShA Po slovam Mura v Sega nadeyalis na polozhitelnyj effekt ot zaderzhek PS2 no etogo ne sluchilos tak kak nedostupnost PlayStation 2 prosto zamorozila rynok V konechnom itoge Sony i Nintendo zanimali sootvetstvenno 50 i 35 procentov amerikanskogo rynka videoigr a Sega tolko 15 procentov Spad i prekrashenie proizvodstva U nas byli potryasayushie 18 mesyacev Dreamcast byla v udare my dejstvitelno dumali chto u nas vsyo poluchitsya No zatem my poluchili zadanie iz Yaponii v kotorom govorilos chto k prazdnichnomu sezonu my dolzhny zarabotat h soten millionov dollarov i prodat h millionov edinic oborudovaniya inache my prosto ne smozhem podderzhivat biznes Kakim to obrazom ya dolzhen byl prinimat eto reshenie a ne yaponcy Mne prishlos uvolit mnogo lyudej eto byl ne samyj priyatnyj den Tak chto 31 yanvarya 2001 goda my zayavili chto Sega uhodit iz apparatnogo obespecheniya My prodavali 50 000 edinic v den potom 60 000 potom 100 000 no etogo bylo nedostatochno chtoby nabrat kriticheskuyu massu k zapusku PS2 Eto byla igra s bolshimi stavkami U Sega byla vozmozhnost vlit eshyo bolshe deneg i obankrotitsya no oni reshili chto hotyat zhit chtoby poborotsya eshyo odin den Piter Mur po povodu prekrasheniya proizvodstva Dreamcast 22 maya 2000 goda Okava smenil Irimadziri na postu prezidenta Sega Okava dolgoe vremya vystupal za to chto Sega dolzhna pokinut pristavochnyj biznes Ego nastroeniya ne byli unikalnymi souchreditel Sega Devid Rozen vsegda schital nekotoroj glupostyu to chto oni ogranichivali svoj potencial apparatnym obespecheniem Sega a Stolar ranshe predlagal chto Sega dolzhna byla prodat sebya kompanii Microsoft V sentyabre 2000 goda na vstreche s yaponskim rukovodstvom Sega i rukovoditelyami krupnejshih yaponskih studij po razrabotke igr Mur i Bellfild vyskazali rekomendaciyu chto Sega dolzhna otkazatsya ot pristavochnogo biznesa i sosredotochitsya na razrabotke programmnogo obespecheniya chto vynudilo rukovoditelej studij pokinut pomeshenie Tem ne menee 31 yanvarya 2001 goda Sega obyavila o prekrashenii vypuska Dreamcast posle 31 marta i dalnejshej restrukturizacii kompanii na razrabotku igr dlya vseh platform Eto reshenie bylo prinyato Murom Sega takzhe obyavila o snizhenii ceny Dreamcast do 99 dollarov SShA dlya likvidacii svoih neprodannyh zapasov kotorye ocenivalis v 930 000 ekzemplyarov po sostoyaniyu na aprel 2001 goda Posle dalnejshego snizheniya ceny do 79 dollarov Dreamcast byla rasprodana iz magazinov po cene v 49 95 dollarov Poslednij proizvedyonnyj ekzemplyar Dreamcast byl podpisan rukovoditelyami vseh devyati vnutrennih studij Sega a takzhe rukovoditelyami Visual Concept i Wave Master Etot ekzemplyar byl otdan vmeste s 55 igrami v ramkah konkursa organizovannogo zhurnalom GamePro Okava umer 16 marta 2001 goda a nezadolgo do smerti on prostil Sega dolgi pered nim v 500 millionov dollarov i vernul ej akcii na summu v 695 millionov dollarov chto pomoglo kompanii vyzhit pri restrukturizacii V ramkah etoj restrukturizacii v 2001 godu byla uvolena pochti tret rabotnikov tokijskogo otdeleniya Sega Po vsemu miru bylo prodano 9 13 millionov edinic Dreamcast Posle prekrasheniya proizvodstva Dreamcast nekotorye kompanii vsyo eshyo razrabatyvali i vypuskali igry dlya sistemy osobenno v Yaponii V Soedinyonnyh Shtatah izdaniya igr prodolzhalis do konca pervoj poloviny 2002 goda Sega of Japan prodolzhila remontirovat pristavki do 2007 goda Na moment 2014 goda pristavka po prezhnemu podderzhivalas razlichnymi nezavisimymi izdaniyami MIL CD diskov Posle pyati let finansovyh poter Sega poluchila pribyl v finansovom godu zakonchivshemsya v marte 2003 goda Prichinami neudachi Dreamcast nazyvayutsya shumiha vokrug PlayStation 2 otsutstvie podderzhki so storony Electronics Arts i Squaresoft kotorye schitalis samymi populyarnymi storonnimi razrabotchikami v SShA i Yaponii sootvetstvenno raznoglasiya mezhdu rukovoditelyami kompanii Sega po povodu budushego kompanii i otsutstvie u Okavy zainteresovannosti v produkte otsutstvie u Sega dostatochnyh sredstv na reklamu naprimer Bellfild somnevalsya chto Sega potratila dazhe polovinu iz 100 millionov dollarov obeshannyh dlya prodvizheniya Dreamcast v SShA tot fakt chto rynok eshyo ne byl gotov k onlajn igram fokus kompanii na hardkornyh igrokah a ne na obychnyh neudachnyj vybor vremeni dlya izdaniya pristavki Naibolee chasto upominaemoj prichinoj yavlyaetsya plohaya reputaciya Sega kotoruyu ona sozdala sama sebe blagodarya plohoj podderzhke sobstvennyh platform Blejk Snou napisav statyu v GamePro zayavil chto pristavka byla vypushena za gody do poyavleniya konkurentov odnako v konechnom schyote ej ne udalos izbavitsya ot negativnoj reputacii Sega zavoyovannoj vo vremena Saturn Sega 32X i Sega CD V rezultate kazualnye gejmery i nedovolnye storonnie razrabotchiki somnevalis v sposobnosti Sega vypolnyat postavlennye zadachi Den Uajthed iz Eurogamer otmetil chto potrebiteli vybrali podhod zhdat i smotret chto naryadu s otsutstviem podderzhki ot Electronics Arts bylo skoree simptomom chem prichinoj upadka kompanii Sega On zaklyuchil chto zloklyucheniya Sega v 1990 h godah zastavili gejmerov i izdatelej opasatsya lyuboj novoj platformy s eyo imenem Po slovam Dzheremi Parisha iz 1UP com nesmotrya na to chto dovolno legko bylo by ukazat na Sony i obvinit eyo v ubijstve Dreamcast s pomoshyu PS2 v takoj pozicii prisutstvuet opredelyonnyj uroven intellektualnoj nechestnosti plohaya podderzhka amerikanskoj Sega takogo apparatnogo obespecheniya kak Sega CD 32X i Saturn zastavila gejmerov byt ostorozhnymi Mnogie potrebiteli obozhglis kogda investirovali v dorogie mashiny Sega i obnaruzhili chto kachestva u ih bibliotek nedostayot Obyavlenie o tom chto Sega perehodit k modeli izdaniya igr dlya ostalnyh platform bylo vstrecheno s bolshim entuziazmom Po slovam Trevisa Fahsa iz IGN Sega byla tvorcheski plodorodnoj kompaniej s bystrorastushej konyushnej sobstvennosti iz kotoroj mozhno izvlech vygodu Pohozhe oni byli v idealnom polozhenii dlya togo chtoby nachat novuyu zhizn v kachestve razrabotchika i izdatelya Byvshij prezident Work Designs Viktor Ajrland pisal chto eto dejstvitelno horosho potomu chto Sega smozhet vyzhit delaya to chto ona delaet luchshe vsego programmnoe obespechenie Sotrudniki Newsweek pisali chto nachinaya ot Sonic do Shenmue programmisty Sega sozdali odin iz samyh uvlekatelnyh opytov v istorii interaktivnyh media Ne svyazannyj bolee problemnoj pristavochnoj platformoj etot vzvod razrabotchikov mozhet teper dlya lyuboj mashiny na rynke delat to chto oni umeyut luchshe vsego Rozen predskazal chto u nih est potencial dognat Electronics Arts Game Informer kommentiruya to chto Sega imeet tendenciyu k razrabotke nedoocenivaemoj klassiki zayavil Davajte radovatsya tomu chto Sega delaet igry dlya tekushih pristavok ravnocenno i chtoby istoriya bolshe ne povtorilas Tehnicheskie harakteristikiApparatnoe obespechenie Sleva Vid na vnutrennee soderzhimoe Dreamcast vklyuchaya opticheskij privod istochnik pitaniya porty kontrollera i kuler Sprava Materinskaya plata sistemy otdelno Razmery Dreamcast sostavlyayut 190 mm v shirinu 195 8 mm v dlinu i 75 5 mm v vysotu a ves 1 5 kilogrammov Glavnym processorom Dreamcast yavlyaetsya simmetrichnyj superskalyarnyj 32 razryadnyj RISC processor Hitachi SH 4 rabotayushij na taktovoj chastote v 200 MGc s bystrodejstviem v 360 MIPS Kesh processora sostavlyaet 8 Kbajt kesh dannyh 16 Kbajt Chastyu glavnogo processora yavlyaetsya 128 bitnyj orientirovannyj na rabotu s grafikoj matematicheskij soprocessor proizvoditelnost kotorogo sostavlyaet 1 4 GFLOPS Graficheskim processorom sistemy yavlyaetsya NEC PowerVR2 rabotayushij na taktovoj chastote v 100 MGc i integrirovannyj s integralnoj shemoj sistemy Graficheskij processor sposoben vyvodit bolee 3 millionov poligonov v sekundu i sposoben osushestvlyat otlozhennoe osveshenie i zatenenie Dostupnye apparatnye graficheskie effekty vklyuchayut trilinejnuyu filtraciyu zatenenie Guro Z buferizaciyu prostranstvennoe sglazhivanie angl i relefnoe teksturirovanie Sistema mozhet vyvodit okolo 16 77 millionov cvetov odnovremenno i otobrazhat video v cheresstrochnoj ili progressivnoj razvyortke s razresheniem v 640 480 Zvukovoj processor sistemy Yamaha AICA s 32 razryadnym ARM7 RISC yadrom rabotayushim na chastote 67 MGc mozhet generirovat 64 kanala libo s pomoshyu impulsno kodovoj libo s pomoshyu adaptivnoj differencialnoj modulyacii chto v desyat raz prevoshodit proizvoditelnost zvukovoj sistemy Saturn Dreamcast imeet 16 MB operativnoj pamyati a takzhe 8 MB pamyati dlya hraneniya tekstur i 2 MB dlya zvuka Sistema ispolzuet GD ROM diski a ih chtenie osushestvlyaetsya 12 skorostnym privodom Yamaha V dopolnenie k operacionnoj sisteme Windows CE pristavka takzhe podderzhivaet storonnie svyazuyushie interfejsy prikladnogo programmirovaniya V bolshinstve regionov s Dreamcast takzhe postavlyalsya syomnyj modulnyj modem Modemy v pervoj yaponskoj modeli i vseh modelyah PAL regiona imeli skorost peredachi dannyh 33 6 kbit s a v pristavkah prodavavshihsya v SShA i Yaponii posle 9 sentyabrya 1999 goda stoyal 56 kbit s modem kommutiruemogo dostupa Modeli Chyornaya versiya pristavki Sega Sports vypushennaya v ogranichennom kolichestve Sega vypustila mnozhestvo modelej Dreamcast bolshinstvo iz kotoryh byli eksklyuzivnymi dlya Yaponii Vosstanovlennye pristavki Dreamcast izvestnye pod nazvaniem R7 pervonachalno ispolzovalis v kachestve setevoj pristavki v yaponskih patinko salonah Drugaya model Divers 2000 CX 1 imeet formu shozhuyu s golovoj Sonika i vklyuchaet televizor i programmnoe obespechenie dlya telekonferencij Versiya Hello Kitty vypushennaya ogranichennoj partiej v 2000 ekzemplyarov prednaznachalas dlya yaponskih gejmersh Byli izdany specialnye versii sovmestno s igrami Seaman i Resident Evil Code Veronica Avtomobilnaya kompaniya Toyota v svoih 160 avtodilerskih centrah prodavala specialnuyu versiyu Dreamcast V Severnoj Amerike byla vypushena ogranichennaya versiya pristavki chyornogo cveta s logotipom Sega Sports na kryshke u kotoroj v komplekte byli chyornye igrovye kontrollery i dve igry Aksessuary Gejmpad Dreamcast imeet dva dok konnektora dlya togo chtoby mozhno bylo ispolzovat neskolko aksessuarov takih kak VMU Gejmpad Dreamcast ispolzuet analogovyj stik angl chetyre knopki upravleniya i dva analogovyh triggera Sistema imeet chetyre porta dlya kontrollerov hotya v komplekt postavki vhodil tolko odin Sotrudniki Edge vyskazalis pro gejmpad Dreamcast chto on urodlivaya evolyuciya 3D kontrollera Saturn Sem Kennedi s sajta 1UP com nazval ego ne samym horoshim a Endi Maknamara iz Game Informer skazal chto on otstojnyj Sotrudniki IGN pisali chto v otlichie ot bolshinstva kontrollerov pad Sega zastavlyaet ruki polzovatelya nahoditsya v neudobnom parallelnom polozhenii V otlichie ot Sega CD i Sega Saturn kotorye vklyuchayut vnutrennyuyu pamyat dlya sohranenij Dreamcast ispolzuet 128 kilobajtnuyu kartu pamyati pod nazvaniem VMU ili Visual Memory Unit dlya hraneniya dannyh VMU imeet nebolshoj ZhK ekran audiovyhod ot odnokanalnogo ShIM istochnika zvuka energonezavisimuyu pamyat angl i chetyre knopki VMU mozhet pokazyvat igrovuyu informaciyu ispolzovatsya v kachestve malenkogo portativnogo igrovogo ustrojstva i podklyuchatsya k opredelyonnym igrovym avtomatam Sega Naprimer igroki mogut ispolzovat VMU dlya vybora dejstvij v NFL 2K ili vyrashivaniya virtualnyh domashnih zhivotnyh v Sonic Adventure Predstaviteli Sega otmechali chto VMU mozhno ispolzovat kak zakrytyj dlya storonnego prosmotra individualnyj displej otsutstvie kotorogo v proshlom ne pozvolyalo effektivno realizovyvat mnogie vidy igr Posle togo kak slot dlya VMU byl vstroen v konstrukciyu gejmpada inzhenery Sega nashli mnozhestvo dopolnitelnyh vozmozhnostej kotorye tozhe mogut ispolzovat slot i poetomu byl dobavlen vtoroj Etot slot obychno ispolzovalsya dlya vibropaketov obespechivayushih obratnuyu svyaz takih kak Jump Pack ot Sega i Tremor Pack ot Performance Pri etom ego takzhe mozhno bylo ispolzovat dlya drugih periferijnyh ustrojstv takih kak mikrofon obespechivayushij golosovoe upravlenie i svyaz s drugimi igrokami Razlichnye storonnie proizvoditeli takzhe vypuskali karty dlya hraneniya dannyh nekotorye iz kotoryh soderzhali dopolnitelnye ZhK ekrany Kompaniya angl anonsirovala sovmestimyj s Dreamcast zip privod kotoryj mog hranit do 100 MB dannyh na syomnyh diskah no on tak i ne byl vypushen Razlichnye kontrollery ot storonnih proizvoditelej takih kak angl dobavlyayut dopolnitelnye knopki i funkcii Storonnie proizvoditeli takzhe vypuskali dzhojpady arkadnogo stilya dlya fajtingov takie kak Agetech s Arcade Stick i Interact s Alloy Arcade Stick Mad Catz i Agetech vypuskali ruli dlya gonochnyh igr Sega reshila ne vypuskat svoj oficialnyj svetovoj pistolet v SShA odnako storonnie proizvoditeli vypustili svoi varianty Dreamcast takzhe podderzhivaet rybolovnyj kontroller v vide udochki i klaviaturu dlya vvoda teksta Hotya rybolovnyj kontroller byl razrabotan dlya i analogichnyh rybolovnyh igr on mog ispolzovatsya i s fajtingom Soul Calibur kotoryj perevodil vertikalnye i gorizontalnye dvizheniya kontrollera v igrovye fehtovalnye priyomy Etot kontroller schitaetsya predshestvennikom Wii Remote Yaponskoe izdanie igry angl podderzhivalo periferijnoe ustrojstvo Twin Sticks no amerikanskij izdatel igry Activision reshil ne vypuskat ustrojstvo v SShA Dreamcast mogla soedinyatsya s portativnoj Neo Geo Pocket Color ot SNK eshyo do poyavleniya soedinitelnogo kabelya mezhdu GameCube i Game Boy Advance Sega takzhe vypustila cifrovuyu kameru Dreameye kotoraya mogla soedinyatsya s pristavkoj i ispolzovatsya dlya obmena fotografiyami i uchastiya v videochatah po Internet soedineniyu sistemy V Sega nadeyalis chto razrabotchiki igr budut aktivno ispolzovat Dreameye Krome togo v Sega issledovali sistemy kotorye pozvolili by polzovatelyam sovershat telefonnye zvonki s Dreamcast i obsuzhdali s Motorola razrabotku mobilnogo telefona s podklyucheniem k Internetu kotoryj by ispolzoval tehnologii pristavki pozvolyayushie bystro zagruzhat igry i drugie dannye EmulyaciyaOsnovnaya statya Spisok emulyatorov igrovyh konsolej Dreamcast 29 maya 2004 goda gruppa razrabotchikov predstavili publike pervyj rabochij emulyator Dreamcast Chankast alpha v0 1 7 iyulya vyshla poslednyaya versiya 0 25 Alpha S teh por razrabotka ostanovilas poslednee obnovlenie sajta bylo v yanvare 2006 goda 25 noyabrya 2006 vyshel v svet emulyator DEmul krome sobstvenno samoj Sega Dreamcast sposoben k zapusku arkad na zheleze Sega Dreamcast v chastnosti Naomi1 Naomi2 Sammy Atomiswave Na segodnyashnij den on imeet naibolshuyu sovmestimost vklyuchaya WinCE i apparatnuyu sortirovku poluprozrachnyh obektov Ostayotsya edinstvennym aktivno razvivayushimsya emulyatorom 1 aprelya 2007 goda vyshla pervaya publichnaya beta versiya 1 0 0 emulyatora pod nazvaniem osnovannom na ishodnyh kodah Chankast Poslednyaya versiya 1 0 4 r135 dannogo emulyatora vyshla 4 iyulya 2011 goda 16 sentyabrya 2007 goda sostoyalsya reliz versii T8 emulyatora Makaron ot polskogo programmista Deunan Knute Tekushaya versiya T12 Dannyj emulyator imeet ryad osobennostej za slozhno dostupnym interfejsom skryvaetsya vozmozhnost emulirovaniya WinCE igr Takzhe sushestvovali proekty emulyacii drugih pristavok na samoj Dreamcast naprimer angl pozvolyal igrat v igry s PlayStation na Dreamcast Pravda vypusheno bylo vsego tri polnocennye versii emulyatora dlya igr Metal Gear Solid Tekken 3 i Gran Turismo 2 dlya kazhdoj igry trebovalas svoya otdelnaya versiya v dalnejshem planirovalos chetyre diska i v kazhdom svoj nabor podderzhivaemyh igr Byla vypushena publichnaya beta versiya v kotoroj ne rabotali videoroliki i sohraneniya a takzhe bylo bolshoe chislo oshibok Iz za pretenzij kompanii Sony razrabotka byla prekrashena Zashita na diskah s vypushennymi ekzemplyarami Bleemcast byla stol moshnoj chto eyo v to vremya tak i ne smogli vzlomat Lish v nachale 2010 goda poyavilis novosti o tom chto zashita vzlomana i teper mozhno igrat v vysheukazannye tri igry ne razyskivaya po internet aukcionam ochen redkie originalnye diski s Bleemcast Takzhe v konce 2013 goda emulyator Dreamcast a poyavilsya i na mobilnoj sisteme Android pod nazvaniem Reicast osnovan na ishodnom kode nullDC Razrabotka ego prekrashena narabotki byli ispolzovany v emulyatore PrimechaniyaMark J P Wolf Encyclopedia of Video Games A L ABC CLIO 2012 S 251 789 s ISBN 9780313379369 Fahs 2010 rus sega ru 10 noyabrya 2000 Arhivirovano iz originala 9 aprelya 2001 goda Zackariasson Peter Wilson Timothy L Ernkvist Mirko Console Hardware The Development of Nintendo Wii The Video Game Industry Formation Present State and Future Routledge 2012 S 158 ISBN 978 1138803831 Daniel Boutros Sonic Adventure neopr A Detailed Cross Examination of Yesterday and Today s Best Selling Platform Games Gamasutra 4 avgusta 2006 Data obrasheniya 28 oktyabrya 2007 Arhivirovano iz originala 26 avgusta 2011 goda http www nintendoworldreport com news 5242 dreamcast launch details http articles latimes com 2000 aug 31 business fi 13157 http www ign com articles 2001 01 31 the death of dreamcast sega confirms price drop inventory reduction and more http web archive org web 20011122022134 http news cnet com 80 news 0 1006 200 7942012 html Szczepaniak John Retroinspection Mega Drive angl Retro Gamer 2006 No 27 P 42 47 24 sentyabrya 2015 goda Sega Saturn yap Sega of Japan Data obrasheniya 3 marta 2014 16 iyulya 2014 goda Fahs Travis IGN Presents the History of Dreamcast angl IGN 9 sentyabrya 2010 Data obrasheniya 31 oktyabrya 2014 28 sentyabrya 2014 goda Mayra Frans editor Finn Mark Console Games in the Age of Convergence Computer Games and Digital Cultures Conference Proceedings Proceedings of the Computer Games and Digital Cultures Conference June 6 8 2002 Tampere Finland Tampere University Press 2002 S 45 58 ISBN 9789514453717 Kent 2001 pp 502 516 Cifaldi Frank This Day in History Sega Announces Surprise Saturn Launch angl 1UP com 11 maya 2010 Data obrasheniya 10 dekabrya 2016 Arhivirovano iz originala 29 iyunya 2013 goda Kent 2001 pp 516 517 DeMaria amp Wilson 2004 p 282 Schilling Mellissa A Technological Leapfrogging Lessons From the U S Video Game Console Industry angl Spring 2003 Vol 45 no 3 P 23 Gallagher Scott Park Seung Ho Innovation and Competition in Standard Based Industries A Historical Analysis of the U S Home Video Game Market angl IEEE Transactions on Engineering Management 2002 February vol 49 no 1 P 67 82 DeMaria amp Wilson 2004 pp 282 283 Kent 2001 p 504 Kent 2001 p 532 Kent 2001 pp 500 508 531 Dring Christopher A Tale of Two E3s Xbox vs Sony vs Sega angl MCVUK 7 iyulya 2013 Data obrasheniya 24 oktyabrya 2014 23 oktyabrya 2014 goda Fahs 2009 Frustrated by SEGA of Japan s decision making particularly regarding the Saturn hardware Tom Kalinske departed SEGA in 1996 Kent 2001 p 535 Sega of America appoints Shoichiro Irimajiri chairman chief executive officer M2PressWIRE angl M2 Communications Ltd 1996 07 16 18 oktyabrya 2014 Sega of America Inc SOA Monday announced that Shoichiro Irimajiri has been appointed chairman and chief executive officer In addition Sega announced that Bernard Stolar previously of Sony Computer Entertainment America has joined the company as executive vice president responsible for product development and third party business Sega also announced that Hayao Nakayama and David Rosen have resigned as chairman and co chairman of Sega of America respectively angl Next Generation Online 16 iyulya 1996 Data obrasheniya 6 maya 2014 Arhivirovano iz originala 20 dekabrya 1996 goda Kent 2001 p 577 neopr Next Generation Online 13 iyulya 1996 Data obrasheniya 6 maya 2014 Arhivirovano iz originala 20 dekabrya 1996 goda Kent 2001 p 558 Fahs 2009 At E3 in 1997 just 2 years after the system launched Stolar did what most would find unthinkable for a CEO He said The Saturn is not our future Stephanie Strom 1998 03 14 Sega Enterprises Pulls Its Saturn Video Console From the U S Market The New York Times angl 30 aprelya 2013 Data obrasheniya 2 yanvarya 2010 Fahs 2009 I thought the Saturn was a mistake as far as hardware was concerned The games were obviously terrific but the hardware just wasn t there Curt Feldman Katana Strategy Still on Back Burner angl GameSpot 28 aprelya 2000 Data obrasheniya 22 fevralya 2019 15 fevralya 2019 goda neopr 1 7 8 Sega Enterprises Ltd Data obrasheniya 7 dekabrya 2014 Arhivirovano iz originala 4 maya 2004 goda Sega News From Japan angl GameSpot 18 marta 1998 Data obrasheniya 7 dekabrya 2014 5 iyulya 2017 goda Fahs 2010 That decision was a heartbreaking one for Saturn fans and it effectively left the western console markets without any SEGA games for over a year Kent 2001 p 559 US Defense Corp Holds Key to Sega Plans angl Next Generation magazine 1995 November no 11 P 12 14 ISSN 1078 9693 Gamespot Staff Peep Show Sega s New Console Creeps Out of the Shadows angl GameSpot 26 aprelya 2000 Data obrasheniya 22 iyulya 2018 22 iyulya 2018 goda McFerran 2008 p 67 while this proposed union came to nothing it set the wheels in motion for further excursions abroad in search of new hardware partners McFerran 2008 p 67 Around 1997 Irimajiri decided to enlist the services of Tatsuo Yamamoto from IBM Austin to work on a new hardware project McFerran 2008 p 67 Black Belt was the original codename given to the machine being constructed in the US Parkin 2014 McFerran 2008 p 67 when Hideki Sato head of hardware development at Sega Japan caught wind of this he was less than happy and made it clear that any technical production should happen within the walls of Sega s Japanese HQ Perry 2009 Sega of Japan tasked two engineering teams to compete for the design of the Dreamcas McFerran 2008 p 67 made use of NEC VideoLogic s PowerVR2 chip McFerran 2008 p 67 The Japanese counterpart was initially known as White Belt Perry 2009 It was called Dural McFerran 2008 p 67 with the American team picking the IBM Motorola PowerPC 603e Perry 2009 chose the IBM Motorola PowerPC 603e but was later asked to use the Japanese made Hitachi SH4 of its Voodoo 3 card 3Dfx s Initial Public Offering neopr Komissiya po cennym bumagam i birzham 1997 Data obrasheniya 23 iyulya 2018 25 oktyabrya 2011 goda Perry 2009 In 1997 3Dfx went public announcing its IPO In the process it revealed the details of its contract with Sega required by U S law Perry 2009 Sega executives however still fuming at 3Dfx severed their contract with the chip maker Perry 2009 The PowerVR solution unconventional for developers at the time in theory was a high performance and low cost solution Bellfield added Sega s relationship with NEC a Japanese company probably made a difference too Perry 2009 I felt the US version the 3Dfx version should have been used Japan wanted the Japanese version and Japan won said Stolar I lost that argument 3Dfx Sega NEC and VideoLogic settle 3DfxLawsuit neopr BusinessWire 4 avgusta 1998 Data obrasheniya 12 fevralya 2009 Arhivirovano iz originala 4 fevralya 2012 goda McFerran 2008 p 68 A disgruntled 3dfx promptly sued for breach of contract legal impasse would later have to be settled out of court for an undisclosed sum Perry 2009 At the time EA had invested stock in 3Dfx But they picked someone we had never heard of Hagiwara Oliver 1999 p 32 selection of the device was a lengthy and carefully considered process Hitachi s SH 4 processor which was still in development could adapt to deliver the 3D geometry calculation performance necessary Good bye Dural hello Katana angl Next Generation magazine 1998 February no 38 P 24 ISSN 1078 9693 McFerran 2008 p 68 The Dreamcast s 32 bit predecessor was badly hampered by high production costs and the complex nature of the hardware made it difficult for programmers to get the most out of the system Hagiwara Oliver 1999 p 30 we designed the system as separate intelligent sub systems because the functions can proceed rapidly and in parallel without complex programming McFerran 2008 p 68 Sega made sure the console was cheap to manufacture by using parts more commonly associated with PCs McFerran 2008 p 68 motherboard was a masterpiece of clean uncluttered design and compatibility Burrows Peter 2000 05 22 Sega s Superhero Vs The Big Guys Bloomberg angl 28 iyulya 2018 Data obrasheniya 28 iyulya 2018 Stepanek Marcia 2000 06 05 How To Jump Start Your E Strategy Bloomberg angl 28 iyulya 2018 Data obrasheniya 28 iyulya 2018 In Japan where employees are usually treated with kid gloves Sega Enterprises Ltd Chairman Isao Okawa shocked his staff by announcing after months of trying to implement a new Net product strategy that those who continued to resist it would be fired Hagiwara Oliver 1999 p 31 To address this issue we made the communications device modular Johnston Chris Hands On Dreamcast angl Electronic Gaming Monthly EGM Media LLC No 115 P 26 27 McFerran 2008 p 68 In order to keep costs down the decision was made not to include a DVD drive as the technology was still quite expensive at the time Instead Sega used its own proprietary GD ROM format which could store a gigabyte of data Hagiwara Oliver 1999 p 33 developed jointly by Sega and Yamaha Mass producing this media at a similar cost to a normal CD ROM is not difficult Hagiwara Oliver 1999 p 33 is roughly 1 Gbyte Borland John 2000 06 30 Hackers break Dreamcast safeguards distribute games online CNET angl 29 iyulya 2018 Data obrasheniya 29 iyulya 2018 not all full Dreamcast games will fit on a recordable CD unimportant game features can be ripped out to save space while leaving the game itself intact Hagiwara Oliver 1999 p 29 Windows CE with Dreamcast allows easy porting of titles between PCs and Dreamcast McFerran 2008 p 68 should be noted that in the long term programmers favoured Sega s own development tools over Microsoft s McFerran 2008 p 68 over 5 000 different names were considered with the positive sounding Dreamcast winning out A combination of dream and broadcast Sam Kennedy Interview With Kenji Eno angl GameSpot 27 aprelya 2000 Data obrasheniya 30 iyulya 2018 30 iyulya 2018 goda McFerran 2008 p 68 this meant one thing completely remove the Sega name from the console and establish a new gaming brand Irimajiri s management team would later wisely relent McFerran 2008 p 68 Irimajiri who found fame and fortune in the automotive industry with Honda jokingly commented a few months before the Japanese release that the figures baffled him car manufacturers would spend roughly the same amount on creating a new automobile Interview with Sega s Boss Shoichiro Irimajiri angl IGN IGN 26 avgusta 1998 Roughly worldwide 500 million For the development of the hardware it s cost 50 to 80 million For the software development 150 to 200 million and for the marketing in each territory we will spend 100 million Data obrasheniya 31 iyulya 2018 24 oktyabrya 2014 goda McFerran 2008 p 68 The poor performance of the Saturn had pushed Sega into the red a shocking 75 per cent drop in half year profits there was a tangible sense of confidence in the Sega camp McFerran 2008 p 68 Consumer interest was high and retailers reported that strong preorders were expected Yutaka Ohbuchi Sonic Onboard Dreamcast angl GameSpot 28 aprelya 2000 Data obrasheniya 31 iyulya 2018 5 iyulya 2017 goda International News Sonic Rocks Tokyo angl Electronic Gaming Monthly magazine 1998 November no 112 P 50 News Sonic s Back angl Sega Saturn Magazine magazine 1998 October no 36 P 6 8 On Saturday August 22nd at the Tokyo International Forum Sega showed the future of computer gaming to a 15 000 strong crowd and they weren t disappointed Boris Romanov Sonic Adventure rus Strana Igr zhurnal 1998 Oktyabr 10 29 S 12 ISSN 7157 1000 22 avgusta v ogromnom zale na 5000 chelovek v centre Tokio McFerran 2008 p 68 optimism was knocked slightly when NEC made the shock announcement that it was struggling with the manufacture of the PowerVR2 chipset McFerran 2008 p 69 having to halt Japanese pre orders units available at launch from 500 000 to 150 000 Kent 2001 p 563 McFerran 2008 p 69 several key titles such as Sega Rally Championship 2 and Sonic Adventure were also hit by development delays Kent 2001 p 563 564 Kent 2001 p 564 Who s Got Game Beleaguered Sega Hopes to Get Back on Top in the Videogame Wars with Dreamcast the First of a New Generation of Superfast Supercool Fun Machines Vol 134 Issue 10 angl Newsweek 6 sentyabrya 1999 Data obrasheniya 9 noyabrya 2018 31 oktyabrya 2014 goda Fahs 2010 the Dreamcast finally landed a surprise hit in Japan Langan Matthew Famitsu Weekly Reviews Latest Dreamcast Games angl IGN IGN 26 iyulya 1999 Data obrasheniya 9 noyabrya 2018 9 noyabrya 2018 goda McFerran 2008 p 69 the price of the Japanese console was reduced from 29 000 to 19 900 reduction had the desired effect this could have had something to do with the release of Namco s superlative Soul Calibur caused a 17 per cent jump Fahs Travis IGN Presents the History of Sega angl IGN 21 aprelya 2009 Data obrasheniya 31 oktyabrya 2014 31 oktyabrya 2014 goda Perry 2009 Kent 2001 p 581 Dreamcast It s here angl Electronic Gaming Monthly EGM Media LLC 1999 September no 122 P 168 Kent 2001 p 564 565 Jeremy Parish 2009 09 03 9 9 99 A Dreamcast Memorial from 1UP com 1UP com angl Arhivirovano 1 fevralya 2014 Data obrasheniya 9 noyabrya 2018 Kent 2001 p 565 IGN Staff Dreamcast the European View angl IGN IGN 26 avgusta 1998 Data obrasheniya 9 noyabrya 2018 10 noyabrya 2018 goda Dreamcast In the USA angl Next Generation 2000 September vol 2 no 9 P 6 9 News Bytes angl Next Generation Lifecycle 2 1999 November vol 1 no 3 P 14 Kennedy Sam A Post Bernie Sega Speaks neopr GameSpot 12 avgusta 1999 Data obrasheniya 9 dekabrya 2014 5 iyulya 2017 goda Fahs 2010 But 9 9 99 is a date that will live on Gantayat Anoop IGN Classics Dreamcast Launch Guide neopr 9 sentyabrya 2008 Data obrasheniya 29 oktyabrya 2014 30 oktyabrya 2014 goda Kato Matthew Which Game Console Had The Best Launch Lineup neopr Game Informer 4 30 oktyabrya 2013 Data obrasheniya 5 noyabrya 2014 30 dekabrya 2014 goda Perry 2009 Our success was picked up by the New York Times and the Washington Post and all of the national dailies that this was the biggest 24 hours in entertainment retail history Perry 2009 Two weeks after launch Sega announced at the Intelliquest Brand Tech Forum in San Francisco it had sold more a half million units in less than two weeks Edwards Cliff angl BusinessWeek 18 dekabrya 2000 Arhivirovano iz originala 3 dekabrya 2013 goda Perry 2009 gamers could buy Soul Calibur NFL 2K Sonic Adventure Power Stone Hydro Thunder and Trickstyle among others Dreamcast beats PlayStation record angl BBC News 1999 11 24 16 oktyabrya 2013 Data obrasheniya 29 oktyabrya 2014 Croal N Gail The Art of the Game The Power of the PlayStation Is Challenging Designers to Match Its Capabilities And Forcing Sony s Competitors to Rethink Their Strategies neopr Newsweek 6 marta 2000 Data obrasheniya 30 oktyabrya 2014 31 oktyabrya 2014 goda Kent 2001 pp 560 561 Parkin Simon neopr Edge 25 iyunya 2014 Data obrasheniya 5 marta 2015 Arhivirovano iz originala 29 noyabrya 2014 goda Casamassina Matt Gamecube Versus PlayStation 2 neopr IGN 3 noyabrya 2000 Jason Rubin If the PlayStation 2 is going to sell as many hardware units as the PlayStation 1 sold then I don t care if I have to pierce my nails with pins to get it to work I m going to do it because that s where the money is Data obrasheniya 14 noyabrya 2014 4 noyabrya 2014 goda Sony Playstation 2 and HPC angl Asian Technology Information Program 1999 31 December P 4 5 Diefendorff Keith Sony s Emotionally Charged Chip angl Microprocessor Report 1999 19 April vol 13 no 5 P 1 6 7 SCEE 2003 Kent 2001 p 560 Hagiwara Oliver 1999 pp 29 35 Kent 2001 p 561 Kent 2001 pp 562 580 angl Edge 3 14 avgusta 2007 The Sega Dreamcast was the first home console that could go online out of the box and the first to offer pay to play online games These features clearly affected Sega s primary rival Sony who promised many online features for the upcoming PlayStation 2 in press reports from 1999 Once Sega abandoned the Dreamcast Sony quietly dropped its plans for online gaming and movie distribution and settled for a much less ambitious patchwork strategy Data obrasheniya 5 marta 2015 Arhivirovano iz originala 23 oktyabrya 2014 goda Kent 2001 p 571 Here Comes PlayStation 2 More Than Just a Superpowerful Game Console Sony s New Black Beauty Aims to Turn the Company into an Internet Giant angl Newsweek 6 marta 2000 Data obrasheniya 30 oktyabrya 2014 31 oktyabrya 2014 goda cf Grift Kris angl Edge 4 17 sentyabrya 2008 The Sony hype machine didn t help Dreamcast s prospects either as execs promised PS2 graphics on par with the CG movie Toy Story Data obrasheniya 5 marta 2015 Arhivirovano iz originala 29 noyabrya 2014 goda cf Smith Tony Iraq buys 4000 PlayStation 2s in world conquest bid angl The Register 19 dekabrya 2000 Data obrasheniya 14 noyabrya 2014 29 noyabrya 2014 goda Kent 2001 p 561 568 569 Kent 2001 DeMaria amp Wilson 2004 Parkin Simon angl Edge 27 iyunya 2014 In the run up to the launch of Sony s PlayStation 2 a number of Microsoft engineers became concerned at the Japanese company s claims that their new console was set to wipe the PC from the home Data obrasheniya 5 marta 2015 Arhivirovano iz originala 21 noyabrya 2014 goda Davis Jim Sega s sales fly despite business woes angl CNET News 11 yanvarya 2001 Data obrasheniya 30 oktyabrya 2014 31 oktyabrya 2014 goda neopr 10 12 18 Sega Corporation Data obrasheniya 9 dekabrya 2014 Arhivirovano iz originala 25 sentyabrya 2007 goda Sega warns of losses BBC News Online angl 2000 02 28 11 noyabrya 2013 Data obrasheniya 10 noyabrya 2013 Kent 2001 p 582 Kent 2001 pp 578 579 Satterfield Shane SegaNet Launches angl GameSpot 7 sentyabrya 2000 Data obrasheniya 30 oktyabrya 2014 13 iyulya 2015 goda Kent 2001 p 579 Kent 2001 pp 578 579 581 Perry 2009 and were shortly followed by Ethernet supported games such as Bomberman Online Phantasy Star Online Quake III Arena Sega com Launches the World s First Online Console Gaming Network SegaNet angl BusinessWire 7 sentyabrya 2000 Data obrasheniya 6 iyulya 2021 9 dekabrya 2014 goda angl GamesTM 16 fevralya 2011 Data obrasheniya 24 oktyabrya 2014 Arhivirovano iz originala 21 oktyabrya 2014 goda Thurrot Paul angl Windows IT Pro 4 aprelya 2000 Data obrasheniya 30 oktyabrya 2014 Arhivirovano iz originala 31 oktyabrya 2014 goda Sega Announces Formation of New Company Sega com Inc Offers Rebate On Sega Dreamcast Hardware for SegaNet ISP Subscribers angl BusinessWire 4 aprelya 2000 Data obrasheniya 3 dekabrya 2014 9 dekabrya 2014 goda Kent 2001 p 579 and subscribers who signed up for a two year contract received a free Dreamcast and keyboard McFerran 2008 as Sega announced that it would grant a 150 rebate basically the price of a Dreamcast system to anyone who signed up to the SegaNet online service for two years Kent 2001 pp 581 588 fallen far short of Moore s stated goal of 5 million Dreamcasts Sega had not been able to lift its U S install base beyond 3 million units Dreamcast may be discontinued Sega says angl USA Today 24 yanvarya 2001 Data obrasheniya 9 dekabrya 2014 25 dekabrya 2014 goda Smith Tony 2000 11 24 Sega full year loss to widen The Register angl 11 noyabrya 2013 Data obrasheniya 10 noyabrya 2013 Sega Issues Financial Statement angl IGN 1 fevralya 2001 Data obrasheniya 5 dekabrya 2014 8 dekabrya 2014 goda Sega Corporation Annual Report 2001 angl str 22 Sega Corporation avgust 2001 Data obrasheniya 9 dekabrya 2014 24 sentyabrya 2015 goda Becker David Old PlayStation tops holiday game console sales angl CNET News 5 dekabrya 2000 Data obrasheniya 30 oktyabrya 2014 31 oktyabrya 2014 goda Kent 2001 pp 585 588 Kent 2001 p 588 the PlayStation 2 effect that we were relying upon did not work for us people will hang on for as long as possible What effectively happened is the PlayStation 2 lack of availability froze the marketplace McFerran 2008 it s always worth looking at the bigger picture when quoting numbers like these the Dreamcast still only held around 15 percent of the US gaming market with Sony and Nintendo out in front with 50 and 35 percent respectively Stuart Keith 2008 09 15 Peter Moore Interview Part One The Guardian angl Guardian Media Group 9 dekabrya 2014 Kent 2001 pp 581 582 Kent 2001 pp 577 582 Fahs 2009 p 10 I said to sell them the company and they should have Kent Steven L A Few Words on Sega From the Founder angl Next Generation Lifecycle 2 Imagine Media 2001 April vol 3 no 4 P 9 Perry 2009 the next thing that happened was all of the heads of all the studios got up and walked out without saying a word Kent 2001 pp 588 589 Ahmed Shahed Sega announces drastic restructuring angl GameSpot 31 yanvarya 2001 Data obrasheniya 9 dekabrya 2014 10 maya 2015 goda angl 4 Sega Corporation 23 oktyabrya 2001 Data obrasheniya 4 noyabrya 2015 Arhivirovano iz originala 26 iyulya 2015 goda Sega pulls plug on Dreamcast angl Next Generation Lifecycle 2 Imagine Media 2001 April vol 3 no 4 P 7 9 Ahmed Shahed Sega drops Dreamcast price again angl GameSpot 21 noyabrya 2001 Data obrasheniya 9 dekabrya 2014 2 noyabrya 2015 goda Sega Ships the Dreamlast angl GamePro 2002 March vol 14 no 162 P 30 Dreamcast Collector s Edition Giveaway angl GamePro 2002 April vol 14 no 163 P 117 Kent 2001 pp 582 589 Stout Kristie Lu Late Sega exec leaves legacy new leadership neopr CNN 19 marta 2001 Data obrasheniya 31 oktyabrya 2014 30 marta 2014 goda neopr Edge 31 maya 2007 Data obrasheniya 5 marta 2015 Arhivirovano iz originala 29 noyabrya 2014 goda Fahs 2009 p 11 and games continued to ship in the US into the first half of 2002 neopr Edge 2 aprelya 2007 Data obrasheniya 5 marta 2015 Arhivirovano iz originala 4 dekabrya 2014 goda Keeping The Dream Alive The Men Behind Dreamcast Homebrew neopr Gamasutra maj 2011 Data obrasheniya 15 maya 2011 15 maya 2011 goda Sega Corporation Annual Report 2004 neopr 2 Sega Corporation Data obrasheniya 9 dekabrya 2014 Arhivirovano iz originala 25 dekabrya 2009 goda Whitehead Dan Dreamcast A Forensic Retrospective angl Eurogamer 2 yanvarya 2009 Data obrasheniya 30 oktyabrya 2014 15 oktyabrya 2014 goda angl Edge 27 iyunya 2006 Data obrasheniya 5 marta 2015 Arhivirovano iz originala 22 oktyabrya 2014 goda Kennedy Sam Dreamcast 2 0 10 reasons why the Xbox 360 will succeed where the Dreamcast failed angl 1UP com Data obrasheniya 27 noyabrya 2015 8 dekabrya 2015 goda Fahs 2009 p 11 Okawa was telling Nakayama to get out of hardware just become a software company it s not worth it to keep fighting the hardware battle Perry 2009 Sega announced it would spend 100 million in marketing from day one and I don t think it was half of that speculated Bellfield Kent 2001 p 573 Charles Bellfield When you consider that Microsoft has announced a 500 million marketing program for the launch of Xbox and that Nintendo has a 5 billion war chest and the overall power behind Sony s PlayStation brand Sega does not have the ability to compete against those companies Perry 2009 but in the end it was too little too late Snow Blake The 10 Worst Selling Consoles of All Time angl GamePro 4 maya 2007 Data obrasheniya 28 oktyabrya 2007 5 sentyabrya 2008 goda Parish Jeremy The Lost Child of a House Divided A Sega Saturn Retrospective angl USgamer 18 noyabrya 2014 Data obrasheniya 17 dekabrya 2014 15 dekabrya 2014 goda Fahs 2009 Sega was a creatively fertile company with a rapidly expanding stable of properties to draw from It seemed like they were in a perfect position to start a new life as a developer publisher Sega Gets Hip to Reality neopr Newsweek 30 yanvarya 2001 Data obrasheniya 16 fevralya 2015 18 fevralya 2015 goda Classic Reviews Burning Rangers angl Game Informer 2002 June vol 12 no 110 P 104 SH 4 CPU Core Architecture angl STMicroelectronics and Hitachi Ltd 2002 12 September P 15 Hagiwara Oliver 1999 Dreamcast Arrives angl Next Generation Imagine Media 1999 September no Lifecycle 2 1 1 P 51 57 Carless Simon Gaming Hacks 100 Industrial Strength Tips amp Tools O Reilly Media 2004 S 198 ISBN 978 0596007140 McFerran 2008 p 70 The R7 was originally manufactured as a network console in pachinko parlours in Japan McFerran 2008 p 70 Shaped like Sonic s head this all in one solution remains one of the most desirable pieces of Sega hardware McFerran 2008 p 70 Strictly limited to 2 000 units many grown men hanker after this effeminate piece of hardware yap Sega of Japan 15 iyunya 1999 Data obrasheniya 15 oktyabrya 2014 Arhivirovano iz originala 2 avgusta 2014 goda yap Sega of Japan 6 dekabrya 1999 Data obrasheniya 15 oktyabrya 2014 Arhivirovano iz originala 2 avgusta 2014 goda Toyota to market Sega s Dreamcast angl Kyodo News International Inc 28 yanvarya 1999 Data obrasheniya 15 oktyabrya 2014 2 avgusta 2014 goda Justice Brandon Sega Reveals Details on Sega Sports Pack angl IGN 29 iyunya 2000 Data obrasheniya 15 oktyabrya 2014 21 noyabrya 2014 goda angl Edge 20 sentyabrya 2013 Data obrasheniya 5 marta 2015 Arhivirovano iz originala 28 noyabrya 2014 goda angl Game Informer 28 oktyabrya 1999 Data obrasheniya 28 noyabrya 2014 Arhivirovano iz originala 25 oktyabrya 2000 goda The Xbox Controller angl IGN 5 yanvarya 2001 Data obrasheniya 5 noyabrya 2014 5 noyabrya 2014 goda Redsell Adam Sega A Soothsayer of the Games Industry angl IGN 20 maya 2012 Data obrasheniya 5 noyabrya 2014 12 oktyabrya 2013 goda Dreamcast VMU angl IGN 13 avgusta 1999 Data obrasheniya 5 noyabrya 2014 5 noyabrya 2014 goda Loguidice Bill Barton Matt Vintage Game Consoles An 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