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U etogo termina sushestvuyut i drugie znacheniya sm Pong Pong odna iz rannih arkadnyh videoigr Eto tennisnaya sportivnaya igra s ispolzovaniem prostoj dvumernoj grafiki razrabotannaya i vypushennaya firmoj Atari v 1972 godu Pong nazyvayut pervoj v istorii kommercheski uspeshnoj videoigroj a s eyo imenem svyazyvayut poyavlenie industrii interaktivnyh razvlechenij PongVertikalnyj arkadnyj avtomat s Pong podpisannyj Allanom Alkornom v angl Razrabotchik AtariIzdatel AtariDaty vypuska 29 noyabrya 1972 arkada 1975 domashnyaya versiya Zhanry arkada SozdateliGejmdizajner Allan AlkornTehnicheskie dannyePlatforma igrovoj avtomatRezhimy igry mnogopolzovatelskij pozdnee dobavlen odnopolzovatelskijYazyk bez slovarnogo kontenta vd Tip korpusa vertikalnyj gorizontalnyj sidyachij Mediafajly na Vikisklade Ideyu ping ponga dlya sozdaniya igry predlozhil Nolan Bushnell svoemu sotrudniku programmistu Allanu Alkornu V to vremya u Allana ne bylo opyta razrabotki igr i Pong stal dlya nego trenirovochnym proektom Ideya ping ponga dlya videoigr v to vremya uzhe byla realizovana v Magnavox Odyssey i eto privelo k isku protiv Atari Vo vremya rozhdestvenskogo sezona 1975 goda Atari vypustila domashnyuyu versiyu Pong eksklyuzivno dlya roznichnyh magazinov Sears Eto obernulos kommercheskim uspehom i privelo k poyavleniyu eyo klonov takih kak Color TV Game 6 ot Nintendo kotoraya stala pervoj sobstvennoj pristavkoj dlya neyo Igra byla pereizdana na domashnih i portativnyh platformah Igrovoj processZapis igrovogo processa Ekran razdelyon poseredine levoj raketkoj upravlyaet levyj igrok a pravoj pravyj Raketki dvigayutsya po vertikali vverh i vniz Tochka ryadom s liniej poseredine myachik kotoryj peremeshaetsya po polyu i zadachej igrokov yavlyaetsya ego otbitie Sverhu polya vedyotsya podschyot poluchennyh igrokami ochkov Pong yavlyaetsya prostym nastolnogo tennisa Nebolshoj kvadratik zamenyayushij ping pongovyj myachik dvigaetsya po ekranu po linejnoj traektorii Esli on udaryaetsya o perimetr igrovogo polya to ego traektoriya izmenyaetsya v zavisimosti ot ugla stolknoveniya Esli sharik otbivaetsya raketkoj igroka to ego dvizhenie dopolnitelno zavisit ot skorosti i napravleniya dvizheniya raketki Upravlenie raketkami v Pong osushestvlyaetsya s pomoshyu paddle kontrollera upravlyayushego posredstvom povorotom ruchki vokrug svoej osi Perimetr igrovogo polya oboznachen krayami ekrana a myachik ne mozhet pokinut pole cherez verhnij ili nizhnij kraj V verhnej chasti polya otobrazhayutsya ochki igrokov u kazhdogo na svoej polovine ekrana Igrovoj process sostoit v tom chto igroki peredvigayut svoi raketki vertikalno dlya zashity svoih vorot V nachale kazhdogo raunda myachik podayotsya odnomu iz igrokov i raund prodolzhaetsya do teh por poka odin iz igrokov ne zarabotaet ochko Eto proishodit togda kogda ego protivnik ne mozhet otbit myachik So vremenem igry skorost dvizheniya myachika postepenno uvelichivaetsya i tak igra uslozhnyaetsya Osobennostyu igry yavlyaetsya to chto raketki ne mogut dojti do samogo verha ekrana i otbit myachik esli on tuda popadaet v etom sluchae protivniku zaschityvaetsya ochko Vsya igra v Pong dlitsya ne bolee tryoh chetyryoh minut Pervonachalnaya versiya Pong razrabotana dlya dvuh igrokov kogda kazhdyj upravlyaet svoej raketkoj s pomoshyu svoego kontrollera V bolee pozdnih versiyah igry stal dostupen odnopolzovatelskij rezhim kogda odna iz raketok upravlyaetsya kompyuternym igrokom Razrabotka i istoriyaInzhener Atari Allan Alkorn razrabotal Pong v kachestve trenirovochnogo proekta Pong stal pervoj igroj razrabotannoj kompaniej Atari Posle neudachnogo izdaniya Computer Space Nolan Bushnell reshil sozdat novuyu kompaniyu dlya togo chtoby izdavat bolshe igr putyom licenzirovaniya idej drugim kompaniyam Pervyj kontrakt byl zaklyuchyon s Bally Manufacturing Corporation dlya sozdaniya gonochnoj igry Vskore posle osnovaniya kompanii Bushnell nanyal Allana Alkorna iz za ego opyta v elektrotehnike i informatike Bushnell i Ted Dabni do etogo rabotali s nim v Ampex Opyta raboty s videoigrami u Alkorna do etogo ne bylo Dlya togo chtoby oznakomit Alkorna s sozdaniem igr Bushnell dal emu trenirovochnyj proekt Skazav Alkornu chto zaklyuchil kontrakt s General Electric na produkt Bushnell poprosil ego sozdat prostuyu igru s odnoj dvigayushejsya tochkoj dvumya raketkami i ciframi dlya uchyota ochkov V 2011 godu Bushnell zayavil chto on byl vdohnovlyon predydushimi versiyami elektronnogo tennisa v kotorye emu dovelos igrat Tak v 1964 godu vo vremya uchyoby v kolledzhe Bushnell igral v versiyu igry dlya kompyutera PDP 1 Odnako Alkorn utverzhdal chto igra byla osnovana na igre dlya Magnavox Odyssey kotoruyu Bushnell videl v mae 1972 goda pri poseshenii Magnavox Profit Caravan v Berlingejme v Kalifornii Hotya po ego mneniyu igre nedostavalo kachestva Bushnell dal proekt Alkornu Alkorn uzhe imel opyt raboty s TTL mikroshemami i snachala izuchil chertezhi Bushnella kotorye tot risoval vo vremya sozdaniya Computer Space Ih Alkorn schyol nerazborchivymi i reshil zanyatsya proektirovaniem ishodya iz svoego inzhenernogo opyta Alkorn samostoyatelno izmenil bazovye komponenty Bushnella na menee dorogostoyashie resheniya Pomimo etogo Alkorn poschital chto predlozhennyj Bushnellom variant igry slishkom prostoj poskolku sharik vsegda otskakivaet pod odnim i tem zhe uglom V Pong kazhdaya iz novyh sproektirovannyh raketok perestala byt monolitnoj i uzhe sostoyala iz vosmi segmentov Sharik v igre v zavisimosti ot popadaniya v razlichnye mesta raketki stal vesti sebya po raznomu pri popadanii v centr raketka otbivaet soglasno uglu otrazheniya dalshe ot centra proishodit rikoshet pod menshim uglom a popadanie v krajnie segmenty privodit k tomu chto sharik otskakivaet v obratnom napravlenii Originalnaya igra shla v postoyannom tempe i eto Alkorn poschital skuchnym Poetomu on dobavil uskorenie sharika chtoby tot so vremenem dvigalsya vsyo bystree i bystree Blagodarya novovvedeniyam izmenilsya igrovoj process Pong on stal bolee orientirovannym na strategiyu i nachal bolshe napominat skvosh nezheli ping pong V Pong byla odna tehnicheskaya osobennost kotoraya zaklyuchalas v tom chto raketki ne mogli dojti do verhnej chasti ekrana Eto bylo vyzvano ogranicheniyami vo vremya proektirovaniya kogda Alkornu prishlos ispolzovat prostye mikroshemy no vmesto togo chtoby ispravit etot nedostatok Alkorn reshil chto eto dolzhno stat osobennostyu igry v raschyote na to chto dva opytnyh igroka ne smogut igrat vechno Cherez tri mesyaca posle nachala razrabotki Bushnell skazal Alkornu chto emu nuzhno chtoby v igre byli realistichnye zvukovye effekty i revushaya tolpa Dabni hotel chtoby igra osvistyvala i shipela na igroka kogda tot proigryvaet raund U Alkorna bylo ogranichennoe prostranstvo dlya razmesheniya neobhodimoj elektroniki i on ne znal kak sozdavat takie zvuki s pomoshyu cifrovyh shem Posle proverki generatorov sinhronizacii on obnaruzhil chto oni mogut generirovat razlichnye po tonu zvukovye signaly i ispolzoval ih dlya vosproizvedeniya zvukovyh effektov Dlya postrojki prototipa Alkorn priobryol chyorno belyj televizor Hitachi stoimostyu 75 dollarov SShA iz mestnogo magazina razmestil ego v derevyannom shkafu vysotoj 1 2 metra i pripayal provoda na podlozhki dlya togo chtoby sozdat neobhodimuyu shemu Prototip proizvyol na Bushnella i Dabni silnoe vpechatlenie i oni reshili proverit ego konkurentosposobnost Prototip Pong kotoryj byl ispolzovan v taverne V avguste 1972 goda Bushnell i Alkorn ustanovili prototip Pong v mestnom bare Taverna angl Oni vybrali etot bar iz za horoshih otnoshenij s menedzherom bara Billom Gaddisom Atari postavlyala Gaddisu pinbol avtomaty Bushnell i Alkorn postavili prototip na odnom iz stolov ryadom s ostalnymi razvlekatelnymi mashinami muzykalnym avtomatom pinbol mashinami i Computer Space Igra byla horosho prinyata v pervuyu noch i eyo populyarnost prodolzhala rasti v techenie sleduyushih polutora nedel Zatem Bushnell otpravilsya v komandirovku v Chikago dlya demonstracii Pong rukovoditelyam Bally i Midway Manufacturing on namerevalsya ispolzovat Pong dlya vypolneniya svoego kontrakta s Bally vmesto razrabotki gonochnoj igry Cherez neskolko dnej prototip nachal ispytyvat tehnicheskie problemy i Gaddis svyazalsya s Alkornom dlya togo chtoby tot ispravil ih Pri osmotre mashiny Alkorn obnaruzhil chto problema zaklyuchalas v monetopriyomnike kotoryj byl perepolnen chetvertakami Ispravlenie okazalos prostym otsek dlya monet byl zamenyon na bolshij Uznav ob uspehe igry Bushnell reshil chto Atari poluchit bolshe pribyli esli budet sama proizvodit igru vmesto togo chtoby licenzirovat eyo no Bally i Midway byli uzhe zainteresovany v vypuske igry Bushnell reshil proinformirovat kazhduyu iz dvuh kompanij o tom chto drugaya ne proyavila k igre dolzhnogo interesa daby sohranit horoshie otnosheniya dlya budushih sdelok Poluchiv takuyu informaciyu obe kompanii otkazalis ot ego predlozheniya Odnako u samogo Bushnella voznikli trudnosti s poiskom finansovoj podderzhki Pong banki rassmatrivali ego kak variant pinbola kotoryj v to vremya obshestvennost svyazyvala s mafiej V konechnom itoge Atari poluchila kreditnuyu liniyu ot Wells Fargo kotoraya byla ispolzovana dlya rasshireniya pomeshenij i razmesheniya sborochnoj linii Kompaniya anonsirovala Pong 29 noyabrya 1972 goda Menedzhment iskal sborshikov v mestnom byuro po bezrabotice no ne smog udovletvorit spros Pervye izgotovlennye arkadnye avtomaty sobiralis ochen medlenno okolo desyati mashin v den mnogim iz kotoryh ne udavalos projti proverku kachestva V Atari v konechnom schyote uprostili process i nachali proizvodit igru v bolshih kolichestvah Po slovam Alkorna sebestoimost pervyh avtomatov sostavlyala okolo 500 dollarov SShA a prodavalis oni po cene okolo 1200 dollarov K 1973 godu Atari nachala otpravlyat Pong v drugie strany cherez inostrannyh partnyorov Domashnyaya versiya Domashnyaya versiya Pong izdannaya pod brendom Tele Games cherez magaziny Sears v 1975 godu Posle uspeha Pong Bushnell motiviroval svoih rabotnikov sozdavat novye produkty V 1974 godu Garold Li inzhener Atari predlozhil sozdat domashnyuyu versiyu Pong kotoruyu mozhno bylo by podklyuchit k televizoru Home Pong Sistema nachala razrabatyvatsya pod kodovym imenem Darlene kotoroe bylo vybrano v chest sotrudnicy Atari Alkorn rabotal sovmestno s Li nad razrabotkoj dizajnov i prototipa i osnoval ih na toj zhe tehnologii chto byla ispolzovana v avtomatah Oba rabotali posmenno dlya ekonomii vremeni i deneg Li rabotal dnyom nad apparatnoj logikoj a Alkorn vecherom ispytyval eyo Posle togo kak dizajny byli prinyaty eshyo odin inzhener Atari Bob Braun pomog Alkornu i Li v sborke prototipa kotoryj predstavlyal soboj ustrojstvo razmeshyonnoe na derevyannom pedestale i soderzhavshee bolshe sta provodov Provoda pozdnee byli zameneny na integralnuyu shemu razrabotannuyu Alkornom i Li pri etom chip do sborki prototipa eshyo ne byl proizvedyon i ispytan Chip byl zakonchen v konce 1974 goda i na to vremya byl samym proizvoditelnym chipom ispolzovannom v potrebitelskom produkte Bushnell i Dzhin Lipkin vice prezident Atari po prodazham obrashalis k prodavcam igrushek i elektroniki s predlozheniyami Home Pong no poluchali otkazy Roznichnye torgovcy schitali chto produkt byl slishkom dorogim i ne mog interesovat pokupatelej Atari svyazalas s Sears zametiv reklamu Magnavox Odyssey v ih kataloge v razdele sportivnyh tovarov Sotrudniki Atari obsudili igru s predstavitelem Sears Tomom Kuinnom kotoryj otnyossya k novomu produktu s entuziazmom i predlozhil kompanii eksklyuzivnuyu sdelku Polagaya chto oni mogut najti bolee vygodnye usloviya v drugih mestah rukovoditeli Atari otkazalis i prodolzhili zanimatsya poiskom kontaktov s roznichnymi prodavcami igrushek V yanvare 1975 goda sotrudniki Atari vystavili stend s Home Pong na yarmarke igrushek v Nyu Jorke no ne smogli dobitsya zakazov poskolku ne znali chto dlya etogo nuzhno ustraivat chastnye pokazy Na shou predstaviteli Atari snova vstretilis s Kuinnom i cherez neskolko dnej ustroili vstrechu dlya obsuzhdeniya zakaza Dlya togo chtoby poluchit razreshenie ot otdela sportivnyh tovarov Kuinn predlozhil Atari prodemonstrirovat igru rukovoditelyam Sears v Chikago Alkorn i Lipkin otpravilis v Sirs tauer i nesmotrya na tehnicheskie oslozhneniya iz za antenny na kryshe zdaniya kotoraya translirovala po tomu zhe kanalu chto i igra videosignal na televizor poluchili odobrenie Bushnell skazal Kuinnu chto on smozhet proizvesti 75 000 edinic tovara k rozhdestvenskomu sezonu no Kuinn potreboval udvoit kolichestvo Hotya Bushnell znal chto u Atari ne hvataet moshnostej na proizvodstvo 150 000 ekzemplyarov on soglasilsya Atari priobrela novuyu fabriku za schyot sredstv poluchennyh s pomoshyu venchurnogo kapitalista Dona Valentajna Pod rukovodstvom Dzhima Tubba zavod vypolnil zakaz ot Sears Pervye vypushennye ekzemplyary prodavalis pod brendom Sears Tele Games Pozzhe v 1976 godu Atari vypustila versiyu uzhe pod svoim sobstvennym brendom Sudebnaya tyazhba s Magnavox Magnavox Odyssey razrabotannaya Ralfom Berom vdohnovila sozdanie Pong Uspeh Pong privlyok vnimanie Ralfa Bera izobretatelya pristavki Magnavox Odyssey i ego rabotodatelya Sanders Associates U Sanders bylo soglashenie s Magnavox o sublicenzirovanii Odyssey kotoroe takzhe vklyuchalo obyazannosti reshat dela s narusheniem avtorskih prav Odnako sozdateli Magnavox ne podavali iski protiv Atari i drugih kompanij kotorye vypuskali klony Pong Sanders prodolzhili okazyvat davlenie na Bera i v aprele 1974 goda Magnavox podala v sud na kompanii Atari Allied Leisure Bally Midway i Chicago Dynamics V Magnavox utverzhdali chto Atari narushila patenty Bera na koncepciyu elektronnogo ping ponga osnovyvayas na podrobnyh otchyotah o razrabotke Odyssey kotorye Sanders Associates sohranili s 1966 goda Drugie dokumenty vklyuchali pokazaniya svidetelej i podpisannuyu gostevuyu knigu Magnavox Profit Caravan kotorye pokazali chto Bushnell sygral v nastolnyj tennis na Odyssey pered izdaniem Pong V otvet na utverzhdeniya o tom chto on videl Odyssey Bushnell zayavil ya absolyutno tochno videl Odyssey i mne ona ne pokazalas ochen umnoj Posle ocenki svoih vozmozhnostej Bushnell reshil uregulirovat delo s Magnavox vne suda Yuristy Bushnella schitali chto smogut pobedit odnako on podschital chto sudebnye izderzhki sostavyat 1 5 millionov dollarov SShA na chto u Atari ne hvatalo sredstv Magnavox predlozhila Atari soglashenie po kotoromu ta stanovilas licenziatom za 700 000 dollarov SShA Ostalnye kompanii proizvodyashie klony Pong konkurenty Atari dolzhny byli platit royalti V dopolnenie Magnavox poluchila prava na produkty Atari razrabotannye v techenie sleduyushego goda Magnavox prodolzhila podavat sudebnye iski na ostalnye kompanii i razbiratelstva nachalis posle zaklyucheniya soglasheniya s Atari v iyune 1976 goda Pervoe delo proslushivalos v angl gde predsedatelstvoval sudya Dzhon Gredi Dlya togo chtoby izbezhat polucheniya Magnavox prav na svoi produkty Atari reshila otlozhit ih izdanie na god i skryla informaciyu o razrabotkah ot yuristov Magnavox kotorye poseshali ofisy i zavody Atari Vliyanie i nasledieV SSSR izdavalsya svoj klon Pong v vide televizionnoj pristavki Turnir Arkadnye avtomaty Pong proizvedyonnye Atari polzovalis ogromnym uspehom Prototip byl horosho prinyat posetitelyami Taverny Endi Keppa lyudi prihodili v bar tolko dlya togo chtoby sygrat v Pong Posle svoego vyhoda avtomaty s Pong stabilno prinosili v chetyre raza bolshe pribyli chem drugie arkady s monetopriyomnikami Bushnell podschital chto igra zarabatyvala po 35 40 dollarov SShA v den chego po ego slovam on ne videl ranshe v industrii voobshe Sposobnost igry k zarabotku deneg privela k uvelicheniyu kolichestva zakazov Eto obespechilo Atari postoyannym istochnikom dohoda kompaniya prodavala mashiny v dva tri raza dorozhe sebestoimosti K 1973 godu firma poluchila 2500 zakazov a k koncu 1974 goda prodala bolee 8000 avtomatov S teh por arkadnye avtomaty s Pong stali predmetom kollekcionirovaniya a versiya v vide gorizontalnogo stola dlya koktejlej yavlyaetsya naibolee redkoj Vskore posle uspeshnogo testirovaniya avtomata v Taverne Endi Keppa predstaviteli drugih kompanij stali poseshat bar dlya izucheniya igry Analogichnye igry proizvedyonnye takimi kompaniyami kak Ramtek i Nutting Associates poyavilis na rynke spustya tri mesyaca Atari malo chto mogla sdelat protiv konkurentov tak kak ne zapatentovala tehnologii ispolzovannye v igre Kogda kompaniya podala zayavku na patenty oslozhneniya zamedlili process polucheniya V rezultate rynok sostoyal v osnovnom iz klonov Pong pisatel Stiven Kent podschital chto Atari proizvela menshe treti iz vseh postroennyh mashin Bushnell nazyval konkurentov shakalami schitaya chto oni imeyut nespravedlivoe preimushestvo V kachestve sposoba konkurentnoj borby on izbral sozdanie bolee innovacionnyh igr i koncepcij Domashnyaya versiya Home Pong postupivshaya v ogranichennuyu prodazhu cherez magaziny Sears momentalno stala ochen uspeshnoj prakticheski ves tirazh iz 150 000 ekzemplyarov byl rasprodan v rozhdestvenskij sezon 1975 goda Igra stala naibolee uspeshnym produktom Sears v to vremya i prinesla Atari premiyu Sears za vysokoe kachestvo Podobno arkadnoj versii mnogie kompanii izdali klony chtoby izvlech vygodu iz uspeha domashnej konsoli i nekotorye iz nih prodolzhili vypuskat novye igrovye pristavki i videoigry Magnavox pereizdala svoyu sistemu Odyssey s uproshyonnym apparatnym obespecheniem i novymi vozmozhnostyami a pozzhe vypuskala obnovlyonnye versii Na rynok vyshla kompaniya Coleco predstavivshaya svoyu pristavku Telstar s tremya variaciyami Pong za kotoroj posledovali novye modeli Kompaniya Nintendo vyshla na rynok s pristavkami Color TV Game 6 s shestyu variantami tennisa v 1977 godu i Color TV Game 15 uzhe s pyatnadcatyu godom pozdnee Sistemy dlya Nintendo byli pervymi sobstvennymi pristavkami do etogo ona licenzirovala Magnavox Odyssey dlya izdaniya v Yaponii Pristavka Color TV Game 15 ot Nintendo kotoraya pomogla kompanii spravitsya s finansovymi slozhnostyami Nekotorye publikacii rassmatrivayut Pong kak pervoe pribylnoe predpriyatie v istorii industrii kompyuternyh igr Pisatel Devid Ellis schitaet igru kraeugolnym kamnem uspeha industrii nazvav Pong odnoj iz samyh istoricheski znachimyh igr Stiven Kent pripisyvaet arkadnyj fenomen Pong i igram Atari kotorye posledovali za nim i schitaet chto vypusk domashnej versii stal uspeshnym nachalom domashnih igrovyh pristavok Bill Lodzhidik i Mett Barton iz Gamasutra nazvali vypusk igry Pong rozhdeniem novoj razvlekatelnoj sredy i prokommentirovali chto eyo prostoj i intuitivnyj gejmplej sdelal eyo uspeshnoj V 1996 godu zhurnal Next Generation postavil Pong v spisok sta luchshih igr za vsyo vremya otmetiv chto sotrudniki Next Generation proignorirovali bolshoe kolichestvo 32 bitnyh igr radi mnogochasovoj igry v Pong Entertainment Weekly v 2013 godu nazval Pong odnoj iz desyati luchshih igr dlya Atari 2600 Zhurnal Time v 2016 godu pomestil Pong na 40 e mesto v svoyom rejtinge luchshih igr vseh vremyon i soobshil chto eta igra veroyatno okazala samoe bolshoe vliyanie na poyavlenie videoigr kak obshestvennogo yavleniya Po zaklyucheniyu Forbes c Pong nachalas industriya kompyuternyh igr a sovmestno s takimi igrami kak Asteroids Space Invaders i Tetris Pong stala primerom v formiruyushejsya v to vremya discipliny interaktivnogo proektirovaniya V 2013 godu Nyu Jorkskij muzej sovremennogo iskusstva reshil dobavit v Pong po slovam predstavitelej muzeya ona yavlyaetsya primerom vydayushegosya interaktivnogo dizajna Mnogie kompanii kotorye proizvodili svoi versii Pong v konce koncov stali izvestnymi v otrasli Naprimer Nintendo vyshla na rynok videoigr s pomoshyu klonov Home Pong Pribyl s prodazhi svoih pristavok kazhdaya iz versij prodalas kolichestvom bolee milliona ekzemplyarov pomogla kompanii perezhit finansovye slozhnosti i pobudila eyo plotnee zanyatsya rynkom videoigr Uvidev uspeh Pong kompaniya Konami reshila vyjti na rynok arkadnyh avtomatov i vypustila svoyu pervuyu igru Maze Eyo umerennyj uspeh podvig kompaniyu na razrabotku drugih igr Pong takzhe ispolzovalas dlya obucheniya osnovam yazykov programmirovaniya takih kak Java i C Bushnell schital chto Pong byla osobenno vazhna v svoej roli angl tak kak igra byla tolko mnogopolzovatelskoj i ne trebovala ot igrokov ispolzovaniya obeih ruk On govoril chto obychnym delom bylo kogda devushka s chetvertakom v ruke staskivala parnya s barnogo stula i govorila ya hochu poigrat v Pong i mne ne s kem igrat Eto byl takoj sposob igry vy sideli plechom k plechu vy mogli razgovarivat vy mogli smeyatsya vy mogli sorevnovatsya drug s drugom I kogda vy stanovilis bolshimi druzyami vy mogli ubrat svoyo pivo i obnyatsya Vy mogli igrat levoj rukoj esli zhelali Bolee togo mnozhestvo lyudej podhodili ko mne za eti gody i govorili ya vstretil svoyu zhenu igraya v Pong i eto priyatnoe dostizhenie Sikvely i remejki Bushnell schital chto s kompaniyami imitatorami luchshe vsego sopernichat putyom sozdaniya novyh bolee kachestvennyh produktov chto privelo k razrabotke kompaniej Atari sikvelov igry v sleduyushie gody posle izdaniya originala Pong Doubles Super Pong Ultra Pong Quadrapong i Pin Pong V sikvelah byla shozhaya s originalom grafika no oni dobavlyali novye igrovye elementy Naprimer Pong Doubles pozvolila chetyryom igrokam sorevnovatsya poparno a Quadrapong takzhe izdannaya kompaniej Kee Games pod nazvaniem Elimination rasstavila ih po odnomu na kazhdoj storone chetyryohstoronnego polya Bushnell takzhe sozdal koncept free to play versii Pong dlya razvlecheniya detej pri poseshenii medicinskih uchrezhdenij Vnachale on nazval eyo Snoopy Pong i razukrasil korpus po tipu budki Snupi s samim personazhem sverhu no potom pereimenoval igru v Puppy Pong i zamenil Snupi na druguyu sobaku chtoby izbezhat sudebnogo iska Pozdnee Bushnell vystavlyal igru Puppy Pong v svoih restoranah Chuck E Cheese s V 1976 godu Atari vypustila Breakout odnopolzovatelskuyu variaciyu Pong gde celyu igry yavlyaetsya otbivanie sharika v kirpichi kotorye ischezayut posle popadaniya po nim Kak i Pong igra Breakout podverglas klonirovaniyu i vyshlo mnozhestvo klonov kotorye kopirovali eyo igrovoj process v ih chisle Arkanoid Alleyway i Break Em All Atari pereizdala igru na razlichnyh platformah V 1977 godu Pong i razlichnye eyo varianty byli predstavleny v angl odnoj iz startovyh igr dlya pristavki Atari 2600 Pong takzhe byla vklyuchena v sborniki na platformah Sega Genesis PlayStation Portable Nintendo DS i na personalnyh kompyuterah Kompaniya Bally Gaming and Systems po zaklyuchyonnomu s Atari soglasheniyu razrabotala versiyu igry v vide slot mashiny Atari takzhe izdala gonochnuyu igru TD Overdrive kotoraya vklyuchala Pong v vide mini igry na ekrane zagruzki V 1999 godu dlya personalnyh kompyuterov i pristavki PlayStation vyshel remejk igry pod nazvaniem angl kotoryj soderzhal tryohmernuyu grafiku i razlichnye vnutriigrovye bonusy V 2012 godu Atari otprazdnovala 40 letie Pong izdaniem igry Pong World PrimechaniyaIstochniki Kent 2001 And Then There Was Pong pp 41 Cam Shea Al Alcorn Interview angl IGN 10 marta 2008 Data obrasheniya 2 marta 2018 27 iyulya 2017 goda Sellers John Arcade Fever The Fan s Guide to The Golden Age of Video Games Philadelphia Running Press 2001 S 16 17 159 s ISBN 0762409371 29 iyunya 2020 goda Kent 2001 And Then There Was Pong pp 40 43 Ellis 2004 A Brief History of Video Games pp 3 4 Kent 2001 And Then There Was Pong pp 38 39 Kent 2001 Father of the Industry pp 34 After the failure of Computer Space Bushnell decided to start his own company Kent 2001 And Then There Was Pong pp 43 Our initial idea was to go into business as a contract design firm and sell our ideas to others for licensing We had a contract with Bally to design a video game for them and we saw it as being a big pretty long project So I took Pong and offered it to Bally Isaid Hey you know we contracted to do a driving game but we got this game instead David Rapp angl American Heritage 17 maya 2008 Data obrasheniya 2 marta 2018 Arhivirovano iz originala 17 maya 2008 goda Matt Helgeson The Father of the Game Industry Returns to Atari angl Game Informer magazine 2011 March no 215 P 39 ISSN 1067 6392 Ador Yano Video game history neopr Ralph Baer Consultants 1998 Data obrasheniya 16 marta 2018 23 dekabrya 2011 goda Ralph Baer Videogames In the Beginning 1st ed Springfield NJ Rolenta Press 2005 S 81 258 s ISBN 0964384817 19 iyulya 2020 goda Kent 2001 And Then There Was Pong pp 41 1 From his tenure at Ampex Alcorn was already familiar with the transistor to transistor logic TTL involved in creating electronic games He tried to work from the schematic diagrams that Bushnell had drawn while designing Computer Space but found them illegible In the end Alcorn had to create his own design based on what he knew about Bushnell s inventions and his own understanding of TTL Kent 2001 And Then There Was Pong pp 41 2 Instead of using solid lines to represent paddles Alcorn broke the paddles into eight segments If the ball hit the two center segments of the paddle it flew straight back at a 180 degree angle If the ball hit the next segments it ricocheted off at a shallow angle Hitting the ball with the outer edges of the paddle would send the ball back at a 4S degree angle Kent 2001 And Then There Was Pong pp 41 3 Alcorn also added ball acceleration The original game simply buzzed along at the same speed until someone finally missed the ball Alcorn found the game dull and thought that speeding the ball during extended rallies might lend some excitement He wrote the game so that after the ball had been hit a certain number of times it would automatically fly faster Kent 2001 And Then There Was Pong pp 42 Pong played more like squash than ping pong Thanks to Alcorn ssegmented paddle it had become a game of angles in which banking shots against walls was an important strategy Morris Dave Funky Town The Art of Game Worlds 1st ed New York NY Harper Design International 2004 S 166 192 s ISBN 0060724307 Tony Long 2010 11 29 Nov 29 1972 Pong a Game Any Drunk Can Play Wired angl 1 sentyabrya 2017 Data obrasheniya 3 marta 2018 Tony Long 2007 11 29 Nov 29 1972 It s Like Video Ping Pong With No Skill Required Wired angl 3 marta 2018 Data obrasheniya 3 marta 2018 angl Silicon Valley Roots amp Shoots 13 aprelya 2012 Data obrasheniya 3 marta 2018 Arhivirovano iz originala 13 marta 2016 goda Kent 2001 And Then There Was Pong pp 43 45 Kent 2001 The King and Court pp 50 53 Production Numbers angl Atari 1999 Arhivirovano 27 yanvarya 2013 goda November 29 Atari Announces Pong Game angl Computer History Museum www computerhistory org Data obrasheniya 3 marta 2018 3 yanvarya 2018 goda Brian Deuel Al Alcorn interview neopr Atari Compendium 2000 Data obrasheniya 18 marta 2018 18 marta 2018 goda Kent 2001 The Jackals p 74 Kent 2001 Could You Repeat That Two More Times pp 80 83 Kent 2001 Could You Repeat That Two More Times pp 84 87 Matt Barton Bill Loguidice 2009 01 09 The History Of Pong Avoid Missing Game to Start Industry Gamasutra angl 6 marta 2018 Data obrasheniya 6 marta 2018 Ralph Baer Genesis How the Home Video Games Industry Began angl R H Baer Consultants Data obrasheniya 7 marta 2018 24 aprelya 2016 goda Magnavox Sues Firms Making Video Games Charges Infringement angl The Wall Street Journal 1974 17 April Kent 2001 And Then There Was Pong pp 45 48 Kent 2001 A Case of Two Gorillas p 201 Kent 2001 King and Court pp 53 54 Helgeson Matt The Father of the Game Industry Returns to Atari angl Game Informer magazine 2011 March no 215 P 39 ISSN 1067 6392 Ellis 2004 Arcade Classics p 400 Kent 2001 The Jackals pp 60 61 Kent 2001 King and Court p 58 Ellis 2004 Dedicated Consoles pp 33 36 Kent 2001 Strange Bedfellows pp 94 95 Sheff David Game Over How Nintendo Zapped an American Industry Captured Your Dollars and Enslaved Your Children 1st ed New York Random House 1993 S 26 28 445 s ISBN 0679404694 Craig Harris Pong angl IGN 2 fevralya 2000 This is the game that arguably started it all for the industry Data obrasheniya 11 marta 2018 11 marta 2018 goda Top 100 Games of All Time angl Next Generation magazine 1996 September no 21 P 47 ISSN 1078 9693 Aaron Morales 2013 01 25 The 10 best Atari games Entertainment Weekly angl 15 yanvarya 2018 Data obrasheniya 11 marta 2018 The 50 Best Video Games of All Time Ranked angl Time 23 avgusta 2016 Data obrasheniya 3 marta 2018 26 avgusta 2016 goda Keats Jonathon 2014 05 03 Did Atari Invent Interaction Design MoMA Exhibit Shows The Enduring Significance Of Pong Forbes angl 28 marta 2014 Data obrasheniya 2 maya 2018 Galloway Paul Video Games Seven More Building Blocks in MoMA s Collection neopr Museum of Modern Art 23 iyunya 2013 8 sentyabrya 2015 goda Developer Lookback Konami Part I angl Retro Gamer magazine Imagine Publishing 2008 August no 53 P 25 ISSN 1742 3155 What the Hell has Nolan Bushnell Started angl Next Generation magazine Imagine Media 1995 April no 4 P 11 ISSN 1078 9693 Pong Doubles Videogame by Atari angl Killer List of Videogames Data obrasheniya 13 marta 2018 19 maya 2021 goda Quadrapong Videogame by Atari angl Killer List of Videogames Data obrasheniya 13 marta 2018 8 avgusta 2018 goda Doctor Pong Videogame by Atari angl Killer List of Videogames Data obrasheniya 13 marta 2018 14 oktyabrya 2017 goda Puppy Pong Videogame by Atari angl Killer List of Videogames Data obrasheniya 13 marta 2018 19 maya 2021 goda Snoopy Pong Videogame by Atari angl Killer List of Videogames Data obrasheniya 13 marta 2018 19 maya 2021 goda Ellis 2004 Dedicated Consoles p 402 Kent 2001 The Jackals p 71 Mark Nelson Breaking Down Breakout System And Level Design For Breakout style Games Gamasutra angl 10 dekabrya 2017 Data obrasheniya 13 marta 2018 Atari Retro Arcade Masterpieces Hit Store Shelves in Atari Classics Evolved angl GameSpot 20 dekabrya 2007 Arhivirovano iz originala 13 sentyabrya 2012 goda Jeff Gerstmann Retro Atari Classics Review angl GameSpot 23 marta 2005 Data obrasheniya 15 marta 2018 16 marta 2018 goda angl GameSpot 23 aprelya 2004 Arhivirovano iz originala 5 noyabrya 2012 goda Chris Kohler Atari opens up massive classic game library angl GameSpot 8 sentyabrya 2004 Data obrasheniya 15 marta 2018 25 yanvarya 2018 goda Atari angl GameSpot 9 sentyabrya 2004 Data obrasheniya 15 marta 2018 Arhivirovano iz originala 5 noyabrya 2012 goda Pong The Next Level angl IGN Data obrasheniya 15 marta 2018 9 sentyabrya 2017 goda Ben Gilbert 2012 11 29 Atari celebrates 40 years of Pong with new free iOS Pong game custom portable Xbox 360 Engadget angl 6 sentyabrya 2017 Data obrasheniya 15 marta 2018 Literatura Kent Steve L The Ultimate History of Video Games from Pong to Pokemon and beyond 1st ed Roseville Calif Prima Pub 2001 608 s ISBN 0761536434 Ellis David Official Price Guide to Classic Video Games 1st ed New York House of Collectibles 2004 469 s ISBN 0375720383 SsylkiMediafajly na Vikisklade Pong story com sajt posvyashyonnyj istorii sozdaniya Pong The Atari Museum Pong variants na sajte MobyGamesEta statya vhodit v chislo horoshih statej russkoyazychnogo razdela Vikipedii
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