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The Legend of Zelda Ocarina of Time yap ゼルダの伝説 時のオカリナ Dzeruda no Densecu Toki no Okarina Legenda o Zelde Okarina Vremeni fentezijnaya priklyuchencheskaya videoigra razrabotannaya i izdannaya kompaniej Nintendo dlya igrovoj pristavki Nintendo 64 kak pyataya po schyotu chast populyarnoj serii The Legend of Zelda Pervaya tryohmernaya igra serii The Legend of Zelda Ocarina of TimeRazrabotchik Nintendo EADIzdatel NintendoChast serii The Legend of ZeldaDaty vypuska 21 noyabrya 1998 23 noyabrya 1998 29 dekabrya 1998Zhanr action adventureSozdateliRukovoditel Ejdzi AonumaProdyuser Sigeru MiyamotoGejmdizajnery Ejdzi Aonuma Sigeru Miyamoto i Yosiaki Koidzumi vd Kompozitor Kodzi KondoTehnicheskie dannyePlatformy Nintendo 64 Nintendo GameCube Virtual Console Wii Nintendo 3DSDvizhok modificirovannyj dvizhok Super Mario 64Rezhim igry odnopolzovatelskijNositeli 256 Mb 32 MB kartridzh Nintendo 64 igrovoj disk Nintendo GameCubeUpravlenie gejmpadOficialnyj sajt angl Oficialnyj sajt yap Mediafajly na Vikisklade Igra byla razrabotana komandoj Nintendo Entertainment Analysis amp Development pod rukovodstvom pyati rezhissyorov Odnim iz nih stal osnovatel serii Sigeru Miyamoto Scenarij dlya Ocarina of Time napisal angl po narabotkam Miyamoto a saundtrek veteran razrabotchik serii Kodzi Kondo Dejstvie igry razvorachivaetsya v vymyshlennom korolevstve Hajrul Igrok upravlyaet glavnym geroem po imeni Link kotoryj otpravlyaetsya v puteshestvie s celyu ostanovit Ganondorfa glavnogo vraga princessy Zeldy i osnovnogo antagonista igr serii V hode vypolneniya zadanij Link peremeshaetsya po podzemelyam i poverhnosti mira i poluchaet vozmozhnost puteshestvovat vo vremeni V igre predstavleny takie funkcii kak sistema zahvata celi i kontekstno zavisimoe upravlenie kotorye na moment vyhoda stali revolyucionnym resheniem i s teh por ispolzuyutsya vo vseh igrah zhanra Chtoby prokachivatsya igrok razuchivaet pesni na okarine kotorye on zatem igraet pri pomoshi nazhatiya knopok gejmpada kotorye raspolozheny v teh zhe mestah chto i otverstiya v muzykalnom instrumente Ocarina of Time poluchila shirokoe priznanie kritikov i igrokov a takzhe mnozhestvo nagrad vklyuchaya zvanie Igra goda angl Game of the Year ot bolshogo kolichestva igrovyh izdanij Recenzenty vysoko ocenili igrovoj process grafiku zvuk igrovoj saundtrek i syuzhetnuyu sostavlyayushuyu Kommercheski igra byla krajne uspeshna na 2020 god po vsemu miru prodano bolee 12 millionov kopij Mnogie igrovye izdaniya i zhurnalisty nazyvayut Ocarina of Time velichajshej igroj v istorii industrii Pri etom ona imeet vysshij rejting 99 100 na agregatore recenzij Metacritic V 2022 godu igra stala novym uchastnikom Vsemirnogo zala slavy videoigr Sikvel igry i pryamoe syuzhetnoe prodolzhenie pod nazvaniem The Legend of Zelda Majora s Mask byl vypushen v 2000 godu V nachale etogo zhe goda Ocarina of Time byla pereizdana dlya igrovoj pristavki GameCube V 2011 godu byla vypushena versiya dlya 3DS imeyushaya bolee nizkij rejting Obe versii vklyuchayut v sebya tak nazyvaemyj Master kvest angl Master Quest alternativnuyu versiyu igry s novymi golovolomkami i povyshennym urovnem slozhnosti Igrovoj processKadr iz igry The Legend of Zelda Ocarina of Time eto fentezijnaya priklyuchencheskaya igra dejstviya kotoroj proishodyat v obshirnyh lokaciyah Igrok v rezhime ot tretego lica upravlyaet glavnym igrovym personazhem serii po imeni Link angl Link kotoryj peremeshaetsya v tryohmernom mire V osnovnom on ispolzuet mech i shit no mozhet ispolzovat i drugoe oruzhie naprimer metatelnoe v tom chisle bomby i svoi magicheskie sposobnosti V sisteme upravleniya prisutstvuyut kontekstno zavisimye dejstviya i specialnaya sistema navedeniya poluchivshaya nazvanie Z targeting kotoraya pozvolyaet igroku sfokusirovav kameru na Linke ceplyatsya za vragov i obekty okruzheniya Pri nazhatii na knopku kamera sleduet za celyu i Link postoyanno nahoditsya licom k protivniku Metatelnoe oruzhie avtomaticheski napravlyaetsya na cel chto osvobozhdaet igroka ot neobhodimosti vesti pricelivanie vruchnuyu Kontekstno zavisimye dejstviya pozvolyayut naznachat neskolko zadach na odnu knopku chto uproshaet upravlenie Ekrannyj displej pokazyvaet pri etom chto proizojdyot pri nazhatii knopki i izmenyaetsya v zavisimosti ot dejstvij Linka Naprimer odna knopka odnovremenno pozvolyaet personazhu tolkat yashik i dayot vozmozhnost zalezt na nego esli tolknut analogovyj stik v ego storonu Po hodu igry Link uvelichivaet silu svoej ataki i razuchivaet novye sposobnosti sobiraya predmety i oruzhie v podzemelyah i na poverhnosti Ocarina of Time soderzhit neskolko dopolnitelnyh kvestov i vtorostepennyh zadach vypolnenie kotoryh opcionalno i ne vliyaet na prohozhdenie vsej igry Uspeshno vypolnennyj dopolnitelnyj kvest dayot Linku vozmozhnost ispolzovat novyj vid oruzhiya ili novuyu sposobnost Naprimer v odnom iz takih mini priklyuchenij Link obmenivaet imeyushiesya u nego predmety kotorymi on sam ne umeet polzovatsya na drugie Esli igrok pravilno vypolnit posledovatelnost iz desyati obmenov Link poluchit dvuruchnyj mech Biggoron angl Biggoron Sword samyj silnyj klinok v igre V drugom kveste personazh mozhet poluchit loshad kotoraya pozvolit emu peredvigatsya bystree odnako verhom Link budet ogranichen v ispolzovanii strel Na nachalnom etape igry Link poluchaet okarinu duhovoj instrument kotoryj pozzhe menyaet na Okarinu Vremeni Na protyazhenii vsej igry personazh i igrok razuchivayut 12 melodij dlya etogo instrumenta kotorye pozvolyayut im reshat muzykalnye golovolomki i peremeshatsya vo vremeni i prostranstve Okarina Vremeni takzhe nuzhna dlya togo chtoby dobratsya do Vysshego mecha angl Master Sword v Hrame vremeni angl The Temple of Time Kogda Link ispolzuet klinok on peremeshaetsya na 7 let v budushee i stanovitsya vzroslym Malenkij Link i vzroslyj Link obladayut raznymi sposobnostyami Naprimer tolko vzroslyj Link mozhet ispolzovat Luk fej angl Fairy Bow i tolko malenkij Link mozhet probratsya v uzkie lazy Ispolzuya mech Link mozhet svobodno peremeshatsya mezhdu dvumya periodami vremeni SyuzhetKosplej princessy Zeldy Igra nachinaetsya s togo chto feya angl angl Navi budit Linka ot nochnogo koshmara v kotorom geroj stanovitsya svidetelem togo kak chelovek v chyornyh dospehah presleduet moloduyu devushku verhom na loshadi Kak vyyasnyaetsya Velikoe derevo Deku angl Great Deku Tree zashitnik lesa poslalo Navi chtoby ona privela k nemu Linka Derevo bylo podverzheno zaklyatiyu i ego ozhidaet skoraya smert Link izbavlyaet rastenie ot proklyatiya no ne mozhet spasti ot uvyadaniya Derevo Deku rasskazyvaet Linku chto ego proklyal korol pustyni kotoryj ishet sposob zahvatit zemli Hajrula i Link dolzhen ostanovit ego Ono dayot glavnomu geroyu Svyashennyj kamen lesa angl Sacred Stone of Forest takzhe izvestnyj kak izumrud Kokiri i posylaet ego v Hajrul pogovorit s princessoj Zeldoj Po okonchanii razgovora Derevo Deku umiraet V za mke Hajrul Link vstrechaetsya s princessoj kotoraya rasskazyvaet emu svoj son o budushem Hajrula i soobshaet chto predvidela poyavlenie geroya Ona uveryaet ego chto Ganondorf korol pustyni ishet Trifors svyatuyu relikviyu Svyashennogo Carstva kotoraya dayot eyo obladatelyu mogushestvo boga Opisanie zlodeya sovpadaet s opisaniem cheloveka kotoryj ubil Velikoe derevo Deku Zelda prosit Linka otyskat dva svyashennyh kamnya chtoby on smog vojti v Svyashennoe carstvo i dobratsya do Triforsa ranshe Ganondorfa Link sobiraet kamni pervyj u Darunii lidera Goronov vtoroj u Ruto princessy Zorasa Posle etogo personazh vozvrashaetsya v za mok gde stanovitsya svidetelem togo kak Zeldu i eyo nyanyu Impu angl Impa presleduet Ganondorf kak ranee v ego koshmare On bezuspeshno pytaetsya ostanovit zlodeya Uvidev Linka Zelda brosaet Okarinu Vremeni v za mkovyj rov Posle togo kak on dostayot instrument iz vody Zelda telepaticheski uchit personazha Pesne Vremeni Vnutri Hrama Link ispolzuet Okarinu Vremeni i kamni chtoby otkryt dver v Svyashennoe carstvo Tam on nahodit Vysshij mech no kogda personazh vytaskivaet ego iz postamenta poyavlyaetsya Ganondorf kotoryj voshyol v hram posle glavnogo geroya i zabiraet Trifors Sem let spustya Link prosypaetsya i vidit pered soboj postarevshego mudreca Rauru angl Rauru On rasskazyvaet geroyu chto dusha poslednego byla izolirovana sem let do togo vremeni kogda on smozhet obrashatsya s Vysshim mechom i odolet Ganondorfa Rauru drevnij Mudrec Sveta angl Sage of Light odin iz semi Mudrecov ohranyayushih Trifors Vmeste oni mogut zaklyuchit Ganondorfa v temnicu raspolozhennuyu v Svyashennom carstve No pyat drugih mudrecov byli lisheny svoih sposobnostej i pamyati iz za togo chto Ganondorf prevratil Hajrul v Zemlyu tmy i teper oni ne znayut kem yavlyayutsya Link vozvrashaetsya v Hram vremeni gde vstrechaet tainstvennogo Shiika angl Sheik kotoryj vedyot ego k osvobozhdeniyu hramov iz pod vlasti Ganondorfa chto pozvolyaet mudrecam kazhdogo iz nih probuditsya Okazyvaetsya chto so vsemi mudrecami Link byl znakom v detstve Kogda pyatero mudrecov blagodarya Linku probuzhdayutsya oto sna Shiik otkryvaetsya glavnomu geroyu i okazyvaetsya Zeldoj i sedmym mudrecom Ona rasskazyvaet Linku chto serdce Ganondorfa bylo rasbalansirovano i chto Trifors razdelilsya na tri chasti Ganondorf poluchil tolko Trifors sily angl Triforce of Power v to vremya kak Zelda poluchila Trifors mudrosti angl Triforce of Wisdom a Link Trifors muzhestva angl Triforce of Courage Poyavlyaetsya Ganondorf kotoryj pohishaet Zeldu i uderzhivaet eyo v svoyom zamke Ostalnye shest mudrecov pomogayut Linku proniknut v citadel Geroj pobezhdaet Ganondorfa i osvobozhdaet Zeldu V popytke ubit geroev zlodej razrushaet zamok Posle togo kak Zelda i Link vybegayut iz razrushayushegosya zamka Ganondorf vybiraetsya iz pod oblomkov i pri pomoshi Triforsa sily prevrashaetsya v kabanopodobnogo zverya po imeni Ganon On vybivaet Vysshij mech iz ruk glavnogo geroya Pri pomoshi Zeldy Link poluchaet klinok obratno i pobezhdaet zlodeya Sem mudrecov obedinyayutsya i zapechatyvayut ego v Tyomnom carstve angl Dark Realm Vsyo eshyo uderzhivaya Trifors v svoih rukah Ganondorf klyanyotsya otomstit potomkam Zeldy i Linka za svoyo zaklyuchenie Zelda ispolzuet Okarinu Vremeni chtoby otpravit Linka obratno v detstvo Navi uletaet a malenkij Link vnov vstrechaetsya s Zeldoj v sadu sohranyaya v svoej pamyati znaniya o sudbe Hajrula pri vladychestve Ganondorfa RazrabotkaTehnicheskuyu demo versiyu Ocarina of Time vpervye predstavili zhurnalistam na zakrytom pokaze Nintendo s SpaceWorld v dekabre 1995 goda Igru odnovremenno s Super Mario 64 i Mario Kart 64 razrabatyvalo podrazdelenie Nintendo Entertainment Analysis amp Development EAD Iznachalno igra planirovalas kak chast startovoj linejki igrovoj pristavki Nintendo 64 Eyo hoteli vypustit na diskah dlya pereferijnogo diskovogo nakopitelya Nintendo 64DD kotoryj na tot moment eshyo nahodilsya v razrabotke Odnako pozzhe bylo prinyato reshenie vypustit igru na 256 megabitnom kartridzhe iz za vysokih trebovanij k proizvoditelnosti dannyh vyzvannyh neobhodimostyu chteniya 500 animacij personazhej sozdannyh s pomoshyu tehnologii zahvata dvizheniya v techenie vsego igrovogo processa Datu reliza perenesli s prazdnichnogo sezona 1997 goda na 1998 god Sledom planirovalos vsyo zhe vypustit igru na diskah dlya Nintendo 64DD Soglasno iznachalnym planam igra dolzhna byla vesit do 16 megabajt odnako pozzhe porog uvelichili do 32 megabajt chto sdelalo Ocarina of Time samoj obyomnoj igroj kompanii na tot moment vremeni Na nachalnom etape razrabotki u komandy byli opaseniya po povodu ogranicheniya razmera hranimyh dannyh na kartridzhe pristavki V hudshem sluchae igra dolzhna byla sledovat strukture Super Mario 64 to est eyo igrovoj mir dolzhen byl byt ogranichen zamkom Ganondorfa v kachestve centralnogo uzla i ispolzovat sistemu portalov dlya peremesheniya po lokaciyam analogichnuyu tem chto Mario ispolzuet dlya peremesheniya po miru Na etom etape voznikla ideya bitvy s dvojnikom Ganondorfa kotoryj peremeshaetsya cherez kartiny kotoruyu realizovali v hode razrabotki bitvy s bossom v temnice Lesnogo hrama Odin iz osnovatelej serii The Legend of Zelda Sigeru Miyamoto na moment nachala razrabotki zanimal dolzhnosti glavnogo rezhissyora i angl Super Mario 64 Odnako on stal uchastvovat i v proizvodstve Ocarina of Time otvechaya srazu za pyat proektov kompanii Za razrabotku raznyh chastej igry otvechali raznye rezhissyory chto bylo novoj strategiej dlya podrazdeleniya So vremenem kolichestvo komand vyroslo do 4 5 v raznye momenty vremeni kazhdaya iz kotoryh rabotala nad raznymi bazovymi mehanikami i sostavlyayushimi igry takimi kak scenarij animaciya Linka preobrazovanie klassicheskih 2D elementov v ih uluchshennuyu 3D formu eksperimenty s polozheniem kamery zahvat dvizheniya zvuk speceffekty i upravlenie vremenem Nesmotrya na setting srednevekovoj fentezi Evropy vdohnoveniem dlya dvizhenij Linka v hode boya posluzhila sistema tyambara iz yaponskih filmov o samurayah izobrazhyonnaya na illyustracii Ranee komanda nikogda ne razrabatyvala 3D igry Pozzhe pomoshnik rezhissyora Makoto Miyanaga vspominal eyo strast k sozdaniyu chego to novogo i besprecedentnogo Nesmotrya na to chto syuzhet igry razvivalsya v settinge srednevekovoj skazki o meche i koldovstve istochnikom vdohnoveniya dlya Miyamoto pri sozdanii boevoj sistemy boyovki igry posluzhili elementy yaponskogo zhanra tyambara V razrabotke igry uchastvovalo bolee 120 chelovek vklyuchaya kaskadyorov Pervonachalno Miyamoto planiroval sdelat Ocarina of Time igroj ot pervogo lica dlya togo chtoby igroki mogli bolshe pogruzitsya v mir igry i s bo lshim interesom issledovat okruzhenie Eto zhe pozvolilo by komande sosredotochitsya na razvitii vneshnego vida vragov i okruzheniya Ot etoj idei otkazalis srazu posle togo kak poyavilas ideya o Linke rebyonke gejmdizajner poschital neobhodimym dat igrokam vozmozhnost videt ego na svoyom ekrane Soglasno pervonachalnoj zadumke ispolzuya sistemu Z targeting igroki dolzhny byli videt na ekrane standartnyj marker Odnako pozzhe ego dizajn izmenili na feyu chtoby sdelat ego menee robotizirovannym Dannaya sistema poluchila sredi razrabotchikov prozvishe Navigacionnaya sistema fej angl Fairy Navigation System a zatem eto vyrazhenie sokratili i preobrazovali v Navi chto v konechnom schyote i privelo k poyavleniyu odnoimyonnogo personazha fei Rozhdenie etogo sushestva stalo povorotnym momentom v razrabotke syuzhetnoj istorii Nekotorye idei Miyamoto kotorye on iznachalno hotel realizovat v Ocarina of Time ne popali v igru no byli ispolzovany v parallelno razrabatyvavshejsya Super Mario 64 kotoruyu planirovali vypustit pervoj Drugie ne byli osushestvleny iz za nehvatki vremeni Soglasno iznachalnomu planu obe igry dolzhny byli rabotat na odnom igrovom dvizhke odnako Ocarina of Time nastolko silno otlichalas ot Mario chto Miyamoto nazval ispolzuemye imi dvizhki absolyutno raznymi programmami Odno iz osnovnyh razlichij mezhdu nimi upravlenie kameroj esli v Super Mario 64 igrok imeet mnozhestvo vozmozhnostej dlya etogo to v Ocarina of Time ona po bolshej chasti kontroliruetsya II V odnom iz svoih intervyu Miyamoto govoril chto elementy upravleniya kameroj v Ocarina of Time prizvany otrazit sfokusirovannost na igrovom mire togda kak v Super Mario 64 oni sosredotocheny na samom personazhe My reshili ne tratit nashe ogranichennoe vremya i sily na predvaritelnuyu obrabotku izobrazhenij kak eto obychno delayut v kino a uglubitsya v testirovanie drugih interaktivnyh elementov i zanyatsya dovedeniem igry Na samom dele ya izmenil scenarij vsego lish za neskolko mesyacev do zaversheniya eyo razrabotki i hotya sotrudniki byli vesma nedovolny tem chto im prishlos peredelyvat to chto oni uzhe sdelali my smogli vnesti ispravleniya v igru v korotkie sroki poetomu eto ne vyzvalo problem v dalnejshem Eto mozhet zvuchat kak opravdanie no my tak sdelali ne potomu chto pristavka ne imeet dostupa k CD ROM gde my smogli by realizovat obrabotku igrovyh filmov v realnom vremeni Sigeru Miyamoto Originalnyj tekst angl We opted not to use that limited time and energy on pre rendered images for use in cinema scenes but rather on tests on other inter active elements and polishing up the game Actually I changed the scenario just a few months before completion and although the staff was rather unhappy about taking apart something they had already created we were able to make the fixes in a short amount of time so that it did not cause any problems time wise It may sound like an excuse but it is not because the Nintendo 64 doesn t have access to a CD ROM that we incorporated real time movie processing Scenarij igry napisal Toru Osava na osnove syuzhetnoj linii pridumannoj Miyamoto i angl pri podderzhke scenarista A Link to the Past i Link s Awakening angl Zadachej Miyamoto kotoruyu on stavil pered soboj bylo sozdanie kinematografichnoj igry kotoraya tem ne menee otlichalas by ot filmov Takumi Kavagoe avtor kat scen dlya igr kompanii skazal chto ego prioritetom bylo dat igroku vozmozhnost pochuvstvovat to chto on sam kontroliruet proishodyashee v igre Chtoby obespechit nepreryvnost i kinematografichnost igrovogo processa roliki v igre generiruyutsya s pomoshyu vychislenij v realnom vremeni a ne yavlyayutsya prerenderennym polnoformatnym video razdelyonnym na chasti Po zamyslu Miyamoto kat sceny v realnom vremeni dolzhny byli zanimat bolee 90 minut igrovogo vremeni vne zavisimosti ot togo est li na pristavke obshirnyj nositel naprimer CD ROM na kotorom mozhno hranit eti samye prerenderennye video V intervyu Sigeru govoril chto rendering v realnom vremeni pozvolil ego nebolshoj komande iz 3 7 avtorov vnutriigrovyh video dostatochno bystro sozdat roliki syuzhetnoj linii i sosredotochitsya na razrabotke dopolnitelnyh elementov igrovogo processa dazhe na poslednih mesyacah razrabotki a ne zhdat povtornogo processa renderinga V konce 1990 h godov na igrovyh pristavkah Nintendo ne hvatalo populyarnyh eksklyuzivnyh igr Zhurnalisty Next Generation pisali o tom chto kompaniya sovershenno ne mozhet sebe pozvolit eshyo odin prazdnichnyj sezon bez po nastoyashemu bolshoj videoigry v svyazi s chem Ocarina of Time k etomu vremeni stala odnoj iz samyh ozhidaemyh igr desyatiletiya ot kotoroj v principe zavisit sudba pristavki Nintendo 64 V marte 1998 goda The Legend of Zelda stala samoj ozhidaemoj igroj dlya pristavki v Yaponii Predsedatel soveta direktorov kompanii angl na vystavke E3 1998 goda nastaival na tom chtoby igra vyshla vovremya i stala nastoyashim blokbasterom Nintendo slovno populyarnyj gollivudskij film VypuskAmerikancy kotorye oformili predvaritelnyj zakaz Ocarina of Time vmeste s igroj poluchili korobku ogranichennogo vypuska s zolotoj plastikovoj kartochkoj s nadpisyu Collector s Edition s angl Kollekcionnoe izdanie i kartridzhem analogichnogo cveta tradiciya kotoraya nachalas s originalnoj The Legend of Zelda vyshedshej v 1986 godu dlya NES Spros na igru byl nastolko velik chto 3 noyabrya 1998 goda krupnyj magazin Electronics Boutique prekratil prinimat predzakazy Bylo vypusheno neskolko versij Ocarina of Time Bolee pozdnie vklyuchali v sebya neznachitelnye izmeneniya takie kak ustranenie ryada melkih bagov izmenenie cveta krovi Ganondorfa s malinovogo na zelyonyj i izmenenie muzyki v hrame ognya dlya ustraneniya elementov islamskogo prizyva k molitve Sempl s nalichiem poslednego razrabotchiki vzyali iz kommercheskoj biblioteki i pozzhe uveryali chto ne znali o tom chto on soderzhit otsylki k islamskim svyashennym tekstam Tem ne menee shirokoe rasprostranenie poluchilo mnenie o tom chto v kompanii s samogo nachala znali o nih a material udalili lish iz za vozmusheniya obshestvennosti Drugim vozmozhnym variantom yavlyaetsya to chto kompaniya udalila prizyvy posle togo kak obnaruzhila chto narushaet politiku izbeganiya religioznyh materialov v svoih produktah Porty i remejkiKompaniya portirovala igru na svoyu sleduyushuyu pristavku GameCube kak chast The Legend of Zelda Collector s Edition sbornika igr serii Zelda Port rabotaet s razresheniem 640 480 chto v chetyre raza bolshe chem u originala i podderzhivaet progressivnuyu razvyortku Drugaya versiya dlya GameCube vklyuchila v sebya originalnuyu igru i vtoroj bolee slozhnyj Master kvest kotoryj v kompanii vklyuchili v kachestve bonusa za predvaritelnyj zakaz prodolzheniya 2002 goda The Legend of Zelda The Wind Waker v Yaponii i SShA i v bandly dlya pristavok po vsemu miru Eyo poluchili i te kto priobryol i provyol registraciyu opredelyonnogo programmnogo obespecheniya ili podpisalsya na zhurnaly ili kluby Nintendo V fevrale 2007 goda Ocarina of Time vyshla dlya Wii Virtual Console za 1000 ochkov Eta versiya yavlyaetsya emulyaciej versii dlya Nintendo 64 Poskolku vibraciya kontrollera ne podderzhivaetsya element Stone of Agony kotoryj ispolzuet vibraciyu cherez aksessuar kontrollera Nintendo 64 Rumble Pak iznachalno ne rabotal 5 minutnoe demo Ocarina of Time mozhno uvidet v Super Smash Bros Brawl 2008 goda Pomimo etogo igru portirovali i na pristavku Wii U uzhe s vklyucheniem vibracii kontrollera i 2 iyulya 2015 goda ona vyshla po vsemu miru Ocarina of Time byla odnoj iz nemnogih portirovannyh igr dlya igrovoj pristavki angl Ocarina of Time 3D The Legend of Zelda Ocarina of Time 3DRazrabotchiki Grezzo Nintendo EADIzdatel NintendoChast serii The Legend of ZeldaDaty vypuska 17 iyunya 2011 19 iyunya 2011 16 iyunya 2011Zhanr action adventureSozdateliRukovoditeli Shun Morija Mihiharu Ooiva Hiroyuki KuvataProdyuser Sigeru MiyamotoGejmdizajnery Ejdzi Aonuma Sigeru Miyamoto i Yosiaki Koidzumi vd Kompozitor Kodzi KondoTehnicheskie dannyePlatforma Nintendo 3DSRezhim igry odnopolzovatelskijNositeli igrovoj kartridzh Nintendo 64 Igrovoj disk Nintendo GameCube vd i Virtual ConsoleUpravlenie gejmpadOficialnyj sajt angl Oficialnyj sajt yap Mediafajly na VikiskladeOsnovnaya statya en The Legend of Zelda Ocarina of Time 3D V iyune 2010 goda amerikanskoe podrazdelenie Nintendo anonsirovalo remejk Ocarina of Time dlya portativnoj igrovoj sistemy Nintendo 3DS Igra poluchivshaya nazvanie The Legend of Zelda Ocarina of Time 3D postupila v prodazhu v Yaponii 16 iyunya 2011 goda V etom zhe mesyace vyshli versii dlya Evropy i Ameriki Remejk poluchil obnovlyonnuyu grafiku i podderzhku stereoskopicheskogo izobrazheniya i giroskopa pri pricelivanii Poyavilas vozmozhnost izmenyat ekipirovku personazha s pomoshyu sensornogo ekrana bez neobhodimosti otkryvat otdelnoe menyu Krome togo obnovlyonnaya versiya poluchila neznachitelnye izmeneniya igrovogo mira v tom chisle oblegchayushie prohozhdenie naibolee slozhnyh zadanij Tem ne menee ocenki etoj versii igry okazalis nizhe nezheli u originala Na agregatore recenzij Metacritic igra imeet 95 ballov iz 100 v to vremya kak originalnaya versiya 99 iz 100 Vo mnogih igrovyh izdaniyah igra takzhe poluchila ocenku nizhe nezheli originalnaya Ocarina of Time Master kvest Posle zaversheniya raboty nad originalnoj Ocarina of Time komanda Nintendo razrabotala novuyu versiyu dlya togda eshyo ne vypushennogo periferijnogo ustrojstva 64DD poluchivshuyu rabochee nazvanie Ura Zelda chto obychno rasshifrovyvaetsya kak Drugaya Zelda V IGN opisali eyo kak vtoruyu versiyu Okariny s izmenyonnymi podzemelyami soderzhashuyu novyj kontent chast kotorogo ranee vyrezali iz za ogranichenij po obyomu pamyati V 1998 godu vyhod igry otlozhili na neopredelyonnyj srok iz za problem s razrabotkoj 64DD a pozzhe i vovse otmenili iz za kommercheskogo provala ustrojstva V avguste 2000 goda Miyamoto zayavil chto rabota zavershena i soobshil chto nikakih onlajn rezhimov dlya igry nikogda ne planirovalos Ura Zelda pozzhe portirovali i vypustili dlya pristavki GameCube v 2002 godu v Yaponii kak Zeruda no Densetsu Toki no Okarina GC Ura yap ゼルダの伝説 時のオカリナ GC裏 i v 2003 godu v Severnoj Amerike i Evrope kak The Legend of Zelda Ocarina of Time Master Quest s angl Legenda o Zelde Okarina Vremeni Master kvest Po slovam Miyamoto portirovat igru bylo dostatochno prosto poskolku v nej ispolzovalis lish nemnogie funkcii 64ADD Master Quest ispolzuet tot zhe dvizhok chto i originalnaya Ocarina of Time i sovpadaet s nej syuzhetno no pri etom v igre prisutstvuyut drugie podzemelya i golovolomki a slozhnost igry povyshena Pir Shnajder iz IGN v obzore dannoj versii igry dal v celom polozhitelnyj otzyv sravniv koncepciyu so vtorym kvestom originalnoj The Legend of Zelda On napisal chto nekotorye pererabotannye oblasti byli bednee nezheli v originale i predpolozhil chto oni mogli byt sobrany iz materialov vtorogo sorta kotorye byli zabrakovany pri sozdanii igry 1998 goda Pir opisal port kak igru s uluchshennoj grafikoj no s prakticheski ne izmenivshejsya chastotoj kadrov On napisal chto elementy upravleniya na kontrollere novoj pristavki vyglyadyat neskolko neuklyuzhe Tem ne menee zhurnalist opisal igru kak sladkij syurpriz dlya lyubogo fanata Zelda angl sweet surprise for any Zelda fan i napisal chto rekomenduet eyo k pokupke dazhe za polnuyu cenu Zakari Lyuis iz RPG Gamer postavil igre srednyuyu ocenku v 3 balla iz 5 On pohvalil pererabotannye golovolomki kotorye trebuyut luchshego popadaniya v tajming i nahodyat novye sposoby primeneniya predmetov iz originalnoj igry odnako otmetil neodnoznachnost resheniya uvelicheniya slozhnosti kotorym igroki budut ili voshisheny ili rezko razocharovany Muzyka v igreOkarina Vremeni angl Ocarina of Time Saundtrek k Ocarina of Time napisal Kodzi Kondo kompozitor izvestnyj svoej rabotoj nad muzykalnym oformleniem klyuchevyh igr Nintendo i avtor muzyki dlya bolshinstva igr serii The Legend of Zelda Kazhdaya oblast Hajrula svyazana s opredelyonnym muzykalnym proizvedeniem Uchyonyj igroved Zak Ualen nazval etot priyom lejtmotivom naoborot vmesto togo chtoby predstavlyat muzykalnoj temoj tolko novogo personazha v igre s eyo pomoshyu igroku predstavlyali novuyu sredu po mere priblizheniya k nej V nekotoryh mestah muzyka yavlyaetsya variaciej melodii okariny kotoruyu razuchivaet igrok nahodyas v etoj oblasti Pomimo sozdaniya obshego fona muzyka v Ocarina of Time yavlyaetsya neotemlemoj chastyu samogo igrovogo processa Raspolozhenie knopok na kontrollere igrovoj pristavki napominaet raspolozhenie otverstij na okarine i igrok dolzhen pered zaversheniem igry nauchitsya igrat na nej neskolko pesen Vse oni vosproizvodyatsya s ispolzovaniem pyati raznyh not kotorye dostupny na muzykalnom instrumente Pri etom izmenyaya vysotu analogovogo stika igroki mogut izvlekat dopolnitelnye tona Kondo rasskazyval chto sozdanie ryada otdelnyh tem so stol ogranichennym kolichestvom not bylo seryoznoj problemoj odnako on schitaet chto konechnyj rezultat poluchilsya ochen estestvennym Avstralijskij uchyonyj muzykoved i pisatel angl otmechaet chto v podrostkovom vozraste on vosprinimal igru kak svoeobraznyj myuzikl vo vseh vazhnyh momentah poyavlyaetsya muzyka kotoraya gluboko vedaetsya v pamyat vsledstvie chego uslyshav opredelyonnye momenty iz saundtreka on obyazatelno nachinal vspominat sootvetstvuyushie ej momenty iz igry Oficialnyj saundtrek igry v Yaponii izdalo 18 dekabrya 1998 goda izdatelstvo Pony Canyon On sostoit iz odnogo kompakt diska na kotoryj zapisano 82 treka Pozzhe vyshla i amerikanskaya versiya s menshim kolichestvom trekov i drugim oformleniem upakovki Muzyku igry pohvalili mnogie kritiki hotya kritik izdaniya IGN Pir Shnajder okazalsya razocharovan tem chto klassicheskuyu temu serii tak i ne vklyuchili v saundtrek Ocarina of Time V 2001 godu internet izdanie GameSpot nazvala saundtrek igry odnim iz desyatka luchshih igrovyh soprovozhdenij v istorii K tomu momentu ego eshyo ne vypustili ni v Evrope ni v Avstralii Do stran na etih kontinentah on dobralsya v 2011 godu kogda poyavilos ogranichennoe izdanie iz 51 treka v versii igry dlya 3DS Kupivshim igru dlya etoj igrovoj pristavki i chlenam kluba Nintendo iz etih regionov saundtrek otpravili besplatno po pochte v kachestve stimula dlya registracii produkta v klube Temu v hrame ognya v etoj versii izmenili ubrav iz neyo islamskie motivy Hero of Time orkestrovuyu zapis saundtreka Ocarina of Time v ispolnenii slovackogo nacionalnogo simfonicheskogo orkestra izdala igrovaya kompaniya Materia Collective v 2017 godu Versiyu na vinilovoj plastinke zhe izdala kompaniya angl Eta zapis poluchila nominaciyu na premiyu Luchshij kaver remiks na muzyku iz igry angl Best Game Music Cover Remix na 16 j ezhegodnoj ceremonii nagrazhdeniya Game Audio Network Guild Awards Populyarnost igry privela k uvelicheniyu obyomov prodazh samogo muzykalnogo instrumenta VospriyatieRecenziiSvodnyj rejtingIzdanieOcenka3DSN64GameRankings97 54 Metacritic94 100 85 reviews 99 100 22 reviews 1 mesto Inoyazychnye izdaniyaIzdanieOcenka3DSN64AllGameEdge10 10EGM10 10Famitsu37 4040 40GameProGameRevolutionAGameSpot8 5 1010 0 10IGN9 5 1010 0 10Next GenerationNintendo Power9 5 10Russkoyazychnye izdaniyaIzdanieOcenka3DSN64 Igromaniya 9 0 10 Mir fantastiki 9 0 10 Strana igr 9 0 109 5 10Ocenki Pervaya versiya Ocarina of Time dlya Nintendo 64 poluchila shirokoe priznanie kritikov Mnogie izdaniya postavili igre vysshij ball v tom chisle Famitsu Ocarina of Time stala pervoj igroj v istorii poluchivshej ot dannogo yaponskogo zhurnala vysshij ball Next Generation Edge Electronic Gaming Monthly GameSpot IGN Game Revolution GamePro Na sajte agregatore recenzij Metacritic igra imeet vysshij ball v 99 iz 100 100 iz 100 net ni u odnoj igry Na analogichnom resurse Gamerankings 97 54 iz 100 raspolagayas na tretem meste V obzorah recenzenty hvalili mnogie aspekty igry v chastnosti dizajn urovnej igrovuyu mehaniku v celom zvuk i kinematografichnost Obozrevatel GameSpot Dzheff Gerstman napisal chto Ocarina of Time nevozmozhno ocenit inym slovom krome kak bezuprechnaya analogichnogo mneniya priderzhivalsya i obozrevatel IGN Pir Shnajder kotoryj napisal chto igre suzhdeno stat novym etalonom dlya videorazvlechenij i otmetil chto ona sformirovala principy zhanra rolevyh boevikov na gody vperyod V retrospektivnom obzore redaktory izdaniya GameTrailers nazvali Okarinu Vremeni hodyachim angl iz za kolichestva novyh funkcij kotorye stali nastoyashim standartom zhanra V to zhe vremya Sergej Ovchinnikov iz rossijskogo zhurnala Strana igr v 1999 godu napisal chto igra yavlyaetsya ne revolyucionoj a imenno tradicionnoj no nastolko horosho sdelannoj chto azh duh zahvatyvaet Grafika igry na moment vyhoda poluchila krajne vysokuyu ocenku za glubinu i detalizaciyu hot i s ogovorkoj chto Ocarina of Time yavno ispolzovala ne vse moshnosti pristavki Dyuk Perris iz Game Revolution otdelno otmetil lica personazhej kotorye poluchili slozhnejshuyu na tot moment v 3D i napisal chto oni otlichalis udivitelnoj graciej Pir Shnajder iz IGN napisal chto Okarina Vremeni uluchshila grafiku Super Mario 64 pridav ej oshushenie masshtabnosti angl on nazval potryasayushej a bolshih personazhej bossov ocenil kak plyus graficheskoj sostavlyayushej Nesmotrya na yavnye prevoshodstva v cvetovoj gamme dalnosti i detalizacii okruzheniya nad drugimi igrami Nintendo nekotorye kritiki otmetili chto otdelnye graficheskie elementy igry rabotayut ne tak zhe horosho kak naprimer v Banjo Kazooie dlya toj zhe pristavki Pir Shnajder napisal chto chastota kadrov v Ocarina of Time ustupaet proshloj igre na Nintendo 64 osobenno na lokacii Rynok zamka Hajrulla kotoruyu on oharakterizoval kak izlishne razmytuyu Sergej Ovchinnikov napisal chto v igre net nikakoj sensacionnoj grafiki ili chego to chto ranee igroki ne videli v drugih igrah no pri etom v neyo nelzya poigrat paru minut Sev na polchasa igrok ochnyotsya v pyat utra so slipayushimisya glazami Igrovoj process Ocarina of Time recenzenty hvalili kak krajne detalizirovannyj s mnozhestvom pobochnyh kvestov na kotorye igroki dejstvitelno zahotyat otvlechsya Redaktory IGN napisali chto igroki budut porazheny detalyami okruzhayushego mira i kolichestvom idej vlozhennyh v ego sozdanie Oni takzhe pohvalili igru za kinematografichnost opisav shirokoe emocionalnoe vozdejstvie i bezuprechnuyu operatorskuyu rabotu Hyuber Bruks iz Electronic Gaming Monthly pohvalil kompaniyu za to chto ona smogla vzyat luchshie elementy iz svoih staryh 2D igr i bezuprechno preobrazovat ih v 3D grafiku Zhurnal Nintendo Power v 2010 godu nazval Ocarina of Time i Super Mario 64 igrami prolozhivshimi drugim dorogu v 3D i otkryvshimi 3D eru On zhe v 1998 godu prinadlezha na tot moment samoj Nintendo v 2009 godu ego vykupila britanskaya kompaniya Future plc stal odnim iz nemnogih izdanij kotorye postavili igre ne vysshij ball lish 9 5 iz 10 vozmozhnyh Pir Shnajder iz IGN rassmatrival kontekstno zavisimuyu sistemu upravleniya kak odin iz samyh silnyh elementov vsego igrovogo processa Recenzenty otmetili chto eto zametno uprostilo upravlenie vvidu neobhodimosti nazhimat menshee kolichestvo knopok odnako inogda iz za etogo igrok vynuzhden byl sovershat neprednamerennye dejstviya Shnajder otmetil chto k sisteme upravleniya kameroj nuzhno privyknut odnako zatem borba s protivnikami stanovitsya vtoroj naturoj angl second nature Zvukovoe soprovozhdenie Ocarina of Time bylo prinyato v celom horosho Sergej Ovchinnikov napisal chto emu ne ponravilsya strannyj i neponyatnyj yaponskij Real Sound Pri etom ostalnuyu muzyku on nazval interesnoj On otmetil chto dannaya igra pervaya na ego pamyati so vremyon revolyucionnoj Loom 1990 goda gde muzyka igraet stol znachimuyu rol v igrovom processe Shnajder napisal chto nekotorye proizvedeniya Kondo pohozhi na raboty Filipa Glassa Po ego mneniyu mnogie zvuki obyomny i atmosferny bystro pogruzhayut sevshego za pristavku v mir igry V to zhe vremya on neskolko raskritikoval igru poschitav nekotorye zvuki izlishne ustarevshimi Zhurnalist GameRevolution naoborot poschital eto preimushestvom blagodarya tomu chto eti zvuki pridayut igre nalyot retro Obozrevatel dannogo izdaniya schyol zvuk horoshim dlya kompanii Nintendo no ne luchshim v celom Oficialnyj albom s saundtrekom byl ocenyon obozrevatelem internet zhurnala Pitchfork Gabrielem Stacanom v 9 ballov iz 10 a prepodavatel muzyki iz shkoly angl Londonskogo universiteta Tim Sammers issledovatel muzykalnogo soprovozhdeniya v Ocarina of Time napisal chto v prinyatoj kak shedevr igre mnogie recenzenty ne zrya otmechali muzyku i okazali ej prevoshodnyj priyom poskolku ona nahoditsya v igrovom avangarde i ponyav eyo prednaznachenie mozhno ponyat prednaznachenie mnogih aspektov vsej kultury videoigr Amerikano kitajskij professor i specialist po informacionnym tehnologiyam angl napisal chto Ocarina of Time yavlyaetsya edinstvennoj igroj po nastoyashemu yarko ispolzuyushej takoj nestandartnyj muzykalnyj instrument kak okarina a takzhe dobavil chto dannaya chast serii obshepriznanno schitaetsya odnoj iz velichajshih igr v istorii Docent Kornellskogo universiteta Rodzher Mosli poschital chto v igre okarina pomeshaetsya v organologicheskij kontekst i yavlyaetsya otsylkoj k analogichnomu instrumentu iz opery Mocarta Volshebnaya flejta gde ona takzhe nadelena magicheskimi svojstvami Rodzher poschital chto v igre prekrasno peredali zhivost instrumenta kotoryj yavlyaetsya vazhnejshim elementom igry Po mneniyu avstralijskogo muzykoveda Dena Goldinga dazhe v 2019 godu s uchyotom obshego razvitiya kak tehniki v celom tak i tehnologij zvukozapisi v chastnosti Ocarina of Time ostayotsya prekrasnoj illyustraciej togo kakie est vozmozhnosti ispolzovat muzyku v videoigrah Kompozicii Kondo on nazval kolybelnymi kotorye sozdayut zapominayushuyusya atmosferu Pri etom naibolee znakovymi melodiyami kak Ocarina of Time v chastnosti tak i vsej serii v celom Golding poschital Kolybelnuyu Zeldy soprovozhdayushuyu poyavlenie etoj geroini i ispolnennoe na akkordeone tango zvuchashee na rynke Hajrula Prodazhi Blagodarya horoshej marketingovoj kompanii prodazhi Ocarina of Time okazalis ochen vysokimi V Soedinyonnyh Shtatah Ameriki kolichestvo predzakazov na igru prevysilo 500 000 kopij chto bylo v tri raza vyshe sushestvovavshego na tot moment rekorda Za nedelyu posle starta prodazh bylo realizovano bolee milliona kopij igry K koncu goda zhe Ocarina of Time byla prodana v kolichestve 2 500 000 kopij chto sdelalo eyo samoj prodavaemoj igroj 1998 goda nesmotrya na to chto s momenta reliza do konca goda proshlo lish 39 dnej Ona sdelala Sigeru Miyamoto licom kompanii i vo mnogom dala emu kart blansh na dalnejshuyu razrabotku drugih igr serii The Legend of Zelda a takzhe mnogih drugih proektov v dalnejshem stavshih klassikoj kompanii Na prodazhah igry za eti zhe 39 dnej kompaniya zarabotala 150 millionov dollarov bolshe chem zarabotal v prokate lyuboj gollivudskij film samyj kassovyj iz kotoryh za eto zhe vremya sobral 114 millionov dollarov V Yaponii igra byla prodana tirazhom v 820 000 kopij raspolozhivshis na 10 m meste v spiske samyh prodavaemyh igr goda Zhurnal Edge takzhe soobshal chto prodazhi v etoj strane za pervuyu nedelyu sostavili 386 234 kopii chto prevzoshlo prodazhi v etot period u samoj kassovoj igry togo goda na territorii Yaponii pervoj Metal Gear Solid V Velikobritanii igra byla prodana v kolichestve 61 232 kopij za pervyj uikend Vsego na 2020 god bylo prodano 13 22 milliona kopij igry po miru blagodarya chemu Ocarina of Time raspolozhilas na vtorom meste v spiske samyh prodavaemyh igr serii srazu posle vyshedshej v 2017 godu i prodannoj k etomu zhe momentu v kolichestve 19 08 milliona kopij Breath of the Wild Ranee v 2014 godu Ocarina of Time popala v Knigu rekordov Ginnesa kak samaya prodavaemaya igra v istorii dlya igrovyh pristavok kompanii Nintendo Nagrady V 1998 godu Ocarina of Time vyigrala glavnyj priz v razdele interaktivnogo iskusstva festivalya Japan Media Arts Ona takzhe byla udostoena 6 nagrad na vtoroj ceremonii vrucheniya Interactive Achievement Awards Igra goda Za vydayushiesya dostizheniya v interaktivnom dizajne Za vydayushiesya dostizheniya v razrabotke programmnogo obespecheniya Igra goda pristavki Priklyuchencheskaya igra goda pristavki i Rolevaya igra goda pristavki a takzhe byla nominirovana v kategorii Za vydayushiesya dostizheniya v razvitii personazhej ili syuzheta Ocarina of Time poluchila titul Igra goda ot ryada igrovyh izdanij sredi kotoryh Edge Electronic Gaming Monthly etot zhurnal takzhe nazval Ocarina of Time Igroj goda dlya pristavok kompanii Nintendo angl GameSpot Igra poluchila analogichnuyu nagradu ot angl NaslediePosle vyhoda igra byla mnogokratno vklyuchena v spiski velichajshih igr vseh vremyon razlichnyh izdanij Na agregatore recenzij Metacritic Ocarina of Time edinstvennaya imeet vysshij ball 99 100 zanimaya pervoe mesto v spiske luchshih igr vseh vremyon angl Best Video Games of All Time Izdaniya kotorye nazyvali Ocarina of Time velichajshej igroj vseh vremyon Computer and Video Games Edge Entertainment Weekly GameTrailers IGN Next Generation Nintendo Power ot kotorogo Ocarina of Time takzhe poluchila i zvanie luchshej igry dlya pristavok kompanii Nintendo Game Informer FHM i fr Ona takzhe zanyala prizovye mesta v spiskah velichajshih igr vseh vremyon takih izdanij kak Slant 11 e mesto pervoe zanyala drugaya igra iz serii The Legend of Zelda Majora s Mask i Electronic Gaming Monthly 8 e mesto Analogichnogo mneniya ob igre priderzhivaetsya i avtor stati o serii v enciklopedii videoigr nauchnogo izdatelstva ABC CLIO V 2021 godu yaponskij telekanal TV Asahi provyol opros na samuyu lyubimuyu igru vseh vremyon v kotorom pouchastvovali 50 tysyach yaponskih gejmerov V itogovom spiske Ocarina of Time zanyala 17 mesto Pri etom na pervoe mesto vyrvalas samaya novaya na moment provedeniya oprosa chast serii The Legend of Zelda Breath of the Wild Ocarina of Time zanyala 9 e mesto v spiske luchshih igr s otkrytym mirom ot izdaniya Gamasutra s pripiskoj chto ona schitaetsya ryadom kritikov luchshej igroj vseh vremyon Igra takzhe zanyala vtoroe mesto v spiske 100 luchshih igr vseh vremyon dlya pristavok kompanii Nintendo ot Official Nintendo Magazine V mae 2011 goda portal IGN ustroil fanatskoe golosovanie v chest 25 letiya The Legend of Zelda na zvanie luchshej igry serii Ocarina of Time zanyala pervoe mesto operediv Majora s Mask v finale V 2008 godu Elizaveta Krymova iz rossijskogo zhurnala Mir fantastiki napisala chto v serii est mnogo igr s kotorymi stoit oznakomitsya no nachinat opredelyonno nado s etoj chasti Kreativnyj direktor Rockstar Games i odin iz iz sozdatelej serii GTA Den Hauzer v 2012 godu zayavil Lyuboj kto delaet tryohmernye igry i govorit chto nichego ne pozaimstvoval u Mario ili Zelda s Nintendo 64 lzhyot angl Anyone who makes 3 D games who says they ve not borrowed something from Mario or Zelda is lying Nachinaya s yanvarya 2000 goda igra postoyanno pomeshaetsya na pervoe mesto spiska Luchshih igr vseh vremyon zhurnala Edge vklyuchaya spisok 20 luchshih igr za 20 let s 1993 po 2013 god sostavlennyj golosovaniem ego chitatelej Prichinu po kotoroj ona popala v spisok 2007 goda zhurnalisty izdaniya opisali slovami Ocarina of Time zdes v spiske ne potomu chto u Nintendo hvatilo sil i mudrosti sdelat otlichnuyu igru a potomu chto u neyo hvatilo smelosti sdelat unikalnuyu angl Ocarina of Time is here in the list not because Nintendo had the power and wisdom to make a great game but because it had the courage to make a unique one V 2022 godu angl obyavil igru novym uchastnikom Vsemirnogo zala slavy videoigr PrimechaniyaKommentarii Dannaya sistema byla nazvana po knopke kontrollera Z s pomoshyu kotoroj ona aktivirovalas V versii dlya GameCube Nintendo 3DS i Wii ona poluchila nazvanie L targeting poskolku aktivirovalas nazhatiem na knopku L kotoraya raspolagaetsya na kontrollere dannyh pristavok v tom zhe meste gde raspolagaetsya Z na klassicheskom kontrollere Nintendo Entertainment Analysis amp Development Ocarina of Time Zelda You go find the other two Spiritual Stones Let s get the Triforce before Ganondorf does and then defeat him Ganondorf Arrrrgh I lost her You over there Little kid You must have seen the white horse gallop past just now Which way did it go Answer me So you think you can protect them from me You ve got guts kid Heh heh heh You want a piece of me Very funny I like your attitude Pathetic little fool Do you realize who you are dealing with I am Ganondorf And soon I will rule the world Rauru The Master Sword is a sacred blade which evil ones may never touch Only one worthy of the title of Hero of Time can pull it from the Pedestal of Time However you were too young to be the Hero of Time Therefore your spirit was sealed here for seven years Though you opened the Door of Time in the name of peace Ganondorf the Gerudo King of Thieves used it to enter this forbidden Sacred Realm He obtained the Triforce from the Temple of Light and with its power he became the King of Evil His evil power radiated from the temples of Hyrule and in seven short years it transformed Hyrule into a world of monsters Shiik You must look for the five temples and awaken the five Sages One Sage is waiting for the time of awakening in the Forest Temple Because of the evil power in the temple she cannot hear the awakening call from the Sacred Realm Zelda Shiik Seven years ago Ganondorf the King of Thieves used the door you opened in the Temple of Time and entered the Sacred Realm But when he laid his hands on the Triforce the legend came true The Triforce separated into three parts Only the Triforce of Power remained in Ganondorf s hand Ganondorf Someday When this seal is broken That is when I will exterminate your descendants As long as the Triforce of Power is in my hand Zelda Thank you Link Thanks to you Ganondorf has been sealed inside the Evil Realm Istochniki Harris John Game Design Essentials 20 Open World Games angl Gamasutra page 6 L angl 26 sentyabrya 2007 Data obrasheniya 10 iyulya 2021 4 fevralya 2021 goda Manual 1998 pp 22 25 The Essential 50 Part 40 The Legend of Zelda Ocarina of Time angl 1UP com N Y News Corporation Data obrasheniya 10 iyulya 2021 Arhivirovano 18 iyulya 2012 goda The Legend of Zelda Collector s Edition instruction booklet angl angl San Francisco Nintendo USA 2003 P 16 17 41 p ISBN 978 1 930 20646 5 5 yanvarya 2023 goda The Legend of Zelda Ocarina of Time Master Quest instruction booklet angl Tatsumi Kimishima San Francisco Nintendo USA 2003 P 14 15 35 p 22 iyulya 2021 goda Manual 1998 pp 11 12 Manual 1998 p 38 Hilliard 2017 p 37 Manual 1998 p 30 Hoffman Christopher Better than the Best angl Nintendo Power games magazine L Future US Inc 2011 May iss 261 P 51 ISSN 1041 9551 Hilliard 2017 p 38 Austin 2021 p 154 Manual 1998 p 6 Hyrule Historia 2013 p 84 Tieryas Peter A Return To The The Legend Of Zelda The Ocarina Of Time Reminded Me Why It s Special angl Kotaku N Y angl 22 sentyabrya 2020 Data obrasheniya 10 iyulya 2021 9 fevralya 2021 goda Hyrule Historia 2013 pp 84 86 Hyrule Historia 2013 pp 85 89 Hyrule Historia 2013 pp 89 91 Hyrule Historia 2013 p 91 Legend of Zelda angl Next Generation games magazine Brisbane Calif Imagine Media 1996 14 February iss 14 P 55 ISSN 1078 9693 Miyamoto Speaks angl Nintendo Power games magazine San Francisco Nintendo USA 1996 October iss 89 P 64 67 ISSN 1041 9551 History of Zelda Ocarina of Time angl Gamespot p 14 San Francisco angl Data obrasheniya 10 iyulya 2021 3 iyunya 2009 goda The Legend of Zelda 64 angl GamePro Oakland Calif GamePro Media 1997 April vol 9 iss 103 no 4 P 106 ISSN 1042 8658 Iwawaki Toshio Aonuma Eiji Kawagoe Takumi Koizumi Yoshiaki Osawa Toru Iwata Asks The Legend of Zelda Ocarina of Time 3D What We Couldn t Do with The Legend of Zelda Ocarina of Time angl Tokio Nintendo Data obrasheniya 18 sentyabrya 2021 25 iyulya 2015 goda Zelda Officially Goes to Cart angl IGN San Francisco angl 7 marta 1997 Data obrasheniya 10 iyulya 2021 25 oktyabrya 2014 goda Ricciardi John Nintendo Goes Large angl Electronic Gaming Monthly games magazine Beverly Hills Ziff Davis 1997 November iss 100 P 21 ISSN 1058 918X Zelda 64 News The biggest Cartridge Game Ever angl IGN San Francisco Imagine Publishing 22 avgusta 1997 Data obrasheniya 10 iyulya 2021 30 marta 2014 goda Walker Matt Ocarina of Time Had Mario 64 Esque Paintings Early in Development angl Nintendo World Report Tokio Nintendo 15 iyunya 2011 Data obrasheniya 10 iyulya 2021 20 iyunya 2011 goda Sensei Speaks angl IGN San Francisco Imagine Publishing 30 yanvarya 1999 Data obrasheniya 10 iyulya 2021 20 avgusta 2013 goda E3 Through the Eyes of Miyamoto Pt 2 angl IGN San Francisco Imagine Publishing 18 iyunya 1997 Data obrasheniya 10 iyulya 2021 22 oktyabrya 2013 goda GDC Miyamoto Keynote Speech The venerable game developer speaks about the creation of Zelda and game development in general angl IGN San Francisco Imagine Publishing 19 marta 1999 Data obrasheniya 10 iyulya 2021 25 fevralya 2021 goda Inside Zelda Part 12 The Role of the Sidekick Issue 203 angl Nintendo Power San Francisco Nintendo USA 2006 May P 76 78 102 p ISSN 1041 9551 Iwata Asks The Legend of Zelda Ocarina of Time 3D Mr Shigeru Miyamoto angl Nintendo Data obrasheniya 10 iyulya 2021 25 iyulya 2015 goda The Legend of Miyamoto angl Nintendo Power San Francisco Nintendo USA 1998 July iss 111 P 52 55 ISSN 1041 9551 19 marta 2005 goda Serrels Mark Why Are You Here Shigeru Miyamoto And The Ocarina Of Time angl Kotaku Australia Sydney angl 10 iyulya 2013 Data obrasheniya 10 iyulya 2021 2 oktyabrya 2013 goda Iwata Asks Link s Crossbow Training angl Nintendo Data obrasheniya 10 iyulya 2021 25 iyulya 2015 goda Encyclopedia 2018 p 241 Interview with Shigeru Miyamoto angl Nintendo Power games magazine San Francisco Nintendo USA 1998 19 November ISSN 1041 9551 19 iyunya 2004 goda Question and Answer Session with Mr Miyamoto angl Tokio Nintendo Data obrasheniya 10 iyulya 2021 30 maya 1998 goda Interview mit dem Meister nem Club Nintendo spielemagazin Berlin Nintendo of Europe GmbH 1998 August H 4 S 17 クリエイターズファイル 第101回 yap Gpara 10 fevralya 2003 Data obrasheniya 10 iyulya 2021 30 sentyabrya 2011 goda Inside Zelda Part 7 An Honest Perspective on Hyrule angl Nintendo Power games magazine San Francisco Nintendo USA 2005 December iss 198 P 70 72 ISSN 1041 9551 Nintendo 64 angl Next Generation games magazine Brisbane Calif Imagine Media 1998 August iss 44 P 40 41 ISSN 1078 9693 What Japan Wants angl IGN San Francisco Imagine Publishing 22 aprelya 1998 Data obrasheniya 10 iyulya 2021 8 marta 2021 goda Zelda s Future is Golden angl IGN San Francisco Imagine Publishing 29 avgusta 1998 Data obrasheniya 10 iyulya 2021 20 fevralya 2014 goda Ye Snoozed Ye Loozed angl IGN San Francisco Imagine Publishing 3 noyabrya 1998 Data obrasheniya 10 iyulya 2021 25 oktyabrya 2014 goda Schneider Peer Legend of Zelda Ocarina of Time Master Quest angl IGN San Francisco Imagine Publishing 27 fevralya 2003 Data obrasheniya 10 iyulya 2021 29 yanvarya 2015 goda James Dylan Nintendo Officially Talks about the Infamous Ocarina of Time Fire Temple Chant angl Zelda Informer 30 maya 2012 Data obrasheniya 10 iyulya 2021 12 fevralya 2013 goda The Legend of Zelda Collector s Edition angl IGN San Francisco Imagine Publishing 24 noyabrya 2003 Data obrasheniya 11 iyulya 2021 29 sentyabrya 2012 goda Zelda Bonus Disc Coming to US angl IGN San Francisco Imagine Publishing 4 dekabrya 2002 Data obrasheniya 11 iyulya 2021 25 oktyabrya 2014 goda Limited Edition Zelda in Europe angl IGN San Francisco Imagine Publishing 15 aprelya 2003 Data obrasheniya 11 iyulya 2021 25 oktyabrya 2014 goda Zelda Bundle at 99 angl IGN San Francisco Imagine Publishing 4 noyabrya 2003 Data obrasheniya 11 iyulya 2021 13 iyulya 2013 goda Surette Tim Ocarina of Time to blow on VC neopr GameSpot San Francisco Red Ventures 24 fevralya 2007 Data obrasheniya 11 iyulya 2021 Arhivirovano 6 marta 2012 goda Hilliard 2017 p 41 Gerstmann Jeff The Legend of Zelda Ocarina of Time Virtual Console review angl GameSpot San Francisco Red Ventures 5 marta 2007 Data obrasheniya 11 iyulya 2021 15 oktyabrya 2007 goda Town Jonathan The Legend of Zelda Ocarina of Time Review angl Nintendo Life Brighton Gamer Network 3 iyulya 2015 Data obrasheniya 10 iyulya 2021 6 iyulya 2015 goda Ronaghan Neal This Week in the Nintendo Downloads angl IGN San Francisco Ziff Davis 2 iyulya 2015 Data obrasheniya 10 iyulya 2021 3 iyulya 2015 goda Blevins Joe Meet the iQue Player a Nintendo console that was only available in China angl The A V Club N Y The Onion 4 marta 2016 Data obrasheniya 10 iyulya 2021 8 marta 2021 goda Zelda fans one more thing We re proud to introduce The Legend of Zelda Ocarina of Time 3D NintE3ndo E3 angl Twitter San Francisco Nintendo USA 15 iyunya 2010 Data obrasheniya 12 sentyabrya 2010 14 aprelya 2021 goda Ocarina of Time 3DS Release Dates angl N4G Network Data obrasheniya 18 oktyabrya 2011 25 aprelya 2011 goda angl Best Nintendo 3DS Games Data obrasheniya 31 dekabrya 2014 Arhivirovano iz originala 28 oktyabrya 2014 goda Boss Mode Coming to Ocarina of Time 3D Nintendo 3DS News at IGN angl IGN San Francisco Ziff Davis 20 aprelya 2011 Data obrasheniya 10 oktyabrya 2014 8 marta 2021 goda Best Video Games of All Time neopr Metacritic CBS Interactive Data obrasheniya 2 dekabrya 2015 30 iyunya 2016 goda Ocenka The Legend of Zelda Ocarina of Time 3D ot Famitsu Famitsu Tokio ASCII Corporation 2011 10 iyulya 2021 goda via GameMAG Watters Chris The Legend of Zelda Ocarina of Time 3D Review angl GameSpot San Francisco CBS Interactive 17 iyunya 2011 Data obrasheniya 10 iyulya 2021 10 iyulya 2021 goda Richard George The Legend of Zelda Ocarina of Time 3D Review angl IGN San Francisco Ziff Davis 17 iyunya 2011 Data obrasheniya 18 marta 2017 17 marta 2017 goda IGN GDC 2004 The History of Zelda angl IGN P 3 San Francisco Imagine Publishing 25 marta 2004 Data obrasheniya 11 iyulya 2021 13 fevralya 2015 goda Gaiden and Ura Zelda Split angl IGN San Francisco Imagine Publishing 20 avgusta 1999 Data obrasheniya 11 iyulya 2021 20 fevralya 2015 goda Nintendo Sequel Rumblings angl IGN San Francisco Imagine Publishing 12 maya 1999 Data obrasheniya 11 iyulya 2021 20 fevralya 2015 goda Monokoma Project Zelda 3D Lo Sviluppo di Zelda 64 angl Unseen64 Cancelled Video Games amp Their Lost Media 4 fevralya 2008 Data obrasheniya 11 iyulya 2021 28 fevralya 2021 goda Zelda DD The Other Adventure Shigeru Miyamoto talks about the 64DD version of Ocarina of Time angl IGN San Francisco Imagine Publishing 17 noyabrya 1998 Data obrasheniya 11 iyulya 2021 9 sentyabrya 1999 goda IGN Miyamoto and Aonuma on Zelda angl IGN p 5 San Francisco Imagine Publishing 4 fevralya 2002 Data obrasheniya 11 iyulya 2021 13 fevralya 2015 goda Miyamoto Roundtable Game designer Shigeru Miyamoto talks to the press about Gamecube N64 and GBA angl IGN San Francisco Imagine Publishing 29 avgusta 2000 Data obrasheniya 11 iyulya 2021 12 avgusta 2016 goda Fahs Travis Thomas Lucas IGN Presents the History of Zelda The Dark Age Phillips CD i Zelda Games 1993 1994 angl IGN P 3 San Francisco Ziff Davis 27 avgusta 2010 Data obrasheniya 11 iyulya 2021 24 fevralya 2014 goda Zachary Lewis Legend of Zelda Ocarina of Time Master Quest Review angl RPG Gamer Data obrasheniya 11 iyulya 2021 20 iyunya 0200 goda Inside Zelda Part 4 Natural Rhythms of Hyrule angl Nintendo Power games magazine San Francisco Nintendo USA 2005 September vol 195 P 56 58 ISSN 1041 9551 Trueman Doug Top Ten Video Game Soundtracks angl GameSpot p 11 San Francisco Red Ventures Data obrasheniya 10 iyulya 2021 Arhivirovano 25 yanvarya 2013 goda Whalen Zach Play Along An Approach to Videogame Music angl The International Journal of Computer Game Research academic journal Game Studies 2004 November vol 4 iss 1 ISSN 1604 7982 3 oktyabrya 2006 goda Schneider Peer Legend of Zelda Ocarina of Time review angl IGN San Francisco Imagine Publishing 26 noyabrya 1998 Data obrasheniya 29 yanvarya 2006 Arhivirovano 21 marta 2013 goda Golding 2019 p 82 ゲームミュージック パッケージ表記ナシ ゼルダの伝説 時のオカリナ オリジナルサウンドトラック yap Tokio Pony Canyon 1998 Data obrasheniya 10 iyulya 2021 8 maya 2008 goda Nintendo Officially Talks about the Infamous Ocarina of Time Fire Temple Chant angl Zelda Informer 31 maya 2012 Data obrasheniya 10 iyulya 2021 23 noyabrya 2016 goda Crecente Brian The Legend of Zelda Ocarina of Time soundtrack vinyl in the works angl Polygon Washington and N Y Vox Media 8 dekabrya 2016 Data obrasheniya 10 iyulya 2021 9 dekabrya 2016 goda 2018 Awards angl Game Audio Network Guild Awards Data obrasheniya 10 iyulya 2021 Arhivirovano 14 aprelya 2018 goda King Sharon R Compressed Data Can You Play Feelings On the Ocarina angl The New York Times broadshet daily newspaper N Y angl 1999 15 February ISSN 1553 8095 1542 667X 0362 4331 1553 8095 1542 667X 18 aprelya 2008 goda The Legend of Zelda Ocarina of Time FHM muzhskoj zhurnal M Bauer Media Group 2014 Sentyabr 9 S 48 ISSN 1295 9138 18 iyulya 2021 goda angl GameRankings Data obrasheniya 9 dekabrya 2019 Arhivirovano iz originala 9 dekabrya 2019 goda Metascore The Legend of Zelda Ocarina of Time for Nintendo 64 neopr Metacritic CBS Interactive Data obrasheniya 11 iyulya 2021 21 noyabrya 2010 goda Metascore The Legend of Zelda Ocarina of Time 3D for Nintendo 3DS neopr Metacritic CBS Interactive Data obrasheniya 11 iyulya 2021 4 fevralya 2017 goda Marriott Scott Alan The Legend of Zelda Ocarina of Time Review neopr Allgame Data obrasheniya 16 iyunya 2008 Arhivirovano 16 marta 2013 goda Zelda Receives Highest Ever Famitsu Score angl Famitsu games magazine Tokio ASCII Corporation 1998 13 November 10 iyulya 2012 goda via IGN Legend of Zelda Ocarina of Time review Issue 67 angl 16 oktyabrya 2019 Edge UK Bath Future plc 1998 December P 84 87 146 p ISSN 1350 1593 The Legend of Zelda Ocarina of Time Issue 114 angl 10 iyulya 2021 Nintendo Power San Francisco Nintendo USA 1998 No 114 November P 16 34 136 p ISSN 1041 9551 Huber Brooks EGM Review Zelda angl Electronic Gaming Monthly San Francisco Ziff Davis 1999 February iss 115 P 1 8 ISSN 1058 918X 10 iyulya 2014 goda Airhendrix Review Legend of Zelda Ocarina of Time angl GamePro games magazine Oacland Calif GamePro Media 2000 24 November ISSN 1042 8658 5 iyulya 2008 goda Parris Duke Without a fairy you re not even a real man neopr GameRevolution Berkeley Calif Net Revolution Inc Data obrasheniya 10 iyulya 2021 4 iyulya 2013 goda Gerstmann Jeff The Legend of Zelda Ocarina of Time Review angl GameSpot San Francisco CBS Interactive 23 noyabrya 1998 Data obrasheniya 11 iyulya 2021 10 iyulya 2021 goda Final angl Next Generation Brisbane Calif Imagine Media 1998 December iss 48 P 114 116 ISSN 1078 9693 Krymova Elizaveta Pojdi tuda ne znayu kuda Mir fantastiki 29 oktyabrya 2021 M Igromedia 2008 60 maj S 87 176 s ISSN 1810 2247 Ovchinnikov Sergej The Legend of Zelda Ocarina of Time Strana igr igrovoj zhurnal M Gameland 1999 Yanvar t 3 02 35 S 46 48 ISSN 7157 1000 Torik Svyatoslav The Legend of Zelda Ocarina of Time 3D Strana igr igrovoj zhurnal M Gameland 2011 Oktyabr 10 ISSN 7157 1000 1 noyabrya 2012 goda Muhataev Anton Ocarina of Time Igromaniya igrovoj zhurnal M Igromedia 2011 Sentyabr 09 ISSN 1560 2583 10 iyulya 2021 goda NP Top 200 angl Nintendo Power games magazine San Francisco Nintendo USA 2006 February iss 200 P 66 ISSN 1041 9551 Top 10 Best and Worst Games of All Time na YouTube 3D Trailblazers angl Nintendo Power games magazine San Francisco Future plc 2010 January vol 250 P 48 ISSN 1041 9551 Szatan Gabriel Koji Kondo The Legend of Zelda Ocarina of Time angl Pitchfork Chicago Conde Nast 7 iyulya 2019 Data obrasheniya 11 iyulya 2021 8 noyabrya 2020 goda Summers 2021 preface Ge Wang Ocarina Designing the iPhone s Magic Flute angl Computer Music Journal Cambridge MA MIT Press 2014 Summer vol 38 iss 2 P 8 21 ISSN 0148 9267 18 iyulya 2021 goda Moseley Roger Play Again Keys to Play Music as a Ludic Medium from Apollo to Nintendo angl Ithaca New York State University of California Press 2016 P 245 246 452 p OAPEN Library ISBN 0 520 29124 7 ISBN 978 0 520 29124 9 18 iyulya 2021 goda Golding 2019 p 83 Golding 2019 p 84 Nintendo Promisces More Zelda on the Way Retail Shortages of Video Game should be Rectified Soon angl Business Wire business magazine San Francisco angl 1998 27 November iss 1 Zelda Sales Go Deku Nuts angl Computer and Video Games L Future plc 1999 February iss 207 P 8 ISSN 0261 3697 Barton Matt Dungeons and Desktops The History of Computer Role Playing Games angl 1st edition CRC Press imprint of Taylor amp Francis 2008 P 393 436 p ISBN 0 631 23127 7 ISBN 978 1 4398 6524 8 18 iyulya 2021 goda Zelda Breaks All Records angl IGN San Francisco Imagine Publishing 8 yanvarya 1999 Data obrasheniya 11 iyulya 2021 9 maya 2014 goda King Noel The Last Good Time We Ever Had Remembering the New Hollywood Cinema The Last Great American Picture Show New Hollywood Cinema in the 1970s angl edited of nem angl amp Noel King Amsterdam angl 2004 P 31 391 p Film culture in transition ISBN 90 53 56631 7 ISBN 978 9 053 56631 2 18 iyulya 2021 goda 1998年テレビゲームソフト売り上げ TOP 100 yap geimin Data obrasheniya 11 iyulya 2021 7 maya 2009 goda N64 saviour gathers momentum Issue 67 angl 9 dekabrya 2015 Edge L Future plc 1999 January P 11 132 p ISSN 1350 1593 Every Legend of Zelda Game Ranked by sales angl Ghetto Gamer 3 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games of all time angl Nintendo Power games magazine San Francisco Future plc 2012 26 December ISSN 1041 9551 2 noyabrya 2016 goda GI Top Ten List angl Game Informer games magazine Minneapolis GameStop 1999 January ISSN 1067 6392 10 sentyabrya 1999 goda Clack David FHM s 100 Greatest Games of All Time angl FHM lifestile magazine L Bauer Media Group 2010 11 January ISSN 1295 9138 30 aprelya 2013 goda Leigh Chris The Greatest 100 Games Ever 5 1 angl fr 14 noyabrya 2005 Data obrasheniya 11 iyulya 2021 25 dekabrya 2011 goda The 100 Best Video Games of All Time Greatness is about the way a game can capture the imagination regardless of genre or canonical status angl Slant page 10 Brooklyn Slant Magazine LLC 13 aprelya 2020 Data obrasheniya 11 iyulya 2021 27 marta 2021 goda The 100 Best Video Games of All Time Greatness is about the way a game can capture the imagination regardless of genre or canonical status angl Slant page 9 Brooklyn Slant Magazine LLC 13 aprelya 2020 Data obrasheniya 11 iyulya 2021 5 marta 2021 goda Electronic Gaming Monthly s 100 Best Games of All Time angl Electronic Gaming Monthly games magazine San Francisco Future plc 2001 ISSN 1058 918X 20 iyunya 2003 goda The Legend of Zelda Encyclopedia of Video Games The Culture Technology and Art of Gaming angl edited by Mark J P Wolf 2nd edition Santa Barbara Calif ABC CLIO 2021 Vol 1 P 569 1288 p ISBN 1 440 87020 9 ISBN 978 1 440 87020 0 18 iyulya 2021 goda Anton 50 tysyach yaponcev vybrali samye lyubimye igry vseh vremen na pervom meste The Legend of Zelda Breath of the Wild rus Shazoo 28 dekabrya 2021 Data obrasheniya 5 maya 2022 28 dekabrya 2021 goda East Tom 100 Best Nintendo Games Part Six angl Official Nintendo Magazine games magazine L Future plc P 3 ISSN 1750 9998 30 oktyabrya 2014 goda Greatest Legend of Zelda Game Tournament angl IGN San Francisco Ziff Davis maj 2011 Data obrasheniya 11 iyulya 2021 4 fevralya 2021 goda Houser Dan Suellentrop Chris Americana at Its Most Felonious Q and A Rockstar 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amp Tim Summers Cambr Cambridge University Press 2021 P 140 159 372 p Cambridge Companions to Music ISBN 1 108 47302 4 ISBN 978 110 8 47302 6 Hilliard Kyle The Legend of Zelda Ocarina of Time Nintendo 64 1998 Legendary World of Zelda angl Chicago Triumph Books 2017 P 36 42 144 p ISBN 1 633 19818 9 ISBN 978 1 633 19818 0 Golding Dan 10 The Legend of Zelda Ocarina of Time Music How to Play Video Games angl ed by Matthew Thomas Payne Nina B Hunteman N Y New York University Press 2019 Vol I P 82 90 363 p User s Guides to Popular Culture ISBN 1 479 80592 0 ISBN 978 1 479 80592 1 Legend of Zelda Ocarina of Time Game Manual angl Shigeru Miyamoto USA Nintendo USA 1998 41 p Miyamoto Shigeru Eiji Aonuma Akira Himekawa The Legend of Zelda Hyrule Historia angl ハイラル ヒストリア ゼルダの伝説 大全 per s yap Nintendo 1st pbk ed N Y Dark Horse Comics 2013 276 p The Legend of Zelda 400 000 ekz ISBN 1 616 55041 4 ISBN 978 1 616 55041 7 Summers Tim Preface The Legend of Zelda Ocarina of Time a Game Music Companion angl 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Time isp Nintendo Accion Madrid Axel Springer SE 1998 No 224 24 p SsylkiOfficial website angl http www zelda com Nintendo Data obrasheniya 8 noyabrya 2021 Ocarina of Time neopr Zelda Universe Nintendo Data obrasheniya 8 noyabrya 2021 12 iyunya 2005 goda Ocarina of Time neopr Zeldapedia Data obrasheniya 8 noyabrya 2021 Lyubitelskij perevod igry na russkij yazyk neopr Data obrasheniya 8 noyabrya 2021 Eta statya vhodit v chislo izbrannyh statej russkoyazychnogo razdela Vikipedii
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